Sapphire |
Thanks for the pick DM Repentance, loved the sound of this AP when I read about it and looks like we have some interesting scurvy dogs to adventure with!
Looking forward to this a lot :D
Alyat B'Sihir |
Heya all. Thanks for the pick, Mr. GM!
One quick question: the Advanced Race Guide introduces Shadow Stencils as possible equipment for wayang characters. As my patron is Shadows, would you allow me to use them?
This set of 10 elaborate metal stencils are used in shadow puppetry to cast shadows of highly stylized figures and objects. If used to aid in the creation of any type of shadow spell or effect (including shadow puppet bardic performances), a wayang adds a +1 competence bonus to her saving throw DC. Using a shadow stencil requires one hand.
Obviously it's fine if I can't use them, but it would be cool if I could!
Very excited to get started :D
DM Repentance |
@Sapphire
Your AC is set to 16 but your equipment says leather armour which is only +2. You certainly have enough gold to get studded leather which is 25gp for +3 AC.
CMB is +0.
I notice you have taken the Elf alternate favoured class bonus for magus which is totally fine.
You haven't listed your attack bonus for Chakram.
Everything else is good as far as I can see.
DM Repentance |
@Alyat
You have 7 first level spells known but a witch gets 3 + INT (CON for you) and your con bonus is +3. Unfortunately that alternate FCB that you have taken from the Orc option says the bonus spell must be 1 spell level lower than the highest you can cast so it can't be a level 1 spell.
Your skill ranks are confusing me, I'm not sure how Profession(fortune teller) is at +0 instead of -1.
I'll believe you about the language thing. Tell me a bit more about Rainkin orcs as I do not have that book.
Remember Natural armour doesn't apply to touch attacks so your Touch AC would still be 12 with your hex active.
Everything else is fine. Welcome aboard.
DM Repentance |
@Hunter
Your stat line says speed:40(50 on land only). I am confused, where would he move 40 instead of 50? Shouldn't it be 50 on land only? Both Wanderlust and Barbarian Fast Movement modify your LAND speed nothing else.
Please list your stats when affected by rage. Such as this: HP:16/16[18/18] AC:15[13] Will:0[2] etc.
Also list your rage rounds per day in the stat line please. makes my job easier.
Practically perfect character sheet. Welcome aboard.
Alyat B'Sihir |
@Alyat
You have 7 first level spells known but a witch gets 3 + INT (CON for you) and your con bonus is +3. Unfortunately that alternate FCB that you have taken from the Orc option says the bonus spell must be 1 spell level lower than the highest you can cast so it can't be a level 1 spell.
Your skill ranks are confusing me, I'm not sure how Profession(fortune teller) is at +0 instead of -1.
I'll believe you about the language thing. Tell me a bit more about Rainkin orcs as I do not have that book.
Remember Natural armour doesn't apply to touch attacks so your Touch AC would still be 12 with your hex active.
Everything else is fine. Welcome aboard.
Spells Known: thanks, I didn't catch that with the FCB. I'll probably change it to something else (instead of waiting til I can cast 2nd level spells to get the bonus), but I'll let you know!
Rainkin half-orcs are the children of jungle orcs and various Mwangi tribespeople. The unions are usually arranged marriages that are solely for procreation (as the Mwangi tribespeople want powerful half-Orc children to help in the fight against the Gorilla King of Usaro). Basically it's a way of saying that half-orcs from the jungle can be different from half-orcs from the mountains. They get access to a different racial trait as well, but it replaces a trait I've replaced with something else already.
I have 3 skill ranks: one in Craft (tattoo), one in Spellcraft, one in Swim. The +1 bonus to Profession (fortune-teller) is from the Fortune-Teller's deck (quality).
Hunter William |
@Hunter
Your stat line says speed:40(50 on land only). I am confused, where would he move 40 instead of 50? Shouldn't it be 50 on land only? Both Wanderlust and Barbarian Fast Movement modify your LAND speed nothing else.
Please list your stats when affected by rage. Such as this: HP:16/16[18/18] AC:15[13] Will:0[2] etc.
Also list your rage rounds per day in the stat line please. makes my job easier.
Practically perfect character sheet. Welcome aboard.
Right, misread the fast movement. will update.
Okay so movement speed 30 and 50 on land only
For rage: all str and con up by 4. AC down by 2. HP up by 2 per level, will up by 2. So HP is 18 from rage, cmb and cmd go up by 2 because str goes up by 2 and dex doesn't go down, just ac. All ACs go down by 2, fort goes up by 2 because con goes up 4, and then will goes up 2.
Alyat B'Sihir |
Removed "Bungle" from spells known. Taking extra skill rank as a favored class bonus, so skills now look like this:
Craft (tattoo): +6 (Int mod + Skill Rank + Class Skill + Trait bonus)
Heal: -1/+1 (Wisdom mod/+2 when wearing mask)
Intimidate: +2/+4 (Cha Mod + Trait bonus/+2 when wearing mask)
Profession (fortune-teller): +4 (Wis Mod + Skill Rank + Class Skill + Item bonus [fortune-teller's deck, quality])
Profession (sailor): +0 (Wis Mod + Trait bonus)
Spellcraft: +5 (Int + Skill Rank + Class Skill)
Swim: +4 (Str + Skill Rank + Trait bonus)
Hunter William |
@hunter. Your speed is your land speed is what i was saying. Im not sure why you are separating them into 30 and 50.
Because swim speed is affected by base speed only 1/2 of 30. Climb speed is affected by base speed only which is 1/4 or accelerated 1/2 of 30, or I am wrong on that?
Aria Shuraiel |
Thanks for running and thanks for picking me! Let me know if I need to fix anything. :3
Sapphire |
@Sapphire
Your AC is set to 16 but your equipment says leather armour which is only +2. You certainly have enough gold to get studded leather which is 25gp for +3 AC.
CMB is +0.
I notice you have taken the Elf alternate favoured class bonus for magus which is totally fine.
You haven't listed your attack bonus for Chakram.
Everything else is good as far as I can see.
Thanks for the pointers, have corrected :)
She did have an armored kilt which adds +1 to ac and can be worn with other armor. Having re-read the description though it seems it also makes your armor one class heavier, which is no good to Sapphire's focus on free movement. Likewise studded leather has an acp which she wants to avoid if possible. So have changed ac to 15, will look at diff armor if she gets hit too often on the front line!
With the refund from the kilt she had a lot of cash so have upgraded her sword, as fits the family-heirloom, only physical connection she has theme a bit better.
Reinald Malcoms |
Sorry for the delay. Busy at work the last day or so. I will make the corrections straight away.
Reinald Malcoms |
Adjustments made I think I am read to go.
DM Repentance |
@Reinald
Your point buy is 1 point off. You have 1 point to spend.
Improved Shield Bash, Two-Weapon Fighting and Double Slice are all bonus feats for you but a Tactician does not get the lvl 1 bonus fighter combat feat so you will have to lose one of those.
CMD should be 16.
Swim should be +5 (+8 normally with -3 ACP)
Perception should be -1
DM Repentance |
Ok guys I am working on getting the first gameplay post up. Hopefully you guys aren't too disappointed to lose pretty much all of your gear except your clothes. You will have opportunities to regain it before long but bear with me. Pirates aren't exactly going to let new press ganged recruits run around with weapons and such.
Aria Shuraiel |
@Aria
Mostly fine.
How did you get Elven as a language? You don't have an int bonus or linguiatics ranks.
You haven't listed rapier in your equipment.
You seem to have Well Versed in your abilities but that is a second level bard ability.
Everything else is fine. Welcome aboard.
I originally made Aria for a S&S campaign that was level 2. The language and well versed were left over from that. Thought I cleaned everything out but I guess I missed those two things. I added the rapier in as well. Thank you! :D
edit - the base attack was leftover too. thank you!
Hunter William |
Ok guys I am working on getting the first gameplay post up. Hopefully you guys aren't too disappointed to lose pretty much all of your gear except your clothes. You will have opportunities to regain it before long but bear with me. Pirates aren't exactly going to let new press ganged recruits run around with weapons and such.
I knew that was coming, I had a friend who played it, but I'm pretty sure it says you get to keep one item from what I was told, usually a light weapon or something easily concealed, which is why I gave hunter a dagger.
Reinald Malcoms |
All fixed.
Reinald Malcoms |
Just to clarify I have my clothes (explorer's outfit) and my compass, correct?
DM Repentance |
@Hunter.
Knowing what was coming is one thing. Deciding that since the AP apparently lets each character keep one small item and assuming that is a dagger, and assuming that they can only deal nonlethal so what the hell I know nothing really bad can happen so I'll do this is using knowledge that your character does not have. Which is not good. I did make a post in gameplay stating who had an item left after everything else was taken and that was only three of you, the only thing that was a weapon was a disguised hairpin.
If you want to make another post knowing that you don't have a weapon then go ahead and retcon your action. If your barbarian wants to attack anyway that is fine and feel free to do so.
I always change some things in AP's (small things or big things) so you guys shouldn't count on previous knowledge to get through things. Ok let's continue having fun.
DM Repentance |
I added a list of the crew to the campaign tab which I will update when you meet and interact with others. So far the only one revealed is the man that's done the talking (even though you don't really 'know' his name yet.
Remember to interact with each other eventually!
Also a map of the boat.
Rrruh |
I did have a question my trait said I had 50 gp of trade goods acquired. I assume that perhaps it was confiscated too? If so no big deal, but man I feel cheated *lawls*
Rrruh |
Ah no worries I guess I had meant to ask if you would be okay with me eventually scrounging that. Early morning insomnia makes for unclear posts, I apologize! Arrghmeow!
DM Repentance |
Ok lost of new information for you guys and lots more if you are wanting it. Do you look closer at the crew or the others press recently press ganged with you. Or just get to climbing.
I realise Alyat hasn't posted yet. Hope you are still here and wanting to play with us. I am assuming that the easter celebrations may be holding you up so don't feel bad if that is the case. I just wanted to keep things rolling and build the momentum.
I am thinking of adding hero points to the game. But giving you more options to using them (which you will have to think up and ask me about if you have a great idea for one) as well as the standard ones in the rules. Do you guys like hero points or not? Let's vote.
DM Repentance |
At the moment for your daily tasks you cannot take 10 until you have been assigned to the job at least twice and succeeded once. After that taking ten will probably be the easiest option allowing you to perhaps do other things also.
So you guys can go about your jobs, chat, get information as well as using your daily ship action. Influencing others on the ship requires a ship action and only influences potentially 1 person with your diplomacy check. Not everyone is so friendly of course. There are all sorts here and you won't know who is hostile/unfriendly/indifferent/friendly until you talk to them. You can of course talk to as many different people during the day or night as you want, getting basic information and so on. Only the influencing of the crew is limited to 1 person per ship action.
Castarr4 |
Alyat's friend here (I like following her campaigns). I'm fairly sure she's just being slow because of the Easter weekend.
Since I'm not in this, it's not really my place to say, but I wanted to chime in on Hero Points. I used Hero Points in my F2F Kingmaker game I ran and I found that they added to gameplay overall. The party's response varied greatly. On one end I had a player who ended up taking Hero Point related feats and using them all the time to pull off crazy stunts (that +8 is amazing). On the other end I had another player who opted out of the system entirely (and I gave him a bonus feat to compensate). For the most part, the other players would use the majority of their points on the "reroll a d20" and "cheat death" uses.
Saph, isn't the Elven Thinblade a 3.5 weapon? (Complete Warrior, as I recall) Or did I just miss the PF book that they reintroduced it?
K, I'm going to go back to lurking now :)
Sapphire |
Hi Castarr4, you are correct about the thinblade being complete warrior in origin, no pf version afaik. Our kind GM handwaved it as I was looking for an elven themed underwater and elven-friendly weapon, made sense to have the thinblade as the aquatic elves' version of the curve blade!
Sapphire |
DM Repentance, about Hero Points...
I like the concept and they can definitely add to a campaign, putting a bit more dramatic power in the players hands and all. All I would ask is do they fit your vision for your version of this AP? If you want scallywags and swashbucklers rather than anti-hero/villain pirates then they fit thematically I feel, but again, depends entirely on your ethos for the atmosphere you want to invoke!
Reinald Malcoms |
We called hero points pieces of 8 in my table game. Very piratey.
DM Repentance |
Best to say when you are telling the rest of the group the information you gathered. While your working is possible, like you're just chatting in passing or something. Or at the end of the work day or at night. Just so I have an idea what is going on. No massive posts needed but something like, "While they sit around the fire he whispers to them the story Old Ben told him earlier that day." Anyways... Onward the day! We aren't on day two yet.
Also you all start with 1 Piece of Eight. They can be gained by doing extraordinary things and by leveling (1 per level).