WhtKnt |
I'd love to join, but I feel the need to ask:
When you say no playtest classes, I assume that you mean no classes from the Advanced Class Guide, even though that book is no longer in playtest? A pity if so, for I would dearly love to try out a swashbuckler, and I think that such would be a fine fit for this campaign.
Cala "Calamity" Starshower |
I present Ato Sashira, Sashira to her friends:
Female Human (Tian-Min) Swashbuckler (Inspired Blade) 3
N Medium humanoid (human)
Init +4; Senses Perception +5
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Defense
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AC 18, touch 14, flat-footed 14 (+3 armor, +1 shield, +2 Dex, +2 dodge)
hp 25 (3d10+3)
Fort +2 (+2 trait bonus vs. poison), Ref +5, Will +0
Defensive Abilities charmed life
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Offense
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Speed 30 ft., deed: kip-up
Melee masterwork rapier +5 (1d6/18-20+3 Precision) and
. . masterwork shang gou +2 (1d4)
Special Attacks deed: menacing swordplay, deed: opportune parry and riposte, deed: precise strike, panache
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Statistics
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Str 10, Dex 15, Con 12, Int 12, Wis 9, Cha 18
Base Atk +3; CMB +3; CMD 17
Feats Dodge, Two-Weapon Defense, Two-Weapon Fighting, Weapon Focus (rapier)
Traits devilfish diver, touched by the sea
Skills Acrobatics +8, Bluff +8, Climb +5, Diplomacy +8, Escape Artist +6, Intimidate +8, Knowledge (local) +5, Perception +5, Profession (fisherman) +4, Sense Motive +5, Swim +7; Racial Modifiers deed: derring-do
Languages Common, Minatan, Minkaian, Tien
SQ deed: dodging panache, deed: swashbuckler initiative, inspired panache
Other Gear masterwork studded leather, masterwork rapier, masterwork shang gou, 199 gp
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Special Abilities
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Charmed Life (3/day) (Ex) Choose to add Charisma bonus to save before roll is made.
Deed: Derring-Do (+2 extra dice) (Ex) Use 1 panache, +1d6 to Escape Artist, Fly, Ride, or Swim check. On a 6, roll another die.
Deed: Dodging Panache +4 (Ex) As an imm action when attacked, use 1 panache to move 5 ft. and gain +4 to AC vs. attack.
Deed: Kip-Up (Ex) While have 1 panache, stand up from prone as move action w/o AoO, or as swift for 1 panache.
Deed: Menacing Swordplay (Ex) While 1 panache, as a swift action when hit, attempt demoralize check.
Deed: Opportune Parry and Riposte (Ex) 1 panache and 1 AoO to attempt to parry a melee attack, then counterattack.
Deed: Precise Strike +3 (Ex) While 1 panache, bonus to att/dam with light/one-hand piercing weapon.
Deed: Swashbuckler Initiative (Ex) While have Panache, can use a free hand to draw a light or one-handed piercing weapon as part of the initiative check.
Devilfish Diver You've swum with the devilfish along the Mediogaltian coast. You gain a +2 trait bonus on saving throws versus poison.
Inspired Panache (Ex) Gain no panache from killing blow, only from rapier crits.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Touched by the Sea Underwater attack penalties are lessened by 1.
Two-Weapon Defense +1 to AC while wielding 2 weapons. +2 when doing so defensively.
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Born with a rolling deck beneath her bottom, it could be said that Sashira was destined to be drawn to the sea. Her mother was a pearl diver and her father was mate aboard a fishing boat. She spent her youth helping her father mend nets and shucking oysters, looking for pearls.
By the time she was six, she could swim as well as any fish and when she turned 14, she set out to find her fortune, exploring the breadth of the Minkai Isles and the lands of Tian Xia. Her travels eventually led her to Golarion and a little tavern called the Formidably Maid in Port Peril.
Kelarith |
I would like to put forward Egerton Blakemore Varisian Swashbuckler for consideration.
I'll adjust his level, of course.