Skulls and Shackles Campaign (Inactive)

Game Master Tyranius

Disrespute / Infamy = 18/18
Plunder = 15/15

Maps:
Isle of Empty Eyes | Tactical Map |
Man's Promise | Man's Promise (Key) |

Loot List: Plunder List


1,601 to 1,650 of 3,243 << first < prev | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | next > last >>

Female Human Brawler (Steel-Breaker) 7
Stats:
HP 60/60, AC 17, Fort +6, Ref +6, Will +4, Init +3 Perc +13, Sense Motive +12

Not really a monk weapon tho :/


Male Human Inquisitor 9
Spoiler:
HP66/66 Ini+8 Sp30" Ac 18 T13 FF15 F8 R6 W8 Per+14 SM+17, Prof Sailor

Taking careful aim again and imposing it with the bane human ability Jack lets loose another volley.
RSDA: 1d20 + 10 ⇒ (3) + 10 = 133d6 + 12 ⇒ (6, 3, 6) + 12 = 27
RSDA: 1d20 + 10 ⇒ (16) + 10 = 263d6 + 12 ⇒ (4, 2, 2) + 12 = 20

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Viviana rethinks her current actions as the buccaneers continue to assault the guards.

buccaneers: 14d20 ⇒ (9, 12, 16, 19, 13, 3, 2, 8, 2, 19, 6, 11, 9, 20) = 149+5
damage: 6d6 ⇒ (2, 1, 2, 2, 1, 5) = 13+2

Confirm crit: 1d20 + 5 ⇒ (4) + 5 = 9

Shortbow: 5d20 ⇒ (10, 11, 8, 10, 3) = 42+4

Boarding axes dig deep into a small handfull of the guards as the woundded buccaneer archers let loose a small volley of arrows.

The buccanneers must have been more wounded than they thought as their arrows fly wide and sink into the soft soil.

jack lets loose a pair of arrows at the flying sorceress. The first arrow misses completely as he gets distracted by the ensuing battle bt the second arrow sinks into the woman. Not nearly doing as much damage as he thought it would. She somehow maintains casting her spell from the top of the tower.

Concentration: 1d20 + 13 ⇒ (15) + 13 = 28

A couple of the buccaneers seem to have broken off and close in on Jack and Somia.

Viviana-delay
-----------------------------
Buccaneers (M#2-9 hp;#4-11 hp;#9-8 hp;#11-7 hp)(A#1-12 hp;#2-9 hp;#3-6 hp; #4-3 hp; #5-9 Hp
-----------------------------
Charles
Somia
Guards (M#2-4 hp, #3-3 hp, #4-4 hp, #5-4 hp, #10-3 hp, #14-7 hp)

Jack
Aishe
----------------------------------
Sorcerer (2)(-37HP)
----------------------------------


Male Half-Elf Ranger/Sorceror 15 (SP 203/203) (HP 203/203) (RP 12/12) (AC 36) (Fort +26, Ref +30, Will +25)(Perception +29 (+2 Init))

Seeing that Jack is doing the only consistent damage, Charles hurries over to defend him from the buccaneers...

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Hearing the fight back below Charles turns around as he notices Viviana hesitate. Nodding to her he turns back around and heads out of the building to help Jack and Somia defend themselves.

Viviana-delay
-----------------------------
Buccaneers (M#2-9 hp;#4-11 hp;#9-8 hp;#11-7 hp)(A#1-12 hp;#2-9 hp;#3-6 hp; #4-3 hp; #5-9 Hp
-----------------------------
Charles
Somia
Guards (M#2-4 hp, #3-3 hp, #4-4 hp, #5-4 hp, #10-3 hp, #14-7 hp)
Jack
Aishe
----------------------------------
Sorcerer (2)(-37HP)
----------------------------------


Female Human (Varisian) Bard (Sea Singer) 9 [ HP 66/66 | AC 19/FF17/T12 | Fort +6, Ref +10, Will +8 | Init +8 | Perception +13 (+15 w/ familiar) ]

Aishe continues heading to the top of the tower, intent on protecting it from the sorcerer.


1/2Elf Female Bard 2 | AC 14 | HP15/15 | STR+1; DEX+3/5*; CON+1; INT+2; WIS+1; CHA+4/6 | PPerc 9 | 3/3x1st

The glowing whip conjured by Somia continues it's assault attack: 1d20 + 7 ⇒ (19) + 7 = 26 dmg: 1d8 + 1 ⇒ (7) + 1 = 8
She then holds out her empty palm "شعلے" and hurls fire at the flying Sorcerer.
Produce Flame: 1d20 + 5 ⇒ (20) + 5 = 25 dmg: 1d6 + 5 ⇒ (5) + 5 = 10
Confirm: 1d20 + 5 ⇒ (11) + 5 = 16 dmg?: 1d6 + 5 ⇒ (2) + 5 = 7

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Aishe continues to run up the stairs as she makes it to the fourth floor.

Somia's whip cracks against the sorceresses bare skin as she cringes in obvious displeasure. Somia quickly produces a small ball of flame which she hurls at the woman. The flaming ball slames directly into the side of the woman's face. She seems to have been distracted enough and lost the spell.

Concentration: 1d20 + 13 ⇒ (18) + 13 = 31

The buccanner near Somia lashes out at her as she casts her spell with his boarding axe but she easily dodges the blow.

Boarding axe vs Somia AC 16: 1d20 + 5 ⇒ (10) + 5 = 15

The guards continue their assault as the archers reload their heavy crossbows. Two of the Buccaneers falls to the ground as a few more seem to be severely injured.

Guards: 13d20 ⇒ (19, 9, 6, 12, 1, 14, 18, 12, 9, 7, 7, 16, 11) = 141+4
Confirm Crit: 1d20 + 4 ⇒ (9) + 4 = 13
damage: 6d8 ⇒ (2, 3, 2, 3, 7, 3) = 20+3

The Sorceress touches a hand to a glass bead as she crushes it in her hand. Down below on the ground water quickly begins to come up from the soil as it rapidly forms a large churning ball of water that slams into Sergeant McCleagh, Jack and Somia.

damage: 2d6 ⇒ (6, 2) = 8 Non-Lethal

Sergeant McCleagh Reflex: 1d20 + 4 ⇒ (11) + 4 = 15

Jack and Somia need a DC 18 Reflex save to negate the damage. Also if you fail then you are also engulfed / entangled by the orb and carried wherever it goes. You are granted a save each round. Each round that you fail you also take an additional 2d6 damage at the beginning of your turn and you are unable to breath from within the orb.

I have put the damage and status on the tracker for now but will update if you pass.

Dispel: 1d20 + 9 ⇒ (15) + 9 = 24

The churning water's slamming into Somia seem to have put out her small ball of flame in her hand.

Viviana-delay
-----------------------------
Buccaneers (M#2-14 hp; hp;#10-10 HP;#11-7 hp; #16 -6 HP)(A#1-12 hp;#2-9 hp;#3-6 hp; #4-3 hp; #5-9 Hp
-----------------------------
Charles
Somia (-8 HP; engulfed)
Guards (M#2-4 hp, #3-3 hp, #4-4 hp, #5-4 hp, #10-3 hp, #14-7 hp)(Sergeant-8 HP)
Jack (-8 HP; engulfed)
Aishe
----------------------------------
Sorcerer (2)(-62HP)
----------------------------------


Male Human Inquisitor 9
Spoiler:
HP66/66 Ini+8 Sp30" Ac 18 T13 FF15 F8 R6 W8 Per+14 SM+17, Prof Sailor

Ref: 1d20 + 3 ⇒ (8) + 3 = 11


1/2Elf Female Bard 2 | AC 14 | HP15/15 | STR+1; DEX+3/5*; CON+1; INT+2; WIS+1; CHA+4/6 | PPerc 9 | 3/3x1st

Ref: 1d20 + 3 ⇒ (19) + 3 = 22
Somia embraces the wave, letting it push her back without harming her.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

As the water manifests Somia has little time to warn Jack as she dives into the dirt. Before she can utter a word Jack is engulfed by the churning waters as it looks like he is choking.

I would think you would still have your spell then as the reflex negates the entangle and damage entirely.

Top of the round

Viviana-
-----------------------------
Buccaneers (M#2-14 hp; hp;#10-10 HP;#11-7 hp; #16 -6 HP)(A#1-12 hp;#2-9 hp;#3-6 hp; #4-3 hp; #5-9 Hp
-----------------------------
Charles
Somia
Guards (M#2-4 hp, #3-3 hp, #4-4 hp, #5-4 hp, #10-3 hp, #14-7 hp)(Sergeant-8 HP)
Jack (-8 HP; engulfed)
Aishe
----------------------------------
Sorcerer (2)(-62HP)
----------------------------------


Female Human (Varisian) Bard (Sea Singer) 9 [ HP 66/66 | AC 19/FF17/T12 | Fort +6, Ref +10, Will +8 | Init +8 | Perception +13 (+15 w/ familiar) ]

Aishe continues rushing up the tower steps...


Male Human Inquisitor 9
Spoiler:
HP66/66 Ini+8 Sp30" Ac 18 T13 FF15 F8 R6 W8 Per+14 SM+17, Prof Sailor

Ref: 1d20 + 3 ⇒ (8) + 3 = 11 Staying engulfed.


1/2Elf Female Bard 2 | AC 14 | HP15/15 | STR+1; DEX+3/5*; CON+1; INT+2; WIS+1; CHA+4/6 | PPerc 9 | 3/3x1st

Somia's spiritual whip continues to strike
Spiritual Weapon: 1d20 + 7 ⇒ (12) + 7 = 19 dmg: 1d8 + 1 ⇒ (6) + 1 = 7
While she hurls more fire towards the sorceress.
Produce Flame: 1d20 + 5 ⇒ (14) + 5 = 19 dmg: 1d6 + 5 ⇒ (4) + 5 = 9
Just under 3 mins remaining

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Viviana delays as the buccaneers continue to clash all about them.

Aishe continues to run up the stairs as she looks over the edge of the tower. Looking down she sees the Sorceress as the whip flies past her head snapping into the back of the woman as a small ball of fire slams into her head.

The woman looks as if she looses consciousness as she begins to plummet to the ground in a hurry.

Fall damage: 4d6 ⇒ (2, 4, 6, 1) = 13

A soft thud is heard throughout as her body lies sprawled on the ground partially on the grass and partially on the stony steps. Her neck is bent at an angle that should not be possible as a small line of blood exits her mouth

As the buccaneers see the woman fall they drop their weapons and fall to their knees in a stunned silence but not before the guards finish off a couple of the more resistant ones.

Jack continues to gasp for breath in the churning orb of water.

damage: 2d6 ⇒ (1, 5) = 6

The guards begin to round up the buccaneers as they tie them up. Sergeant McCleagh and the Lady oversee the capture of the new prisoners.

A couple of the guards warily approach Jack as they try to figure out how to free the man from the churning waters before he drowns.

Combat Over

Status update

Viviana-
Charles
Somia
Jack (-14 HP NL; engulfed)
Aishe


Male Human Inquisitor 9
Spoiler:
HP66/66 Ini+8 Sp30" Ac 18 T13 FF15 F8 R6 W8 Per+14 SM+17, Prof Sailor

Changing his judgement Jack tries to break free Ref: 1d20 + 5 ⇒ (13) + 5 = 18


Male Half-Elf Ranger/Sorceror 15 (SP 203/203) (HP 203/203) (RP 12/12) (AC 36) (Fort +26, Ref +30, Will +25)(Perception +29 (+2 Init))

Charles nods in satisfaction when he sees the woman fall from the sky.

"That was mighty fine shooting, Somia and Jack!"

He then moves forward to investigate the corpse...


1/2Elf Female Bard 2 | AC 14 | HP15/15 | STR+1; DEX+3/5*; CON+1; INT+2; WIS+1; CHA+4/6 | PPerc 9 | 3/3x1st

"A shame we couldn't subdue her, but that is part of the perils of flight. At least some of her minions had the good sense to surrender."

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Jack is able to break free from the unmoving orb of water as he lies on the ground gasping for breath.

Charles moves up to the woman where he finds:

* a slightly glowing rapier in a scabbard attached to her hip
* a pair of daggers
* an amulet with runes attached around her neck
* an alluring headband with pirate symbols painted along the edges
* an ornate astrolabe with strange symbols flowing along it's edges
* A deep platinum shark brooch

As he is searching he body he flips her over and notices a bit larger tattoo of what looks to be a map. The map depicts the outlines of several small islands. A stylized half-sun sits to the right of the islands, while simple images of a monstrous eye and the face of an aged, bearded king are to the left.

DC 15 Knowledge (Local):
That map seems to depict a copy of the map to Cyrus Wolfe's lost treasure hoard somewhere in Mancatcher Cove

DC 20 Knowledge(Local):

The Free Captains are the most obvious menace of that
maze of hell-cursed waterways and a thousand perilous
isles and knife-edged reefs called the Shackles, but they
are not its only danger, nor the worst. Nearly a century
ago, Free Captain Cyrus Wolfe, a black-hearted rogue with
an even blacker gift for the dark arts, plied the waters off
the western coast of Garund and brought fear to hundreds
of ship’s captains and crews. His daring daylight raid on
the fortified Thuvian port of Aspenthar directly under
the nose of that city-state’s admiralty left a dozen of the
principality’s warships in f lames and over a hundred of its
citizens carried off as captives for ransom. For that grand
audacity, Wolfe was offered the Hurricane Crown by his
fellow Free Captains, but it is said that he simply laughed
in their faces.

After 3 decades of terrorizing the shipping lanes, Captain
Wolfe made his biggest haul ever when he surprised a
convoy of Katapeshi treasure ships returning from secret
mine holdings on the coast of southern Garund. It is
believed that Wolfe divided up his treasure and hid it in
several different sites, but the locations of most of them
have been lost to time. However, one name has stayed at
the forefront of maritime legend as the location of his
spoils—Mancatcher Cove.

To dispose of the most valuable portion of his plunder,
Captain Wolfe selected an uncharted island somewhere
in the Shackles—an island shrouded in dense jungle and
surrounded by forbidding cliffs save for one cove said
to be so deep that it descended all the way to the pits of
Hell. There Wolfe hid his treasure, reputedly using his
sorcerous powers to reach down into the very heart of Hell
to summon forth a guardian beast to crush any ships that
dared anchor in the cove. Before departing, Captain Wolfe
made a map of the island and the location of his treasure.
However, less than a year later he was captured by a f lotilla
of ships commissioned by the queen of Aspenthar and
the Pactmasters of Katapesh. Even under torture, Wolfe
refused to divulge the location of his ill-gotten treasure,
and so he was hung from a gibbet over the harbor of
Aspenthar, where his bones were picked clean by gulls and
crows as a warning to others.

Since then many of Captain Wolfe’s treasure troves
have been located and looted, and copies of his map of
Mancatcher Cove have likewise managed to find their
way into the hands of fortune seekers. However, unlike at
Wolfe’s other caches that were looted, those few ships that
came to Mancatcher Cove in search of the fabled treasure
were never seen again—victims, it was whispered, of the
Beast of Mancatcher Cove. In time, the last few copies of
Wolfe’s map were lost, and the hunt for the greatest hoard
of Captain Wolfe’s treasure subsided, leaving little more
than an old sea dog’s legend.

Charles pulls away a part of her clothing covering the tattoo and finds a little more. Beneath the map are five lines of crude verse.

From Blue bight's embrace
Spy the Grave Lady's prize tooth
With the Dawnflower's first kiss
Climb the Captain's wayward orb
To claim old king's hoard.

Below are skill checks for the poem and map

DC 20 Knowledge (Geography):
The islands look like an unnamed archipelago in the Shackles north of the Ushinawa Isles and west of Besmara's Throne.

DC 15Knowledge (History or Local):
The stylized sun could either represent a sunrise or a sunset, though it's position to the right of the islands hints that sunrise is the proper interpretation. The monstrous eye represents the beast of Mancatcher Cove.

DC 10 Knowledge (Religion):
The Grave Lady represents the Goddess of Death Pharasma also known as the Lady of Graves

DC 10 Knowledge (Religion):
Dawnflower's First Kiss refers to the goddess of the sun, Sarenrae

DC 17 Knowledge (Local):
Captain Wolfe was well known to have lost an eye in battle.

DC 25 Knowledge (Local):
YOu know that it was CaptainWolfe's right eye


Male Human Inquisitor 9
Spoiler:
HP66/66 Ini+8 Sp30" Ac 18 T13 FF15 F8 R6 W8 Per+14 SM+17, Prof Sailor

KLo: 1d20 + 2 ⇒ (10) + 2 = 12
KGe: 1d20 + 4 ⇒ (17) + 4 = 21
KLo: 1d20 + 2 ⇒ (12) + 2 = 14
KRel: 1d20 + 4 ⇒ (4) + 4 = 8
KRel: 1d20 + 4 ⇒ (18) + 4 = 22
KLo: 1d20 + 2 ⇒ (10) + 2 = 12
Jack mentions that he thinks that this area should be the
The islands look like an unnamed archipelago in the Shackles north of the Ushinawa Isles and west of Besmara's Throne. And that the Dawnflower's First Kiss refers to the goddess of the sun, Sarenrae.
He also casts quick orison, trying to find if anything is magic.
Also on the attackers, trying to find who the leading officer in charge of the melee assault.


1/2Elf Female Bard 2 | AC 14 | HP15/15 | STR+1; DEX+3/5*; CON+1; INT+2; WIS+1; CHA+4/6 | PPerc 9 | 3/3x1st

Know Religion: 1d20 + 4 ⇒ (18) + 4 = 22
Know Religion: 1d20 + 4 ⇒ (15) + 4 = 19

Peering over to see what Jack's looking at, Somia comments, The Grave Lady is Pharasma, in case you didn't realise.


Male Human Inquisitor 9
Spoiler:
HP66/66 Ini+8 Sp30" Ac 18 T13 FF15 F8 R6 W8 Per+14 SM+17, Prof Sailor

"Sigh, you are correct Somia, I am still a bit dizzy from the spell."

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Jack stumbles to his feet as he hangs over Charles. He gasps out the few things that he recognizes about the dead woman's tattoos as he notices her gear strewn about in the grass. Somia walks over to help him to his feet as She adds in another of the missing pieces.

Walking over to it he delivers an incantation as a few of the item's let off a magical glow.

* a slightly glowing rapier in a scabbard attached to her hip
* an amulet with runes attached around her neck
* an alluring headband with pirate symbols painted along the edges
* an ornate astrolabe with strange symbols flowing along it's edges.

Once he finishes looking over the gear Jack stands walking over to Sergeant McCleagh and his wife as they seem to be arguing. We don't have enough room in the cell My Lady. What do you wish for me to do with them? My men can just walk them off the tower. They would have been none to kinder to us.


Male Half-Elf Ranger/Sorceror 15 (SP 203/203) (HP 203/203) (RP 12/12) (AC 36) (Fort +26, Ref +30, Will +25)(Perception +29 (+2 Init))

Waiting on Aishe to roll the five Knowledge(Local) checks that we have yet to pass ;-)

Charles frowns, and looks thoughtful as he listens to the argument.

Well, it would probably be a swift death...


Male Human Inquisitor 9
Spoiler:
HP66/66 Ini+8 Sp30" Ac 18 T13 FF15 F8 R6 W8 Per+14 SM+17, Prof Sailor

"I think we can take a few for our crew. This gives us better leeway to leave more people here. I will take care that they will be the first to assault other ships. I know, you will say they are pirates, but honestly, so are we. And a good sailor has to obey his captains wishes. And... they surrendered mighty fast."


1/2Elf Female Bard 2 | AC 14 | HP15/15 | STR+1; DEX+3/5*; CON+1; INT+2; WIS+1; CHA+4/6 | PPerc 9 | 3/3x1st

"Perhaps we should give them a little speech, see how many are motivated to join us?"


Female Human (Varisian) Bard (Sea Singer) 9 [ HP 66/66 | AC 19/FF17/T12 | Fort +6, Ref +10, Will +8 | Init +8 | Perception +13 (+15 w/ familiar) ]

Knowledge (Local): 1d20 + 8 ⇒ (20) + 8 = 28

I'm assuming, for the moment, that this covers the first two spoilers, since they're right next to each other?

Knowledge (Geography): 1d20 + 8 ⇒ (2) + 8 = 10

Knowledge (Local): 1d20 + 8 ⇒ (17) + 8 = 25

Knowledge (Religion, Untrained): 1d20 + 2 ⇒ (1) + 2 = 3

Knowledge (Religion, Untrained): 1d20 + 2 ⇒ (1) + 2 = 3

I'm assuming these are not the same, since they're right next to each other, but have the same DC.

Knowledge (Local): 1d20 + 8 ⇒ (7) + 8 = 15

I'm assuming this also covers the last two.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Correct on all accounts Aishe


Female Human (Varisian) Bard (Sea Singer) 9 [ HP 66/66 | AC 19/FF17/T12 | Fort +6, Ref +10, Will +8 | Init +8 | Perception +13 (+15 w/ familiar) ]

Aishe gasps, "That map seems to depict a copy of the map to Cyrus Wolfe's lost treasure hoard, somewhere in Mancatcher Cove!" She then goes on to give a detailed history of Cyrus Wolfe and that treasure hoard (read the second spoiler).

Studying the map further, she mutters, "The stylized sun could either represent a sunrise or a sunset, though it's position to the right of the islands hints that sunrise is the proper interpretation. The monstrous eye represents the beast of Mancatcher Cove."

She shakes her head, unable to glean any more information from the map or poem. "I can't make much sense of the rest of it, sorry..."

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Sergeant McCleaghlooks to Jack skeptically. Are you sure that you will be able to control them? What if they attempt to mutiny your ship in the middle of the ocean?

I believe that you guys passed all of the spoilers between the lot of you

Sandara and Kroop walk up from searching the bodies as the speak to Viviana and Charles. We found these bottles in their longboats. They were under the tillers. The vials have a bluish hue to them. There are six in total that Kroop hands over to Charles. Where to next Captain?

*Six vials with bluish hue along with the rest of the treasure


Female Human (Varisian) Bard (Sea Singer) 9 [ HP 66/66 | AC 19/FF17/T12 | Fort +6, Ref +10, Will +8 | Init +8 | Perception +13 (+15 w/ familiar) ]

Aishe attempts to discern the purpose of the vials.

Spellcraft: 1d20 + 7 ⇒ (10) + 7 = 17

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Aishe looks at the vials but is unable to discern their properties.

Did you want to do checks on the rest of the magical gear Jack?


Female Human (Varisian) Bard (Sea Singer) 9 [ HP 66/66 | AC 19/FF17/T12 | Fort +6, Ref +10, Will +8 | Init +8 | Perception +13 (+15 w/ familiar) ]

Spellcraft (rapier): 1d20 + 7 ⇒ (7) + 7 = 14
Spellcraft (amulet): 1d20 + 7 ⇒ (14) + 7 = 21
Spellcraft (headband): 1d20 + 7 ⇒ (8) + 7 = 15
Spellcraft (astrolabe): 1d20 + 7 ⇒ (20) + 7 = 27

Sorry, forgot about those...

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

No problem. I thought you guys might want to reap the spoils of war.

Aishe easily recognizes the Astrolabe.

Svingli’s Eye:

DESCRIPTION
Unlike the heavy cast-brass mariner’s astrolabes normally used
at sea, this astrolabe is of the more common type found on land
(Pathfinder RPG Advanced Player’s Guide 185), made of flat discs
of brass. The famed navigator-astrologer Svingli of Morm, a
drowned settlement of old Lirgen, was said to have sacrificed
her eye to the instrument to grant her knowledge of things
beyond mortal sight, thus giving the astrolabe its name.
In addition to an astrolabe’s normal +2 circumstance
bonus, Svingli’s Eye grants a further +2 competence bonus
on Knowledge (geography), Profession (sailor), and Survival
checks when used to navigate on land or sea. Once per day,
the user can make a DC 20 Perception check while using
Svingli’s Eye as a move action to catch a glimpse of how things
really are for 1 round, as if with a true seeing spell. While
using the astrolabe’s true seeing ability, the user can also see
through concealment caused by smoke or fog and gains a +10
competence bonus on Perception checks to spot hidden or
disguised creatures or objects.

Aishe does not recognize the rapier or the headband but she does realize that the amulet is an amulet of natural armor +2


Male Human Inquisitor 9
Spoiler:
HP66/66 Ini+8 Sp30" Ac 18 T13 FF15 F8 R6 W8 Per+14 SM+17, Prof Sailor

SpellcraftRapier: 1d20 + 5 ⇒ (10) + 5 = 15
SpellcraftHeadband: 1d20 + 5 ⇒ (14) + 5 = 19
"I have no clue, but I guess tomorrow we should work together on board to find a clue about those items."
To the sergeant.
"Can we control them? Well we have a great crew and with Charles a strong man. And I am also no wimp if it comes to induce obidience!"
"If we want to build ourselves a name, finding a long lost pirate treasure might be a great way!"


Male Half-Elf Ranger/Sorceror 15 (SP 203/203) (HP 203/203) (RP 12/12) (AC 36) (Fort +26, Ref +30, Will +25)(Perception +29 (+2 Init))

"Aye, I can certainly keep people in line, if necessary. We probably shouldn't take too many of them on board at once, though..."

He nods at Jack's suggestion.

"Agreed, finding a lost treasure hoard seems like a capital idea!"

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Sergeant McCleagh huffs Well then they are yours to deal with as you please. He walks off to check on his men.

Did you want to do a check on the six vials Jack?


Male Human Inquisitor 9
Spoiler:
HP66/66 Ini+8 Sp30" Ac 18 T13 FF15 F8 R6 W8 Per+14 SM+17, Prof Sailor

Spellc: 1d20 + 5 ⇒ (7) + 5 = 12
Spellc: 1d20 + 5 ⇒ (10) + 5 = 15
Spellc: 1d20 + 5 ⇒ (14) + 5 = 19
Spellc: 1d20 + 5 ⇒ (1) + 5 = 6
Spellc: 1d20 + 5 ⇒ (11) + 5 = 16
Spellc: 1d20 + 5 ⇒ (6) + 5 = 11

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Jack recognizes one of the vials as a potion of waterbreathing. The other potions all seem to look just alike.

Do you guys wish to go straight to the set of islands or make a pitstop anywhere?


Male Half-Elf Ranger/Sorceror 15 (SP 203/203) (HP 203/203) (RP 12/12) (AC 36) (Fort +26, Ref +30, Will +25)(Perception +29 (+2 Init))

I am happy to go straight to the islands.


Female Human (Varisian) Bard (Sea Singer) 9 [ HP 66/66 | AC 19/FF17/T12 | Fort +6, Ref +10, Will +8 | Init +8 | Perception +13 (+15 w/ familiar) ]

We might want/need to make a stop to get ourselves properly outfitted. Maybe even do some pirating and/or coastal raiding to get our WBL up a bit?


Male Half-Elf Ranger/Sorceror 15 (SP 203/203) (HP 203/203) (RP 12/12) (AC 36) (Fort +26, Ref +30, Will +25)(Perception +29 (+2 Init))

Hey, I am perfectly happy to continue on with only my starting gold ;-)


Male Human Inquisitor 9
Spoiler:
HP66/66 Ini+8 Sp30" Ac 18 T13 FF15 F8 R6 W8 Per+14 SM+17, Prof Sailor

Is the plunderlist properly updated? If so I think everyone should think of one or 2 backup weapons. Preferably one decent ranger, one underwater. We might have to convince the sahugin to stop attacking. Also the amulet of nat armor should go to one of our frontliners as the cloak. I would think somia could take the astrolab, as our only fullcaster line of sight should be invaluable.


Female Human (Varisian) Bard (Sea Singer) 9 [ HP 66/66 | AC 19/FF17/T12 | Fort +6, Ref +10, Will +8 | Init +8 | Perception +13 (+15 w/ familiar) ]

I think the plunder list is sufficiently up-to-date, yeah. If anyone sees anything wrong, let me know.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Ok we have 2 to go straight to the islands and 1 so far for a pitstop to refit better gear. I will wait a little bit to hear from Viviana and Somia to do a quick vote before moving forward. If I don't hear by tomorrow I will move it forward.


1/2Elf Female Bard 2 | AC 14 | HP15/15 | STR+1; DEX+3/5*; CON+1; INT+2; WIS+1; CHA+4/6 | PPerc 9 | 3/3x1st

Somia is easy either way, she'll gladly take the Astrolabe if no-one else wants it.


Female Human Brawler (Steel-Breaker) 7
Stats:
HP 60/60, AC 17, Fort +6, Ref +6, Will +4, Init +3 Perc +13, Sense Motive +12

I'm happy, tho id prolly favour looking for my preferred ranged weapons at some stage.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

The party begins to load out the boat and new crew. Gain 20 sailors from the new batch Jack says goodbye to his wife as they head out in search of lost treasure. Following Aishe's guidance on the depiction of the series of small unnamed islands.

Within a week's travel the party soon spots the series os islands that look roughly like what the map depicted. The series of small islands sit atop ancient reefs, forming a rough crescent shape which is open to the north.

The cove is easy to spot as jack brings the ship near to it. The islands are surrounded by sheer rock cliffs with a few beaches and buried under a shroud of prolific jungle. All you can hear from the jungle is the cacophany of monkeys. The cliffs on the islands range between 20 feet and 60 feet high and look to be quite slick. The jungle growth looks dense and the average height of the tree canopies reach 60-70 feet.

Mancatcher Cove forms an almost perfectly round bowl in the
side of this jungle-cloaked island. The water in this circular
bowl is an almost indigo hue compared to the turquoise of the
waters surrounding the island, hinting at the extreme depth
of the cove. Cliffs surround the bowl on all sides except the
entrance, and a few small beaches have formed where the water
meets the rock face. The jungle grows thickly atop these cliffs,
the massive trees spreading their branches out and over the
cove. From these trees a series of interlaced vines have grown
like a loose net canopy 100 feet above the water, giving the
cove a cavelike quality in the shadows of predawn or twilight.
More vines, creepers, and roots extend down the cliffs, creating
a dense maze of twisting tendrils that shroud numerous dark
hollows in the rock.

The water seems to be crystal clear in the cove and as the sailors peer over the side of the ship they are able to see dozens of wrecked ships and hundreds of corpses long-forgotten lying below.

You are just outside the cove. What do you wish to do?


Male Human Inquisitor 9
Spoiler:
HP66/66 Ini+8 Sp30" Ac 18 T13 FF15 F8 R6 W8 Per+14 SM+17, Prof Sailor

Taking the spyglass Jack looks around trying to find any dangers.
Taking 20 on perception

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Jack peers far into the cove as he notices several shark fins darting within the water.

50 feet out from the ship Jack catches a glimpse of a Sahuagin peeking it's head above the water as it quickly descends and disappears once again.

As the ship drifts lazily Jack also hears an unusual sound coming from below deck.

Large swathes of vines stretch overhead within the cove.

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