Skulls and Shackles Campaign (Inactive)

Game Master Tyranius

Disrespute / Infamy = 18/18
Plunder = 15/15

Maps:
Isle of Empty Eyes | Tactical Map |
Man's Promise | Man's Promise (Key) |

Loot List: Plunder List


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discussion here


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

I'm thinking of adjusting a few of my spells when I get home from work.


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

One question. If I take the trait Magical Lineage and choose the Darkness spell, would that affect my Darkness spell-like ability if I wanted to later get a +1 level metamagic feat?


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

Nevermind lol. Figured it out myself. The rules say Metamagic feats do not affect spell-like abilities. So I will choose Shadow Conjuration instead. It will be a major part of my build and getting high spell DC for it, including greater spell focus and spell perfection.


Male Human Inquisitor 9
Spoiler:
HP66/66 Ini+8 Sp30" Ac 18 T13 FF15 F8 R6 W8 Per+14 SM+17, Prof Sailor

How does influence an Npc work?

Dark Archive

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Diplomacy check to spend time talking to them to change their attitude towards you or asking them for a favor


Female Human Brawler (Steel-Breaker) 7
Stats:
HP 60/60, AC 17, Fort +6, Ref +6, Will +4, Init +3 Perc +13, Sense Motive +12

What sort of favour (since this is a better route for Viviana who has a 9 in Charisma and no face skills)


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

Unless the wind is blowing really hard causing you to be distracted or something take 10 on climb is allowed. It's only taking 20 that is not allowed if there is a penalty for failure.

A creature with a climb speed has a +8 racial bonus on all Climb checks. The creature must make a Climb check to climb any wall or slope with a DC higher than 0, but it can always choose to take 10, even if rushed or threatened while climbing.

Thought i'd put that out there. some unlucky rolls and dying would really suck.

Dark Archive

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That is for creatures with a climb speed. It is only the work day checks that don't allow the take 10 as you are under constant pressure from Master Scourge. Yea falling from the top would be unfavorable but there are ways around it.


Female Human Brawler (Steel-Breaker) 7
Stats:
HP 60/60, AC 17, Fort +6, Ref +6, Will +4, Init +3 Perc +13, Sense Motive +12

Man, I bet you just jinxed it :(


Male Human Inquisitor 9
Spoiler:
HP66/66 Ini+8 Sp30" Ac 18 T13 FF15 F8 R6 W8 Per+14 SM+17, Prof Sailor

Also you can work diligently and get +4 to the roll if I saw it correctly in the campaign info thread.


Male Human Inquisitor 9
Spoiler:
HP66/66 Ini+8 Sp30" Ac 18 T13 FF15 F8 R6 W8 Per+14 SM+17, Prof Sailor

Another thing. Could you give us a list of characters we can start to influence. Jack would like to know their favorite dishes, he will give them once in a while, if possible their favorite dish as a bargaining chip.

People:
Captain Harrigan, Mr Plugg, Fishguts, Master Scourge, Sandara Quinn, Rosie, Sly, Jaundiced Jape, Fipps, Curly


Female Human Brawler (Steel-Breaker) 7
Stats:
HP 60/60, AC 17, Fort +6, Ref +6, Will +4, Init +3 Perc +13, Sense Motive +12
Jack Handsome wrote:
Also you can work diligently and get +4 to the roll if I saw it correctly in the campaign info thread.

True, for some reason I keep thinking a natural 1 is an automatic failure,. With a +6 Climb mod, even on a nat one, I don't fall to my death, so as long as the DC stays the same, I'm ok!

Jack Handsome wrote:
Another thing. Could you give us a list of characters we can start to influence.

Would like this as well. I could roll Sense Motive or something (if its allowed), to discover peoples hidden likes / dislikes which might give us an edge. I suspect we might be wasting our time trying to influence Mr Plugg though...

Can we also know initial attitudes or something as well. For instance, I played a game with Rosie last night, and defeated her. Does she dislike me for beating her, or did I get her respect for besting her etc.

Dark Archive

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I think I can come up with something

Dark Archive

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Let me know if this is something you were looking for. I have to clean it up a little but that is everyone on the ship currently

Wormwood Crew


Male Human Inquisitor 9
Spoiler:
HP66/66 Ini+8 Sp30" Ac 18 T13 FF15 F8 R6 W8 Per+14 SM+17, Prof Sailor

Awesome thanks... er wait so many people do not like us...
Whoa that makes my life sooo much easier.
;-)


Male Human Inquisitor 9
Spoiler:
HP66/66 Ini+8 Sp30" Ac 18 T13 FF15 F8 R6 W8 Per+14 SM+17, Prof Sailor

Are there any other ways to improve the crews look to us. I think I am the only one with half a decent charisma and as an inquisitor I am more of the intimidate type than the diplomat. How can we better work together?


Female Human Brawler (Steel-Breaker) 7
Stats:
HP 60/60, AC 17, Fort +6, Ref +6, Will +4, Init +3 Perc +13, Sense Motive +12

Yea, from what I can guess, this is an attempt from the writer of the AP to balance out certain stats, the high strength / dex / con characters doing well in pirate entertainment (perhaps winning pirates over), while the high charisma characters spam diplomacy to win friends. I could be wrong (I really hope I am wrong), but if this is how it goes we won't me making a huge amount of friends very quickly...

That said, Aid Another is potentially our best bet. Obviously, it makes gaining allies slower, since all of us are aiding one person (1 friend a night), rather than 4 of us making 4 different friends a night, but it means that if you roll low, we can boost someones roll. We might be indirectly limited as we have an unorthodox party and its possible there are other solutions.

If you see it as such a huge issue I can roll up an Oracle or something to assist but that seems a rather extreme solution to a rp issue (and leaves us without really a dedicated martial).


Male Human Inquisitor 9
Spoiler:
HP66/66 Ini+8 Sp30" Ac 18 T13 FF15 F8 R6 W8 Per+14 SM+17, Prof Sailor

I do not think that rerolling is really necessary. Its almost always a question of a bit of luck and finding the right leverage. Life on a ship is very hard, and as I am able to heal people this "could" make us a few friends. I think we have to be creative. Let´s see. I have a book with chelish poetry with me, well soon, so crimson cogward should be won over a bit easier. If we manage to convince rosie and sandara to aid us we are a huge step further.
The gnome and the halfling seem to be a natural but again a pull push might be necessary. Also we might need our gm to give us a few hints.


Female Human Brawler (Steel-Breaker) 7
Stats:
HP 60/60, AC 17, Fort +6, Ref +6, Will +4, Init +3 Perc +13, Sense Motive +12
Jack Handsome wrote:
If we manage to convince rosie and sandara to aid us we are a huge step further.

Pretty sure Sandara is listed as "Helpful", which should mean she would be ok to aiding us. Considering I defeated Rosie in an battle of strength, AND got her back her fiddle, she should be almost there as well (I hope)

Dark Archive

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There are still quite a few days to go also. It will escalate.


Male Human Inquisitor 9
Spoiler:
HP66/66 Ini+8 Sp30" Ac 18 T13 FF15 F8 R6 W8 Per+14 SM+17, Prof Sailor

Nitpic posted last 3 days ago. Did he tell anybody that he is occupied?

Dark Archive

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No he did not tell me he was going to be gone. I will GM post for him this afternoon if he has not by then. If he has not returned by the end of the weekend I will grab another person.


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

I wasn't having a go at anyone. And I don't think it makes sense to just 'poof' oh look i have a weapon. Perhaps give me something after this fight maybe.


Male Human Inquisitor 9
Spoiler:
HP66/66 Ini+8 Sp30" Ac 18 T13 FF15 F8 R6 W8 Per+14 SM+17, Prof Sailor

Well it would be dam stupid going down killing rats holding an arsenal of weapons and keeping them. Jack would insist that you take a dagger in any case.

Dark Archive

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Yes I agree Sarrien you will need to acquire one somehow, but awesome job on the mist lol


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

By cleric and magic I mean the endure elements spell. Which witches don't get unfortunately...


Female Human Brawler (Steel-Breaker) 7
Stats:
HP 60/60, AC 17, Fort +6, Ref +6, Will +4, Init +3 Perc +13, Sense Motive +12

Pretty sure a Create Water spell aimed inside the hotbox would also work, helping cool down the occupant.


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

Endure elements lasts for 24 hours so could be put on him tonight or early morning before he goes in the box and last all day.


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

DC20 swims at level 1. Tough. You can do it though Jack. It's lame that witches can't get Touch of the Sea or I would have that every day.


Male Human Inquisitor 9
Spoiler:
HP66/66 Ini+8 Sp30" Ac 18 T13 FF15 F8 R6 W8 Per+14 SM+17, Prof Sailor

As this is our 17th day and we managed to brave some hard challenges... how far are we to level, if I might ask politly, wiggeling his big toe...


Female Human Brawler (Steel-Breaker) 7
Stats:
HP 60/60, AC 17, Fort +6, Ref +6, Will +4, Init +3 Perc +13, Sense Motive +12

We level up when we deal with Rosie Cusswell, the evil lich queen in the next chapter...

Dark Archive

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lol you guys are acyually pretty close and you are almost done with the day job checks hehe

and just to clarify. everyone who dropped one diplomacy level was only the NPC's below friendly. If they were friendly already then they did not move.


Male Human Inquisitor 9
Spoiler:
HP66/66 Ini+8 Sp30" Ac 18 T13 FF15 F8 R6 W8 Per+14 SM+17, Prof Sailor

The B%~#@ Queen of the sea be praised.
I checked the list and I think/hope it wasn´t updated since day 12.
12 Diplo Badger unfriendly Check 27 if Cha is under 16 -> Friendly
Giffer Tibs unfriendly Check 11 -> Hostile
13 Diplo Ratline unfriendly Check 8 -> Hostile
Diplo Shivaka unfriendly Check 11 -> Hostile
15 Diplo Tilly Check 26 if Tilly if cha is under 14-> Friendly
Jake Diplo Scrimshaw Check 9 -> Helpful
16 Diplo Giffer Tibs 10
Ratline Hostile Check 27 -> Unfriendly
Crimson Cogwell Friendly Check 26-> Helpful
Barefoot Friendly Check 9-> Helpful
17 Giffer Tibs Hostile 10
Badger Friendly 25-> Helpful
Conchobar Friendly 9 if Cha is under 20-> Helpful
SO:
*Sandara Quinn Helpful
*Crimson Cog Helpful
*Conchobar Helpful
*Barefoot Helpful
-Giffer Tibs Hostile
*Jack Scrimshaw Helpful
-Ratline Unfriendly-> Hostile through Bossmob
*Tilly Bracket Friendly
*Badger Helpful
-Shivaka Hostile
-Aretta Hostile
-Fipps Hostile
-Jaundice Hostile
-Maheem Hostile
-Slippery Hostile
-Tam Tate Hostile

Dark Archive

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Yea I have updated with each success. Everyone that was below friendly just dropped one level on day 19. Mr plugg is scheming. Also you are now unable to affect anyone hostile towards you from this point on.

I have not done the diplomacy checks for days 17/18 yet but if those checks pass I will go off of the previous diplomacy tier that they were at as they do not move to what you currently see until day 19


Male Human Inquisitor 9
Spoiler:
HP66/66 Ini+8 Sp30" Ac 18 T13 FF15 F8 R6 W8 Per+14 SM+17, Prof Sailor

No problem. Just one curious question. I assume it went down the raft with all that postings. Aishe rolled a 27 to influence Badger and she is still unfriendly? But if you say it is that way, we are totally cool too.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

No. So if you are able to influence the person on the days 17 / 18 then they will move up 2 spots since I have not adjusted for that yet. I will use the diplomacy rolls as if the person were one slot higher I just have not updated for day 17/18 yet so Badger did move up one to indifferent but on day 19 he will go back to Unfriendly. If he were to get influenced on day 17/18 then he would go to friendly and day 19 would not affect him.

I will adjust for day 17/18 once I get home so the sheet will change a bit, but overall you guys have been doing pretty decent on your checks.


Male Human Inquisitor 9
Spoiler:
HP66/66 Ini+8 Sp30" Ac 18 T13 FF15 F8 R6 W8 Per+14 SM+17, Prof Sailor

We did work very hard to get some friends. We really did!
And for quite some time our main diplomat had 12 cha and the other no social skills to speak of ;-)

Dark Archive

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hehe you guys are doing great. This first bit is like a giant carrot hanging in front that keeps getting snatched away as you take a bite.

Dark Archive

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All updated now


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

Yep I totally made a profile just for my familiar :p


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

The super mean thing about this fight in the ap is that unless you have IUS feat, you're taking 1 or 2 AoO every time you attack while unarmed ANd your doing nonlethal damage. Added to the fact that it seems to be meant to be a 2v1, the ap writers almost seem to want a death here. Good thinking Viviana. You probably saved him.


Male Human Inquisitor 9
Spoiler:
HP66/66 Ini+8 Sp30" Ac 18 T13 FF15 F8 R6 W8 Per+14 SM+17, Prof Sailor

Yea this could get REALLY Nasty for me.

Dark Archive

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yea this AP gets super vicious which is why I had given the opportunity to hide a weapon. Mr Plugg had a weak perception check but Jack didn't take the bait hehe.

You are still doing good though. :)


Female Human (Varisian) Bard (Sea Singer) 9 [ HP 66/66 | AC 19/FF17/T12 | Fort +6, Ref +10, Will +8 | Init +8 | Perception +13 (+15 w/ familiar) ]

Level 2:

+7 HP ((8/2)+1 +1 (Con) +1 (FCB))
+1 BAB
+1 Ref +1 Will

Familiar (Monkey) - from Sea Singer archetype
- grants Alertness feat w/i arm's reach of familiar
- grants +3 Acrobatics w/i 1 mile of familiar

Sea Legs - from Sea Singer archetype
At 2nd level, a sea singer gains a +4 bonus on saving throws against air and water effects and effects that would cause the sea singer to slip, trip, or otherwise be knocked prone. He gains a +2 bonus to CMD against grapple, overrun, and trip.

Skills
+1 Intimidate (+ class skill)
+1 Knowledge (Local) (+ class skill)
+1 Knowledge (Nature) (+ class skill)
+1 Linguistics (+ class skill)
+1 Perception
+1 Perform (Dance) (+ class skill)
+1 Climb (+ class skill)

Spells
Level 0: Message
Level 1: Cure Light Wounds


Male Human Inquisitor 9
Spoiler:
HP66/66 Ini+8 Sp30" Ac 18 T13 FF15 F8 R6 W8 Per+14 SM+17, Prof Sailor

Level 2:

+7 HP ((8/2)+1 +2 (Con))
+1 BAB
+1 Fort +1 Will

Cunning initiative, detect alignment, track

Skills
+1 Bluff
+1 Diplomacy
+1 Heal
+1 Intimidate
+1 Perception
+1 Prof Sailor
+1 Sense Motive
+1 Survival

Spells
Level 0: Guidance
Level 1: Divine Favor


Female Human Brawler (Steel-Breaker) 7
Stats:
HP 60/60, AC 17, Fort +6, Ref +6, Will +4, Init +3 Perc +13, Sense Motive +12

I leveled up. My statblock in my profile has been updated


Male Tiefling Witch 2 |HP 8/16 | AC 13; T13; FF10 | CMB +1; CMD 14 | Saves Fort +2, Ref +3, Will +3 | Initiative +5, Perception +4, Sense motive +3

+7 hp(FCB in HP)
+4 hp for familiar
+1 bab
+1 will
+1 Profession(Sailor)
+1 Perception
+1 Spellcraft
+1 UMD
+1 Nature
+1 Planes
+ Silent Image (patron spell)
+ Mount(new spell)
+ Comprehend Languages(new spell)
+ Cackle Hex


Female Human Brawler (Steel-Breaker) 7
Stats:
HP 60/60, AC 17, Fort +6, Ref +6, Will +4, Init +3 Perc +13, Sense Motive +12

Just a note, I'm currently really sick atm, so there is a chance I might be a little inactive. I'll still try and be as active as I can, because the last thing I want to do is slow this down for anyone, but just giving a heads up in case my activity drops.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

That's cool. I am on vacation also so I am only posting at night.

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