Skull & Shackles (private) (Inactive)

Game Master Whack-a-Rogue

Wormwood Bilges


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Map's live. :-)


HP: 33/33 | AC: 21; T: 21; FF: 10; CMD: 23 | Fort: +5; Ref: +5; Will: +4 | Init: +4; Perc: +7 | Effects: None
Daily Abilities:
Arcane Pool 7/7
Prepared Spells:
Lv.2 Cat's Grace 1/1 | Molten Orb 1/1 Lv.1 Snowball 4/4 | True Strike 1/1 | Lv.0 Prestidigitation | Detect Magic | Jolt
Tiefllng Eldritch Archer Kensai Magus

Can't move stuff around on my phone. Will get a reply in when I get home.

-Posted with Wayfinder


Just waiting on Airy. Since it's the weekend, I plan to be on for quite a while tomorrow/Sunday, so hopefully we'll knock this scene out pretty quickly. :-)


HP: 11/13 | AC: 18; T: 12; FF: 16; CMD: 17 | FORT: +4 ; REF +4; Will: +2 | INI +4; Perc.: +5
Daily Abilities:
Martial Flexibility 4/4
Shield Champion Brawler 1

Now that I've got the result of the attack, can I take my 5-foot step?


Sure.


HP: 33/33 | AC: 21; T: 21; FF: 10; CMD: 23 | Fort: +5; Ref: +5; Will: +4 | Init: +4; Perc: +7 | Effects: None
Daily Abilities:
Arcane Pool 7/7
Prepared Spells:
Lv.2 Cat's Grace 1/1 | Molten Orb 1/1 Lv.1 Snowball 4/4 | True Strike 1/1 | Lv.0 Prestidigitation | Detect Magic | Jolt
Tiefllng Eldritch Archer Kensai Magus

Since I forgot to post it in my actual post, I spent 1 arcane point to give the cutlass a +1 enhancement for 1 minute.

-Posted with Wayfinder


HP: 33/33 | AC: 21; T: 21; FF: 10; CMD: 23 | Fort: +5; Ref: +5; Will: +4 | Init: +4; Perc: +7 | Effects: None
Daily Abilities:
Arcane Pool 7/7
Prepared Spells:
Lv.2 Cat's Grace 1/1 | Molten Orb 1/1 Lv.1 Snowball 4/4 | True Strike 1/1 | Lv.0 Prestidigitation | Detect Magic | Jolt
Tiefllng Eldritch Archer Kensai Magus
Airy Danem wrote:
We might eventually need to get an easier way to identify what we're attacking, lol.

Maybe a little numerical indicator on the corner of a token?

-Posted with Wayfinder


That can be arranged. :-)


HP: 11/13 | AC: 18; T: 12; FF: 16; CMD: 17 | FORT: +4 ; REF +4; Will: +2 | INI +4; Perc.: +5
Daily Abilities:
Martial Flexibility 4/4
Shield Champion Brawler 1

Are all the rats moving 1 space eastward to engage?


Yes. I can't update the map yet.


HP: 33/33 | AC: 21; T: 21; FF: 10; CMD: 23 | Fort: +5; Ref: +5; Will: +4 | Init: +4; Perc: +7 | Effects: None
Daily Abilities:
Arcane Pool 7/7
Prepared Spells:
Lv.2 Cat's Grace 1/1 | Molten Orb 1/1 Lv.1 Snowball 4/4 | True Strike 1/1 | Lv.0 Prestidigitation | Detect Magic | Jolt
Tiefllng Eldritch Archer Kensai Magus

Done.

I moved the unconscious rat back a square, for tidyness' sake.


HP: 5/7 | AC: 13; T: 13; FF: 10; CMD: 12 | Fort: +0; Ref: +3; Will: +2 | Init: +5; Perc: +0
Spells Per Day:
Level 1 5/5
Female Sylph Sorcerer 1

Critical Confirm Roll: 1d20 + 3 ⇒ (3) + 3 = 6


HP: 5/7 | AC: 13; T: 13; FF: 10; CMD: 12 | Fort: +0; Ref: +3; Will: +2 | Init: +5; Perc: +0
Spells Per Day:
Level 1 5/5
Female Sylph Sorcerer 1

The dice want us to die.


HP: 5/10 | AC: 13; T: 13; FF: 11; CMD: 10 | Fort: +1; Ref: +2; Will: +6 | Int: +4; Perc: +9
Daily Abilities:
Wave Strike 5/5; Lv.0: Daze; Create Water; Touch of Fatigue; Lv.1 Hydraulic Push 1/1; Cure Light Wounds 0/1; Cause Fear 0/1;
Grippli Shaman 1

I blame you,YBD


HP: 33/33 | AC: 21; T: 21; FF: 10; CMD: 23 | Fort: +5; Ref: +5; Will: +4 | Init: +4; Perc: +7 | Effects: None
Daily Abilities:
Arcane Pool 7/7
Prepared Spells:
Lv.2 Cat's Grace 1/1 | Molten Orb 1/1 Lv.1 Snowball 4/4 | True Strike 1/1 | Lv.0 Prestidigitation | Detect Magic | Jolt
Tiefllng Eldritch Archer Kensai Magus

You know what? I'm happy to be not dying, and all, but that roll would have been a critical threat had it been an attack.

This dice gen is [u]ACTIVELY[/u] trolling us, now.


HP: 9/9 | AC: 16; T: 16; FF: 13; CMD: 13 | Fort: +2; Ref: +5; Will: +5 | Init: +3 ; Perc: +7 Undine Monk Zen Archer

I just. Can't. Even. Or Odd at or above their AC.


If Likitt moves out of melee after using Wave Strike, Airy's attack will hit and knock it out. Otherwise it'll miss due to the -4 for firing into melee. I'll update once I know if that happened.

@Bolvak: if you need to edit a post to add a roll, put it after what you've already rolled. That'll keep the dice roller from changing results. :-)


HP: 5/10 | AC: 13; T: 13; FF: 11; CMD: 10 | Fort: +1; Ref: +2; Will: +6 | Int: +4; Perc: +9
Daily Abilities:
Wave Strike 5/5; Lv.0: Daze; Create Water; Touch of Fatigue; Lv.1 Hydraulic Push 1/1; Cure Light Wounds 0/1; Cause Fear 0/1;
Grippli Shaman 1

Thanks for letting me know. I shall do that


I'm sick, so posting will be delayed for a day or two.


Merry Christmas! I'll update in a couple days.


HP: 11/13 | AC: 18; T: 12; FF: 16; CMD: 17 | FORT: +4 ; REF +4; Will: +2 | INI +4; Perc.: +5
Daily Abilities:
Martial Flexibility 4/4
Shield Champion Brawler 1

Had a derp and just updated Bolvak's HP to be current with ~5 weeks ago.


Something I've been meaning to ask for a bit:

Every gaming group is different, so there are a bunch of different PbP preferences. I'm used to a more speedy game with more frequent posting, but I know not everyone is looking for that. Are y'all wanting a "one or two updates per week" kind of game, or is there something that needs changing with the AP/GMing itself? The beginning of Skull&Shackles can be very difficult to get through via PbP format, so I want to do everything I can to keep things at least tolerable for everyone. ;-)


HP: 11/13 | AC: 18; T: 12; FF: 16; CMD: 17 | FORT: +4 ; REF +4; Will: +2 | INI +4; Perc.: +5
Daily Abilities:
Martial Flexibility 4/4
Shield Champion Brawler 1

The pre-December pace of posting was good for me; I just scaled back due to the holidays.


HP: 9/9 | AC: 16; T: 16; FF: 13; CMD: 13 | Fort: +2; Ref: +5; Will: +5 | Init: +3 ; Perc: +7 Undine Monk Zen Archer

I think recently multiple people were simultaneously kicked in a neuron dense crotch region by Life Events.

I like daily posting, (or as close to that as possible)


That would make sense. Life happens, after all. In that case, it's probably best if I put the game on pause until things get sorted out. Hard to run a game with 60% of the party MIA, after all. ;-)


HP: 33/33 | AC: 21; T: 21; FF: 10; CMD: 23 | Fort: +5; Ref: +5; Will: +4 | Init: +4; Perc: +7 | Effects: None
Daily Abilities:
Arcane Pool 7/7
Prepared Spells:
Lv.2 Cat's Grace 1/1 | Molten Orb 1/1 Lv.1 Snowball 4/4 | True Strike 1/1 | Lv.0 Prestidigitation | Detect Magic | Jolt
Tiefllng Eldritch Archer Kensai Magus

I do apologize for my absence. I am one of those who got slammed in the nethers by life recently. I'm back, though. And I'll just avoid exploration this time and just roll my perception.

Perception: 1d20 - 1 ⇒ (3) - 1 = 2

Yeah, that's gonna end well.

-Posted with Wayfinder


Real life always comes before gaming, so I totally understand. Good to have you back. :-)


HP: 5/10 | AC: 13; T: 13; FF: 11; CMD: 10 | Fort: +1; Ref: +2; Will: +6 | Int: +4; Perc: +9
Daily Abilities:
Wave Strike 5/5; Lv.0: Daze; Create Water; Touch of Fatigue; Lv.1 Hydraulic Push 1/1; Cure Light Wounds 0/1; Cause Fear 0/1;
Grippli Shaman 1

I'll admit I just got lazy. Sorry.

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