Skull & Shackles (private)
(Inactive)
Game Master
Whack-a-Rogue
Wormwood Bilges
HP: 33/33 | AC: 21; T: 21; FF: 10; CMD: 23 | Fort: +5; Ref: +5; Will: +4 | Init: +4; Perc: +7 | Effects: None Tiefllng Eldritch Archer Kensai Magus
Can't move stuff around on my phone. Will get a reply in when I get home.
-Posted with Wayfinder
Just waiting on Airy. Since it's the weekend, I plan to be on for quite a while tomorrow/Sunday, so hopefully we'll knock this scene out pretty quickly. :-)
HP: 11/13 | AC: 18; T: 12; FF: 16; CMD: 17 | FORT: +4 ; REF +4; Will: +2 | INI +4; Perc.: +5 Shield Champion Brawler 1
Now that I've got the result of the attack, can I take my 5-foot step?
HP: 33/33 | AC: 21; T: 21; FF: 10; CMD: 23 | Fort: +5; Ref: +5; Will: +4 | Init: +4; Perc: +7 | Effects: None Tiefllng Eldritch Archer Kensai Magus
Since I forgot to post it in my actual post, I spent 1 arcane point to give the cutlass a +1 enhancement for 1 minute.
-Posted with Wayfinder
HP: 33/33 | AC: 21; T: 21; FF: 10; CMD: 23 | Fort: +5; Ref: +5; Will: +4 | Init: +4; Perc: +7 | Effects: None Tiefllng Eldritch Archer Kensai Magus
Airy Danem wrote: We might eventually need to get an easier way to identify what we're attacking, lol. Maybe a little numerical indicator on the corner of a token?
-Posted with Wayfinder
That can be arranged. :-)
HP: 11/13 | AC: 18; T: 12; FF: 16; CMD: 17 | FORT: +4 ; REF +4; Will: +2 | INI +4; Perc.: +5 Shield Champion Brawler 1
Are all the rats moving 1 space eastward to engage?
Yes. I can't update the map yet.
HP: 33/33 | AC: 21; T: 21; FF: 10; CMD: 23 | Fort: +5; Ref: +5; Will: +4 | Init: +4; Perc: +7 | Effects: None Tiefllng Eldritch Archer Kensai Magus
Done.
I moved the unconscious rat back a square, for tidyness' sake.
HP: 5/7 | AC: 13; T: 13; FF: 10; CMD: 12 | Fort: +0; Ref: +3; Will: +2 | Init: +5; Perc: +0 Female Sylph Sorcerer 1
Critical Confirm Roll: 1d20 + 3 ⇒ (3) + 3 = 6
HP: 5/7 | AC: 13; T: 13; FF: 10; CMD: 12 | Fort: +0; Ref: +3; Will: +2 | Init: +5; Perc: +0 Female Sylph Sorcerer 1
HP: 5/10 | AC: 13; T: 13; FF: 11; CMD: 10 | Fort: +1; Ref: +2; Will: +6 | Int: +4; Perc: +9 Grippli Shaman 1
HP: 33/33 | AC: 21; T: 21; FF: 10; CMD: 23 | Fort: +5; Ref: +5; Will: +4 | Init: +4; Perc: +7 | Effects: None Tiefllng Eldritch Archer Kensai Magus
You know what? I'm happy to be not dying, and all, but that roll would have been a critical threat had it been an attack.
This dice gen is [u]ACTIVELY[/u] trolling us, now.
HP: 9/9 | AC: 16; T: 16; FF: 13; CMD: 13 | Fort: +2; Ref: +5; Will: +5 | Init: +3 ; Perc: +7 Undine Monk Zen Archer
I just. Can't. Even. Or Odd at or above their AC.
If Likitt moves out of melee after using Wave Strike, Airy's attack will hit and knock it out. Otherwise it'll miss due to the -4 for firing into melee. I'll update once I know if that happened.
@Bolvak: if you need to edit a post to add a roll, put it after what you've already rolled. That'll keep the dice roller from changing results. :-)
HP: 5/10 | AC: 13; T: 13; FF: 11; CMD: 10 | Fort: +1; Ref: +2; Will: +6 | Int: +4; Perc: +9 Grippli Shaman 1
Thanks for letting me know. I shall do that
I'm sick, so posting will be delayed for a day or two.
Merry Christmas! I'll update in a couple days.
HP: 11/13 | AC: 18; T: 12; FF: 16; CMD: 17 | FORT: +4 ; REF +4; Will: +2 | INI +4; Perc.: +5 Shield Champion Brawler 1
Had a derp and just updated Bolvak's HP to be current with ~5 weeks ago.
Something I've been meaning to ask for a bit:
Every gaming group is different, so there are a bunch of different PbP preferences. I'm used to a more speedy game with more frequent posting, but I know not everyone is looking for that. Are y'all wanting a "one or two updates per week" kind of game, or is there something that needs changing with the AP/GMing itself? The beginning of Skull&Shackles can be very difficult to get through via PbP format, so I want to do everything I can to keep things at least tolerable for everyone. ;-)
HP: 11/13 | AC: 18; T: 12; FF: 16; CMD: 17 | FORT: +4 ; REF +4; Will: +2 | INI +4; Perc.: +5 Shield Champion Brawler 1
The pre-December pace of posting was good for me; I just scaled back due to the holidays.
HP: 9/9 | AC: 16; T: 16; FF: 13; CMD: 13 | Fort: +2; Ref: +5; Will: +5 | Init: +3 ; Perc: +7 Undine Monk Zen Archer
I think recently multiple people were simultaneously kicked in a neuron dense crotch region by Life Events.
I like daily posting, (or as close to that as possible)
That would make sense. Life happens, after all. In that case, it's probably best if I put the game on pause until things get sorted out. Hard to run a game with 60% of the party MIA, after all. ;-)
HP: 33/33 | AC: 21; T: 21; FF: 10; CMD: 23 | Fort: +5; Ref: +5; Will: +4 | Init: +4; Perc: +7 | Effects: None Tiefllng Eldritch Archer Kensai Magus
I do apologize for my absence. I am one of those who got slammed in the nethers by life recently. I'm back, though. And I'll just avoid exploration this time and just roll my perception.
Perception: 1d20 - 1 ⇒ (3) - 1 = 2
Yeah, that's gonna end well.
-Posted with Wayfinder
Real life always comes before gaming, so I totally understand. Good to have you back. :-)
HP: 5/10 | AC: 13; T: 13; FF: 11; CMD: 10 | Fort: +1; Ref: +2; Will: +6 | Int: +4; Perc: +9 Grippli Shaman 1
I'll admit I just got lazy. Sorry.
Recent threads in Play-by-Post Discussion
|