Skull & Shackles: Glittering Riches and Bloody Blades (Inactive)

Game Master DancingShadow

Infamy and wealth abound in the Shackles, but so to does death. Can you make your fortune in this cutthroat realm, or will you end up in a watery grave?


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Male Human Gunslinger(Buccaneer) -2 HP = 17/17 NLHP 0/17 AC 17 Touch 13 Flat 14 F +3 R +6 W +3 In +3 Per +6

I approach Badger and Quinn quickly. "What's going on here. What happened?" I examine the arm. "Blast this is bad." I look over and Quinn, "Can she be healed?"

Whatever answer she gives I move to where I can call out to the others present. "Listen up people! One of our own was just attacked by something and I need everyone to be on your guard! I want everyone in pairs until we sound the all clear! If you see something report back at Once!"

I return. "Will she live. Can we get her stable enough to talk?"


(I think the fact that GM said we could easily jump across it means that he isn't making us roll for it. It's just easy enough (and presumably shallow enough) that failure isn't really possible).

Perception: 1d20 + 5 ⇒ (13) + 5 = 18

Hmm... could there be people living on this island? Perhaps there is a shipwright among them! Jove muses.

A shipwright on an island no one's heard of, yeah, right! Zephyrus pipes up.


"We saw two villages. One deserted, the second we're aiming for. So something must live on the island. The thing is, is it hungry? AhAhAh!!!"


Shade Psion 18

Day 27 - 28 Sarenith 4712

Traveling the Trail Inland

It doesn't require a check to cross the stream.

@Everyone except Four Skulls: The brightly colored cloth seems to be part of a pavilion tent that's strung up amongst the trees. It's definitely not something you'd expect to see on an island as such. The cloth is somewhat faded, but the trees may have protected is somewhat. A number of stains dot the cloth.

Ragnar easily hops over the stream, landing solidly on the other side.


Shade Psion 18

Day 27 - 28 Sarenith 4712

The Deck of the Ship

Quinn quickly moves to heal Badger, channeling the power of her goddess through her holy symbol. Everyone feels the power of life wash over them, invigorating them a bit, but it most noticeably affects Badger. Her wounds heal somewhat, alleviating much of the woman's pain.

When Gan returns, Sandara nods to him, "She'll live. The wounds've healed, but whatever she's seem has... unsettled her." She gestures to one of the other crew, "Help me carry her." She looks back to Gan, "We should get her inside and then I need to talk to you." The grim look on Sandara's face tells that she doesn't bear good news.


Male Human Gunslinger(Buccaneer) -2 HP = 17/17 NLHP 0/17 AC 17 Touch 13 Flat 14 F +3 R +6 W +3 In +3 Per +6

I nod. "Very well." I motion for two crewmen to take Badger below and see that she is comfortable. I ask Samms and Syl to do it. I then turn to Quinn and gesture for her to follow me to my cabin.

Once inside I turn to her. "Do you know what we are dealing with here?"


Male Human Barbarian (Sea Reaver) 2 HP 22/23, NLD 0; AC 16, FF 14, T 12; Fort +5, Ref +2, Will +1; Init +4, Perc +6
DM Bound Shade wrote:

Day 27 - 28 Sarenith 4712

Traveling the Trail Inland

It doesn't require a check to cross the stream.

@Everyone except Four Skulls: The brightly colored cloth seems to be part of a pavilion tent that's strung up amongst the trees. It's definitely not something you'd expect to see on an island as such. The cloth is somewhat faded, but the trees may have protected is somewhat. A number of stains dot the cloth.

Ragnar easily hops over the stream, landing solidly on the other side.

He pulls out his rope and ties it off to a tree, throwing the other end across to Four Skulls and Ayaki with a sarcastic ceremonial bow.


Bones Oracle 3, HP 26/26, CMD 16, AC 18 T11 F17, F +2 R +2 W +3, Init +3, Perc +4

Yeayeayea... keep laughing... The shoanti grumbles while holding the rope and using it to jump over the stream.


Ikkyu Sojun HP 16/16 | AC 15/15/12 | CMD 19 | F+4 R+4 W+2 | INI +6 | Ki 0 | Skills Acrobatics +6, Knowledge (history) +4, Perception +6, Profession (innkeeper) +7, Sense Motive +6, Stealth +6, Survival +7 Male Human Unchained Monk.

Ayaki takes the rope too and tries to hangle around on it to the other side.


Shade Psion 18

Day 27 - 28 Sarenith 4712

Traveling the Trail Inland

From the other side of the stream, the colored fabric further into the jungle isn't much more immediately obvious. You'll need to apporach it further to determine what exactly is there.

How do you all approach it?


Shade Psion 18

Day 27 - 28 Sarenith 4712

Captain's Quarters

"Kuru?" Sandara's face turns sour. "Demon-worshipping cannibals. This ain't a positive change to what's goin' on." She shakes her head, her red locks spilling about under her hat. "If they've taken someone, they know we're here. I doubt we can get the ship in shape to leave in time to avoid a fight and gatherin' wood just got a whole lot more dangerous."


Male Human Barbarian (Sea Reaver) 2 HP 22/23, NLD 0; AC 16, FF 14, T 12; Fort +5, Ref +2, Will +1; Init +4, Perc +6
DM Bound Shade wrote:

Day 27 - 28 Sarenith 4712

Traveling the Trail Inland

From the other side of the stream, the colored fabric further into the jungle isn't much more immediately obvious. You'll need to apporach it further to determine what exactly is there.

How do you all approach it?

Ragnar creeps forward as best he can.

Stealth: 1d20 + 2 - 1 ⇒ (14) + 2 - 1 = 15
Perception: 1d20 + 6 ⇒ (3) + 6 = 9


Bones Oracle 3, HP 26/26, CMD 16, AC 18 T11 F17, F +2 R +2 W +3, Init +3, Perc +4

Constrained by his heavy armor Four Skulls follows Ragnar as quiet as he can.
Stealth: 1d20 ⇒ 15
I guess we will go for a stealthy approuch.


Shade Psion 18

Ayaki, I assume you're going to try for stealth as well?


Ikkyu Sojun HP 16/16 | AC 15/15/12 | CMD 19 | F+4 R+4 W+2 | INI +6 | Ki 0 | Skills Acrobatics +6, Knowledge (history) +4, Perception +6, Profession (innkeeper) +7, Sense Motive +6, Stealth +6, Survival +7 Male Human Unchained Monk.

Yes.

Stealth: 1d20 + 6 ⇒ (8) + 6 = 14


Shade Psion 18

Day 27 - 28 Sarenith 4712

Jungle Encampment

Ayaki, Four Skulls, and Ragnar creep closer to the brightly colored fabric in the jungle. The stench of rotted meat begins to waft through the air as the come into sight of the pavilion tent strung up crudely in a large tree in the swamp. It's obvious at first glance that whoever did it has no idea how to properly set the large pavilion, but seems to have made do with whatever they had found at hand.

Visible inside the pavilion is mass of bodies of various animals and a few people, strung up as if to dry. Small piles of bloody bones lie nearby. Near the tree, trade goods, barrels, and a chest in a pile, splattered with dried blood. A pair of humanoids in armor made from the hides of animals and less distinguishable leather tend to the meat. As they work, one looks in your direction and catches sight of something (presumably you). He hoots something to his fellow and both reach for clubs studded with shards of bone.

What do you all do?
________________________________________________

Dice:

Perception Check #1: 1d20 + 6 ⇒ (9) + 6 = 15
Perception Check #2: 1d20 + 6 ⇒ (1) + 6 = 7


Ikkyu Sojun HP 16/16 | AC 15/15/12 | CMD 19 | F+4 R+4 W+2 | INI +6 | Ki 0 | Skills Acrobatics +6, Knowledge (history) +4, Perception +6, Profession (innkeeper) +7, Sense Motive +6, Stealth +6, Survival +7 Male Human Unchained Monk.

Ayaki get´s her weapons out and you can feel her encouraging presence as she softly murmurs words of bravery to you. Inspire courage +1


Male Human Barbarian (Sea Reaver) 2 HP 22/23, NLD 0; AC 16, FF 14, T 12; Fort +5, Ref +2, Will +1; Init +4, Perc +6

Ragnar draws the greatsword from his back and glares murderously at the savages in the tent.


Bones Oracle 3, HP 26/26, CMD 16, AC 18 T11 F17, F +2 R +2 W +3, Init +3, Perc +4

Lets end this quick. Four Skulls wispers before casting a spell on himself.
Casts Shield of Faith on himself.

Did we lost Jove also?


Male Human Gunslinger(Buccaneer) -2 HP = 17/17 NLHP 0/17 AC 17 Touch 13 Flat 14 F +3 R +6 W +3 In +3 Per +6

At the ship.

I grimace at the news. "We need to set up lookouts and prepare for the worst. I need all members of the crew to be armed. In fact, I think to make things safer we should take the fight to them. Who among the remaining crew are decent trackers?"

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