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Skull & Shackles: AP #55 - 60 (Inactive)

Game Master ThatEvilGuy

A night of revelry at the Formidably Maid sees four unlucky patrons become the latest additions to the crew of the Wormwood. Will the newcomers thrive in their new positions or become food for the sharks?


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F Elf Wizard, Air Elemental, Lv 2, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 10/10, F1,R 3 , W3, CMB 1, CMD14

Grid Format: Each square is 5 feet. Begin with giving dimensions of the area (such as: A-J, 1-6), the objects, people in squares desiginated by Letter, Number. Ships are limited in space, so it shold be confined somewhat.

A1, A2, A3, A4, A5, A6
B1, B2, B3, B4, B5, B6
C1, C2, C3, C4, C5, C6

and so forth.

Example; Pirate 1 is in A3, Priate 2 is in A6; Jasmine is in C1, Seijiro is in C4. Seirijio takes five foot step from C4 to B3.

In an odd shaped area, something like this:

A3,A4, A5
B2, B3, B4, B5, B6
C1, C2, C3, C4, C5, C6, C7

and so forth. Darn, I just noticed the odd shaped area did not turn out visually how I yped it up. Basically the numbers line up in columns.


M kitsune rogue (pirate)/4; bard(sea singer)/2 AC18 (T 16, FF 12); HP 43/53; saves F +2, R +12, W +4; bab: 4; melee 4(+9), ranged +9; CMB 4, CMD 20; speed 30; init +5(+7); perc +9(11)(+13)

easy way to post is to have everyone state their intentions, and then you take them in init order... might have a few conflicts but you can adjust a little to let everyone get in on the action.


Game Master

I'm doing something a bit like that except that if there are still actions available, I'm letting people take them before 'ending the round'. So, if you only take a move action, and forget to take your standard for whatever reason, when I resolve the actions, I'll remind people of what they can still do. Tactically, it'd be kind of like delaying if you wanted to look at it that way.


Game Master

You guys can also do Diplomacy checks to gather information about the officers, if you wish. It doesn't cost a "ship action" to do so.


F Elf Wizard, Air Elemental, Lv 2, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 10/10, F1,R 3 , W3, CMB 1, CMD14

I created a list of NPC's we have either met or come across so far and their attitudes (to-date). I will update this periodically on Jasmine's profile.

NPC's:

NPC’s:

Capt. Barnabas Harrington – does not like to talk to crew. Attitude - Hostile

Mister Plugg – First Mate – Attitude - Bastard

Master Scourge –Bo’sun- Attitude - Bastard

Peppery Longfarthing, she's the ship's sailing master, a mage of some power and one of Harrigan's oldest friends. Attitude - Hostile

Habbly Quarne, commonly referred to among the crew as the "Stitchman", Carpentar and surgeon. Not much is known about him beyond that he's a surly one who doesn't talk about himself, but is excellent at his trade. Attitude -Unknown

Kipper and Patch Patchsalt, the gunner's mate and boatswain's mate respectively, are both extreme bootlickers that are never far from Master Scourge. Attitudes - Hostile

"Owlbear", a hulking simpleton that Plugg keeps chained in the middle hold and pulls out to "take care of problems". Attitude - Hostile

Aretta Banison, Fipps Chumlett, Jaundiced Jape, and Slippery Sy Lonegan – Scrouge’s thugs, who tried to attack PC's. Attitude - Hostile

Unknown - Halfling who enjoys the lashing. Attitude - Hostile

Riaris Krine – Master Gunner, peg leg, foul mouth, female with dark skin. Attitude - unknown

Cut-Throat Grok –No nonsense, female half orc, quartermaster. Likes the drink closes shop around 3:00ish. Attitude - Indifferent

Ambrose “Fishguts” Kroop –drunken cook; friendly when not drunk. Attitude - updated to Helpful. Will help influence NPC's and loan small amount of coin.

Sandra Quin – fiery red head cleric of Basmara. Wearing a tricorn hat with tattoos covering both her arms and skin tanned by years out at sea. Recently press-ganged; Attitude - Helpful

Rosy Cuswell – Female, Halfling, muscular and wild frizzy hair. Potential friend? Attitude – indifferent to friendly

Crimson Cogward – Large, angry looking young man with a blue Varisian scarf tied around his head, like Sandra. Attitude - Indifferent

Conchobhar Turlach Shortsone –gnome, newbie to the sea with wide purple hat, matching pants, an eye patch and an expensive looking white silk shirt . Attitude - unknown


F Elf Wizard, Air Elemental, Lv 2, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 10/10, F1,R 3 , W3, CMB 1, CMD14

In the NPC, I have listed as an "unknown halfling that enjoys the lashes." Have we identified her yet?


M kitsune rogue (pirate)/4; bard(sea singer)/2 AC18 (T 16, FF 12); HP 43/53; saves F +2, R +12, W +4; bab: 4; melee 4(+9), ranged +9; CMB 4, CMD 20; speed 30; init +5(+7); perc +9(11)(+13)

Jasmine - thanks for the consolidated NPC list!


F Elf Wizard, Air Elemental, Lv 2, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 10/10, F1,R 3 , W3, CMB 1, CMD14

You are welcome. Since we can't edit posts, afterwhile, I will try to update these NPCs on my profile. I created an NPC/attitude spoiler. If I'm missing anyone let me know.


Game Master

I believe it was supposed to be a female gnome and she's Patch Patchsalt, the boatswain's mate.


F Elf Wizard, Air Elemental, Lv 2, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 10/10, F1,R 3 , W3, CMB 1, CMD14
GM --- Skull & Shackles wrote:
I believe it was supposed to be a female gnome and she's Patch Patchsalt, the boatswain's mate.

Thanks. I was not sure if it was one we met already. Does the NPC list look complete so far?


Game Master

There are more crewmates.

A complete list of names:
Barnabas Harrigan (Captain)
Peppery Longfarthing (Sailing Master)
Riaris Krine (Master Gunner)
Habbly Quarne (Master Carpenter)
Kipper (Gunner's mate)
Patch Patchsalt (Boatswain's mate)
"Caulky" Tarroon (Cap'ns cabin girl)
Owlbear Hartshorn (Simpleton)
Ambrose "Fishguts" Kroop (ship's cook)
"Cut-Throat" Grok (quartermaster)

Rosie Cusswell
Sandara Quinn
Crimson "Cog" Cogward
Conchobhar Turlach Shortsone

Barefoot Samms Toppin (female human): a former fisherwoman from the Sodden Lands who never wears shoes; job: rigger

Giffer Tibbs (NG female gnome): a bedraggled gnome with one eye; job:
swab

Jack Scrimshaw (N male human): a young lad talented at scrimshaw; job:
swab

“Ratline” Rattsberger (N male half ling): a rat-faced halfling with long arms and three missing fingers; job: rigger

Tilly Brackett (N female human): a tough joker who likes her rum; job: swab; initial

“Badger” Medlar (N female half-elf ): an older woman who shaves her gray hair into stripes; job: swab

Shivikah (N female human): a very tall Mwangi exslaver; job: swab;

Aretta Bansion (NE female human): a bad tempered exharlot with big ears; job: swab

Fipps Chumlett (NE male human): a fat, pushy bully with a shaved head; job: swab

Jaundiced Jape (CE male half-orc): a humorless, greedy half-orc mute; job: swab

Maheem (LN male human): a big Rahadoumi with a permanent scowl; job: rigger;

Slippery Syl Lonegan (CE female human): an unhinged murderer who fled to sea to escape the gallows; job: rigger;


F Elf Wizard, Air Elemental, Lv 2, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 10/10, F1,R 3 , W3, CMB 1, CMD14

Thanks.


Game Master

Here's a description of the officers that I found on another thread based on their paper minis.

Peppery Longfarthing - Trim female human wearing an overly large wide brimmed black hat, a long reddish brown cloak, and covered head to toe in finely tailored red clothing (shirt and pants) with brown leather boots. Black hair, black or brown eyes, fair complexion. Also has a long staff topped with a large green ord or crystal.

Habbly Quarne - Older male human wearing a black short brimmed hat, blue doublet, and a short brown carpenters smock over black breaches and black leather boots. He is also wearing belts and braces from which hang the tools of both his trade (carpenter and surgeon equipment). Scruffy short greying brown beard gives him a "weathered" look.

Kipper - Fit mid-twenties male human wearing a sleeveless leather jerkin, brown leather bracers, blue pants and black shoes. Wild brown hair pulled back under a red bandana. Also has a heavy crossbow.

Patch Patchsalt - Hagish (looks like an Annis hag or classic witch) gnome female wearing a grey vest, white shirt, large red belt/sash, black pants, and no shoes. Fair skinned with long brown hair exploding from under a patterned red bandanna. A small cutlas and dagger are tucked in the belt and a thick gold chain hangs around her neck.

"Caulky" Taroon - Waifish young female human (she's small) wearing a much too large for her red with gold filigree sleeveless captain's dress coat, tattered white pants, and no shoes. Dirty blonde hair held back with a bright purple headband. Bowed head with sad blue eyes.


Game Master

Also, here's something else that I've seen suggested and I've decided to implement.

You can request "grog" when you're given the rum rations and "Cut-Throat" waters it down for you. This version grants you a +1 alchemical bonus to Cha, you take 1 Con damage, and you're fatigued for 1d4 hours. The Fort save to become addicted is lowered to 2. Drinking the straight rum ration grants you a +2 circumstance bonus on your Charisma based skill checks to influence NPCs until the next day as long as you make a show of it since most of the crew drinks it as grog.

This way there'll be a reason to actually drink the stuff and it won't kill of half the crew after a few days without going to the infirmary.

The rum ration is so potent because you're given a half pint (568 ml) of 100 proof rum to drink, and you're expected to drink up, me hearties!


F Elf Wizard, Air Elemental, Lv 2, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 10/10, F1,R 3 , W3, CMB 1, CMD14

Well...Jasmine would certainly prefer to drink Grog! I will play it out next time though. My dice were already cast this time.


Game Master

Maybe she was trying to show off for Rosie. ;)

Sandara would have taken grog but Rosie would have hit the hard stuff.


Game Master

Oh, I'd appreciate it if anyone has a good resouce for cussin' like a sailor. It'll make RPing Rosie and Riaris easier, especially since the Master Gunner curses even harder than Cusswell does.


M kitsune rogue (pirate)/4; bard(sea singer)/2 AC18 (T 16, FF 12); HP 43/53; saves F +2, R +12, W +4; bab: 4; melee 4(+9), ranged +9; CMB 4, CMD 20; speed 30; init +5(+7); perc +9(11)(+13)

try checking out http://www.tintinologist.org/guides/lists/curses.html


F Elf Wizard, Air Elemental, Lv 2, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 10/10, F1,R 3 , W3, CMB 1, CMD14
Seijiro wrote:

try checking out http://www.tintinologist.org/guides/lists/curses.html [/QUOTE

The ole "Odd-toed ungulate" curse...I like it.


Game Master

TEN THOUSAND THUNDERIN TYPHOONS!
DODO!!
POLLYWHACKER!!!

I loved those comics when I was a wee lad.


F Elf Wizard, Air Elemental, Lv 2, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 10/10, F1,R 3 , W3, CMB 1, CMD14

Do the effects of the alochol wear off in the morning?


Game Master

It depends. The alchemical bonus to Cha leaves, you're (usually) no longer fatigued, your hp is healed by 1xcharacter level and you're cured of 1 point of ability damage for every score, so if you're downing the pure rum rations and aren't lucky, you'll still be suffering the effects of the lower Con for a few days.


F Elf Wizard, Air Elemental, Lv 2, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 10/10, F1,R 3 , W3, CMB 1, CMD14

Ouch...hey Jasmine beleives she should benefit from the Cha bonus as long as she suffers from the Con damage...lol

Oh, she is basically waiting for the morning to arrive. She is letting the others RP their evenings events, since she is passed out.


Male Undead (Augmented) Monk 1/Expert (Gamer) 2

I'm loving reading about the shanghaid crew-members aboard the Wyrmwood. Very cool stuff. Wish I'd been looking for a campaign in time to join the crew! If you free a spot, please consider me, I've got a host of characters I'd love to run past and join.

I've been noticing a few things as I read, though...

Hey, Jasmine, you know that only Forgotten Realms elves don't sleep? Golarion Elves, (also taller than baseline humans!) not only must sleep, they even have a racial alt-feature that replaces their immunity to magical sleep and lets them use dreams as a powerful tool!

The 'trance' thing was adressed in a FAQ by Buhlman, I believe.


Male Undead (Augmented) Monk 1/Expert (Gamer) 2

Hey Evilguy:

http://www.solidsymbols.com/pirate_oaths/index.php


F Elf Wizard, Air Elemental, Lv 2, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 10/10, F1,R 3 , W3, CMB 1, CMD14

Purplefixer...the Elf trance was already addressed in the thread.


Game Master

Aye, t'was. The joys of being a serial character creator is I end up finding all these little changes when I'm poring over the rules.

Oh, thanks fer the link. I found that one earlier to help a bit with Rosie's cussin'. I might just look for a lexicon of insults to broaden her verbal repertoire.


Game Master

I'm just going to wait for people to sound off and go onto the 3rd day.

A question though: some of the days have special events. Do we want to "fast-forward" over the days where nothing special happens and just get jobs, ship actions and any RP done (by posting here "Hey, I'd like to just chat with Sandara for a while") if anyone wants to or do people want to do every day in depth? I'm good for either and want to find out what people want to do AND find a way to actually finish the first adventure before the year is out while not making anyone feel like they're being rushed.


F Elf Wizard, Air Elemental, Lv 2, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 10/10, F1,R 3 , W3, CMB 1, CMD14

I'm good with either...I really like the game flow, and the RP'ing has been excellent. I will do which ever. If you want to run each day or perhaps take it by groupings of a couple days at a time that is fine too.

Last night I lurked and read everything...I wanted to wait for everyone check in and do their actions. Jasmine was wiped out from the day's events, so she could really only sleep.


Game Master

After this day (which I'll introduce the last two 'other' NPCs) I'll leave any interactions with the generic crew up to you guys.


Female Demon-Blooded Tiefling (Pitborn) Bard 1 (HP: 7/7 AC 14/12/12: F -1, R +4, W+3, Per:+7, Init: +2, Bardic Performance: 4/7, Arrows: 39)

Same here.


Male Human Sea witch 1, Init +2, AC 12, Fort +1, Ref +2, Will +4

I'm good with glossing over uneventful days. It seems like we may need to bide our time on the Wormwood and the ship isn't primed just yet for a chance in management. Also, if I'm not mistaken, Amerdan's exhaustion and fatigue should all be healed after 8 hours of rest, yes?


M kitsune rogue (pirate)/4; bard(sea singer)/2 AC18 (T 16, FF 12); HP 43/53; saves F +2, R +12, W +4; bab: 4; melee 4(+9), ranged +9; CMB 4, CMD 20; speed 30; init +5(+7); perc +9(11)(+13)

I'm good with the majority - :)


Game Master

@Amerdan: Yes. 1 hour of rest (I think, give or take a bit) kills fatigue and 8 hours takes of exhaustion.


Game Master

All's quiet around here today!


M kitsune rogue (pirate)/4; bard(sea singer)/2 AC18 (T 16, FF 12); HP 43/53; saves F +2, R +12, W +4; bab: 4; melee 4(+9), ranged +9; CMB 4, CMD 20; speed 30; init +5(+7); perc +9(11)(+13)

I've been waiting on you! lol


Female Demon-Blooded Tiefling (Pitborn) Bard 1 (HP: 7/7 AC 14/12/12: F -1, R +4, W+3, Per:+7, Init: +2, Bardic Performance: 4/7, Arrows: 39)

Sorry, internet was out last night and busy day at work.


M kitsune rogue (pirate)/4; bard(sea singer)/2 AC18 (T 16, FF 12); HP 43/53; saves F +2, R +12, W +4; bab: 4; melee 4(+9), ranged +9; CMB 4, CMD 20; speed 30; init +5(+7); perc +9(11)(+13)

wb... glad your internet is back


Game Master

I hate when that happens.


F Elf Wizard, Air Elemental, Lv 2, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 10/10, F1,R 3 , W3, CMB 1, CMD14

Sure hope there is some gameplay today.


F Elf Wizard, Air Elemental, Lv 2, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 10/10, F1,R 3 , W3, CMB 1, CMD14

How are you intending on running combat encounters?

Here are some ideas (a method) I picked up on a few other threads and cobbled together. I'm actually using this format in the CoT game that I'm GMing.

Initiative:
Place your initiative modifier in character class/level line.
When combat arises GM roll everyone's initiative and post the rolls. This should speed up the pace of the Order and play.

Saves:
If play bogs down, GM roles. Play that by ear and see how it goes.

Combat:
Everyone post two actions, their first choice and an alternative choice, to help speed up combat. Obviously, the players are rarely avaialable to post in proper initiative order, this speeds up the action.

The PC should also roll one perception check during the combat round that will permit the GM to either provide, or delete, sensory information, which will help the PC to make decisions the following round.

Recap:
At the end of the RD, the GM recaps the round to reset the scene for the following round.

Make the GM's Life Easier
By placing the Initiative modifier, AC, saves in the Alias line for quick reference.


Game Master

Sounds like a plan. I'll look it over.


Game Master

Things have gotten really busy over here so I'll be posting as much as I can ATM.


Male Human Sea witch 1, Init +2, AC 12, Fort +1, Ref +2, Will +4

Likewise, I've been SUPREMELY busy this week, but my schedule for the summer is more or less finalized now and I'll be able to post often from here on out.


Male Human Sea witch 1, Init +2, AC 12, Fort +1, Ref +2, Will +4

Nifty combat plan, Jasmine.

Fun off-topic discussion for our players: Did you strongly consider any other character concepts to submit for this game, and if so, what were they?


M kitsune rogue (pirate)/4; bard(sea singer)/2 AC18 (T 16, FF 12); HP 43/53; saves F +2, R +12, W +4; bab: 4; melee 4(+9), ranged +9; CMB 4, CMD 20; speed 30; init +5(+7); perc +9(11)(+13)
Amerdan Stormspeaker wrote:

Nifty combat plan, Jasmine.

Fun off-topic discussion for our players: Did you strongly consider any other character concepts to submit for this game, and if so, what were they?

Actually, I didn't have any other character or concept in mind for this game. I haven't run a rogue in a really long time and I wanted to try one out in Pathfinder... now I find I'm running two rogues in two different games lol, but it's all in good fun.

I DO kinda think it would have been fun to run someone more diplomatic in this one, but you can't optimize for every situation, and I had no idea what I was in for, lol. Someone more diplomatic might be dead from failing tasks by now too!


F Elf Wizard, Air Elemental, Lv 2, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 10/10, F1,R 3 , W3, CMB 1, CMD14

Nope...I had Jasmine in my mind and crafted her after an eryines devil. With the binding nature of a devil's contract amily motto is "Blood is Binding."


M kitsune rogue (pirate)/4; bard(sea singer)/2 AC18 (T 16, FF 12); HP 43/53; saves F +2, R +12, W +4; bab: 4; melee 4(+9), ranged +9; CMB 4, CMD 20; speed 30; init +5(+7); perc +9(11)(+13)

sorry to hear bout your internet being out - welcome back, DMEvilGuy


F Elf Wizard, Air Elemental, Lv 2, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 10/10, F1,R 3 , W3, CMB 1, CMD14

As a side note, that combat plan worked out pretty well in the first encounter in the game that I'm running. I'm getting ready to test it out again today.

It's important to describe the scenery - sort of like reading a book - especially in free form combat. That Evil Guy is good at describing situations and scenery.


M kitsune rogue (pirate)/4; bard(sea singer)/2 AC18 (T 16, FF 12); HP 43/53; saves F +2, R +12, W +4; bab: 4; melee 4(+9), ranged +9; CMB 4, CMD 20; speed 30; init +5(+7); perc +9(11)(+13)

Just a heads up. Starting Weds I will be on vacation. For a few days at least, I will be driving about 10 hours a day and only able to post very late at night pst. So if you don't hear from me for long periods, that's why.

We will be staying at hotels with wifi, so I will check in as soon as I can after arrival each night.

This sort of schedule is likely to last about 13 days (we return on June 13th, so just giving a heads up -

DM - feel free to bot my character in combat if I don't post quickly enough to keep things moving along.

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