Skull & shackles (Inactive)

Game Master DBH


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Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

Jane looks on from the crows nest, with her crossbow already loaded with a slow burn bot.


Male CG human magus 9 | CMB: 9, CMD: 21 | F: +10, R: +7, W: +9 | Init: +4 | Perc: +10, SM +1 | Speed 30ft |
GM_DBH wrote:
"The crew is ready to join you. Only the bastard and his bully boys aren't aware. Two of them are in his cabin having a drink before taking the evening watch. The other two are in the forecastle resting."

Markizio smiled,Easier than I thought it would be.

He whispered to his companions, "Let's take the captain and his drinking buddies. Maybe the other two will get to fight too late and will see the futility of their actions."

he turned to Norva, "Keep an eye out for the other two and don't let them surprise us."

----------
vote to surprise the captain


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

"Good work mistress," Marnir whispers to Norva. He then nods at Markizio. "Aye, let's sort out the captain and his drinking companions first. That might make the others less willing to fight."

If there's time before combat kicks off, I'll cast mirror image and heroism before we get into it.

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing

Ghilda crosses over to the Dowager, rapier drawn and ready to attack the captain and his two mates.


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

Kung follows the others onto the Dowager Queen, placing himself at the other door. "Ghilda, you want go in first? Or Kung?"

@Ghilda: feel free to swap places with Kung unless you want to take point.

Kung watches for a signal to enter the cabin and start the attack.

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing

I moved our markers, Kung. If you're carrying a melee weapon, I will cast Sun Metal on it.


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

Kung is carrying his greatsword, and he marvels at the weapon when it bursts into flame. "Kung have fire," he says with a wide grin.

Looking up at the crows nest, he waves his sword around until he sees that he has Jane's attention, then points the sword in the direction of the other cabin, hoping that she understands he wants her to watch to make sure they don't get surprised by an attack in the back.


Male CG human magus 9 | CMB: 9, CMD: 21 | F: +10, R: +7, W: +9 | Init: +4 | Perc: +10, SM +1 | Speed 30ft |

if we are all buffing then Markizio will cast blur and also use his pool to give his cutlass the shock ability...

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing

Sun Metal has a DC 15 Fort save for the victim - I think (I may be misinterpreting what the save is for: it says "object.") The weapon will be fiery for four rounds.


Are you sure you want to do that?

You have the time for any buffing you want.

The party goes first so give me your actions, remembering someone will need to open the door to the captains cabin.


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

Jane adjusts her crossbow to cover the door and to attack anything that's not friendly that comes near it.


Male CG human magus 9 | CMB: 9, CMD: 21 | F: +10, R: +7, W: +9 | Init: +4 | Perc: +10, SM +1 | Speed 30ft |

Markizio will try the door. If it's locked, he will ask Kung to break it down...


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

There are two doors into the captain's cabin, right? Since opening the doors will take an action, we should have a secondary melee character open each, with a primary melee character immediately rushing in and beginning the attack. (Are we just attacking, or are we giving them a chance to surrender?) The secondary melee characters would then follow the primary melee characters in. So on the south door, Ghilda should open and Kung should rush in. I'll let you on the north door decide who's primary melee; you're both pretty boss. :)


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

I'll open for Markizio, then I can drop some AoE spells from the door if need be. As we're buffing I'll cast mirror image for 1d4 + 1 ⇒ (1) + 1 = 2 images, and then heroism.

Marnir looks around to check that everyone is ready, and grabs the door handle firmly. He holds his axe up, then yanks the door open, dropping his axe as the signal to open the other door.

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing

Ghilda sees the signal from Marnir, and she yanks open her door. "For the Drake!"


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

Kung rushes into the room, looking for a target to attack. He swings his greatsword at the first person he sees. "'Scuse me, but you're on our ship. Time to leave!"

+1 Greatsword, power attack: 1d20 + 9 - 1 ⇒ (7) + 9 - 1 = 15
Damage, power attack: 2d6 + 8 + 3 ⇒ (1, 1) + 8 + 3 = 13
Damage, fire (Sun Metal): 1d4 ⇒ 4
Damage, sneak attack (if applicable): 1d6 ⇒ 4


Are you sure you want to do that?

Kung barges in rudely and slaughters one of the marines with one blow.

GM's screen:

Perception: 1d20 + 1 ⇒ (8) + 1 = 9
Perception: 1d20 + 1 ⇒ (6) + 1 = 7

Despite Ghilda's lack of stealth there is no sound or movement from the forecastle cabin.

Marnir and Markizio still have actions.


Male CG human magus 9 | CMB: 9, CMD: 21 | F: +10, R: +7, W: +9 | Init: +4 | Perc: +10, SM +1 | Speed 30ft |

The magus followed right behind Kung. His cutlass cut into the other guard.

He put his arm behind the blow trying to silence the marine once and for all.

Listen to reason and you may yet live!"

-----------
I can't make out the map but I'm assuming I can enter and attack
cutlass, power attack, shock, arcane strike: 1d20 + 5 ⇒ (7) + 5 = 12
damage: 1d6 + 5 + 1 + 1d6 ⇒ (5) + 5 + 1 + (2) = 13

stats:

HP 35/35
AC 18, touch 12, flat-footed 16
Conditions:blur, shock
Melee (+1 cutlass): +6 = +1(magical) +3(base) +2(STR)
Melee Damage (+1 cutlass): 1d6+3 = +1(weapon) +2 (str), 18-20, x2
4/5 arcane pool; 1/1 spell recall
Spell used: blur


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

Marnir follows Markizio through the door into the cabin which is already sprayed with blood, presumably from the corpse at Kung's feet. Gripping his axe in two hands Marnir draws in a deep breath, focuses his magic though his lungs and roars at the captain "SURRENDER OR DIE!"

Move Action to move up next to Markizio, Standard Action to cast ear-piercing scream at the captain for 2d6 ⇒ (6, 5) = 11 sonic damage and dazed for 1 round (Fort save DC 14 halves the damage and negates the daze).

I'm hoping that Markizio has killed the other marine. If not, Concentration check vs DC 17: 1d20 + 7 ⇒ (5) + 7 = 12 fails and I lose the spell.


Are you sure you want to do that?

Sorry folks, spent all day renovating a friends house, can barely lift my head right now, let alone my arms.

Markizio misses his man, Marnir's spell fails as the marine stands and attacks the pair.

Cutlass: 1d20 + 4 ⇒ (7) + 4 = 11 He misses with a wild slash.

The Captain looks shaken, standing up and attacking as well, though his look of terror at Kung is obvious. Rapier: 1d20 + 6 ⇒ (4) + 6 = 10

His attack is timid and ineffectual.

They're operating on automatic reaction this round.

The party now has their actions again. You can call for surrender, or take their heads.


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

Jane will fire at anyone who tries anything within her sight.
Crossbow: 1d20 + 6 ⇒ (6) + 6 = 12Damage: 1d6 ⇒ 2

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing

"Do you surrender, captain? Or do you wish to die?" Ghilda moves towards the enemy captain ready to strike with her rapier.


Male CG human magus 9 | CMB: 9, CMD: 21 | F: +10, R: +7, W: +9 | Init: +4 | Perc: +10, SM +1 | Speed 30ft |

Markizio pulled out colored sand from his spell pouch, ready to cast his spell at a moment's notice.

"Listen to the lady, captain. You may yet live."

-----------
ready action to 5' step back and cast color spray, will save DC 14


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

"Aye, surrender and you'll live. Fight us and you'll be in the Boneyard before you know it!" Marnir growls at the captain, the sharp edge of his axe glinting in the lantern light.

I'll formalise that as an Intimidate attempt against the captain.

Initimidate, heroism: 1d20 + 11 + 2 ⇒ (7) + 11 + 2 = 20


Are you sure you want to do that?

Might as well wrap this up quickly.

The Captain looks around and limply drops his rapier. "Yes, yes. I surrender! Please don't hurt me."

The other marine looks disgusted at this display, but obeys and releases his cutlass with a sigh.

The ship is yours to do with as you wish.

1 point of plunder from grain.

4 points form the concealed gems in the specially marked grain sacks.

Norva is delighted to see the Captains downfall, but will let you decide his fate.

Marine: 1d100 ⇒ 68
Marine: 1d100 ⇒ 61
Marine: 1d100 ⇒ 58

The Marines all stay with the captain, despite their clear lack of respect for him. I gave them a 75% chance of agreeing to change careers.

What are you doing with the Dowager queen?

Jena also wants to return to port for a proper repair job on the damage inflicted on the Drake by the Deathknell.


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

I suppose it's difficult to want to fight a suddenly-appearing horde of armed soldiers while already covered in the blood of one of your bodyguards!

"Good choice, former captain," Marnir says with a wicked smile, "you'll live a while longer yet. Though I doubt your family will ever let you captain another ship again."

He turns to Norva. "These gentlemen," he says, gesticulating at the captain and the marines, "we will treat according to our rules. We do not execute prisoners on the Drake. They will be put afloat in a ship's boat with a small supply of water and left to determine their own fate. Our fate, however, I would discuss with you shortly."

Addressing the senior officers, Marnir adds "Kung and Markizio, get these prisoners off the ship. Ghilda, you're in charge of inventory. I want to make sure that Captain Norva has everything she needs, and that we claim our share of the goods. Jane, let's take the Drake back to Senghor for repairs." He checks to make sure everyone is happy with the plan, before gesturing for Norva to stay behind in the cabin.

"I fully intend to hold up our end of our bargain, Captain. The Queen is under your command, but I think we can make more money and more glory working together. We should set up a more formal agreement," he suggests, with terms including working together to take down bigger prizes, the splitting of profits from such larger jobs, and sharing of information about possible targets or other pirate gossip.


Male CG human magus 9 | CMB: 9, CMD: 21 | F: +10, R: +7, W: +9 | Init: +4 | Perc: +10, SM +1 | Speed 30ft |

It is with some relief that Markizio puts away the colored sand in his pouch. He nodded, "Good job everyone."

He tagged along as the captain spoke to Norva and slapped the new captain on her shoulder, "Captain Norva? it has a nice ring to it."

He then added, "I suggest we make sure the former captain and marines be left off near a port. Who knows? Perhaps the fact that we let them go will increase our reputation. God knows, I would much rather all jobs were this easy."


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

Kung looks at the former captain with disgust, and spits at the man's feet as he hustles the craven out of the cabin. "Why no fight? You captain; you defend ship. We do service taking ship from you, weakling."

He gets together with Markizio to gather the other officers together with the captain, and agrees with the magus that survivors spread the fame of the Unbound Drake better than corpses. "Let's go ask Jane if there's good port nearby." Making sure that the captives are well-bound, he goes with Markizio to find the navigator. "Jane, we want send off captives near port so they better spread our fame. You know good place?"

To be clear, Kung is looking for a different port than wherever our ship is headed for repairs, and he's not suggesting that we go to that port, just that we launch the dingy in a good place so that the captives can reasonably reach that port.

Once the location is determined, Kung works with Jane and Markizio to figure out how long the dingy would be at sea before reaching that port, to make sure they have enough provisions to survive until they get there.

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing

Ghilda breathes a subtle sigh of relief as she sheathes her rapier. At the now former captain, "Good choice, you ponce - no need to wipe out everyone here."

"Aye Cap'n - I will inventory the captured ship." After scouring the ship, she finds the grain and gems updated on loot sheet and is suprised to find...what else of use is there, GM? This would include the enemy captain's possessions and the dead enemy marine.


Are you sure you want to do that?

Aside from the two stern mounted Catapults there isn't much else on the Dowager to tempt you.

The marines all wore MW studded leather and carried light crossbows, boarding pikes and cutlasses.

The Captain (Irius Trock) Had a MW rapier, mithral shirt and a Ring of Swimming. He also had personal jewellery worth 200GP, and a liquor cabinet with some expensive bottles of brandy, worth around 100GP.

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing

"Aside from the gems and grain, Cap'n, we got some other prizes." loot sheet updated

Ghilda mutters a quick prayer to Besmara in thanks of the Drake's fortunes.


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

Jane watches on and wonders what's going on and if she can lower her bow.

If noone needs it, Jane will take the ring of swimming.


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

@Jane You've already been engaged in conversation. It's reasonable to assume that you realize the danger is over.


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

Oh yeah. forgot about that.

Jane thinks really hard about it.
Knowledge Geographic: 1d20 + 6 ⇒ (9) + 6 = 15

"I think there is one off to the east. Maybe a day or three travel from here. Will have to check the charts and maps though to get a better reading." she pauses for a few moments. "I'll be right back."


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

I'd quite like the mithril chain shirt, if there are no other takers.

"Thanks Ghilda," Marnir replies as the first mate completes her report. "Let's make sure Captain Norva is ready, then we'll set sail."


Are you sure you want to do that?

All I need is what you have planned for the Dowager?

And what your next move is?

Then I'll run you into your next event or encounter.


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

I'm sitting down with Captain Norva to hammer out an agreement in which we share profits, meet up regularly (probably in Senghor for now, until we try to take over Tidewater Rock) to share rumours about easy targets, and work together on occasion to take down bigger targets that one ship couldn't manage alone.

Then Jane is going to plot us a course that will allow us to drop ex-captain Trock and his minions off near a port to spread rumours of our fearsomeness, before we sail back to Senghor for repairs and shore leave.

So long as no-one objects, that's the plan.


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

Just to clarify, the goal is to see if there's a *nearby* port that we can send our captives off towards. I don't think that we want to send them towards the same port that we go to for repairs (that could be complicated if we're still in dry dock when they roll in).

And Kung doesn't have much respect for a captain who didn't even swing his blade once in defense of his ship. If there's not an *obvious* and *easy* destination to send them towards *today*, Kung will advocate for sending them off in any direction as we've done before. This captain is not deserving of special treatment.

"Didn't even swing blade. Craven, coward. No captain at all. No deserve any respect from us."


Are you sure you want to do that?

If you sail east you can drop Trock and the marines off close to Bloodcove, then it's a southerly course for Senghor.

Captain Norva Wintarius and her crew are agreeable to being the first ship in your prospective fleet. She does ask that you leave her enough plunder to get the Dowager Queen squibbed and armed before she goes hunting.


Male CG human magus 9 | CMB: 9, CMD: 21 | F: +10, R: +7, W: +9 | Init: +4 | Perc: +10, SM +1 | Speed 30ft |

After the agreement was made, Markizio congratulated everyone on a job well done. "I guess we have an ally now. Who knows? Maybe this is the start of our own fleet."

He then suggested, "Where to now? Off to a port to unload some of the loot? Do we know of any other prey sailing by?"

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing

"Cap'n - I recommend we get rid of this Trock and his cowards first. Then we head to port to finalize repairs on the Drake, get Captain Norva and her new ship squibbed, and then set off to the glory our Pirate Queen foresees." Mithral shirt and ring of swimming are off the board, due to their claim


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

"Kung still want break Rock," the half-orc muses. He pulls out his whetstone and starts working on a dagger as he speaks. "That how we get name. Do something big."

He starts sliding the gritty stone down the blade another time and bursts into laughter. "Haha big! We destroy zombie ship but nobody see, nobody know. Why they believe us? Rock is how we make it. Then they know."

Obviously, the ship needs repairs first. Also, excited to be starting a fleet! How cool!

From a logistical standpoint, when Norva asks for plunder to squib and arm her ship, how much is she asking for?

Are we seeing the Dowager Queen as a ship that travels with us, allowing us to take on bigger targets, or is she a ship that we send out to cause trouble and earn us more gold?


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

"Aye, let's leave Captain Norva enough of the gems to make sure she can get the Queen disguised. Then we can drop the coward and his men off near Bloodcove as we sail toward Senghor for repairs."

Marnir picks up on the officers' excitement. "Let's get the Drake back to full seaworthiness, then we can think about the Rock and further prey. If we come across a ripe and juicy target on the way to Senghor, maybe we'll give it a go."

I figure two points of plunder would be enough for squibbing and weapons for the Queen. I saw her as a separate entity, earning us and herself gold that we can split when we meet up, but we could join together from time to time for bigger and harder targets. Also, it'd be nice if Captain Norva gave us the proposed name for her newly-squibbed ship before she left, so that we know which ship to ask after in future.


Are you sure you want to do that?

Sorry, too ill to do much posting.

If you're going to do any shopping or other business in Senghor post it please.

Otherwise we'll make it you were in and out quickly.

I'll do all the details tomorrow.

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing

I'll strike off two units of plunder to be used by Norva. We should also have a list of the crew on her ship now too. I propose we dole out two units of plunder to the Drake's crew (or more), and then split the rest (up to five units) among the PC's. I'll also make an assumption that we're selling the rest of the loot we have, but I want everyone, specifically Kung, to comment if they need any weapons or armor for the crew.

Upon landing at Senghor and seeing the Drake back in drydock for repairs, Ghilda sets off to find herself quality blunt weapon at the market.


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

One point of plunder should be enough for the crew, unless anyone feels that they're especially deserving. Whatever's left should be used to pay for repairs first, then split up among the PCs.

With their return to Senghor uneventful, other than the loud jeers and boos from the crew as the former Chelish captain and his men were sent off, Marnir takes a wander through the city's markets and taverns.

Goal is to sell my now-redundant masterwork studded leather, then spend a day or two telling the story of our defeat of the Deathknell in order to increase our Infamy and Disrepute.

The gold in his pocket starts to weigh heavily, so Marnir finishes his trip to the bazaar with a few drinks at Sullivan's, a mid-sized tavern recommended to him by the armourer who bought his suit of well-made studded leather. With a pint of pale southern ale in his hand Marnir asks around about the Deathknell, drawing the tavern's patrons in to listen to his story of their defeat of Whalebone Pilk and his infamous ghost ship.

I'll use a round of raging song for Glorious Epic, then make my Perform (oratory) check.

Perform (oratory), glorious epic: 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20 Fail by 3


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

I'm in favor of paying the crew only what is required; i.e. the 1 unit of plunder. While it's nice to be generous, it seems unnecessary and could actually backfire (i.e. they could start to expect that generosity as the baseline pay, or they could get so rich that they leave)! They can get rich when they captain their own ship. :)

@GM_DBH what is the cost needed to repair and squib the Dowager Queen? Ghilda has marked down 2 units of plunder for that, but I don't recall seeing any specific figure from you.

@Ghilda I'm of the opinion that the crew is responsible for outfitting themselves, so we should be selling everything that we're not personally keeping. That seems to be in line with the Pirate Code, as well. @GM_DBH if I'm mistaken, please let us know and we'll work out a plan for using captured armor/weapons to upgrade our crew's martial capability.

Kung accompanies his captain through the port, finally enjoying some time relaxing with an ale as he listens intently to the tale of the Deathknell. When he recognizes disbelief in some eyes, he adds his own particular style to the tale. "All true; Kung there. You no see; you no know. Kung strong warrior; fierce! But Kung scared! Not ashamed to say, because it true, and we win!"

Perform, aid another: 1d20 - 2 ⇒ (10) - 2 = 8

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing

Kung, first, hilarious post! I took two plunder off to use for Norva's squibbing - I'll put them back until we get confirmation on the cost of the squibbing from GM. I'll take one plunder off now to give to the crew, unless Marnir sees fit to give them more.

Ghilda looks around the market, searching for a nice blunt weapon - what does she see?


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

Jane laughed at the scared bug guy, "Those guys were easy. They died quickly.... even though they were already dead."


Male CG human magus 9 | CMB: 9, CMD: 21 | F: +10, R: +7, W: +9 | Init: +4 | Perc: +10, SM +1 | Speed 30ft |

Markizio spent some of their earned money buying people drinks to bolster his captain's story.

He mingled with the crowd and made sure the story of the bell was heard. "... and then Kung here hit that bell so hard that it almost burst. I swear everyone must have heard that gong..."

He slapped a sailor's back, "And the captain just put an end to the bell, the ghost ship, and its captain, all in one stroke. Brilliant I tell you. Splendid!"

what can I roll? bluff?
bluff: 1d20 + 3 ⇒ (12) + 3 = 15

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