GM_DBH |
Mans promise map in campaign info now. You start in areas P,Q & R 11 & 12 on the Wormwood.
R1 - R6 are the sailors guarding the aft deck, the gap between the ships is 5 - 10 feet, you can jump, use a grappling hook and climb over, or find another means to reach the aft deck.
Init: 1d20 + 2 ⇒ (13) + 2 = 15 Ghilda.
Init: 1d20 + 3 ⇒ (16) + 3 = 19 Jane.
Init: 1d20 + 3 ⇒ (10) + 3 = 13 Kung.
Init: 1d20 + 3 ⇒ (20) + 3 = 23 Marnir.
Init: 1d20 + 4 ⇒ (5) + 4 = 9 Barnabas II
You have several rounds for spell casting before you have to move, Krine will not accept anyone staying on the Wormwood and using missiles or spells.
She has also placed Kung in charge of you, as he was the only one to pass boarding school.
Kungrusdak Nosvunkuk |
Kung looks across the gunwale at the ship, and smiles at its rapidly decreasing distance. "Kung boss, yeah! We'll have fun today." All thoughts of the on-ship politics seem to have fled the half-orc's mind as he gives himself over to the task of a bloody assault. He studies the Man's Promise, looking over the number of its personnel and it's defenses. How many crew? One, two, three, okay... lots. Hmmm. Defenses, well, we have to board it. And then chop up the crew. Hmmm. What's best strategy? I don't know. More. Bigger. That always helps. Kung turns to Krine and demands "We need more people. Big crew, we need bigger." He looks to the friends he's made over the last three weeks at sea, and his eyes settle on the northerner. "Marnir, you explain to Krine. We need more."
So guys, who do we want to try to get to assist with this thing?
Kung outfits himself with his greatsword and hide shirt, and tacks on one of the cutlasses for good measure, along with the brass knuckles and potion that he always carries. Unless I've goofed up on tracking things, Kung hasn't used his sword since he last whetstoned it, so it should have a +1 damage yet on the first hit with it. He also grabs two of his amentum-wound javelins with an eye to a couple of rounds of ranged attacks before boarding, if he can swing it.
Marnir Saltvig |
Finally! Some real raiding! Marnir thinks as they are told of their role in the fight to come. "You're right Kung - more men means a shorter fight and more chance of coming away with all our limbs. Or our remaining limbs, in your case!" he laughs.
Marnir approaches Krine to ask for more boarders. "Master Krine, we need more fighters to board with us. The wheel is sure to be well defended."
Im going to ask for Maheem and Crimson Cogward unless there are any objections. People that will fight with us rather than against us are likely to be less of a liability.
Diplomacy: 1d20 + 7 ⇒ (2) + 7 = 9
Never mind then!
Louisiana Jane |
Jane will make a potion of Enlarge person and pour it down Kungrusdak throat.
Kungrusdak Nosvunkuk |
While gathering up his gear, Kung also slipped one of his daggers and his throwing axe into his waistband. All equipment, etc. should be up-to-date in the profile now.
Round 1, Init 13
Kung positions himself to be first to board. (P11) He motions to Jane to hold off on the extract. "Wait. After we cross." (Kung is going to use Acrobatics to jump across to the other ship; he'll need all of his Dex bonus to get over, and Enlarge doesn't help thrown weapons.)
The half-orc grabs one of his amentum-wound javelins, gripping the free end of the amentum as he leans back and then throws, the javelin spinning through the air at the nearest crew on the Man's Promise. (If we're pulling along side from behind, this is likely R5.)
Javelin, amentum: 1d20 + 5 ⇒ (8) + 5 = 13 (Using the amentum increases the range to 50')
Javelin, damage: 1d6 + 4 ⇒ (1) + 4 = 5
What kind of an action will it consume for Kung to drink Jane's extract? Standard action like a potion?
GM_DBH |
@Kung
Yes it is a standard action, however the gap between the ships is so close, 5 - 10 feet that if you drink it you can climb over as a full round action. The difference in ship heights and the railings make it so complicated.
Your attack just misses the other sailor.
GM_DBH |
The Rahadoumi sailors.
R1 Init: 1d20 + 1 ⇒ (20) + 1 = 21
R2 Init: 1d20 + 1 ⇒ (12) + 1 = 13
R3 Init: 1d20 + 1 ⇒ (10) + 1 = 11
R4 Init: 1d20 + 1 ⇒ (11) + 1 = 12
R5 Init: 1d20 + 1 ⇒ (2) + 1 = 3
R6 Init: 1d20 + 1 ⇒ (18) + 1 = 19
So combat order is:
1. Marnir. R1.
2. Jane. R6.
3. Ghilda. Kung. R2.
4. R4. R3. Barnabas II.
5. R5.
Kung has attacked, Barnabas is waiting. Jane has prepared an extract.
Marnir and Ghilda to give me their actions.
GM_DBH |
Everybody on both sides has + 1 to AC thanks to a little cover from the railings of the ships.
The Rahadoumi sailors raise heavy crossbows and fire back at your party.
R1. attack: 1d20 + 2 ⇒ (2) + 2 = 4 Missing Barnabas II.
R6. attack: 1d20 + 2 ⇒ (20) + 2 = 22 Hitting Kung dam: 1d10 ⇒ 8
R6. Confirm crit?: 1d20 + 2 ⇒ (8) + 2 = 10 No confirm.
GM_DBH |
Map updated to show your positions. Please note also there are 6 sharks draw to the battle by the slaughtered pigs swimming between the ships. Don't fall in!
Also note one of the Wormwood officers has summoned a large Fog cloud which is shrouding the Mans promise and making visibility drop as it drifts towards the stern.
Marnir Saltvig |
Marnir draws his sling, slips a bullet into the cup, and begins whirling it around his head. He looses the bullet at one of the enemy sailors, hoping to knock him out of the fight before it's even begun.
Standard Action to fire my sling at R2, then I'll 5-ft step up to the railing and put my sling away.
Sling attack: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Ghilda Seaspray |
Ghilda launches Icicle at the closest enemy, if possible.
GM_DBH |
The next three sailors get their actions.
R2 Attack: 1d20 + 2 ⇒ (15) + 2 = 17 at Ghilda, missing due to cover.
R4 Attack: 1d20 + 2 ⇒ (18) + 2 = 20 at Marnir, damage: 1d10 ⇒ 1
R3 Attack: 1d20 + 2 ⇒ (15) + 2 = 17 at Kung, missing due to cover.
Barnabas, your action. Still waiting?
You have + 2 to AC for cover at the moment, and + 1 to reflex saves.
Barnabas can you add your HP, AC, Init, Saves and Perception to your header thanks.
Marnir Saltvig |
Standing at the rail Marnir sees one of the olive-skinned sailors aboard the other ship reeling from his sling bullet. He roars a challenge at the sailor.
"You'd better drop to your knees and beg our mercy if you ever want to see home again you worthless troll-whelp!"
Standard Action to attempt to demoralise R2 using Intimidate
Intimidate: 1d20 + 8 ⇒ (6) + 8 = 14
Kungrusdak Nosvunkuk |
Kung launches the other amentum-wrapped javelin that he brought on deck, then motions to Jane to be ready with the extract.
Javelin, amentum: 1d20 + 5 ⇒ (10) + 5 = 15
Javelin, damage: 1d6 + 4 ⇒ (4) + 4 = 8
Louisiana Jane |
Jane tosses another bomb at R6.
Alchemist Bomb: 1d20 + 6 ⇒ (11) + 6 = 17 Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Those standing around R6 take 4 points of splash damage. Reflex 13 for half of the splash damage.
Barnabus II |
Seeing that things are going well at the onset, Barnabus decides to send a slingstone into the enemy combatants....
Sling 1d20 + 3 ⇒ (4) + 3 = 7
Damage 1d6 ⇒ 2
While keeping an eye out for opposing spellcasters.....
GM_DBH |
R4. Reflex save: 1d20 + 1 ⇒ (20) + 1 = 21
R5. Reflex save: 1d20 + 1 ⇒ (20) + 1 = 21
R2 & R6 are dead, R4 & R5 take 2 points fire damage.
End of round two, map is updated showing the dead. The sailors have reloaded and you need to get over onto their ship.
Each square is 5 feet, grappling hooks are ranged attacks with no penalty as it's 10 feet to the railing AC5 to hit. Followed by a climb roll.
Or you can try jumping.
Round 3.
23 - Marnir.
21 - R1.
19 - Jane.
15 - Ghilda
13 - Kung (-8).
12 - R4. (-2)
11 - R3.
9 - Barnabas II.
3 - R5. (-2)
Louisiana Jane |
1 person marked this as a favorite. |
Jane looks at the other ship, searching to see if there are any crew members who might be best if not among the survivors. She looks for one close to a crew member from the other ship. Once she spots one, she will toss the next bomb at him, and claim she missed the enemy.
Alchemist Bomb: 1d20 + 6 ⇒ (15) + 6 = 21 Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Those standing around the hostile crew mate take 4 points of splash damage. Reflex 13 for half of the splash damage.
Marnir Saltvig |
Stretching down below the rail, Marnir grabs the grappling hook at his feet. He stands and begins to whirl it around like his sling moments earlier, then launches it in an arc towards the other ship.
Standard Action to use the grappling hook.
Grappling hook vs AC 5: 1d20 + 2 ⇒ (19) + 2 = 21
The hook bites into the rail of the enemy ship and Marnir secures the trailing rope to the Wormwood's rail. Once happy that it's secure, he begins to pull himself along the rope towards the enemy ship.
Move Action to climb across the rope.
Climb: 1d20 + 4 ⇒ (20) + 4 = 24
"Let's show these fishwives what real raiders look like!" he shouts as he climbs.
I feel like these rolls may balance out in shocking combat performance
Ghilda Seaspray |
Seeing Marnir valorously heading to the Man's Promise, Ghilda prepares to follow behind him on the rope Marnir has used. She steps into the spot on Wormwood Marnir has vacated...GM, please roll a climb check for me (+1), if appropriate - not sure if I can get on rope while Marnir is still on it.
Kungrusdak Nosvunkuk |
Round 3, Init 13
Seeing Jane toss the bomb, Kung decides that he can't wait for the extract. He briefly clutches his side where he was hit by the crossbow and winces. Crossbows hurt. Gotta shut them down!
Kung rushes down the stairs (O10) and runs over to an open spot along the rail (M10), where he jumps across to the other ship (M8). Jumping across a 5' gap with a 10' running start is DC5; are there any other modifiers in play (slippery deck, ship in motion, etc.)?
I'm guessing that Kung can't take 10 on this roll; if I'm wrong, he'll take 10 instead of the roll here:
Acrobatics, jump: 1d20 + 6 ⇒ (3) + 6 = 9 (includes -1 ACP)
The half-orc completes his movement after the jump (to M7) then continues on to threaten the Man's Promise crew. (2nd move action to P4 then onto the stairs at Q4)
Feel free to double-check the double-move, but I think I've got the distance right.
GM_DBH |
Jane You hit Fipps Chumlett, who is locked in combat with two Rahadoumi sailors. Fipps is wounded already and dies, the two sailors both scream with pain as they take the splash damage. Perception: 1d20 + 1 ⇒ (8) + 1 = 9 - No one noticed it was your attack that killed Fipps in the fog of battle.
Kung, Marnir & Barnabas You are on board the Mans promise. You are flat footed this round as you scramble over the railings.
Ghilda. You have to wait this round for Marnir to move before you can cross.
R1 attack: 1d20 + 2 ⇒ (10) + 2 = 12 target: 1d5 ⇒ 3 He shoots at Barnabas and misses.
R4 attack: 1d20 + 2 ⇒ (16) + 2 = 18 target: 1d5 ⇒ 4 He shoots back at Jane and hits. Damage: 1d10 ⇒ 1
R3 attack: 1d20 + 2 ⇒ (7) + 2 = 9
R5 attack: 1d20 + 2 ⇒ (4) + 2 = 6
They drop their heavy crossbows and draw weapons, ready for your attack.
Raris Krine is urging Jane and Ghilda to get across and keep up the attack.
My second 1 on damage! Not fair.
New map in the folder. Mans promise R3.
Louisiana Jane |
1 person marked this as a favorite. |
Jane looks at Raris, "If you want some close combat action, get your arsh over there yourself." she pick sup another bomb and lobs it over at the crew member who hit her.
Alchemist Bomb: 1d20 + 6 ⇒ (10) + 6 = 16 Damage: 1d4 + 3 ⇒ (1) + 3 = 4 Glad this is touch attacks. Splash of 4 for those around, DC 13 Reflex for half.
Kungrusdak Nosvunkuk |
Round 4, Init 13
After Kung gets over the railing onto the ship, his peg leg almost immediately starts tapping a rhythm that his friends are starting to recognize. His eyes go distant for a moment as instinct takes over. Entering rage.
"Are you ready?!?" He yells out to noone in particular, seeming encouraging his compatriots and threatening his enemies at the same time. "Kung ready!"
The reaver makes his way up the stairs to the highest deck, where he begins the work of chopping sailors to bits. (to T7, attacking R5)
Greatsword, Power Attack, Rage: 1d20 + 6 - 1 + 2 ⇒ (17) + 6 - 1 + 2 = 24
Damage, Power Attack, Rage: 2d6 + 6 + 3 + 2 ⇒ (5, 5) + 6 + 3 + 2 = 21
Marnir, Jane, and Ghilda all act before Kung. If any of their actions invalidate this attack, Kung will switch to the next nearest target. He's not picky.
GM_DBH |
Marnir moves to R6 on the map and attacks Sailor R1 attack: 1d20 + 4 ⇒ (8) + 4 = 12 Missing just.
Kung hurtles up the stairs and slaughters R5 with one mighty swing.
Ghilda scuttles over the rope to the space left by Marnir. Climb: 1d20 + 1 ⇒ (17) + 1 = 18 Making it easily.
Jane you're alone on the Wormwood with a extremely pissed Raris Krine, who has made your choices clear!
Barnabas II your action please.
Marnir Saltvig |
Apologies, hadn't realised it was my action. Any chance of a retcon? My plan this round was to draw my shield and start my inspired rage.
Louisiana Jane |
Jane pulls out a potion and drinks it. "Alright, alright. I'll attack."
CLW: 1d8 + 2 ⇒ (7) + 2 = 9
She walks away, pulling her sword as she goes.
Ghilda Seaspray |
GM - can you update the map, please? I am confused about where everyone is now. Thanks!
GM_DBH |
Round 4 begins.
Marnir, R1, Jane, Ghilda and Kung can act now.
Sailor R1 will advance and attack Barnabas depending on Marnir's action?
Also Marnir, Ghilda & Barnabas can all make a DC10 perception check.
At this point the fog parts, allowing you to see Captain Harrigan and two officers rushing madly for the doors to the captain’s cabin below the aft deck, slashing and hacking as they move. You make DC 10 Perception check. If successful, you notice a Rahadoumi sailor sneaking up behind Harrigan.
What do you do?
Barnabus II |
Perception 1d20 + 5 ⇒ (1) + 5 = 6
Oh captain my captain....is this a dagger I see before me?
As the man advances on Barnabus he stops him with a cold stare
Evil eye Will save DC 16 or -2 to attacks
"Do you dare to tempt the fates?"
Ghilda Seaspray |
Thanks, GM, for updating the map - I was probably looking at the wrong map (the original one), anyways ;)
Perception: 1d20 + 6 ⇒ (1) + 6 = 7
My actions this round depend on what happens before me, and so I will wait for Marnir, R1 and Jane.
Louisiana Jane |
Jane would have moved down towards the planks leading over to the ship last turn.
perception: 1d20 + 8 ⇒ (5) + 8 = 13
perception: 1d20 + 8 ⇒ (11) + 8 = 19
Jane walks across the plank and throws a bomb at one of the enemy crew members. Seeing one chase after the captain, Jane will throw it at R1. Ignoring that crew member.
Alchemist Bomb: 1d20 + 6 ⇒ (17) + 6 = 23 Damage: 1d4 + 3 ⇒ (3) + 3 = 6