Skull & shackles (Inactive)

Game Master DBH


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The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing

I'm cool with the new player - the Skald looks nice (admittedly, any new class to me looks nice lol).


Are you sure you want to do that?

Yes, I was impressed by the classes in the Advanced class guide. The Arcanist hasn't impressed my friend who is playing one, but I'm running a Slayer and find it's very good.

Really want to try out the Bloodrager, or the Hunter.

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing

GM - sorry for the wreck I made of formatting in my first post doing actions in the galley. My intention was to do the following in post 100 (last post on page two):

Perception check to look around galley - that got jacked up in my formatting error

Talk to Fishguts and do a sense motive check. I rolled 15.

I did an INT check to cook, rolling a 16.

Then, on my next post, first post of page three, I had realized my perception check got messed up in the previous post, and so I rolled an 8.

In the post after that, I chose my daytime activity, where I went into the storeroom and tried a perception check. You told me because Grok is there, I can't sneak in there.

So, to sum up, can you recompute result of my perception check I did in the galley (using my 8), then the sense motive (15), and finally the cooking INT check (16). I'll then deal with Grok accordingly, since she's there and I can't sneak in there. I don't want to unfairly gain the masterwork dagger if my perception roll of 8 is too low.

Thanks!!!


Are you sure you want to do that?
Ghilda Seaspray wrote:

GM - sorry for the wreck I made of formatting in my first post doing actions in the galley. My intention was to do the following in post 100 (last post on page two):

Perception check to look around galley - that got jacked up in my formatting error

Talk to Fishguts and do a sense motive check. I rolled 15.

I did an INT check to cook, rolling a 16.

Then, on my next post, first post of page three, I had realized my perception check got messed up in the previous post, and so I rolled an 8.

In the post after that, I chose my daytime activity, where I went into the storeroom and tried a perception check. You told me because Grok is there, I can't sneak in there.

So, to sum up, can you recompute result of my perception check I did in the galley (using my 8), then the sense motive (15), and finally the cooking INT check (16). I'll then deal with Grok accordingly, since she's there and I can't sneak in there. I don't want to unfairly gain the masterwork dagger if my perception roll of 8 is too low.

Thanks!!!

Rather than go back I'll stay with using your first roll as your perception check. That gets you the MW dagger, That was how I read it first. I saw both your posts before replying.

I'll do another post for the Sense motive and cooking.

We'll just write off the 8.

How are you approaching Grok?

As I have said, the store is also a shop, you can trade with her and a MW dagger is worth 150gp in trade.

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing

Thanks! Since I got my dagger and holy symbol back from Goldara, I may trade my original dagger...or will Grok wonder how I have the dagger, much less anything? ;)


Are you sure you want to do that?
Ghilda Seaspray wrote:
Thanks! Since I got my dagger and holy symbol back from Goldara, I may trade my original dagger...or will Grok wonder how I have the dagger, much less anything? ;)

Grok doesn't care where you got something.

Trading your original dagger only get will only get get you 1gp.


Are you sure you want to do that?

Ok folks, I want to get the new player in a soon as possible.

Only two applications, the Skald and the Swashbuckler. The Skald is very well done and fits in well with the group.

So, unless you're opposed I'll invite him in shortly and get him caught up with the party.


Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal

Either one sounds good, be sure to keep the other one on hold in case real life happens to someone else....


Are you sure you want to do that?

Good plan.


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

Hi guys. Thanks for giving me the opportunity to join in your game. It looks like it's going really well so far, and I hope I can keep up with your excellent roleplaying.

Looking forward to smashing some heads and plundering some treasure with you!


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

Welcome aboard.


Are you sure you want to do that?

Can everybody access the images in Campaign info?


Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal

Wormwood yes the next few images, no


Are you sure you want to do that?

OK, please try the new link, S&S pictures & maps.

Let me know if you can view everything in it?


Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal

Yes I can. You can put links in the campaign description area which appears above both the game and ooc thread if you choose...

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing

The new link works fine - thank you.

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing
Marnir Saltvig wrote:

Hi guys. Thanks for giving me the opportunity to join in your game. It looks like it's going really well so far, and I hope I can keep up with your excellent roleplaying.

Looking forward to smashing some heads and plundering some treasure with you!

Welcome!


Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
Marnir Saltvig wrote:

Hi guys. Thanks for giving me the opportunity to join in your game. It looks like it's going really well so far, and I hope I can keep up with your excellent roleplaying.

Looking forward to smashing some heads and plundering some treasure with you!

Glad to see someone will know what direction we are going. I am a regular witch rather than a sea witch....

At some point we will all have to coordinate spell selections....


Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal

Right now I am considering the fun to be had by evil eyeing all these goons saves via evil eye and then hitting them with sleep...then they can get the lashing they planned for us.....

Of course making that many enemies at once is ill advised...

Hey DM after first bell how long until we are actually required to be on deck?


Are you sure you want to do that?

Only a couple of minutes. Any later and you'll be lashed during the bloody hour.

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing

Not trying to ruin Kung's chances, but shouldn't he take up four squares now, since he's ten feet tall? Everyone else is in one square, correct?


Are you sure you want to do that?

It's only a rough map,for the more serious fights to come there will be exact maps with precise placing.

Not this one, it's a warm up.

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing
GM_DBH wrote:

It's only a rough map,for the more serious fights to come there will be exact maps with precise placing.

Not this one, it's a warm up.

Cool - I love this so far. Thanks!


Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal

Evil eye is most unpleasant for stacking effects, and targeting will saves first makes the other evil eyes easier to land on the target....along with any spells that require saves....

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing

Am I allowed to ask advice in here?

I'm thinking of casting Blessed Fist on Kung (touch) so he can avoid AOO when he's attacking unarmed (and he's near a bunch of thugs). Kung would benefit from this spell, would he not?

Or I can do Guidance on Marnir (touch).


Are you sure you want to do that?

Yes, you're definitely putting the shivers in some peoples spines.

Lots of muttering about the "Creepy one!"

I'm really enjoying the roleplay, and how the different personalities of the characters are coming through.

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing

Another question: if a spell has a somatic (hand gesture) component, and it's a touch spell, do I need two hands free? One for gesture and one to touch?


Are you sure you want to do that?

No you make the gestures and the touch attack is part of it.

Wave hands, wiggle fingers , touch enemy - spell gets cast. So to speak

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing

Really itching to pump someone full of Icicle


Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
Ghilda Seaspray wrote:
Really itching to pump someone full of Icicle

One reason I always loved the weather domain is:

Storm Burst (Sp): As a standard action, you can create a storm burst targeting any foe within 30 feet as a ranged touch attack. The storm burst deals 1d6 points of nonlethal damage + 1 point for every two cleric levels you possess. In addition, the target is buffeted by winds and rain, causing it to take a –2 penalty on attack rolls for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Ranged touch attack
Non-lethal (for when you are not trying to kill them)
and a -2 to attack rolls

Combined with deathwatch at first level, just for fun.....


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

Really liking how this is going. I've never played alongside a witch, evil eye is pretty brutal.
And thanks for the guidance Ghilda.


Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal

It can be but it is totally worthless against mindless foes for example...

I am waiting to see what a skald does......


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

So am I to be honest! First time with a skald. I've played a barbarian before, but I'm not sure how much crossover there is.

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing

More noobosity here: I understand the concept of channeling energy for clerics, and normally I would be channeling positive energy to heal. With Besmara as my deity though, I can use (permanently in place of the standard positive channeling):

Ocean/Sea/Water: Heal—Creatures gain a channel bonus on Climb and Swim checks and Constitution checks to hold their breath; this bonus lasts for 1 minute. Creatures ignore fatigue from thirst and pressure damage from deep water for 1 minute. Harm—The harming effect is enhanced (see Variant Channeling above) for creatures with the aquatic or water subtypes.

It appears that if I channel this energy, I heal half of the normal damage I would have with the standard channel, but I give bonuses to Climb, Swim and Constitution, ignore fatigue from thirst and damage from water pressure. Am I understanding this correctly? Link


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

Correct, with the channel bonus being +1, then +2 at level 5 increasing by one every five levels after that. I assume that halving a single d6 would just be half the number rolled.

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing
Marnir Saltvig wrote:
Correct, with the channel bonus being +1, then +2 at level 5 increasing by one every five levels after that. I assume that halving a single d6 would just be half the number rolled.

Cool - thanks!

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing
Marnir Saltvig wrote:
So am I to be honest! First time with a skald. I've played a barbarian before, but I'm not sure how much crossover there is.

I expect that you'll be busting out some Nordic death metal at some point, for sure.

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing
Marnir Saltvig wrote:
Correct, with the channel bonus being +1, then +2 at level 5 increasing by one every five levels after that. I assume that halving a single d6 would just be half the number rolled.

OK - I reread what you said, and I now I believe I completely understand. If I channel this energy at level one, I would do 1d3 healing to everyone within 30 feet, and those lucky people would gain the +1 bonus to climbing, swimming, CON checks, and then ignore fatigue from thirst and not take water pressure damage for one minute.

Same effects at level two, regarding healing and bonus. At level three I would provide a whopping 1d6 of healing...at some point the bonus for the other effects (level five, it seems) would increase too.


Are you sure you want to do that?

You'll also want to take two feats when you can.

Combat casting is the one every spell caster takes. A bonus to concentration when casting in combat.

Selective channel You can choose someone not to get healing when using your channel. This goes off your Int mod, for you it's exclude one from your healing. If you're Int mod was +2 then you could exclude two people. Very handy when your fighters are mixed in with theirs in a big brawl and need healing.

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing
GM_DBH wrote:

You'll also want to take two feats when you can.

Combat casting is the one every spell caster takes. A bonus to concentration when casting in combat.

Selective channel You can choose someone not to get healing when using your channel. This goes off your Int mod, for you it's exclude one from your healing. If you're Int mod was +2 then you could exclude two people. Very handy when your fighters are mixed in with theirs in a big brawl and need healing.

Thanks, GM. I see I could've taken Combat Casting, but I'm going to stick with Self-Sufficient. You've given me way too much leeway already! And, I should probably make sure I'm going to be able to function by myself. Selective Channel requires me to jack my CHA up to 13...heh.


Are you sure you want to do that?

That's fine, old role players tend to start building to a formula, which can get boring. All the right feats, attributes, spells and skills. Zero personality.

S&S is a shorter campaign that most of the AP's, it's also one where a lot of the NPC's have a level or two in other classes. Something people generally don't do, as sticking to one class benefits you as you go up in level.

Rogue seems to be the common class used. Understandable really, it's a pirate campaign, and the skills go with the story.


Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal

Those variant channels are something else, though it looks like they are not meant for clerics....

A character who has the channel energy ability from a class other than cleric may use these variant channeling rules if the class’s abilities are tied to serving a deity. For example, paladins can select alternative channeling abilities if they serve a deity, as can oracles with the Life mystery (as they serve many deities)

emphasis added


Are you sure you want to do that?

Well Dorgan has PM'd me saying he can't continue due work commitments.

I'm already running his character I won't be doing so anymore, after the current fight anyway.

This brings us back to 5 players again, which I think is fine with the players we have.

Magically we have 4 out of five with the skill, so it's covered.


Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
GM_DBH wrote:


Combat casting is the one every spell caster takes. A bonus to concentration when casting in combat.

Except for stubborn witches who can use hexes that do not provoke AoO's instead of casting spells.....

Well looks like we have a fine crew.

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing
Barnabus II wrote:

Those variant channels are something else, though it looks like they are not meant for clerics....

A character who has the channel energy ability from a class other than cleric may use these variant channeling rules if the class’s abilities are tied to serving a deity. For example, paladins can select alternative channeling abilities if they serve a deity, as can oracles with the Life mystery (as they serve many deities)

emphasis added

I may be wrong, but I don't think the part you quoted is excluding clerics; it's saying that those who serve deities, like clerics do, can also pick up a variant channeling ability.


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

Barnabus, that paragraph just serves to point out that non-clerics who channel energy can use variant channelling. A few paragraphs above your quote it states "When you create a cleric character, decide whether she uses the standard form of channel energy or a variant presented here based on one aspect of her deity's portfolio."

Edit - gargh, ninja'd. By a pirate. Pirate ninja or ninja pirate?

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing

Cat-like reflexes from the dwarf


Are you sure you want to do that?

I probably should have spoken with Jane about this before. Hopefully it's due to her not being able to post on weekends as she has said before, and not something more serious.

If the game is being held up due to one player I'll move it along without them, especially something as minor as the combat we're doing now.

What do people think? Should I hold off on pushing the story forward, and wait for a player to post, or do you prefer things to keep moving.

If you are going to be away for a short time please let me know.


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

I think if it's something minor it's worth pushing the story on. There no point letting the game bog down because of small things. I think it's reasonable to push on through bigger things as well, but I'd favour waiting a little longer for people to post if we're doing something important.

Just my 2 pence.


Are you sure you want to do that?

Yes, something critical to the party and the story, where all the characters actions are important I won't be moving it along without all players input.

Another matter: the way I read the Channeling and variant channeling rules, it seems as if it's one or the other? You can't have both types.

Oh, and nice punch Marnir. :)

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