Skull & shackles (Inactive)

Game Master DBH


1,151 to 1,200 of 2,002 << first < prev | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | next > last >>

ADVENTURE PATH COMPLETE

I can't use it, Marnir has magic medium armor, Markizio already has a +2 chain shirt, and Jane can't use witch spells if she wears it, so the only person it could go to would be one of our NPCs (if you feel super-generous with something that valuable).


Male CG human magus 9 | CMB: 9, CMD: 21 | F: +10, R: +7, W: +9 | Init: +4 | Perc: +10, SM +1 | Speed 30ft |
Kungrusdak Nosvunkuk wrote:

So, Kung is looking for a +2 mithral breastplate of comfort. It costs 13,200; Kung currently has ~12,155. His current +2 mithral chain shirt is worth 5,100, and will sell for 2,550 (which gives Kung enough for the armor upgrade).

Before he sells it in Drenchport, does anyone on the Drake want it instead?

Markizio will take it and exchange it for his regular +2 chainshirt. It fits ways better under his clothing. :)


Male CG human magus 9 | CMB: 9, CMD: 21 | F: +10, R: +7, W: +9 | Init: +4 | Perc: +10, SM +1 | Speed 30ft |

Shopping list:

Start: 17,600 gp
Sell amulet of natural armor +1 (1,000 gp)

Buy:
amulet of natural armor +2 (4,000 gp);
cloak of resistance +2 (4,000 gp); and
add spell storing to armor (9,000 - 4,000=5,000)

Remaining: 18,600-13,000=5,600 gp

Let me know if this is possible and I'll update my PC sheet.


Are you sure you want to do that?

That's all fine.


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

Starting total - 12791gp

Upgrade +1 mithril breastplate to +2 - 3000gp
Upgrade cloak of resistance +2 to +3 - 5000gp

End total - 4791gp

Saving the rest to put towards some sort of swim speed item, which it turns out are all somewhat pricey.


Are you sure you want to do that?

Jane has asked the question, you have the address of this Corlen, do you want her to scout the Rookery, or will you all head that way?


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

This is a heads-up that I am starting a new job on Monday. Until I have a handle on the culture and internet policies there, I won't be doing any posting from work; this will likely result in a slightly slower posting rate from me. I will do my best to keep things going, but don't hesitate to bot me if I am holding things up.


Are you sure you want to do that?

Thanks for the heads up. Best of luck with your new job.


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

I am going for an interview at a new job... If I get it, I'll start to have to post from home. Which means I'll have to figure out my schedule and keep it updated each night.


ADVENTURE PATH COMPLETE

Good luck!


Are you sure you want to do that?

Sorry, too busy today to update. Yay Christmas is coming. :(


Are you sure you want to do that?

Loot from the assassin.

potions of cure light wounds (2),
antitoxin (2),
+1 Shadow studded leather
+1 Human bane heavy crossbow with 14 bolts
sharpshooter’s blade*
backpack
climber’s kit
spyglass
50-ft silk rope with grappling hook
517gp.

Sharpshooters blade:

Aura moderate transmutation; CL 10th
Slot none; Price 7,305 gp; Weight 1 lb.
DESCRIPTION
This bloodstained, skull-bedecked bayonet (Advanced Player’s Guide 176) has thin blood gutters running along both sides of its 14-inch blade. When attached to a magic crossbow or firearm, a sharpshooter’s blade gains the enhancement bonus and other weapon special abilities of the ranged weapon it is attached to, and feats, spells, and abilities that enhance or improve attacks with the ranged weapon can be used with
the sharpshooter’s blade, provided these would work with a weapon of the bayonet’s type (a two-handed piercing melee weapon).
These bonuses and benefits don’t stack with bonuses or benefits of the same type or from the same source. For example, a character with both Weapon Focus (bayonet) and Weapon Focus (heavy crossbow) would only gain the benefits of one of those feats when attacking with a sharpshooter’s
blade attached to a heavy crossbow. Use-activated abilities of the ranged weapon can be triggered through the sharpshooter’s blade but count toward the usage limitations of the ranged weapon.
When not attached to a magic crossbow or firearm, a sharpshooter’s blade has no enhancement bonus, but is still of masterwork quality and counts as magic for the purpose of overcoming damage reduction.


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

If noone minds, Jane will take the crossbow, bolts and sharpshooter's blade. Since she's not in combat all that much and almost always has her crossbow out, this will be helpful if someone sneaks up on her.

The Studded Leather (Shadow) is a +5 comprehension bonus on Stealth, (doesn't stack with my cloak.) but if no one else wants it, I can switch it with my current armor... It would take away my lightning DR, but it would give me +2 AC and I can switch my cloak for something else.


Are you sure you want to do that?
Louisiana Jane wrote:

If noone minds, Jane will take the crossbow, bolts and sharpshooter's blade. Since she's not in combat all that much and almost always has her crossbow out, this will be helpful if someone sneaks up on her.

The Studded Leather (Shadow) is a +5 comprehension bonus on Stealth, (doesn't stack with my cloak.) but if no one else wants it, I can switch it with my current armor... It would take away my lightning DR, but it would give me +2 AC and I can switch my cloak for something else.

Jane, the Assassin was human. You're going to have size penalties with all his gear.


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

:( that stinks.


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

Kung will hang onto the climber's kit and the silk rope/grappling hook. He doesn't make a claim to any of the magical items.

@GM is there any chance we could find someone in port that would exchange the armor and crossbow for similar equipment in Jane's size?


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

I'd quite like the spyglass, it would suit my pirate captain aesthetic.


ADVENTURE PATH COMPLETE

"Take these, captain," says Niobe as she ministers to Marnir's wounds.

I have two potions of lesser restoration for just such an occasion.

Cure Moderate Wounds: 2d8 + 8 ⇒ (1, 6) + 8 = 15


Are you sure you want to do that?

GM Screen:

Chance Armor: 1d100 ⇒ 64
Chance Crossbow: 1d100 ⇒ 19
Chance Bayonet: 1d100 ⇒ 37

Yes, you can trade the armor and heavy crossbow for something the same in Small size. The Sharpshooters blade is sadly a no. It's a rarer item.

As a note to have Resize added to a weapon is 4000gp, which makes the weapon resize to fit any user.


Are you sure you want to do that?

I've received an email from Markizio's player. Due to a family tragedy he will be unlikely to post in the game for the next few weeks. He still wishes to play, so I will bot him as needed. So no need to wait for him regarding party decisions.


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

Since we've been up against humans, That bow will come in handy. Too bad about the blade. We can sell it.

I'll update my sheet with the armor and crossbow.

With the holiday season upon us, I don't know how often I will be able to post myself. I'll try to check in once a day though.


ADVENTURE PATH COMPLETE

I'll be traveling over the holidays and posts may be sporadic until after the new year.


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

Looking at the prices... Does the resize also affect the price of a newly created weapon/armor? If not, then it would be better to sell these and just buy new ones at a cheaper price.


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

The enchantment cost doesn't change with size, so I think we'd actually lose money doing that.


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

Prices
Studded Leather armor is 10gp, price of enchantment is 3,750gp (total of 3,760gp)
Heavy Crossbow 50gp, +1 Bane 2000gp (2050gp)

Resizing both would be 4,000gp each. It's about 1,200gp cheaper to have them made new.... and I could get the new armor made from different material as well.


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

I was proposing, and I think @GM agreed (maybe I misunderstood), that we found someone who had the same items in small and do a 1 for 1 swap. No cost.


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

Oh!!! nevermind then.


ADVENTURE PATH COMPLETE

Ok, who gets delay poison? For eight hours this makes you immune to poison. I'm thinking Kung because he's usually up front in a big way, though if he has antitoxin going he might just make all his Fort saves. Then when we finish the run or we hit the eight-hour timer I cast neutralize poison on you to cancel everything in your system (hopefully) and you're good to go.


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

Kung is happy to take it, but he's got a Fort save that won't quit, and Markizio and Marnir are both going to typically be in melee just as much. Kung votes for his captain.


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

I can sort out poison myself if need be with Spell Kenning, so I’d rather Markizio wasn’t taken out by something as tedious as poison.


ADVENTURE PATH COMPLETE

Markizio it is then. Just note that unlike the situation we were just in, where Marnir took a bunch of Con damage and then I cured the poison, this will actually completely stop the poison from hurting you at all while the Delay spell is in effect, and then it can be cured before you take any damage from it.

If you like I could instead use the Communal version of the spell and give everyone in the party 1 hour of total poison immunity, if you think we can run the complex in that time.


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

Post ate previously

Jane has a pill that will evaporate the potion and give everyone the effects of that potion. It would be better to use that instead of a spell.


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

Jane will buy the Cloak of Resistance +3. After selling her old cloak and armor, she now has 4,219gp.


Are you sure you want to do that?

Too busy to update tonight sorry. The holidays and the run up to New years get very hectic down here.


Are you sure you want to do that?

Only half an hour to go down here. So I'll wish every a happy New year, and the hope we can enjoy some more good gaming. Thanks for being such great, dedicated and involved players.


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

Happy New Years all. I went out to the beach here in Japan to watch the first sunrise of the year.

Now it's back to these forums and to get my next KS started. Also somewhat celebrating hitting 10k followers on Twitter @MadmanorTwo if you want to see.

Now to get Jane working.


Are you sure you want to do that?

Jasperleaf apothecary loots:

Zarskia.
+1 mithral chain shirt.
MW butterfly swords (2).
Cloak of resistance +2,
Headband of vast intelligence +2 (Acrobatics).
Alchemist’s kit.
MW thieves’ tools.
Tindertwigs (3).
Keys to all locks in the apothecary.
Large scorpion venom (2 doses).
Purple worm poison (2 doses).
Shadow essence (2 doses).

Formula book:
4th—dragon’s breath, greater invisibility, stoneskin
3rd—cure serious wounds, discern lies, displacement, fly, haste, protection from energy, water breathing
2nd—alter self, barkskin, bear’s endurance, false life, fire breath* (DC 15), invisibility, see invisibility, spider climb, undetectable alignment
1st—bomber’s eye*, crafter’s fortune*, cure light wounds (2),
disguise self, expeditious retreat, keen senses, shield

Diamond dust worth 500 gp


Are you sure you want to do that?

Jasperleaf apothecary loots:

2700gp in coins and objects.

A comprehensive alchemist’s lab with it's components is worth a total of 1,000 gp but weighs 125 pounds in total.

A leather bandolier in the secret basement holds an elixir of hiding, elixir of tumbling, and elixir of vision, as well as a feather token (swan boat).


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

Jane will merge the alchemy stuff with the ones already on the ship. As well as keep the book in her lab for anyone to study.


1 person marked this as a favorite.
ADVENTURE PATH COMPLETE

Aww yiss! I get planar binding and now have some amazing new buffs like control winds, stoneskin, and blessing of the salamander. Plus, domain spell of black tentacles!


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

hit points: 1d12 ⇒ 3

Kung will take average (7 hp)


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

Level 9
Barbarian (Unchained, Sea Reaver)
hp 7+3 (rolled 3, taking 7, +3 Constitution bonus)
Favored class bonus: +1/3 Superstition (1/3)
+1 BAB (now +8)
+0 Fort, +0 Ref, +0 Will
Damage Reduction 1/-
Feat: Improved Critical (greatsword) Following Step
Skill points (3: 4 Barbarian, -1 Int): Intimidate, Perception, Stealth
Background Skills (2): Appraise, Craft (ships)

Kung would like to purchase a few items. Jane, could you craft 2 potions sponges for Kung? That should be 2 gp x .33 = 6 sp 7 cp each, right?

Kung will put his potion of water breathing and one of his potions of cure moderate each in a potion sponge.

He also wants to buy a traveler's any-tool for 250 gp and 5 cold-iron javelins for 2 gp each. (Total purchase, including materials for Jane to craft the potion sponges: 261 gp 3 sp 4 cp) on the way back to the ship. (He will prewind amentum around the cold iron javelins, leaving his mundane javelins as backup.)

Jane, you already have MW thieves tools, right? Kung will claim the set from this loot, then. Kung doesn't need anything else that we found.


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

Sorry team, my two year old isn't well today, won't have time to update or level. Hopefully she's well enough tomorrow that I can get it done at work tomorrow.


Are you sure you want to do that?

I hope she gets better soon.


Male CG human magus 9 | CMB: 9, CMD: 21 | F: +10, R: +7, W: +9 | Init: +4 | Perc: +10, SM +1 | Speed 30ft |

Hey guys, I'll try to keep up with the game posting now but my schedule is changing (and changing some more)...

I'll level up in the next couple of days.

I'll take the Headband of vast intelligence +2 (Acrobatics) if no one wants it.


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

HP: 1d8 ⇒ 2

Looks like average for me.

Skald (Dragon Skald) 9
HP - 5+2(Con)+1(FC)
Skill points - Acrobatics, Bluff, Intimidate, Knowledge (arcana), Perception
Background skill points - Perform (oratory), Profession (sailor)
Favoured class bonus - HP
Spells per day - +1 1st level, +1 3rd level
Spells known - +1 3rd level (jester's jaunt)
BAB +6/+1, base saves Fort +6 Ref +3 Will +6
Raging Song +2 rounds
Rage power - Savage Intuition
Feat - Power Attack
DR 1/-

Jane, I too would like a couple of potion sponges, for the same line of thinking as Kung.


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

That is doable.

My work just started back up, so I'll be posting regularly again.


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

Leveling up to level 7 Alchemist, 6 Witch.

I will be taking the new spell Water Breathing which I can make into potions. Each will give 14 hours of breathing while in water.

HP: 1d8 + 3 ⇒ (1) + 3 = 4 Average of 4+3 for 7.... stupid dice.

Skills, Regular 8, Background 2
Background
Craft Alchemy +1
Profession: Sailor +1
Regular
Spellcraft +2
Stealth +1
Disguise +2
Knowledge Geography +2
Knowledge Arcana +1

Bomb DP increased by one dice.

Spells, Fey Form I, Darkvision (Communal), and Seek Thoughts.

Jane will copy those spells from the spellbook as well to add to her list.


1 person marked this as a favorite.
ADVENTURE PATH COMPLETE

Druid 9

+1 Ref saves
+7 hit points

New feat: Waterway Caster

Gained 5th level druid spells!

Skills: +1 each of Heal, Knowledge (nature), Perception, Spellcraft, Swim; Perform (sing), Profession (sailor)


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

Need to remember to use the Charts of the Fairwinds during our race - lots of useful benefits there that I keep forgetting about but will likely prove very useful sailing round the Eye.

While we're in town, I'm going to buy a few things also.

As per Kung's calculations, I'll provide 2gp 1cp for Jane to craft me two potion sponges, which I will soak with potions of cure moderate wounds and water breathing.

I'll also replace my cheap-yet-inefficient sling with 5 javelins - I don't need ranged attacks very often (so I don't need an expensive bow really) and when I do I find the sling a hassle to have to draw and load. I'll follow Kung's lead and have them wound with amenta for extra range.

Total expenditure - 7gp 0 sp 1cp

1 to 50 of 2,002 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM_DBH's Scurvy swabs for the Shackles. All Messageboards

Want to post a reply? Sign in.