Skull & shackles (Inactive)

Game Master DBH


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Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

If GM_DBH wants to run it, I'd love to play. If it's anything like this game you'd have to hold me back with a riot shield to stop me joining in!


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

I've been busy with school opening stuff... Getting caught up now.

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing

I too have been super busy (new projects at work - a good thing). I will spend time on posting later today.


Are you sure you want to do that?

Good to hear, I was starting to worry about how quiet you two were.


Male CG human magus 9 | CMB: 9, CMD: 21 | F: +10, R: +7, W: +9 | Init: +4 | Perc: +10, SM +1 | Speed 30ft |

I'll be out all day and won't be able to post until evening/night. Please bot me as necessary.


Are you sure you want to do that?

Just waiting to hear from Ghilda, they said things were very busy for them at the moment.


Are you sure you want to do that?

Seriously guys, this thing is bad news, haul out the big guns or it could easily be a TPK.


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

I used all my big guns taking out the Thresher. I regret that now. Might have to forgo attacks for a round to get my song going.


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

This is a question for a few rounds down the line, if we last that long. If Kung runs out of rage during this combat, and Marnir is singing his Raging Song at that time, can Kung push off fatigue by using Marnir's Raging Song?


Male CG human magus 9 | CMB: 9, CMD: 21 | F: +10, R: +7, W: +9 | Init: +4 | Perc: +10, SM +1 | Speed 30ft |

I am out of town and will not be able to post until later tonight. Question: are we able to do a full round action while in the rigging?


Are you sure you want to do that?
Kungrusdak Nosvunkuk wrote:
This is a question for a few rounds down the line, if we last that long. If Kung runs out of rage during this combat, and Marnir is singing his Raging Song at that time, can Kung push off fatigue by using Marnir's Raging Song?

No, Raging song and Barbarian rage are the same type of thing. If you are using your own rage you will have to take it's penalties.


Are you sure you want to do that?
Markizio Voralius wrote:
I am out of town and will not be able to post until later tonight. Question: are we able to do a full round action while in the rigging?

Only if you make an acrobatics check, otherwise your move action is devoted to staying on the rigging.


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

I have a question for our honoured and wonderful GM.

Looking ahead to 7th level, I can pick up another versatile performance. However, Marnir isn't much of a performer and a lot of my skill points are already spoken for. As such, how would you feel about Marnir using the Advanced Versatile Performance options?

I'd choose one of the Expanded Versatility options to add a new skill to my existing versatile performance. Would that be OK?


Are you sure you want to do that?
Marnir Saltvig wrote:

I have a question for our honoured and wonderful GM.

Looking ahead to 7th level, I can pick up another versatile performance. However, Marnir isn't much of a performer and a lot of my skill points are already spoken for. As such, how would you feel about Marnir using the Advanced Versatile Performance options?

I'd choose one of the Expanded Versatility options to add a new skill to my existing versatile performance. Would that be OK?

Looking through them I can't see any problems, go for it.


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

Awesome, thanks!


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

Sorry guys. Busy today. If you need to, bot me. Will be able to update in 12 hours.


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

I'd like to apologize for the past couple of weekends. It's been a busy summer already and it's only spring, haha. I have a lot already scheduled on weekends in the next few months, so my sparse availability on weekends may continue. Please don't hesitate to let me know if it becomes a problem.

Thanks!


Are you sure you want to do that?

Weekends seem to drop off all round. I'm easy on the weekends being quiet.

Everybody has a real life sadly. :)


Male CG human magus 9 | CMB: 9, CMD: 21 | F: +10, R: +7, W: +9 | Init: +4 | Perc: +10, SM +1 | Speed 30ft |
GM_DBH wrote:

Weekends seem to drop off all round. I'm easy on the weekends being quiet.

Everybody has a real life sadly. :)

Unless your family sleeps in late. Then you have more time. :)


Are you sure you want to do that?

Any news of Ghilda?

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing

I'm here - really sorry. We're selling a cell phone tower and building four new ones, and things got super crazy.


Are you sure you want to do that?

I'm getting the feeling that the Sahaugin are becoming a pain, and not in a way a DM would enjoy. They're just a grind for you at the moment aren't they?

The rest of this dungeon has some tough encounters, but a lot of the standard Sahaugin mooks. Would you prefer skipping the minions and just doing the big fights?

And you can all level up as well, that's the last level for the book.


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

Killing sahuagin doesn't really bother me, and is certainly enjoyable for Marnir, so long as the fights don't drag. I think it's probably relevant to continue if the standard sahuagin encounters are likely to drain our resources or present a substantial challenge, but if not then skipping the grind is probably a good idea (especially as combat in PbPs can be a grind anyway unless something interesting is happening).

What does everyone else think?

And if we're levelling, HP: 1d8 ⇒ 6. I'll take that.


Are you sure you want to do that?

For level 6 characters Sahaugin aren't much of a fight. I think that Paizo expected the fighting underwater problems to make it more challenging. Except players being players most of you have swim speeds and magic to turn the difficulty back down to too easy again.

My live group blasted through this far too quickly for the final dungeon of an AP book. Live it's fine if easy, doing it PBP it becomes an awful grind.

It is up to you to decide, if you're having fun we'll keep going.

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing

I'm game for any decision the team makes about Sahuagin fights.

Level up: HP: 1d8 ⇒ 3

I'll take five HP :)

I just realized I had accidentally selected an extra HP when I went to level six...fixed that to be extra skill point.


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

I think I'm okay either way. While they're not difficult to fight, Kung is becoming someone who gets true glee out of slaughtering them. :)

hp: 1d12 ⇒ 7


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

I'll be somewhat busy for the next day. So I'll update Jane by Monday.
HP: 1d8 ⇒ 6


Male CG human magus 9 | CMB: 9, CMD: 21 | F: +10, R: +7, W: +9 | Init: +4 | Perc: +10, SM +1 | Speed 30ft |

I think it's fine to skip some of the encounters if you think they will be easy but make some sort of estimate as to what resources we would have spent on the fights.

For example, Markizio will spend at least 1 arcane point per fight and perhaps one spell. Kung may spend a couple of rounds of rage, etc.

I'm home but catching up at work so I'll update my PC as soon as possible but it may take a couple of days.


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

Markizio makes a good point - skipping over routine encounters is fine but we should at least attempt to simulate resource expenditure. I'm happy to move on to the more interesting bits of the adventure, but it should still make the remaining encounters an appropriate challenge.


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)
Markizio Voralius wrote:
For example, Markizio will spend at least 1 arcane point per fight and perhaps one spell. Kung may spend a couple of rounds of rage, etc.

I agree with Markizio and Marnir here; the soft encounters are likely in the adventure to make the "boss fight" harder. As a note, Kung was intending to only rely on Marnir's inspired rage while underwater; this changed as a result of the locathah. He's now using his own rage to fight any sahaugin they encounter. (Can't hold the fury back after he saw what they did to her legs.) So count rounds of rage down for Kung only if it's vs sahaugin, but he will *definitely* be using rage vs them, no matter how easy they are to kill now.

I will hope to have Kung leveled up later tonight.

The Exchange

Female CN Dwarf Cleric of Besmara 7 || HP 59/59 || AC:18 (13 T; 16 FF) || CMB:6 CMD:19 || F: +9 R: +6 W: +11 || Init: +2 || Perc: +10 SM: +7 || Speed 20 ft || Channel 4/5; Icicle 7/7 || Active Conditions: Water Breathing

I'm leveled, btw.

P.S. I did more melee damage than Kung did that last round - all hail the swimming priestess.


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

I haven't completed my levelling yet. I've planned it out, but I haven't pulled the trigger yet as we're mid-combat. Shouldn't take me too long to adjust my stats though.


Are you sure you want to do that?

Combat is over, only two left and both on 3 hp, they weren't going to do anything.

The waters slowly grow still again, but still murky with the Sahaugin's disgusting eating habits.

You have a number of exits to choose, three covered with seaweed screens.


Male CG human magus 9 | CMB: 9, CMD: 21 | F: +10, R: +7, W: +9 | Init: +4 | Perc: +10, SM +1 | Speed 30ft |

Magus level 7
hit points: 1d8 ⇒ 1 so average for me :)
+ 8 hp (5 class, 2 CON, 1 fav class);
+1 bab;
Knowledge pool (spend 1 arcane pool point to memorize a spell not in his spellbook);
Medium armor (wear medium armor with no spell failure chance);
+1 3rd level spell/day;
+2 spells known (ray of exhaustion, vampiric touch)
+ 6 skill ranks (acrobatics, bluff, perception, spell craft, swim)


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

Okay, Witch, 2 level.
+9hp
1 Rank in each of the following skills. Disable Device, Fly, Intimidate, Knowledge Arcana and Nature.
New Spells, Patron spell: Touch of the Sea. Other spells: Ray of Enfeeblement, Detect Secret Doors.
Feat, Brew Potion.


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

I've leveled Kung up in HeroLab at home, but haven't updated stats online yet. He should have an additional +1 BAB from another level of Barbarian, so the attack roll I just submitted should hit AC 19 instead of 18.

I will update his stats here when I get home from work today.


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

Okay, here is Kung's level-up.

Level 7
Barbarian (Unchained, Sea Reaver)
hp 7+3 (rolled 7, +3 Constitution bonus)
+1 BAB (now +6 total)
Sure-Footed (Sea Reaver, replaces Improved Uncanny Dodge)
Feat: Furious Focus
Skill points (2): Intimidate x2
Favored class bonus: +1/3 Superstition (2/3)


Are you sure you want to do that?

Now that I'm not posting while dead on my feet and looking back I think that this book it was quite fun. I guess the Sahaugin section didn't do it for me as a GM. Too much of a grind, which I've never enjoyed, player or GM.

However Rickety Squibbs, Senghor, the ship raiding and taking the Rock were all great fun to run, so on the whole it was a good book. The purpose of which was to establish your reputation as pirates. Which you did very well.

As we've just wrapped up book two it's a good point to ask if there are any improvements you thank I can make. Anything you would like me to do differently. As I've said I'm new to PBP so this is learning for me.


Are you sure you want to do that?

One final bit of loot. A week or so after you finish at Mancatcher cove a group of Locathah approach the Drake as she sails and gift you with a Helm of underwater action as thanks for freeing their Matrirach.


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

I think I'm as new to PbP as you are. I started a couple of APs before this one, but this is the first that lasted, so I'm pretty happy with how that's going so far. I'm excited to know we're heading for the 3rd book. For it being sandbox-y, it's gone pretty well, so far. I agree that the hordes of mooks can get a little dry, but I let Kung embrace his growing hatred of sahaugin, which (for me, at least) made it a touch more interesting; I hope you're all enjoying that too. (I like that Marnir's starting to worry.... haha)


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

I'm enjoying it enormously, I can't think of anything I'd want to change.

I agree with Kung that hordes of grunts can get a little dull, but it's really what you make of it that counts - excellently illustrated by Kung above. If we have to cut things short during the repetitive bits to keep this going, then so be it, and you've done it really well so far GM.

Bottom line - keep doing what you're doing, it's great.


Are you sure you want to do that?

Yes, thinking about the book after sleeping I agree that it was really only the last part that bothered me. Onto book three and Port Peril, where cut-throat diplomacy isn't a figure of speech.


Male CG human magus 9 | CMB: 9, CMD: 21 | F: +10, R: +7, W: +9 | Init: +4 | Perc: +10, SM +1 | Speed 30ft |

Agreed, I think you as a GM are doing what you are supposed to be doing, which is to move the game along when the action slows down. To do that, you need to make some 'executive' decisions', which you've done just fine.

If we want to improve the game, which is already very good IMHO, it's up to us players to become more involved and seek out more roleplaying from both PCs and NPCs. If all the players were a little bit more involved, the game would improve.

Game on!


Are you sure you want to do that?

Since Ghilda is busy (and I hope we're not loosing her) I created a sheet of what you got in the tunnels. It's up top called 'Adventure loot' have a look and take anything you want from it.

There is not too much in the way of items and weapons.but the cash is good.


Male CG human magus 9 | CMB: 9, CMD: 21 | F: +10, R: +7, W: +9 | Init: +4 | Perc: +10, SM +1 | Speed 30ft |

I'll take the slippers of spider climb if no one wants them.

We should keep the CMW potions but I already have 2 so no need for more (I hope). :)

Marnir was keeping Zul and we should keep Besmara's Bones for the Drake.

Other than that, I'll let the others chime in.


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

The feather tokens assist with propulsion, so we should keep them; Marnir is probably best to hold them. Jane, I bet you'll love that wand of web. :)

Markizio; you'll look great in those slippers. Do they have buckles and frills?

Kung is interested in the helm of underwater action. He's currently carrying a potion of water breathing that could then go to someone else.


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

Also: holy crap, that's a lot of loot! We should think about ship upgrades before we split it up.


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

If people are happy for me to take Zul as my backup/underwater weapon then I'll hold onto it.

We should distribute the potions, and the figurehead would go nicely on the Drake. Kung's right about the loot, that would pay for some fancy ship stuff.


Are you sure you want to do that?

Just remember you need to arrive in Port peril with 10 points worth of plunder in your hold, and you'll need 4 point to bribe Kerdak Bonefist.


Female Gnome Alchemist 11|| HP -5/91 || AC:19 T:13 FF:17 || F:12 R:12 W:9 || Initiative +3 | Perception +20 | Stealth +27 Gnome
Attack:
[dice=Bomb]1d20+14[/dice] [dice=Dmg]6d4+3[/dice] 5 dmg splash, DC 14 Ref [dice=dazed]1d4[/dice]
CB:
[dice=Crossbow]1d20+12[/dice]Human +2[dice=Dmg]1d8+3[/dice][dice=Humans]2d6[/dice]

I'll be reading the 17 posts. Will update soon.

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