Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
General Discussion Recruitment Play-by-Post Play-by-Post Discussion

Pathfinder Roleplaying Game


Pathfinder Society

Pathfinder Adventure Card Game

Pathfinder Adventure Card Game Gift Certificates
On Sale and Clearance!

Skull and Shackles PBP

Game Master Jason Lillis

The Skull and Shackles Adventure Path!

51 to 100 of 104 << first < prev | 1 | 2 | 3 | next > last >>
Lantern Lodge

This be my Main Ability:


Iaijutsu Strike (Ex):

A sword saint can perform a lightning quick iaijutsu strike against the target of his challenge to inflict devastating wounds while drawing his sword. After the sword saint has challenged a foe but before he has attacked the target of his challenge, he may choose to use his iaijutsu strike as a full-round action, making an attack roll with his weapon as normal. In order to use this ability, the sword saint’s weapon must be sheathed at the start of his turn. If he successfully hits his opponent with an iaijutsu strike, his attack deals an additional +1d6 points of damage. This bonus damage increases by an additional +1d6 at 3rd level and every two levels thereafter to a maximum of +10d6 damage at 19th level. Any extra damage as a result of a successful iaijutsu strike is not multiplied by a critical hit.

After making an iaijutsu strike, a sword saint takes a –4 penalty to his AC until his next turn, but his weapon is now drawn and he may continually to fight normally. Regardless of whether he hits his opponent with the iaijutsu strike, a sword saint cannot use this ability on the same foe more than once per day.

At 10th level, a sword saint learns to focus faster and is able to make an iaijutsu strike as a standard action, and the penalty to his AC is reduced to –2.

Rex, "The Human Attack Dog" wrote:
give me the cue when you think it's time for me to defect.

Sorry, perhaps I'm not being clear: I haven't yet made any decisions on who is yet in the game or not. Mostly, I was warning that this character currently has a backstory that will directly conflict with the rest of the PCs, making it less likely to be chosen fl a potential party.

Hopefully clearer now.

pH unbalanced wrote:

OK, I posted my submission of Lazha to the link. I'm also posting her background here.

** spoiler omitted **

Also, a question. I'm taking the Birthmark trait, but I was wondering if for her it could show up as a stigmata that appears when she cast spells with a Divine Focus, rather than an actual Birthmark. That would fit with Naderi's...

Hmm... Mechanically the same, could be covered like a birthmark. Don't see why not, but keep an eye out for the symbol. I'm curious.

Spoilered to save space.

stats for MR.X:
MR.X CR 1/2
Male Half-Orc Oracle 1
LE Medium Humanoid (Orc)
Init +0; Senses Darkvision (60 feet); Perception +5
AC 16, touch 9, flat-footed 16. . (+5 armor, +2 shield, -1 Dex)
hp 10 (1d8+2)
Fort +4, Ref +0, Will +4
Resist Tongues (Infernal)
Spd 20 ft.
Melee Heavy Shield Bash +3 (1d4+3/20/x2) and
. . Dagger +3 (1d4+3/19-20/x2) and
. . Gauntlet (from Armor) +3 (1d3+3/20/x2) and
. . Unarmed Strike +3 (1d3+3/20/x2) and
. . Warhammer +3 (1d8+3/20/x3)
Ranged Sling -1 (1d4+3/20/x2)
Oracle Spells Known (CL 1, +3 melee touch, -1 ranged touch):
1 (4/day) Cure Light Wounds (DC 14), Divine Favor (DC 14), Bless
0 (at will) Read Magic (DC 13), Detect Magic, Purify Food and Drink (DC 13), Stabilize
Str 16, Dex 8, Con 14, Int 10, Wis 12, Cha 16
Base Atk +0; CMB +3; CMD 12
Feats Warrior Priest
Traits Buccaneer's Blood, Resilient
Skills Acrobatics -7, Climb -3, Diplomacy +7, Escape Artist -7, Fly -7, Intimidate +10, Perception +5, Ride -7, Sense Motive +5, Spellcraft +4, Stealth -7, Swim -3
Languages Common, Infernal, Orc
Combat Gear Bullets, Sling (20), Dagger, Scale Mail, Shield, Heavy Wooden, Sling, Warhammer; Other Gear Backpack (empty), Bedroll, Fishing net, 25 sq. ft., Rope, silk (50 ft.), Twine (50'), Waterskin

gold 16
silver 6
copper 9
Darkvision (60 feet) You can see in the dark (black and white vision only).
Tongues: Infernal You can only understand and speak one language in combat.
Warrior Priest +1 bonus to initiative and +2 on concentration checks when casting defensively

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

If you want me to repost this to your link I can.

Grand Lodge

Posted for Kyranda Flockheart Cleric on the link Going to have to change my stats to fit a 20 point buy since she was created with a 4d6 drop the lowest ( that's all we use in my RL campaign) but I will post the background here in the spoiler.

Kyranda Flockheart background:

Chosen at a young age Kyranda Flockheart was brought into the clergy at the age of 8 and where she started learning the ways of the Calistrian Cleric (trait:Calistrian Prostitute (Calistria)) She is clad is a bright yellow binki top with a Silk Yellow shirt over top . she has a very short black skirt on that doesn't hinder her movement and shows off her long legs. She wears a Whip at her hip as well as a couple of daggers on her belt. In times of need she has a stained yellow chain shirt that she puts over her outfit along with a black traveling cloak. Her red hair is down to the middle of her back while in it's pony tail. she keeps herself clean and smelling good at all times. She will sell herself for the love of her goddess at anytime.

I submitted this character for your consideration.

This would be my first PBP game but I have experience playing and GMing.

Character Info:

Female Half Orc Bard (Chelish Diva) 1
NG Medium Humanoid
Init +2; Senses Perception +4
AC 14, touch 12, flat-footed 12. . (+2 armor, +2 Dex)
hp 9 (1d8+1 CON)
Fort +1, Ref +4, Will +2
Spd 30 ft.
Melee Rapier +2 (1d6+2/18-20/x2) and
. . Unarmed Strike +2 (1d3+2/20/x2) and
. . Dagger +1 (1d4+1/19-20/x2)
Ranged Dagger +2 (1d4+2/19-20/x2
Bard (Chelish Diva) Spells Known (CL 1, +2 melee touch, +2 ranged touch):
1 (2/day) Sleep (DC 14), Ear-piercing Scream (DC 14)
0 (at will) Ghost Sounds (DC 13), Message, Daze (DC 12), Lullaby (DC 13)
Str 14, Dex 14, Con 12, Int 12, Wis 10, Cha 16
Base Atk +0; CMB +2 ; CMD 13
Feats Bard Weapon Proficiencies, Pass as Human
Traits Ancient Explorer: Knowledge (History), Charming: +1 circumstance trait bonus Bluff or Diplomacy
Skills Diplomacy +7, Disguise +7, Knowledge (History) +6, Knowledge (Local), Knowledge (Nobility) +5, Perception +4, Perform (Sing) +5,
Languages Common, Polyglot, Orc
SQ Bardic Performance (7 rounds/day) (Ex)
Combat Gear Rapier, Dagger (2), Leather Armour; Other Gear Adventurer's Sash (7 @ 1.5 lbs), Bag, Waterproof (1 @ 1 lbs), Disguise Kit (10/10 @ 8 lsb), waterskin, Scarf, Golden Locket on Chain
Bardic Performance (7 rounds/day) (Ex) - 0/7
Dagger - 0/2
Bardic Performance (7 rounds/day) (Ex) countersong, distraction, fascinate, inspire courage +1
Famous At 1st level, this region is a settlement or settlements with a total population of 1,000 or fewer people, and the modifier on Bluffand Intimidate checks is +1.
Pass as Human +10 bonus on Disguise as a human, no penalty disguising as another race. In areas largely populated or settled by humans, you can take 10 on your Disguise check, meaning most people tend to assume you are human unless given a reason to think otherwise.

Thanks for your consideration.

Really looking forward to the final picks on this one...

Hey, Hannyo? Aren't Meridian Strike and Anatomist both Combat Traits? You're never allowed to pick two traits from the same catagory. Not even with the Extra Traits feat.

Lantern Lodge

I dropped Meridian Strike for Ancient Explorer, as I posted earlier [under the name JedMan]. This was originally a backup character for PFSOP, then decided to use it for PBP instead.

I'll get that corrected.

Lantern Lodge

Complete[ish] Character Info for Kotaro.


Name:Hannya Kotaro
Class:Samurai [Archetype: Sword Saint, Ronin Order]
Country of Origin: Jinin
Alignment:Chaotic Good
Faction: Lantern Lodge
Languages:Elven, Common, Cyclops

Strength 18 [Chosen stat]
Dexterity 12
Constitution 14
Intelligence 11
Wisdom 12
Charisma 10

AC: 17 [Touch:11, Flatfoot:16] [-2 against non-challenged opponents, -4 until next turn after Iaijutsu Strike]
Saves: FORT 3, REF 1, WILL 1
Speed: 20 feet [no armour= 30 feet]
Initiative: 1
Base Attack Bonus: 1
CMB: 5
CMD: 16

Anatomist: You have studied the workings of anatomy,
either as a student at university or as an apprentice
mortician or necromancer. You know where to aim your
blows to strike vital organs and you gain a +1 trait bonus
on all rolls made to confirm critical hits.

Ancient Explorer: You gain a +1 trait bonus on Knowledge (history) and Knowledge (local) checks, and one of these skills is a class skill for you. In addition, you gain Cyclops or Polyglot as a bonus language.

Weapon Focus [Nodachi]: +1 bonus on attack rolls with Nodachi.
Skill Focus: +3 bonus to Perception

Ranked Skills:
Bluff 4 [1 rank + 3 class]
Sense Motive 5 [1 rank + 1 ability mod + 3 class]
Intimidate 4 [1 rank + 3 class]
Perception 7 [1 rank + 1 ability mod + 2 racial + 3 Skill Focus]

Four-mirror Armour [+6 AC, +2 Max Dex, ACP-5, 45gp]
Nodachi [1d10, Slash/Pierce, Crit:18-20x2, Brace, 60gp]

Racial Traits:
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.

Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.

Elven Immunities: Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.

Keen Senses: Half-elves receive a +2 racial bonus on Perception skill checks.

Class Features:
Challenge (Ex)
Iaijutsu Strike (Ex)
Resolve (Ex)

+6 to Hit [+1 Base, +4 STR mod, +1 Weapon Focus]

Damage: 1d10 + 6 [Nodachi, 2-handed] [+1 if Challenge] [+1d6 if Iaijutsu strike]

Crit: 18-20x2


Just submitted my application via Google Docs.

Here is my character:

Gryne Skystone:
Dwarf Inquisitor
Air Domain
Traits - Grounded & Buccaneer's Blood

Cha-8 - figured I'd take a hit on Cha since I am a dwarf of the air domain

Weapons- Light Crossbow, Heavy Mace

Spells-Lightning Arc, 0 - Acid Orb, Create Water, Detect Magic, Read Magic: 1 - Obscuring Mist, Ear Piercing Scream, Shield of Faith

Scarab Sages

Pathfinder Adventure Path Subscriber

Hi there, hoping to get in on this game if possible - I've submitted my character via the google link:

He's a human sorcerer from Port Peril itself. Son of a shipwright with dreams of leading a fleet not fixing other people's ships.


Male Human (Keleshite) Sorcerer (Tattooed Sorcerer, Wildblooded) 1
LE Medium Humanoid (Human)
Init +6; Senses Perception +2
AC 13, touch 12, flat-footed 11. . (+1 armor, +2 Dex)
hp 7 (1d6+1)
Fort +1, Ref +2, Will +2
Spd 30 ft.
Melee Dagger -2 (1d4-2/19-20/x2) and
. . Knife, Brass -2 (1d4-2/19-20/x2)
Ranged Crossbow, Light +2 (1d8/19-20/x2)
Spell-Like Abilities Acid Splash (3/day)
Sorcerer (Tattooed Sorcerer, Wildblooded) Spells Known (CL 1, -2 melee touch, +2 ranged touch):
1 (4/day) Color Spray (DC 15), Corrosive Touch
0 (at will) Prestidigitation (DC 14), Mending, Detect Magic, Drench (DC 15)
Str 7, Dex 14, Con 13, Int 19, Wis 10, Cha 13
Base Atk +0; CMB -2; CMD 10
Feats Augment Summoning, Spell Focus: Conjuration, Varisian Tattoo: Conjuration
Traits Mathematical Prodigy: Knowledge (Engineering), Ship's Surgeon
Skills Bluff +5, Craft (Carpentry) +9, Heal +7, Knowledge (Arcana) +11, Knowledge (Engineering) +9, Knowledge (Nature) +8, Perception +2, Profession (Sailor) +4, Sense Motive +2, Spellcraft +10
Languages Aquan, Common, Elven, Kelish, Polyglot, Tien
SQ +4 bonus on initiative checks, Bloodline Tattoos (Ex), Empathic Link with Familiar (Su), Familiar Tattoo (Su), Sage, Share Spells with Familiar
Combat Gear Armored Kilt, Bolts, Crossbow (10), Crossbow, Light, Dagger, Knife, Brass; Other Gear Healer's kit (10 uses), Pouch, belt (empty)
+4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Bloodline Tattoos (Ex) Bloodline spells are cast at +1 caster level.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Tattoo (Su) A tattooed sorcerer gains a familiar as an arcane bond, as a wizard equal to her sorcerer level. Her sorcerer levels stack with any wizard
or witch levels she possesses when determining the powers of her familiar—this ability does not allow her to h
Sage When a spell level is increased by a metamagic feat, it gains +1 DC.
Share Spells with Familiar The wizard may cast a spell with a target of "You" on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Spell Focus: Conjuration Spells from one school of magic have +1 to their save DC.
Varisian Tattoo: Conjuration Spells from chosen school gain +1 caster level.

So many people psyched about this one. Excellent.

HeroLab Portfolio

Submitting for your consideration:
Randall McNally Human Bard (Sea Singer)
Randall left his home in Riddleport at the age of thirteen as a cabin boy on his first ship. Through the years Randall rose through the ranks all the way to Bosun on his last ship until an incident with the ship owner's daughter caused him to leave port and wind up in The Shackles waiting for an opportunity to set sail again.

The suspense is killing me. I want to get into this campaign so bad. The arc of going from shanghaied land lubber to renowned pirate just seems like a complete blast.

Friday can't come fast enough.

Scrubbed leftover stuff from character sheet. Should be good now.

Where I'm at it is already Friday. Man I like this character. I love pirate campaigns. I too would love to play this AP. Best of luck to ALL!

I've updated and reformatted my character info and it can be viewed on the character profile. I've also submitted the form under this characters name.

For my fellow party members if I get selected:

I am presenting a half-orc battle oracle. I can't seem to locate the background story so I will give you the short version.
He was a basically a combat medic that was good in combat also. He never received any credit though. Eventually he grew tired of being ignored, and allowed someone to die. This led to court martial, and to him being cursed(tongues). Some entity noticed him, and decided to give him the powers of an oracle.

Personality:He believes that you should not depend on others to do the right thing, and that you should make your own way. He also believes in giving credit and blame where it is due. If he is not your friend and/or he does not value your skills then he will not risk his self for you. He is a very practical person.

Party contributions: Most of the spells will be on buffing either himself or the party.
He also has ranks in diplomacy, and sense motive. Maybe intimidate also. He does have the cure spells as an oracle, but he may or not may wade into combat to save you depending on the situation.

Sounds like my kind of PBP (never done it before but been reading a few S&S threads)! Hope I can join in :D

Here's my character:
Caleb Lightfingers
Halfling Rogue (swashbuckler)

I'll post through your google docs page too

Full stat block constructed, i just need to apply it to my profile (bear with me, this is my first PBP- I'm new to this!) but here's a quick rundown:

Traits: Buccaneer's Blood (+1 profession sailor, +1 intimidate, +1 infamy/disrepute)

Suspicious (+1 sense motive and always class skill)

Racial FeaturesStandard Halfling except 'Low Blow' from APG which replaces keen senses.

Caleb uses a rapier and starknife for ranged attacks. He will continue as a rogue for a while, but might dip into Fighter (Cad), shackles pirate, inner sea pirate or duellist at higher levels.

Quick Background: Raised in slipcove by father only who encouraged freedom and worship of Desna. Caleb dreamed of being a buccaneer all his life but Caleb's father admonished piracy and always maintained that honest work is its own reward. Caleb never agreed with this but respected his father so remained quiet. Meanwhile he visited temples of Desna and Cayden Cailean, learning about drink, travel and swordplay at night against his father's knowledge.

When he got older he discovered that his father was in fact a retired pirate himself! He had hidden this fact from Caleb in the hopes that his son wouldn't make the same mistakes he did. When Caleb found out, he ran away from home in order to fulfil his dream of being a famous pirate. He envisages it to be a wonderful, exciting life and has no idea about the horrors and hardships ahead of him.

Caleb is boisterous and loud but friendly at heart. On arrival at Port Peril, he immediately blew all his money on pirate gear (his starknife is the only thing he carries of any sentimental value) including clothes and tattoos (spent last 11gp on them so I assume decent quality) of Desna, Cayden Cailean and Besmara's symbols on his arms.

Caleb wears his hair in a loose ponytail and constantly has a cocky smirk across his face. He adopts an easy, low fencing stance during combat but is quick to dart forward to take advantage of openings or escape altogether through a larger foe's legs.

fair warning:
I'm about to GM the Skull & Shackles AP with my own RL group so I have thoroughly read and dissected the first two books. Just wanted to say in case its an issue. I absolutely won't be metagaming with that knowledge- I get so few chances to actually play pathfinder I wouldn't want to ruin it!!

Randall McNally wrote:

Submitting for your consideration:

Randall McNally Human Bard (Sea Singer)
Randall left his home in Riddleport at the age of thirteen as a cabin boy on his first ship. Through the years Randall rose through the ranks all the way to Bosun on his last ship until an incident with the ship owner's daughter caused him to leave port and wind up in The Shackles waiting for an opportunity to set sail again.

*laughs* Rand McNally. You will -of course- have cartography...


Decisions this afternoon.

Still working on choices. Thanks for not makng this easy.

EDIT: Crap, wanting to run two campaigns. Can't possibly do so. Grrr...

S&S GM wrote:

Still working on choices. Thanks for not makng this easy.

EDIT: Crap, wanting to run two campaigns. Can't possibly do so. Grrr...

you can run two groups in 2 seperate threads. find that inner spark and light it.

Da suspense is so thick its tangible. I could kick it like a football! Fun

Rex, "The Human Attack Dog" wrote:

you can run two groups in 2 seperate threads. find that inner spark and light it.

starting to sound like a Katie Perry song

Caleb Lightfingers laughs in the face of suspense

Lantern Lodge

And Kotaro j%@zes on it.

"May Sebek smile upon your decision.", Hafiz says with a crocodile smile.

I'm breathless with antici...


... ...

(say it... SAY IT!)

*Rex was Holding herself by the leash around her neck and carrying a battered stuffed german shepard doll under her arm. she began talking to the "dog"* Inu-Kun, do you think i will be chosen? *she paused for a bit.* you do? thanks for your faith in me Inu-Kun. *the unusually tall, slender framed Tian female seemed to be quite aberrant. showing minor signs of madness.*

you can do two large groups if you have so many entries. i can tolerate the hit to the story pace.

I've run two groups before, its tricky but to a degree easier than running two completely different campaigns. The goal is to just keep the distinctions between each group in mind when preparing material. Don't assume both will go the same.

Rocky Horror! i must go watch now, thanks purplefixer.

Fenis wrote:
Rocky Horror! i must go watch now, thanks purplefixer.

Sorry. Pops up from time to time. Good to keep 'fresh' anyway.

Hoping we see a balanced-ish party. Might be a handy tool to cut the submissions into roles and then pick one or two of each role to the top of the list and then cut those down to size for the most harmonious party.

Can't believe this AP actually encourages me to play a NE Pirate... @.o

Shadow Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Purplefixer wrote:
Can't believe this AP actually encourages me to play a NE Pirate... @.o

Evil? What do you mean 'evil'? Pirates are just culling the herd.

Purplefixer wrote:
Can't believe this AP actually encourages me to play a NE Pirate... @.o

I wonder how those who've tried the LG Paladins have fared in this AP. It would be interesting...until they died of course.

Ahh, but if you sell your services to the highest bidding nation then you're a privateer and have have a safe port of call to refit and sell your booty ;)

Don't take this the wrong way, but you guys are jerks. Making a stranger have to make a choice like this... but I suppose I asked for it! Apologies for the late notice, but it both took that long to decide and I was having mobile Internet connections.

After considering your write-ups and the "best" party combinations, plus considering who the Wormwood press gang might find the best additions, I have made the following selections:

  • Jericho
  • Octavia
  • Mithas Aran
  • Lazha

Congratulations to you four. I'll be posting more information soon in the Discussion component of the thread, then we will begin play shortly thereafter. I will also send each of you a PM with notice. If you do not post acknowledgement of this selection within 24 hours, I will offer your space to a Pre-designated alternate.

For those of you not chosen, if you would like to continue being considered as an alternate, please indicate so below.

If you were not chosen and you own the AP, I encourage you to consider running this for any of the fine characters remaining.

For those of you who want me to run this as two games at once, I'm sorry. That just won't work, and it wouldn't be fair to either group.

Again, congrats to the selections. I'll see you in the discussion thread.

I'd like to be considered as an alternate or replacement if either become necessary.

jtfoto wrote:

I'd like to be considered as an alternate or replacement if either become necessary.



i would like to be considered as an alternate or replacement as well.

Sovereign Court

I'd certainly like to be considered as an alternate.

I definately would like to be considered (didn't make a aliias for Sylvanus but can if need be

I stopped making aliases until I get accepted didn't want a bunch of unused aliases

Rex, Fen, Edward: Acknowledged.

Edward, understood, and I don't blame you. Part of what I was hoping to avoid with the Google Doc.

I have a keep trying policy. Consider me open for an alternate but I will be looking through recruitment for another Skull and Shackles campaign to sign up for i the meantime.

i would like to be an alternate.

Leon, Fenis, acknowledged.



Have fun, guys, it's one of the best written APs so far. Just the 'how to run a ship' and the details and supplemental support so far have been -phenomenal-. I'll get my chance to play 'Overboard' somewhere else. Just don't blame me if one of you gets washed off during a storm!

Several others recruiting at the moment... I might even run one of my own.


Cleric of Naderi
Diva Bard
Unarmed Fighter


Good party balance! Color me jealous.

51 to 100 of 104 << first < prev | 1 | 2 | 3 | next > last >>
Paizo / Messageboards / Paizo Community / Online Campaigns / Recruitment / Skull and Shackles PBP All Messageboards

Want to post a reply? Sign in.

©2002–2016 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.