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Hannya Kotaro
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This be my Main Ability:
A sword saint can perform a lightning quick iaijutsu strike against the target of his challenge to inflict devastating wounds while drawing his sword. After the sword saint has challenged a foe but before he has attacked the target of his challenge, he may choose to use his iaijutsu strike as a full-round action, making an attack roll with his weapon as normal. In order to use this ability, the sword saint’s weapon must be sheathed at the start of his turn. If he successfully hits his opponent with an iaijutsu strike, his attack deals an additional +1d6 points of damage. This bonus damage increases by an additional +1d6 at 3rd level and every two levels thereafter to a maximum of +10d6 damage at 19th level. Any extra damage as a result of a successful iaijutsu strike is not multiplied by a critical hit.
After making an iaijutsu strike, a sword saint takes a –4 penalty to his AC until his next turn, but his weapon is now drawn and he may continually to fight normally. Regardless of whether he hits his opponent with the iaijutsu strike, a sword saint cannot use this ability on the same foe more than once per day.
At 10th level, a sword saint learns to focus faster and is able to make an iaijutsu strike as a standard action, and the penalty to his AC is reduced to –2.
| S&S GM |
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give me the cue when you think it's time for me to defect.
Sorry, perhaps I'm not being clear: I haven't yet made any decisions on who is yet in the game or not. Mostly, I was warning that this character currently has a backstory that will directly conflict with the rest of the PCs, making it less likely to be chosen fl a potential party.
Hopefully clearer now.
| S&S GM |
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OK, I posted my submission of Lazha to the link. I'm also posting her background here.
** spoiler omitted **
Also, a question. I'm taking the Birthmark trait, but I was wondering if for her it could show up as a stigmata that appears when she cast spells with a Divine Focus, rather than an actual Birthmark. That would fit with Naderi's...
Hmm... Mechanically the same, could be covered like a birthmark. Don't see why not, but keep an eye out for the symbol. I'm curious.
| Mr. Swagger |
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Spoilered to save space.
gold 16
silver 6
copper 9
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SPECIAL ABILITIES
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Tongues: Infernal You can only understand and speak one language in combat.
Warrior Priest +1 bonus to initiative and +2 on concentration checks when casting defensively
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
If you want me to repost this to your link I can.
Krumthi
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Posted for Kyranda Flockheart Cleric on the link Going to have to change my stats to fit a 20 point buy since she was created with a 4d6 drop the lowest ( that's all we use in my RL campaign) but I will post the background here in the spoiler.
| Octavia Selene |
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I submitted this character for your consideration.
This would be my first PBP game but I have experience playing and GMing.
OCTAVIA SELENE
Female Half Orc Bard (Chelish Diva) 1
NG Medium Humanoid
Init +2; Senses Perception +4
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DEFENSE
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AC 14, touch 12, flat-footed 12. . (+2 armor, +2 Dex)
hp 9 (1d8+1 CON)
Fort +1, Ref +4, Will +2
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OFFENSE
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Spd 30 ft.
Melee Rapier +2 (1d6+2/18-20/x2) and
. . Unarmed Strike +2 (1d3+2/20/x2) and
. . Dagger +1 (1d4+1/19-20/x2)
Ranged Dagger +2 (1d4+2/19-20/x2
Bard (Chelish Diva) Spells Known (CL 1, +2 melee touch, +2 ranged touch):
1 (2/day) Sleep (DC 14), Ear-piercing Scream (DC 14)
0 (at will) Ghost Sounds (DC 13), Message, Daze (DC 12), Lullaby (DC 13)
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STATISTICS
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Str 14, Dex 14, Con 12, Int 12, Wis 10, Cha 16
Base Atk +0; CMB +2 ; CMD 13
Feats Bard Weapon Proficiencies, Pass as Human
Traits Ancient Explorer: Knowledge (History), Charming: +1 circumstance trait bonus Bluff or Diplomacy
Skills Diplomacy +7, Disguise +7, Knowledge (History) +6, Knowledge (Local), Knowledge (Nobility) +5, Perception +4, Perform (Sing) +5,
Languages Common, Polyglot, Orc
SQ Bardic Performance (7 rounds/day) (Ex)
Combat Gear Rapier, Dagger (2), Leather Armour; Other Gear Adventurer's Sash (7 @ 1.5 lbs), Bag, Waterproof (1 @ 1 lbs), Disguise Kit (10/10 @ 8 lsb), waterskin, Scarf, Golden Locket on Chain
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TRACKED RESOURCES
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Bardic Performance (7 rounds/day) (Ex) - 0/7
Dagger - 0/2
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SPECIAL ABILITIES
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Bardic Performance (7 rounds/day) (Ex) countersong, distraction, fascinate, inspire courage +1
Famous At 1st level, this region is a settlement or settlements with a total population of 1,000 or fewer people, and the modifier on Bluffand Intimidate checks is +1.
Pass as Human +10 bonus on Disguise as a human, no penalty disguising as another race. In areas largely populated or settled by humans, you can take 10 on your Disguise check, meaning most people tend to assume you are human unless given a reason to think otherwise.
Thanks for your consideration.
Hannya Kotaro
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Complete[ish] Character Info for Kotaro.
Stats:
Strength 18 [Chosen stat]
Dexterity 12
Constitution 14
Intelligence 11
Wisdom 12
Charisma 10
HP:12
AC: 17 [Touch:11, Flatfoot:16] [-2 against non-challenged opponents, -4 until next turn after Iaijutsu Strike]
Saves: FORT 3, REF 1, WILL 1
Speed: 20 feet [no armour= 30 feet]
Initiative: 1
Base Attack Bonus: 1
CMB: 5
CMD: 16
Traits:
Anatomist: You have studied the workings of anatomy,
either as a student at university or as an apprentice
mortician or necromancer. You know where to aim your
blows to strike vital organs and you gain a +1 trait bonus
on all rolls made to confirm critical hits.
Ancient Explorer: You gain a +1 trait bonus on Knowledge (history) and Knowledge (local) checks, and one of these skills is a class skill for you. In addition, you gain Cyclops or Polyglot as a bonus language.
Feats:
Weapon Focus [Nodachi]: +1 bonus on attack rolls with Nodachi.
Skill Focus: +3 bonus to Perception
Ranked Skills:
Bluff 4 [1 rank + 3 class]
Sense Motive 5 [1 rank + 1 ability mod + 3 class]
Intimidate 4 [1 rank + 3 class]
Perception 7 [1 rank + 1 ability mod + 2 racial + 3 Skill Focus]
Equipment:
Four-mirror Armour [+6 AC, +2 Max Dex, ACP-5, 45gp]
Nodachi [1d10, Slash/Pierce, Crit:18-20x2, Brace, 60gp]
Racial Traits:
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.
Elven Immunities: Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses: Half-elves receive a +2 racial bonus on Perception skill checks.
Class Features:
Challenge (Ex)
Iaijutsu Strike (Ex)
Resolve (Ex)
ATTACKS:
+6 to Hit [+1 Base, +4 STR mod, +1 Weapon Focus]
Damage: 1d10 + 6 [Nodachi, 2-handed] [+1 if Challenge] [+1d6 if Iaijutsu strike]
Crit: 18-20x2
| jtfoto |
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Just submitted my application via Google Docs.
Here is my character:
Str-14
Dex-14
Con-12
Int-10
Wis-18
Cha-8 - figured I'd take a hit on Cha since I am a dwarf of the air domain
Weapons- Light Crossbow, Heavy Mace
Spells-Lightning Arc, 0 - Acid Orb, Create Water, Detect Magic, Read Magic: 1 - Obscuring Mist, Ear Piercing Scream, Shield of Faith
minoritarian
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Hi there, hoping to get in on this game if possible - I've submitted my character via the google link:
He's a human sorcerer from Port Peril itself. Son of a shipwright with dreams of leading a fleet not fixing other people's ships.
| Randall McNally |
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Submitting for your consideration:
Randall McNally Human Bard (Sea Singer)
Randall left his home in Riddleport at the age of thirteen as a cabin boy on his first ship. Through the years Randall rose through the ranks all the way to Bosun on his last ship until an incident with the ship owner's daughter caused him to leave port and wind up in The Shackles waiting for an opportunity to set sail again.
| Mr. Swagger |
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Personality:He believes that you should not depend on others to do the right thing, and that you should make your own way. He also believes in giving credit and blame where it is due. If he is not your friend and/or he does not value your skills then he will not risk his self for you. He is a very practical person.
Party contributions: Most of the spells will be on buffing either himself or the party.
He also has ranks in diplomacy, and sense motive. Maybe intimidate also. He does have the cure spells as an oracle, but he may or not may wade into combat to save you depending on the situation.
| Caleb Lightfingers |
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Sounds like my kind of PBP (never done it before but been reading a few S&S threads)! Hope I can join in :D
Here's my character:
Caleb Lightfingers
Halfling Rogue (swashbuckler)
I'll post through your google docs page too
Traits: Buccaneer's Blood (+1 profession sailor, +1 intimidate, +1 infamy/disrepute)
Suspicious (+1 sense motive and always class skill)
Racial FeaturesStandard Halfling except 'Low Blow' from APG which replaces keen senses.
Caleb uses a rapier and starknife for ranged attacks. He will continue as a rogue for a while, but might dip into Fighter (Cad), shackles pirate, inner sea pirate or duellist at higher levels.
Quick Background: Raised in slipcove by father only who encouraged freedom and worship of Desna. Caleb dreamed of being a buccaneer all his life but Caleb's father admonished piracy and always maintained that honest work is its own reward. Caleb never agreed with this but respected his father so remained quiet. Meanwhile he visited temples of Desna and Cayden Cailean, learning about drink, travel and swordplay at night against his father's knowledge.
When he got older he discovered that his father was in fact a retired pirate himself! He had hidden this fact from Caleb in the hopes that his son wouldn't make the same mistakes he did. When Caleb found out, he ran away from home in order to fulfil his dream of being a famous pirate. He envisages it to be a wonderful, exciting life and has no idea about the horrors and hardships ahead of him.
Caleb is boisterous and loud but friendly at heart. On arrival at Port Peril, he immediately blew all his money on pirate gear (his starknife is the only thing he carries of any sentimental value) including clothes and tattoos (spent last 11gp on them so I assume decent quality) of Desna, Cayden Cailean and Besmara's symbols on his arms.
Caleb wears his hair in a loose ponytail and constantly has a cocky smirk across his face. He adopts an easy, low fencing stance during combat but is quick to dart forward to take advantage of openings or escape altogether through a larger foe's legs.
| Purplefixer |
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Submitting for your consideration:
Randall McNally Human Bard (Sea Singer)
Randall left his home in Riddleport at the age of thirteen as a cabin boy on his first ship. Through the years Randall rose through the ranks all the way to Bosun on his last ship until an incident with the ship owner's daughter caused him to leave port and wind up in The Shackles waiting for an opportunity to set sail again.
*laughs* Rand McNally. You will -of course- have cartography...
| Rex, "The Human Attack Dog" |
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*Rex was Holding herself by the leash around her neck and carrying a battered stuffed german shepard doll under her arm. she began talking to the "dog"* Inu-Kun, do you think i will be chosen? *she paused for a bit.* you do? thanks for your faith in me Inu-Kun. *the unusually tall, slender framed Tian female seemed to be quite aberrant. showing minor signs of madness.*
you can do two large groups if you have so many entries. i can tolerate the hit to the story pace.
| Purplefixer |
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Rocky Horror! i must go watch now, thanks purplefixer.
Sorry. Pops up from time to time. Good to keep 'fresh' anyway.
Hoping we see a balanced-ish party. Might be a handy tool to cut the submissions into roles and then pick one or two of each role to the top of the list and then cut those down to size for the most harmonious party.
Can't believe this AP actually encourages me to play a NE Pirate... @.o
| S&S GM |
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Don't take this the wrong way, but you guys are jerks. Making a stranger have to make a choice like this... but I suppose I asked for it! Apologies for the late notice, but it both took that long to decide and I was having mobile Internet connections.
After considering your write-ups and the "best" party combinations, plus considering who the Wormwood press gang might find the best additions, I have made the following selections:
Congratulations to you four. I'll be posting more information soon in the Discussion component of the thread, then we will begin play shortly thereafter. I will also send each of you a PM with notice. If you do not post acknowledgement of this selection within 24 hours, I will offer your space to a Pre-designated alternate.
For those of you not chosen, if you would like to continue being considered as an alternate, please indicate so below.
If you were not chosen and you own the AP, I encourage you to consider running this for any of the fine characters remaining.
For those of you who want me to run this as two games at once, I'm sorry. That just won't work, and it wouldn't be fair to either group.
Again, congrats to the selections. I'll see you in the discussion thread.
| Purplefixer |
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YOU DIDN"T PICK ME SCREW YOU! *cries*
;p
Have fun, guys, it's one of the best written APs so far. Just the 'how to run a ship' and the details and supplemental support so far have been -phenomenal-. I'll get my chance to play 'Overboard' somewhere else. Just don't blame me if one of you gets washed off during a storm!
Several others recruiting at the moment... I might even run one of my own.
Yar.
| 51 to 100 of 104 |
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