Skull and Shackles: How to drown a Kobold

Game Master Hokina

The Ship
Crew, Ships, and Towns data
loot sheet
Old recruitment topic
Sea Map

Battle Map

Infamy: 10
Disrepute: 10
Ships:
Dragons' Kin | 1620/1620 HP | 20/20 Crew


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♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

Sassarra will fall in behind Skrelznit


Kobold Draconic Bloodrager 2
Skrelznit Stinklaw wrote:
Old trail leading into the swamp. Whatever it leads to probably didn't kill this entire village. C'mon, what could go wrong?

Agreed. I'm sure whoever was in the village probably took the path to go to a really cool party, and just never realized it was time to go home because they were having so much fun. For years. Yup, that's what happened

Eepers reluctantly, and cautiously, follows his allies.


Kobold 19/19 HP, Bard 7/9 Bard Perf, AC 16/13/14, Fort+2/Ref+5/Will+6, Lvl 1 Spells 3/3 Int +2, Perception +8

Sarag follows along eagerly looking about at all the sights. The various bodies didn't phase him any as it was common to see the dead when you were a young kobold.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6
Hokina wrote:
No bodies are found. But many of the signs point to the village being unused for years.


The pathway slips suddenly into a large green bog; a mire. Remnants of an old wooden bridge cross the bog, but only short timber platforms on either side remain, leaving just the pilings jutting from the mud.

The salt river looks to run out of sight both ways. But you may be able to climb the cliffs to the wast to get around the river. You would need to go off the path into the the bog as there is no path leading that way.

This is one perception check.

DC 10 Perception:

The canopy overhanging the mire.

DC 20 Perception:

You see some movement in the mire.

I put a img of the mire crossing on the ship link with the img of the island.


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

Perception: 1d20 + 10 ⇒ (15) + 10 = 25

"Watch its friends, we sees some movement in the mire"
Grauchi points at the movement. Can he see what it is? Beasts, humanoid creatures, the wind?

Maybe wees swim across?


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

perception: 1d20 + 9 ⇒ (2) + 9 = 11

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Me no wants to be dinner for croc-a-gator-k-k-k. Better to climb over.

Skrelznit tries an exploratory shimmy up the nearest tree to scope out whether the canopy extends far enough to reach the wall.

Climb: 1d20 + 7 ⇒ (12) + 7 = 19


Skrelznit can tell that the canopy can be used to climb over the mire. But it would be a hard climb to move over the branches like that.

The mire makes it harder to see the beast under the water.
Anyone who is trained and pass the dc 20 Perception check above:

DC 16 Knowledge Nature:

It is a giant frog.


Kobold Draconic Bloodrager 2

Perception: 1d20 + 6 ⇒ (15) + 6 = 21

There's something down there, and you want to SWIM?!?! No, I'm good.

Are the timber platforms tall and close enough to jump across?


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

"I'm better at swimming than climbing. Perhaps we should just kill this beast first."


Kobold 19/19 HP, Bard 7/9 Bard Perf, AC 16/13/14, Fort+2/Ref+5/Will+6, Lvl 1 Spells 3/3 Int +2, Perception +8

Perception: 1d20 + 8 ⇒ (13) + 8 = 21

Sarag stopped and looked at the mire with a bit of curiosity. His claws rubbing at his wrists as tried to think about what that could be.

Know Nature: 1d20 + 2 ⇒ (12) + 2 = 14

After a bit of thinking he shakes his head and looks to the others "We could try and make it angry by throwing rocks at it and lure it to land but I do agree, I am not so good at the swimming, nope nope." he said as looked at them all.

Not sure if I'm trained in Nature due to the Bardic Knowledge bit but I failed it anyways

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Skrelznit asks his spirit guide for assistance in identifying the beastie.

Knowledge Nature, Guidance: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16 Thank you, spirit guide!

Listen, guys-k-k-k. It be a giant froggie-k-k-k. Swallow you whole, never see you again-k-k-k.

He looks to the middle of the canopy over the water, calculating if there are branches strong enough to tie a rope to.

Does anybody have a rope-k-k-k?


The pilings sticking out of the mud can be jumped across with DC 10 Acrobatics.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

@GM, any branches sturdy enough to make a rope swing?


The branches look strong enough to hold any of your wights for swing if you have rope.


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

Grauchi has a rope in its backpack. He's willing to lend it to Skrelznit, but wonders how we can recover it.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Thanks, Grauchi. Me is good at climbing-k-k-k. I can tie rope over river, then you'se all swing wide around froggie-k-k-k to other side. When done, I untie rope and climb down other side-k-k-k.

Skrelznit draws a diagram in the dirt of the river, with a 180-degree arc going from one side to the other.

Or you'se can swim, or jump across logs-k-k-k. Skrelznit gets across either way-k-k-k.


Male Kobold Unchained Rogue 3

"Mopsank can get across sneaky. Nobody sees me in the waters."


Once rope is up (DC 15 climb check), it is a DC 10 Acrobatics to swing across.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Sounds like there are non-climber/non-swimmers who may want to swing. If so, Skrelznit casts Monkey Fish to ensure good climbing and does the rope tying/untying.

Acro DC check is the same for just jumping across, though, so your call, comrades. I think the rope swing has the advantage of putting a little space between the frog and you if you fail the check.


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

Sassarra will swing away!

Acrobatics: 1d20 + 8 ⇒ (9) + 8 = 17


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

Swing: 1d20 + 0 ⇒ (1) + 0 = 1

Grauchi tries to swing across, but loses his grip on the rope...


Kobold Draconic Bloodrager 2

Acrobatics: 1d20 + 1 - 1 ⇒ (20) + 1 - 1 = 20

Eepers swings effortlessly across, almost as if he simply flew.


Male Kobold Unchained Rogue 3

Swim: 1d20 + 4 ⇒ (19) + 4 = 23
Stealth: 1d20 + 14 ⇒ (18) + 14 = 32

Mopsank, true to his word, seems to blend right into the water. It seems the black-scale is an absolute natural at this, just like his draconic patrons.


Sassarra and Eepers easily clears the water.

Grauch slaps the water hard. He sinks very slowly and finds it hard to move. DC 10 to stay above water.

1d20 ⇒ 11
As Mopsank goes to step into the water, he feels his claw sink oddly. He is able to tell that the water is almost like quicksand.

Do you still want to swim in it Mopsank?

Still waiting on Skrelznit and Sarag?

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Skrelznit is waiting and watching at the top of the rope. He prepares his sling in case the frog makes a move.

Still under the influence of Monkey Fish so he should have no trouble slinging from the branch, I believe.


Kobold 19/19 HP, Bard 7/9 Bard Perf, AC 16/13/14, Fort+2/Ref+5/Will+6, Lvl 1 Spells 3/3 Int +2, Perception +8

Sarag looks around as the others fling themselves across and even bounces back and forth when he sees Grauch fall into the mirk. He finally sees that he is left and gulps before grabbing the rope and attempting himself.

acrobatics: 1d20 + 2 ⇒ (6) + 2 = 8

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Seeing two of his comrades fall into the water, Skrelznit attempts to throw the free end of the rope near one or both of them.

Generic to-hit roll? Profession Sailor? Rolling a straight d20 so we can add the appropriate plusses later.

Rope: 1d20 ⇒ 8

-Posted with Wayfinder


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

Grauchi grabs the rope if possible, and tries to get to the other side asap.


It is throwing at a square. So a AC 5 attack. Even with the range penalties that would hit.
The person(s) trying to pull them free need to make a DC 15 str check.
You can have others aid or each can make their own check.
The two who are being pulled free can make DC 15 swim checks to aid (give +2 to the Str rolls).

As Skrelznit throws the rope the beast slowly moves closer to the two who fell in.


Anyone going to try to pull them out?


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

1d20 - 1 ⇒ (8) - 1 = 7

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Wasn't sure if Skrelznit had used up all his actions yet. If not,...

Skrelznit pulls with all his might to help his buddies out of the mire.

Strength, Aid Another: 1d20 + 3 ⇒ (16) + 3 = 19


Kobold Draconic Bloodrager 2

Sorry, it wasn't showing any updates to this game so I didn't pop in.

Aid (Str): 1d20 + 2 ⇒ (3) + 2 = 5


Male Kobold Unchained Rogue 3

Mopsank just grumbles, annoyed, at the inconvenient footing. This has to be the worst swamp he's ever been in.


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

I'll be unable to post until monday evening. If it comes to it, I'll cast Calm Animals on the giant frog


Swim Grauchi: 1d20 - 1 ⇒ (14) - 1 = 13
Swim Sarag: 1d20 - 1 ⇒ (16) - 1 = 15

The muck holds tight resisting the rope's pull. While Grauchi just stays above water, Sarag twist and turn himself a little closer to the shore. Sarag can move 5ft.

Three very big frogs surfaces and looks to being going after Sarag and Grauchi.

INIT roll:

Eepers: 1d20 + 1 ⇒ (9) + 1 = 10
Skrelznit: 1d20 + 4 ⇒ (5) + 4 = 9
Grauchi: 1d20 + 5 ⇒ (19) + 5 = 24
Sarag: 1d20 + 2 ⇒ (4) + 2 = 6
Mopsank: 1d20 + 6 ⇒ (19) + 6 = 25
Sassarra: 1d20 + 4 ⇒ (6) + 4 = 10

1d20 + 1 ⇒ (13) + 1 = 14

INIT:

Mopsank (25)
Grauchi (24)

Frogs (14)

Sassarra (10)
Eepers (10)
Skrelznit (9)
Sarag (6)

Start of combat.
Round 1:

Mopsank and Grauchi is up 1st.

While fighting to stay afloat, Grauchi calls on the spirits to show the frogs that he is not worth eating.
Calm Animals:
red: 1d20 - 1 ⇒ (20) - 1 = 19
blue: 1d20 - 1 ⇒ (7) - 1 = 6
green: 1d20 - 1 ⇒ (12) - 1 = 11

The blue and green frogs no longer look on hungry at Grauchi and Sarag.
Blue and green are calmed for two minutes (act round 20) or someone attacks them.

DC 15 swim to move 5ft. DC 10 stays afloat.


Forgot to roll his swim for the round.
Swim Grauchi: 1d20 - 1 ⇒ (12) - 1 = 11
Grauchi does stay afloat.


Male Kobold Unchained Rogue 3

Do we not have a map for this fight?


Moved the combat map over to the battle map link.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

At what point do we bot or delay Mopsank's action for him?


Male Kobold Unchained Rogue 3

Whoops, sorry!

Mopsank decides to get back to sturdy land and wait to see what happens.

Swim, if necessary: 1d20 + 4 ⇒ (18) + 4 = 22


INIT Order:

Mopsank (25)
Grauchi (24)
Frogs (14)

Sassarra (10)
Eepers (10)
Skrelznit (9)
Sarag (6)

Round 1:
Mopsank stays on land looking out at the frogs.

Grauchi's call on the spirits Calming two of the large frog. But the 3rd frog (red)strikes out with its tongue. Grauchi easily ducks the flying tongue.

tongue touch Attack: 1d20 + 3 ⇒ (8) + 3 = 11

Okay. whole party is up.


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

Sassarra moves closer. "what happens to a toad when it's hit by lightning?"

lightning blast, ranged touch: 1d20 + 6 ⇒ (3) + 6 = 9

She sighs, "Not much, apparently."


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

"brblll .. Don't .. brblll .. attack .. brblll .. the other frogs! brblll

Swim: 1d20 - 1 ⇒ (4) - 1 = 3 In an effort to stay clear of the frog and warn his team mates, Grauchi loses his cool and goes underwater. He can hold his breath for now, but the water doesn't taste very good. He has eaten worse though.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Skrelznit loads a sling bullet and tries to distract the frog.

Sling: 1d20 + 5 ⇒ (2) + 5 = 7 Damage: 1d3 + 3 ⇒ (2) + 3 = 5

Looseal flies just under the canopy, dropping a rock at the frog.

Bombard: 1d20 + 5 ⇒ (1) + 5 = 6 Damage: 1d4 + 0 ⇒ (1) + 0 = 1

They both seem to have been distracted by Grauchi's sudden dip under the surface.


Kobold Draconic Bloodrager 2

Eepers draws his bow, and fires a masterwork arrow at the nearest frog red

Longbow: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d6 ⇒ 2


Kobold 19/19 HP, Bard 7/9 Bard Perf, AC 16/13/14, Fort+2/Ref+5/Will+6, Lvl 1 Spells 3/3 Int +2, Perception +8

Sarag screeches as the frogs draw near and attempt to eat him. He scrambles frantically attempting to grab and/or climb the rope as he yelps and yowls.

Yapping song and using move action to try to climb the rope

Climb?: 1d20 + 4 ⇒ (17) + 4 = 21


Round one end:
Sassarra's blast and Eepers's arrow hits one of the pilings. While Skrelznit's rock skips across the thick water.
Looseal drops a rock that slowly sinks into the water.

Mopsank has not posted so:
Mopsank keeps a look out.

Round two start:
Grauchi sinks under the water. But out of reach of the frog's tongue.

The check would be swim or Str. But with a roll of 17 you would pass.
Sarag slowly pulls him self a little closer to the others and away from the frogs. 5ft

The frog slowly moves closer to Sarag.5ft

Swim: 1d20 + 10 ⇒ (12) + 10 = 22

[ooc]Everyone is up.

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