Skull and Shackles: How to drown a Kobold

Game Master Hokina

The Ship
Crew, Ships, and Towns data
loot sheet
Old recruitment topic
Sea Map

Battle Map

Infamy: 10
Disrepute: 10
Ships:
Dragons' Kin | 1620/1620 HP | 20/20 Crew


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Down, down you go with pick and spade into the rocky soil. Almost three hours past, and 10 feet of ground, when your pick hits wood. Clearing it off you find a large layer of wood planks below.


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

Sassarra will ready herself to fry anything that appears to be hostile as the other pry up the boards.


The removal of the wooden planks reveals a sinkhole descending into the rock. It drops thirty feet to the still, dark surface of water below. The broken remnants of a wooden platform and stair cling to the wall, but the structures themselves have long since rotted away and dropped into the inscrutable depths.


Zaaka will tie off a rope to a tree above so that they can lower themselves into the water.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Skrelznit salutes sharply.

Cap'n-k-k-k! I asks for the honor of descending firstly-k-k-k.

He casts Monkey Fish on himself and climbs down to five feet above the waterline (if possible, otherwise as close as he can get), unless prevented. He does not need the rope and does not use it, preferring to leave it as an emergency measure or for another crew member.

Spells 1:4/5 2:3/3

Perception: 1d20 + 16 ⇒ (2) + 16 = 18 (+1 vs. Traps)


Zaaka will drink one of the potions of water breathing we got, climb down and put on his swim fins. (assuming we are not immediately attacked)

Sassarra will pass a potion of Water Breathing to Quinn, but she doesn't need on for herself, she'll then climb down.


Quinn drinks down the potion before joining the party in the water.

After swimming down, no light can be seen. The cave carves to the south-west.
looks like everyone has darkvision.

Moving into a cavern, you can see a path to the west that turns south, and a path to the north that turns west, but also slopes up.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Skrelznit prefers the path to the north/west.


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

Sassarra will let Skrelznit take the lead. He's got cave experience. She will gesture that we should all go quietly.

Sassara Stealth: 1d20 + 15 ⇒ (1) + 15 = 16 24 (or more) with Stealth Synergy
Zaaka Stealth: 1d20 + 18 ⇒ (9) + 18 = 27

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Stealth Synergy: 1d20 + 17 ⇒ (11) + 17 = 28


Slowly sneaking up above the waters level, your lungs switch from breathing water to cool air. The chamber feels cold, and your breath shortens; like there was a wight on your chest. The floor is sand and a few items of furniture are scattered about, including a table, a poorly repaired chair, a bed with a sagging frame, and a crude fence of driftwood in the rear of the chamber. The entire cavern is overgrown with vines bearing tiny violet flowers that fill the room with a cloying fragrance.

knowledge nature DC 15:

The vines are Xtabay. They are carnivore plants that use their pollen to put their victims to sleep.


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

No kn:nature here! Do you want initiative? Oh, and if it has something to do with breathing, then Sassarra has constant air bubble.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Skrelznit asks Besmara for a blessing of remembrance. Guidance

Knowledge Nature, Guidance: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24

He hisses at Sassarra,

'Ware, Cap'n-k-k-k. The vines be carnivorous, an' if ye breathe their pollen ye'll be providing a meal for them-k-k-k.

Without getting closer, he scans the area for treasure or critters.

Perception: 1d20 + 16 ⇒ (7) + 16 = 23

Am I understanding the vine mechanics correctly? It seems that Sassarra's constant air bubble would protect her from the pollen. But just in case we should tie a rope around whoever goes up so the rest of us can pull them back if needed.


Yea. Sassarra is not effected by the pollen.

Skrelznit sees a hand floating in a glass jar, and a box under the bed. He can also tell there is something tiny under the bed's sheet.
The room is starting to fill with pollen from the 8 of the plants he sees.

You have time to do 1 round of actions before you will need to make a Will check (DC 14) [other then Sassarra who is protected from the pollen].
If you are going to attack the plant, then roll initiative.

Hearing Skrelznits words, Quinn quickly cast Guidance on Skrelznit. She then drops her head back below the water line.


Zaakara will head in to begin chopping at the vines with his tail.

attack: 1d20 + 13 ⇒ (18) + 13 = 31
damage: 1d6 + 7 ⇒ (3) + 7 = 10

Will save: 1d20 + 4 ⇒ (16) + 4 = 20


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

Sassarra will start targeting the furthest flowers.

touch attack: 1d20 + 7 ⇒ (5) + 7 = 12
electric damage: 3d6 + 3 ⇒ (6, 1, 5) + 3 = 15


Zaaka and Sassarra strike down two of the plants.
Skrelznit will: 1d20 + 5 ⇒ (16) + 5 = 21

Zaaka and Skrelznit shake off the plants pollen.

You will easily beat them. So post what you do.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Skrelznit pokes the thing under the sheets first, then the box under the bed. If neither seems angry or hungry, he will pull the sheets back, then reach under and pull the box out.

Trapfinding, Take Ten, Guidance: 10 + 17 + 1 = 28


Zaaka spins around, chopping off all of the flower heads, cutting up the vines and stamping on them.


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

Sassarra begins checking out the other items for problems as well.

perception+trapfinding: 1d20 + 12 ⇒ (4) + 12 = 16


No one finds any traps.

Pull back the sheet, Skrelznit finds a wand.

DC 18 Spellcraft:

Wand of web (17 charges)

In the Box Skrelznit finds three potions of water breathing, with a note under them saying to remember to restock before running out.

I put on the loot list the Potions and "a wand". Do you also want the hand in a jar?

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6
Hokina wrote:
Do you also want the hand in a jar?

We are kobolds. Do you even need to ask? Of course!

Spellcraft DC18: 1d20 + 5 ⇒ (6) + 5 = 11

This is clearly a wand of earwax removal-k-k-k. See how the tip ends in a little blunt hook-k-k-k?

Skrelznit proceeds to show the crew the proper way to use a wand of earwax removal.

When his ears are properly cleaned and sanitized, he turns his attention to the hand in a jar.


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

"Quinn, can you see if it does anything more than clean ears?"

Is the hand magic? Do we have any other exits?


1d20 + 8 ⇒ (11) + 8 = 19
"When used it can shot out webs."
Wand of web

No other exits to the room, and the hand is not magical.


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

Then we will turn off to the south.


You find your selves in, what looks like, a underwater group bedroom. Right next to the room is a 2nd room. From the 1st room you can see weapon stands.

a tunnel heads far to the south.

Added new parts to the map; on battle map.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Skrelznit examines the area.

Perception: 1d20 + 18 ⇒ (16) + 18 = 34 +1 vs. traps

If he finds nothing of interest, he turns his attention to the 2nd room.

Perception: 1d20 + 18 ⇒ (7) + 18 = 25 +1 vs. traps


Skrelznit does not see anything interesting in the bedroom, but he can just see some type of large Crab hiding in the silt; ready to attack anything coming near..


Zaaka loves crab. He'll gesture form he and Skrelznit to stay just out of his reach and then have Sassara zap it. He'll gesture to see if the others like this plan.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Skrelznit also enjoys a good crab étouffée, but readies his sword just in case.


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

When they're in place, Sassarra fires at the crab.

touch attack: 1d20 + 8 ⇒ (4) + 8 = 12
damage: 3d6 + 4 ⇒ (4, 2, 1) + 4 = 11


INIT rolls:

crab: 1d20 ⇒ 11

Zaaka: 1d20 + 7 ⇒ (3) + 7 = 10
Skrelznit: 1d20 + 5 ⇒ (11) + 5 = 16
sassarra: 1d20 + 4 ⇒ (4) + 4 = 8

Round 1 Just Skrelznit, then the crap goes.
Round 2+: Party goes, then Crab.

Round 0:

Sassarra wrote:
When they're in place, Sassarra fires at the crab.

Sassarra fries some of the crab.

Round 1:
Skrelznit is up. Crab is on the map now.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Skrelznit begins summoning a marine ally.

Spells 1:3/5 2:3/3


Round 1:
Skrelznit cast a spell as the crab rushes at Sassarra.
Sassarra ducks under the claw.
claw attack on Sassarra: 1d20 + 8 ⇒ (8) + 8 = 16

Round 2 start:
Party is up.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Skrelznit's friend arrives for the party as Skrelznit steps up to attack.

Dolphin, Flanking: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20 Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Short Sword, Flanking: 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20 Damage: 1d4 + 7 ⇒ (1) + 7 = 8

Dolphin present for rounds 2,3,4,5.

Dibs on the big k-k-k-klaw!

I don't think Looseal can be with us, but if GM says it's reasonable I won't argue.


Zaaka's tailblade lashes out as the crab rushes past him to his cousin.

AoO: 1d20 + 13 ⇒ (8) + 13 = 21
damage: 1d6 + 12 ⇒ (1) + 12 = 13

He follows it up with a flurry of stabs.

tail attack: 1d20 + 11 ⇒ (14) + 11 = 25
tail damage: 1d6 + 12 ⇒ (3) + 12 = 15

spikes: 1d20 + 11 ⇒ (8) + 11 = 19
spike damage: 1d4 + 12 ⇒ (3) + 12 = 15

bite: 1d20 + 7 ⇒ (15) + 7 = 22
bite damage: 1d4 + 3 ⇒ (2) + 3 = 5


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

Sassarra holds to see if the others can finish subduing dinner.


Round 2:
Zaaka, Skrelznit, and his friend rip apart the crab.

End of combat.

The parts of a very large dead crab lays there.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Skrelznit attempts to collect and preserve as much of the best meat as he can, muttering a prayer of thanks to Besmara as he does.

Profession Butcher, Guidance: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25

The eyeballs is the best parts-k-k-k!

He then enters the other room and looks around.

Perception: 1d20 + 16 ⇒ (20) + 16 = 36 +2 vs. traps


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

"We eat well tonight!" she says as she waits to hear what Skerlznit says about the room.


skrelznit finds a masterwork trident inside the crab.

inside the room is 10 broken tridents. Two more tridents are in good condition.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

That was one hungry crab if it ate a trident whole.

Where to, Cap'n-k-k-k?


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

"It looks like south is the only way to go." she says. "Lead on!"

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Skrelznit leads on, Taking Ten on Perception.


Stealth: 1d20 ⇒ 9
Stealth: 1d20 ⇒ 9
Stealth: 1d20 ⇒ 10

Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Perception: 1d20 + 6 ⇒ (3) + 6 = 9
Perception: 1d20 + 10 ⇒ (5) + 10 = 15

Party is not seen by them.

INIT:

zaaka: 1d20 + 7 ⇒ (5) + 7 = 12
Skrelznit: 1d20 + 5 ⇒ (7) + 5 = 12
sassarra: 1d20 + 4 ⇒ (13) + 4 = 17

Fish people: 1d20 + 1 ⇒ (15) + 1 = 16
shark: 1d20 + 7 ⇒ (15) + 7 = 22

Round 0:
You come in the room seeing two fish people with tridents, and a shark.

Knowledge (Nature) DC 12 on fish people:

Sahuagin

Knowledge (Nature) DC 13 on shark:

Hammerhead Shark.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Knowledge Nature: 1d20 + 5 ⇒ (11) + 5 = 16

Knowledge Nature: 1d20 + 5 ⇒ (8) + 5 = 13

Skrelznit whispers to Sassarra,

The fish people are sahaugin, and that's a hammerhead shark-k-k-k. Pass it on.

He motions that the group should try to sneak into position and strike all at once.

Stealth Synergy works pretty well for us.


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

I don't think that we have cover if we move in more. Correct oh mighty GM?


The area is very open. So no where to take cover.


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

We should still have a surprise round. By the way, I'm assuming Quinn is holding back for healing and emergency rescue.

Sassarra calls on the power of the storm to blast at the shark.

Empowering a lightning blast.

touch attack, point-blank, ff: 1d20 + 9 ⇒ (12) + 9 = 21
electric and sneak: 3d6 + 6 + 1d6 ⇒ (4, 6, 6) + 6 + (3) = 25 = 36 points of damage.


Zaaka swims forward using his fins and barrels into the nearer fishman as a big spiky ball.

swim: 1d20 + 11 ⇒ (9) + 11 = 20

partial CHAAARGE!: 1d20 + 15 ⇒ (17) + 15 = 32
damage + sneak: 1d4 + 12 + 1d6 ⇒ (4) + 12 + (3) = 19

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