Skull and Shackles: How to drown a Kobold

Game Master Hokina

The Ship
Crew, Ships, and Towns data
loot sheet
Old recruitment topic
Sea Map

Battle Map

Infamy: 10
Disrepute: 10
Ships:
Dragons' Kin | 1620/1620 HP | 20/20 Crew


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Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

Stealth: 1d20 + 9 ⇒ (5) + 9 = 14

"Indeed, if someone can get a gate stuck in a grave-stone, I don't want to receive a punch from him"


Hokina wrote:

Night, and the party, comes to the cemetery. Turning up to the gate you find the ground harder and mud slide off your feet. A single puddle out of meany can be seen passing into the cemetery that are clean to the point of reflecting the moon. Along with the ground, you find yourselves covered in water like mist.

The smell of fresh dirt can even be picked up from the edge of the cemetery. A loud crash turns your attendance to the larges building. Its gate swings out hitting, and getting stuck in one of the gravestones. Someone or something sounds like they are trying from within.

Posting right before going to sleep when you are very tired is bad.

Night, like the party, comes to the cemetery. Turning up at the gate you find the ground harder then most of the swamp/jungle mix path to the cemetery.
A single puddle, out of meany, is clear to the point of seeing the reflections of the moon. A thick water like mist covers the cemetery and yourselves. Lowers light level by 1, but you all have dark-vision.

You pick up the smell of fresh turned dirt just before a loud crash turns your attendance to the largest building. Its gate swings out hitting, and getting stuck on, one of the gravestones knocked over. Someone or something sounds like it is calling out from within.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

I don't think this changes our strategy much: sneak up and get a peek at what's inside.


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

I agree that sneaking up is the best idea.

stealth: 1d20 + 13 ⇒ (19) + 13 = 32


Kobold Alchemist (Grenadier) 4 | HP 33/38 | AC 19, Touch 14, FF 16 (23/16/18 with dex mutagen, 25 with mutagen/reduce person) | CMD 14 (16) | Fort +8, Ref +7(9), Will +2(1) | Init. +3(5) | Perception +8, Craft (Alchemy) +11

Huek sneaks along sneakily.

Stealth: 1d20 + 9 ⇒ (20) + 9 = 29

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

It doesn't get better than that, folks. Thanks, Huek!

Now, if only Perception Synergy were a thing...

Assuming he gets to a hidden position with a view into the door,

Perception: 1d20 + 13 ⇒ (20) + 13 = 33

We are pwning this graveyard! Now, prepare for a long series of 1's and 2's during actual combat. :-)

Looseal perches on the roof and preens her feathers, glancing up every few seconds to watch her master sneak across the grounds.


A metal bird of sliver rests on top of a covered passage way down into a crypt. The passage is so low that a human, or other like sized races, would have to kneel down to pass thru.

The bird keeps repeating the same words. "danger comes from below. They rise again."

Skrelznit can see that there are bits of black crusty looking rocks laying on the ground that don't fit with the stone everything else is made from.

DC 10 nature on metal bird:

The metal bird is in the form of a toucan. A bird that can not normally talk.

DC 12 Arcana or Engineering on the bird:

The bird is some type of Clockwork Creature. A construct.

DC 16 Arcana or Dungeoneering on the black rocks:

The black rocks are a radioactive ore from the Darklands called Lazurite. It is know for its spontaneous raising of undead.
It is very brittle, and loses much of its power when broke up.


Athasian Halfling Druid/Monk 4 (Heirophant 2) || HP: / || AC: (T: / FF:) || CMD: || Fort:+ Refl:+ Will:+ || Init:+ || Perception:+

Know(nature)-bird: 1d20 + 1 ⇒ (7) + 1 = 8
Know(arcana)-bird: 1d20 + 5 ⇒ (12) + 5 = 17
Know(arcana)-rocks: 1d20 + 5 ⇒ (15) + 5 = 20

Great sword in hand, Taalik peers forth into the crypt. "Dat squackin' bird, he be created by da magiks of man. An' da black stones, dey be from da Deep Dark, not from dis land. Evil stones, known to call da dead back to a mockery of life. If'n we smash it up, da power is lost. Best be wary."


Kobold Alchemist (Grenadier) 4 | HP 33/38 | AC 19, Touch 14, FF 16 (23/16/18 with dex mutagen, 25 with mutagen/reduce person) | CMD 14 (16) | Fort +8, Ref +7(9), Will +2(1) | Init. +3(5) | Perception +8, Craft (Alchemy) +11

Kn. Nature: 1d20 + 8 ⇒ (5) + 8 = 13

"Weird. That bird looks like a toucan...but they can't normally talk. Freaking artists, am I right?"


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

"Will breaking it up cause something worse?" she asks. "If you make it dust, will we have swarms of dead bugs? Will people bring this in?"

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Come on-k-k-k.

Skrelznit sneaks up to the doorway for a better look, watchful for any dead to rise up.

Looseal balks at entering the dark, enclosed space, but Skrelznit glares at her and, after a short delay, she flies down to land on his head.

Skrelznit grumbles and bleeds just a little from his temple, but allows it.

If nothing happens:

Skrelznit rushes in to grab the nearest black stone, intending to carry it outside and away from the mausoleum.


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

Grauchi follows up closely behind Skrelznit. He's keeping a watchful eye on the bird. Should the bird notice them and not sound some sort of alarm, he'll go up and talk to it.


When Skrelznit and Grauchi get closer they can just hear sounds down in the crypt.


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

Grauchi only now realizes what Taalik said of the black rocks.

"So we can just break these rocks and they'll no longer have undead problems around here? Will the undead be restful again? Or do we wait till they come out and bring their precious worldly possessions to us first?"

Dark Archive

Female kobold shaman (witch doctor) (bone) 4
Vitals:
HP:14/14 AC:20=10+(+3dex,+4armor +1shield, +1 natural, +1size) speed:30(25 in armor) Saves:fort:+0 refl:+3 will:+6 BAB:1 CMD:0 CMB:13 Ini:+3

Gringe thinks for a moment. dead who walk are alive, but not. is it then murder to kill those who are dead? that is not the question!
she holds up a skull from who knows where as she says this.
Gringe knows nothing about metal creatures or nature... but she does have Sligi! Sligi knows! ...but he wont tell me she says for no reason.


Athasian Halfling Druid/Monk 4 (Heirophant 2) || HP: / || AC: (T: / FF:) || CMD: || Fort:+ Refl:+ Will:+ || Init:+ || Perception:+

Taalik growls as he steps into the crypt, "Der be too much talkin'. Da dead be walkin', an' we gotta set dis right. Now lets geet down dere, and do dis." Hefty his mighty blade, he begins to descend into the tomb, ready to face the horrors below.


After going down a ways Taalik comes out into a large underground cavern. Other then a shrine, all around the cavern are sealed raised coffins. Taalik can tell that the sounds are coming from the coffins as whatever is inside tries to get out. A few of them have hands sticking out of holes made in the coffins. Others look like they once had holes that have been repaired many times and the coffins resealed.

The shrine looks well tended. After finding them before above ground, Taalik's eyes quickly fall on a few larger ones put near the shrine. Their placement would hide them from standing out if he did not know about them.


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

"Check the coffins as we go by." she says softly as they creep forward. "We'll deal with any that are close to escaping and get the rest later."

stealth: 1d20 + 13 ⇒ (5) + 13 = 18

perception: 1d20 + 11 ⇒ (13) + 11 = 24

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Skrelznit does his best to sneak with the group.

Stealth: 1d20 + 15 ⇒ (11) + 15 = 26

Perception: 1d20 + 13 ⇒ (13) + 13 = 26


Athasian Halfling Druid/Monk 4 (Heirophant 2) || HP: / || AC: (T: / FF:) || CMD: || Fort:+ Refl:+ Will:+ || Init:+ || Perception:+

As he proceeds forward, Taalik takes note of the coffins that have been patched up. "Strange, tis as if someone wanted to keep da dead down 'ere. Like dey want dem, for someting specific. Why else patch the coffins? I don like it."

Stealth: 1d20 + 13 ⇒ (4) + 13 = 17

Perception: 1d20 + 8 ⇒ (12) + 8 = 20


You are able to make it across without alerting any of the coffins.

Other then a few collapsed opens that could have lead to more caverns or deeper below, you find nothing else.

From his check before Taalik would know that the black rock would normally not make this type of undead, but the deep juju magic of this place mixing with it may be having an unknown effect, and that once smashed the rock loses its effect on the dead.


Kobold Alchemist (Grenadier) 4 | HP 33/38 | AC 19, Touch 14, FF 16 (23/16/18 with dex mutagen, 25 with mutagen/reduce person) | CMD 14 (16) | Fort +8, Ref +7(9), Will +2(1) | Init. +3(5) | Perception +8, Craft (Alchemy) +11

"Hmm. Think we should just start smashing rocks, then? I mean...can't hurt, right?"


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

Sassarra will nod, "but everybody keep watch for the undead while you're doing it."

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Skrelznit stomps on the nearest black rock with glee.


Athasian Halfling Druid/Monk 4 (Heirophant 2) || HP: / || AC: (T: / FF:) || CMD: || Fort:+ Refl:+ Will:+ || Init:+ || Perception:+

Taalik sheathes his sword, and unhinged his mighty flail from its baldric. Winding up, he brings the full weight of its vicious head down on one of the stones, hoping to shatter it.

Dark Archive

Female kobold shaman (witch doctor) (bone) 4
Vitals:
HP:14/14 AC:20=10+(+3dex,+4armor +1shield, +1 natural, +1size) speed:30(25 in armor) Saves:fort:+0 refl:+3 will:+6 BAB:1 CMD:0 CMB:13 Ini:+3

Gringe looks at the rocks and compares them to her obsidian knife to check if they are the same rock... she then says, "There are easy ways to do this. " she then begins casting detect magic to see if she can find the right stones.


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

Grauci stands ready at the coffins as well. "We don't like this. Its too easy. First rule of survival is that nothing is ever ever ever too ewsy."

Dark Archive

Female kobold shaman (witch doctor) (bone) 4
Vitals:
HP:14/14 AC:20=10+(+3dex,+4armor +1shield, +1 natural, +1size) speed:30(25 in armor) Saves:fort:+0 refl:+3 will:+6 BAB:1 CMD:0 CMB:13 Ini:+3

Gringe thinks for a moment. It is easy to die, so easy! Like hyping off a cliff, hanging yourself, walking on fire, forgeting how to swim, getting eaten by sharks, contracting a uncureable disease, triping and falling on your sword, rolling one... too many drinks, getting a spell cast on you, having your BONES pulled out, getting beheaded, a crossbow bolt in the eye, burned by dragons, stomped on, swallowed, brain eaten, turned to stone, so many ways to die!

Gringe holds out a bone for every death she states.


As stones are shattered, movement and sounds grow weaker till they stop altogether.

After a moment passes of near silents Banging sounds come from the way back up. Out pops the metal toucan rolling down. After shaking it self off as if it was a normal bird, it takes flight landing on one of the near by coffins.

[b]"Danger ended. Continuing with mission,"[b] the bird speaks before a different voice comes out of the bird.

The voice clams to be a inventor that was press-gang'ed (forced to work on a ship) on a ship by the name of Deprived. He is putting out this call for help in freeing him and can repay his savers.

As the new voice stops, one side of the birds chest opens allowing a small pile of jewels to fall out.

Basically you would randomly run into the Deprived (ships name).
And I have added the jewels to the loot sheet.


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

"Hmmm... Working with somebody who can make this could be useful." she says. "Now, we've got a dark elf to find."

I forget, do we have a tracker?


Tracker? If you mean EXP you are ~3000 from level 5.
You are each at 12,067.
What is the next place you want to go?


Athasian Halfling Druid/Monk 4 (Heirophant 2) || HP: / || AC: (T: / FF:) || CMD: || Fort:+ Refl:+ Will:+ || Init:+ || Perception:+

Taalik stares at the metal bird for a few moments longer before responding to his captain's words. "Da dark elf, when was it last 'ere? I be no hunter, but I can find da basic tracks of a man if not too old. Let me 'ave a look. Dat ok?"

Taalik will return to the surface and search for any signs of the dark elf's tracks.

survival(track): 1d20 + 8 ⇒ (19) + 8 = 27


Taalik does not find any recent sign of the dark elf.

The metal bird follows along behind the party.


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

Then we will go back with out gems and the bird following us and let people know that we've dealt with the unquiet dead.


GM rolls:

1d100 ⇒ 70
1d100 ⇒ 25
1d100 ⇒ 45
1d100 ⇒ 42
1d100 ⇒ 71

1d8 ⇒ 4
1d100 ⇒ 54

The town leader is thankful for you help and promises to speak of your overcoming the plague of undeath that he was fighting for so long.

Gain 1 Infamy and Disrepute.
Need to know where you want to head next.
But...

Two days out of dock you get informed of two ships battling a little ways off.

A Sargavan galleon lurches from the impact of a catapult shot upon its stern that shatters its rudder. It heels over hard and feathers until its sails luff and it drifts to a stop. Its attacker, a Shackles drekar (a warship), runs in hard to guard its prize.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Two wounded ships for the price of one-k-k-k. Whaddya say, Cap'n-k-k-k?


Fishguts says that you may be able to bluff you are closer by acting as if the ship is leaving. surprise the attackers as they are fighting on the other ship, and get both ships.


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

"Good advice. Make it so."

damn notifications not posting!


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

"am I officially number one then?"

Gtauchi goes on and instruct the crew, who like heard the captain as well, to maneuver in a course that is seems "just moving along, but a bit away as well". If it seems the warship is occupied, we'll move full speed ahead towards them.


Athasian Halfling Druid/Monk 4 (Heirophant 2) || HP: / || AC: (T: / FF:) || CMD: || Fort:+ Refl:+ Will:+ || Init:+ || Perception:+

As the Drake adjusts its course to come alongside the two engaged ships, Taalik begins to feel it - the anticipation of battle. He can feel the blood thumping in his veins, his fingertips tingle as they caress the hilt of his mighty blade, and his ears seem to focus in on the sounds of the still distant melee. "Let there be blood! We drop da Drekar's crew in da darkened deep, den we claim it all!"

Taalik moves to the siderail of the ship, ready to leap at a moment's notice.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Skrelznit climbs to the first spar of the mainmast, preparing to leap across to the ratlines as soon as they get close enough.


INIT rolls:

Grauchi: 1d20 + 7 ⇒ (3) + 7 = 10
Sassarra: 1d20 + 4 ⇒ (17) + 4 = 21
Huek Schmerlap: 1d20 + 3 ⇒ (11) + 3 = 14
Skrelznit Stinklaw: 1d20 + 4 ⇒ (5) + 4 = 9
Gringe: 1d20 + 3 ⇒ (13) + 3 = 16
Taalik Amun: 1d20 + 3 ⇒ (5) + 3 = 8

Captain Gortus Svard: 1d20 + 2 ⇒ (2) + 2 = 4

init order:

Sassarra (21)
Gringe (16)
Huek Schmerlap (14)
Grauchi (10)
Skrelznit Stinklaw (9)
Taalik Amun (8)

Captain Gortus Svard (4)

Party goes, then Captain.

Battle map is up.
While the other crews were fighting, you jumped onto the other pirate ship to fight the captain.

Round 1:
Party goes, then the captain.


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

Grauchi points à finger at the captain and casts hydraulic push, in an attempt tonpush the man overboard.

bull rush: 1d20 + 7 ⇒ (3) + 7 = 10

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

@GM, I seem to be in the rigging of the third ship, with a pitched battle beneath me. Is that correct? My intent was to make it easier to get on the other pirate ship, either by jumping from my spar either to the other ship's rigging or, if possible, to the other ship's spar.


@Skrelznit, no. I forgot to move you when I moved the others. The only person the party is facing is the other captain.
The rest of your crew is fighting the other crews.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Thanks, GM.

Assuming the Bull Rush was not successful,
Skrelznit moves into position, signaling Looseal to Flank.

Short Sword, Outflank: 1d20 + 8 + 4 ⇒ (15) + 8 + 4 = 27 Damage, Precise Strike: 1d4 + 4 + 1d6 ⇒ (3) + 4 + (6) = 13

Bite, Outflank: 1d20 + 9 + 4 ⇒ (2) + 9 + 4 = 15 Damage, Precise Strike: 1d4 + 1d6 ⇒ (2) + (4) = 6


Athasian Halfling Druid/Monk 4 (Heirophant 2) || HP: / || AC: (T: / FF:) || CMD: || Fort:+ Refl:+ Will:+ || Init:+ || Perception:+

Calling on the fury of his draconic bloodline, Taalik lets out a mighty roar as he charges the pirate captain, his blade ready to draw the tyrant's blood.

rage, charge w/ power attack

greatsword w/ charge, power attack: 1d20 + 11 + 2 - 2 ⇒ (4) + 11 + 2 - 2 = 15
damage: 1d10 + 8 + 6 ⇒ (10) + 8 + 6 = 24


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

Sassarra steps over and shrugs, "Nothing personal." And then releases the storm's fury at him.

touch attack: 1d20 + 10 ⇒ (13) + 10 = 23
electric damage: 2d6 + 4 ⇒ (2, 2) + 4 = 8


Athasian Halfling Druid/Monk 4 (Heirophant 2) || HP: / || AC: (T: / FF:) || CMD: || Fort:+ Refl:+ Will:+ || Init:+ || Perception:+

Forgot Furious Focus, so there is no -2 from Power Attack, making my attack roll a 17


INIT order:

Sassarra (21)
Gringe (16)
Huek Schmerlap (14)
Grauchi (10)
Skrelznit Stinklaw (9)
Taalik Amun (8)
Captain Gortus Svard (4)

Party goes, then Captain.

Round 1:

Grauchi wrote:
Grauchi points à finger at the captain and casts hydraulic push, in an attempt to push the man overboard.

The captain holds his ground pushing back into the water; refusing to move.

Skrelznit Stinklaw wrote:


Skrelznit moves into position, signaling Looseal to Flank.

They both cut into the captain. Captain takes 19 damage from Skrelznit and Looseal.

Taalik Amun wrote:
Calling on the fury of his draconic bloodline, Taalik lets out a mighty roar as he charges the pirate captain, his blade ready to draw the tyrant's blood.

Still not ready for all the attack on himself; the greatsword joins Skrelznit and looseal's attacks. Captain takes 24 damage from Taalik.

Sassarra wrote:
Sassarra steps over and shrugs, "Nothing personal." And then releases the storm's fury at him.

The captain looks in bad shape after Sassarra shocks him. Captain takes 8 damage from Sassarra.

Botting:
Huek throws a frost bomb at the captain while trying not to hurt any kobolds.
Precise Bombs, so not targeting the 4 squares allies are in.
Range touch Bomb attack: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 2d6 + 4 ⇒ (5, 6) + 4 = 15

The bomb hits, and knocks the captain unconscious.

Round 1 end:
Captain took 58 damage from party and was knocked unconscious.

Combat as ended.

Both other crews easily fall to your crew after you take down the captain.

You need 20 crew each to man each to man one of the three ships. You have 44.
So if you want to keep all three ships (no leave any ships behind) you will have to get more crew.

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