Skull and Shackles: How to drown a Kobold

Game Master Hokina

The Ship
Crew, Ships, and Towns data
loot sheet
Old recruitment topic
Sea Map

Battle Map

Infamy: 10
Disrepute: 10
Ships:
Dragons' Kin | 1620/1620 HP | 20/20 Crew


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Sassarra knows that for over two hundred years Tidwater Rock has been used by different pirates as a base and lookout for targets. In recent years merchant ships have learned to avoid getting too close. This means that the owners no longer grown is as much power as they once did. She also knows that it is being held by someone, but does not even know who.

Skrelznit knows that Tidewater Rock is a nickname for Windward Isle; the westernmost most island in its archipelago. It would take about 3 days to get there.


GM rolls:

1d100 ⇒ 4
1d100 ⇒ 39
1d100 ⇒ 28

1d100 ⇒ 93
1d100 ⇒ 63
1d100 ⇒ 29

1d100 ⇒ 31


As your ship sails the next day after leaving the port, Quinn walks up to you.

Quinn:(draconic) "A smell village has been spotted. They look weak and open to attack, but if we attack now they will be ready for us. Or we could circle back tonight and ambush them at night; it will just lose us a day of travel."


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

She looks to the crew, "Suggestions? Quick attack, sneaky attack, or look for a better target?"

Can we estimate worth? Is it a well-built village or a shanty town?

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

We kobolds is good at the sneaksie-sneaksie-k-k-k. I says we come back when they don't expect it-k-k-k.


It looks like a fishing village with about 2 dozen, single level, houses. You may get 1 or 2 plunder from the village. (Check under "Campaign Info" for more about plunder)


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

"Yes, the silent dragon strikes at night. Unexpected and unforgiving."

"We don't think we'll find an easier target between here and Tidewater Rock, no? We need something to show for when we arrive there, to make them realize we're the real deal."


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

"Then we wait for night." she says with a grin. "Sneak in, sneak out, and none the wiser."


GM rolls:

1d4 ⇒ 2
1d100 ⇒ 91

You sail past and swing around to land after night fall. You are able to get to shore before being discovered.
You see a few villagers run for cover as an alarm is sounded.

As you were able to make it to land before the alarm sounded, you have full surprise round(s) till the defenders start showing up. Give your actions for this round and the next (2 rounds in all).

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Animal Focus Bull for +2 Strength for 1 minute. Swift action.

Skrelznit is in favor of simply pillaging the first structure they come to, but can be convinced easily otherwise.


Battle map is up on the Battle Map link.


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

Now that the alarm is raised, Sassarra calls out to the villagers, "Give up your goods peacefully and no one will be harmed. You have my word."

diplomacy: 1d20 + 8 ⇒ (9) + 8 = 17


You hear some commotion. But you don't see anyone coming out yet.


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

Isn't intimidate now not the applicable skill? We don't want to convince them we're lost and poor pirates, we're an unrivaled menace that now rules these seas. No?

"Yes, come out nice and quietly. And you can tell your grand-children one day you survived a raid of the infamous dragon kin crew. If you think you can put up a fight, the only legacy you'll leave is the burning carcasses of these huts. Between us and the sharks you yourself will have little of substance remaining.."

Intimidate Aid another: 1d20 - 5 ⇒ (20) - 5 = 15 +4 vs small villagers, +8 vs tiny villagers.. If nobody with a positive modifier intimidates, this roll is for intimidation itself, not the aid.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Would be easy to just set fire to your huts-k-k-k. Come out and give up, you keep your lives-k-k-k.

Intimidate, Aid Another: 1d20 + 4 ⇒ (13) + 4 = 17


Pew Pew readies his gun to shot any armed villager that comes out if they are not giving up.

INIT rolls:

Skrelznit: 1d20 + 4 ⇒ (6) + 4 = 10
Grauchi: 1d20 + 5 ⇒ (11) + 5 = 16
Sassarra: 1d20 + 4 ⇒ (4) + 4 = 8
PewPew: 1d20 + 6 ⇒ (10) + 6 = 16

Village Warrior: 1d20 + 2 ⇒ (18) + 2 = 20
Guard Dog: 1d20 + 2 ⇒ (14) + 2 = 16

INIT order:

Village Warriors (20.02]

Grauchi (16.06)

Guard Dogs (16.02)

Skrelznit (10.04)
Sassarra (8.04)
PewPew (16.05) (readied action went off moving him to right before Village Warriors.)

Round 3:
8 Village Warriors come out ready to fight.

PewPew's readied action:
PewPew fires at Orange Warrior hitting square in the chest. The man looks very hurt.

PewPew attack on Orange Warrior:

Attack: 1d20 + 10 ⇒ (9) + 10 = 19
DMG: 3d6 + 1 ⇒ (4, 2, 3) + 1 = 10

--------------------------
Orange, Red, Light Blue, and Light Green warrior each rush at you all attacking, but everyone dodges out of the way.
Orange Warrior attack on Grauchi:

spear attack: 1d20 + 4 ⇒ (9) + 4 = 13
Spear Damge: 1d8 + 1 ⇒ (5) + 1 = 6

Red Warrior attack on Grauchi:

spear attack: 1d20 + 4 ⇒ (2) + 4 = 6
Spear Damge: 1d8 + 1 ⇒ (7) + 1 = 8

Light Blue Warrior attack on Skrelznit Stinklaw:

spear attack: 1d20 + 4 ⇒ (14) + 4 = 18
Spear Damge: 1d8 + 1 ⇒ (7) + 1 = 8

Light Green Warrior attack on Sassarra:

spear attack: 1d20 + 4 ⇒ (9) + 4 = 13
Spear Damge: 1d8 + 1 ⇒ (3) + 1 = 4

----------------------
black warrior throws his spear at Grauchi. The spear hits dealing 6 damage.
Light Green Warrior attack on Grauchi:

spear attack: 1d20 + 5 ⇒ (19) + 5 = 24
Spear Damge: 1d8 + 1 ⇒ (5) + 1 = 6

Purple warrior throws his spear at Skrelznit Stinklaw, but misses.

Light Green Warrior attack on Skrelznit Stinklaw:

spear attack: 1d20 + 5 ⇒ (13) + 5 = 18
Spear Damge: 1d8 + 1 ⇒ (5) + 1 = 6

Grauchi is up. Then Dogs, then Skrelznit, Sassarra, and PewPew.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Skrelznit whistle-clicks as he indicates Orange, and Looseal responds by swooping down to his unprotected back side. Flank trick

Skrelznit, Outflank: 1d20 + 8 + 4 ⇒ (4) + 8 + 4 = 16 Damage, Precise Strike: 1d4 + 5 + 1d6 ⇒ (4) + 5 + (2) = 11

Looseal, Outflank: 1d20 + 9 + 4 ⇒ (10) + 9 + 4 = 23 Damage, Precise Strike: 1d4 + 1d6 ⇒ (2) + (3) = 5


Skrelznit and Looseal tears into the warrior killing him.


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

Sassarra steps back from the spearman and hurls lightning at him.

touch attack: 1d20 + 9 ⇒ (17) + 9 = 26
electricity damage: 2d6 + 3 ⇒ (1, 4) + 3 = 8


Remember Skrelznit and sassarra's action are happening after Grauchi, and the dogs (that are not no the map yet) have went.


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6
Hokina wrote:
Remember Skrelznit and sassarra's action are happening after Grauchi, and the dogs (that are not no the map yet) have went.

I understand. We're trying to keep everything moving.


INIT order:

Village Warriors (20.02]

Grauchi (16.06)

Guard Dogs (16.02)

Skrelznit (10.04)
Sassarra (8.04)
PewPew (16.05) (readied action went off moving him to right before Village Warriors.)

Round 1:
Grauchi shifts below red and tries to cast a level 1 spell defensive, but fails and loses it.
concentration: 1d20 + 4 + 3 ⇒ (5) + 4 + 3 = 12

Dogs can be seen running down the village.

Skrelznit and Looseal tears into the warrior (Orange) killing him.
Sassarra steeps back and strikes out electricity hurting light green warrior.

PewPew fires at the same warrior as Sassarra; dropping the warrior.

PewPew attack on Light Green Warrior:

Attack: 1d20 + 10 ⇒ (7) + 10 = 17
DMG: 1d6 + 1 ⇒ (6) + 1 = 7

Round 1 End:

Orange and Light green warrior are dead.
Grauchi took 6 damage from black warrior's throw spear.

Round 2 start:

Red attacks and hits Grauchi for 2 damage.

Red Warrior attack on Grauchi:

spear attack: 1d20 + 4 ⇒ (18) + 4 = 22
Spear Damge: 1d8 + 1 ⇒ (1) + 1 = 2

Light Blue hits Skrelznit for 9 damage.

Light Blue Warrior attack on Skrelznit Stinklaw:

spear attack: 1d20 + 4 ⇒ (20) + 4 = 24
spear crit confirm: 1d20 + 4 ⇒ (13) + 4 = 17
Spear Damge: 1d8 + 1 ⇒ (8) + 1 = 9

------
black warrior throws another spear at Grauchi. But misses.
Black Warrior attack on Grauchi:

spear attack: 1d20 + 5 ⇒ (10) + 5 = 15
Spear Damge: 1d8 + 1 ⇒ (5) + 1 = 6

Purple warrior throws another spear at Skrelznit Stinklaw, But misses.

Purple Warrior attack on Skrelznit Stinklaw:

spear attack: 1d20 + 5 ⇒ (7) + 5 = 12
Spear Damge: 1d8 + 1 ⇒ (1) + 1 = 2

Pink warrior throws another spear at Skrelznit Stinklaw, But misses.

Pink Warrior attack on Skrelznit Stinklaw:

spear attack: 1d20 + 5 ⇒ (7) + 5 = 12
Spear Damge: 1d8 + 1 ⇒ (4) + 1 = 5

Dark Green warrior throws a spear at Skrelznit Stinklaw, and hits for 7.

Dark Green Warrior attack on Skrelznit Stinklaw:

spear attack: 1d20 + 5 ⇒ (17) + 5 = 22
Spear Damge: 1d8 + 1 ⇒ (6) + 1 = 7

Grauchi is up. Then Dogs, then Skrelznit, Sassarra, and PewPew.


I don't mind you posting your actions ahead of time. I just wanted to remind you that your actions take place after Grauchi's and the dogs.


Still round 2. Party is up...


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

Sorry, was in an accident, pain meds made me forgetful.

Grauchi steps away from the native and "alium gravius ​​, virgam" Shillelagh his club hardens and glows faintly with energy.

Shillelagh: 39/40 rounds remaining = 1d8+1 magic weapon

pre-order:
Grauchi attacks the closest enemy.
To hit: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d8 + 2 ⇒ (4) + 2 = 6


That is okay. Hope your recovery is going well.

INIT order:

Village Warriors (20.02]

Grauchi (16.06)

Guard Dogs (16.02)

Skrelznit (10.04)
Sassarra (8.04)
PewPew (16.05) (readied action went off moving him to right before Village Warriors.)

Round 2:

Grauchi wrote:
Grauchi steps away from the native and "alium gravius ​​, virgam" Shillelagh his club hardens and glows faintly with energy.

The dogs close in. One moves up to the left of Grauchi. Three more dogs surround Skrelznit; two of them attack but their attacks but misses.

Dogs attacks on Skrelznit:

attack: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

attack 2: 1d20 + 3 ⇒ (11) + 3 = 14
Damage 2: 1d6 + 3 ⇒ (2) + 3 = 5
forgot flanking, but would not matter.

Skrelznit, Sassarra, and PewPew are up.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Skrelznit scurries back away from the cute little bow-headed dogs.

Moving through Pew-Pew, and since we both have Escape Route I believe he covers me for no AoO's.

Finding relative safety behind Pew-Pew, he casts a spell.

Euphoric Cloud wrote:
You create a bank of fog similar to that created by fog cloud except its vapors are intoxicating. Living creatures in the cloud become fascinated. This condition lasts as long as a creature is in the cloud and for 1d4+1 rounds after it leaves. Any creature that succeeds at its save but remains in the cloud must continue to save each round on your turn.

Fortitude DC16 save.


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

Sassarra steps back and holds herself ready. The first person to step out of the cloud who doesn't look dreamy and peaceful gets a blast of lightning.

touch attack: 1d20 + 9 ⇒ (12) + 9 = 21
electric damage: 2d6 + 3 ⇒ (4, 2) + 3 = 9


INIT order:

Village Warriors (20.02]

Grauchi (16.06)

Guard Dogs (16.02)

Skrelznit (10.04)
Sassarra (8.04)
PewPew (16.05) (readied action went off moving him to right before Village Warriors.)

Round 2:

Skrelznit Stinklaw wrote:

Skrelznit scurries back away from the cute little bow-headed dogs.

Finding relative safety behind Pew-Pew, he casts a spell.

Fog rolls out covering many of the dogs and humans.

Fort saves:

Left to right. Top to bottom order for dogs.
Dog fort: 1d20 + 5 ⇒ (14) + 5 = 19
Dog fort: 1d20 + 5 ⇒ (7) + 5 = 12
Dog fort: 1d20 + 5 ⇒ (9) + 5 = 14

Green fort: 1d20 + 3 ⇒ (19) + 3 = 22
Pink fort: 1d20 + 3 ⇒ (13) + 3 = 16
Blue fort: 1d20 + 3 ⇒ (19) + 3 = 22
Purple fort: 1d20 + 3 ⇒ (19) + 3 = 22
Red fort: 1d20 + 3 ⇒ (18) + 3 = 21

PewPew able to see the two dogs on the elege of the cloud no longer looking at him, turn and shots the dog outside of the cloud. He hits, but the dog is still standing.

PewPew attack on dog:

Attack: 1d20 + 10 ⇒ (15) + 10 = 25
DMG: 3d6 + 1 ⇒ (2, 2, 6) + 1 = 11

Round 2 end:
Dark Green warrior hit Skrelznit for 7.
Red hit Grauchi for 2 damage.
Light Blue hits Skrelznit for 9 damage.

PewPew hit outside cloud dog for 11.

Round 3 start:
Red steps up to Grauchi, Skrelznit, and PewPew before Sassarra lets loose lightning on him. (9 damage)

Shaking it off Red attacks PewPew, poking PewPew hard with Red's spear. (8 damage)

Red Warrior attack on PewPew:

spear attack: 1d20 + 4 ⇒ (19) + 4 = 23
Spear Damage: 1d8 + 1 ⇒ (7) + 1 = 8

Light Blue moves to flank PewPew before attacking with his spear. He also lands his hit into PewPew's back. (2 damage)

Light Blue Warrior attack on PewPew:

spear attack: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24
Spear Damage: 1d8 + 1 ⇒ (1) + 1 = 2

Purple and Pink closes in after pulling out more spears.
Dark Green moves to the other side of the cloud, and around the hut.

Black Warrior stabs at Looseal with his spear hitting the bird. (2 damage)

Black Warrior attack on Looseal:

spear attack: 1d20 + 4 ⇒ (14) + 4 = 18
Spear Damage: 1d8 + 1 ⇒ (1) + 1 = 2

Grauchi is up. Then Dogs, then Skrelznit, Sassarra, and PewPew.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Average dice roll of almost 18 in five Fort saves? Besmara, why hast thou forsaken me?


Forgot to do Grauchi's pre-order.

Round 3:
Grauchi's swings down his club smashing the dog's head in; killing it.


INIT order:

Village Warriors (20.02]

Grauchi (16.06)

Guard Dogs (16.02)

Skrelznit (10.04)
Sassarra (8.04)
PewPew (16.05) (readied action went off moving him to right before Village Warriors.)

Round 3:
A dog can be seen on the edge of the cloud biting out at PewPew, but PewPew dodges out of the way.

Dog attack at PewPew:

Attack: 1d20 + 3 ⇒ (18) + 3 = 21
DMG: 1d6 + 3 ⇒ (4) + 3 = 7
concealment roll, low is miss: 1d100 ⇒ 21

On Skrelznit's turn:
Fort dog: 1d20 + 5 ⇒ (11) + 5 = 16
The dog barks at PewPew.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Skrelznit, feeling woozy from multiple stab wounds, withdraws 5 ft step to cast Cure Light Wounds on himself.

CLW: 1d8 + 4 ⇒ (2) + 4 = 6 (-1 for casting while Disabled)

HP 5/32, Spells 1:4/5 2:2/3


Stuff after "Round x end:" is just a summary of the round. So you were not disabled.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Ah, okay, thanks. Retconning my actions this round.

Skrelznit strikes out at Red, who seems to be their best warrior.

Short Sword: 1d20 + 8 ⇒ (1) + 8 = 9 Damage: 1d4 + 4 ⇒ (4) + 4 = 8 It's always maximum damage on fumbles, isn't it?

He finds the warrior is also very agile. Annoyingly so.

You'se is making me angry. You wouldn't like me when I'm angry-k-k-k.

At a whistled signal from Skrelznit, Looseal withdraws from Black, flying out of his reach to find a suitably sized rock or coconut.

Looseal will Bombard next round

HP 16/32, Panache 1/1 | AF 2/2 | Spells 1:5/5 2:2/3


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

She steps to the side, wading in the water to get a better angle on the warrior next to her. Flipping her dagger to her off hand, she creates a blade of lightning and strikes.

touch attack, flanking: 1d20 + 11 ⇒ (11) + 11 = 22
electric damage: 2d6 + 3 ⇒ (1, 4) + 3 = 8
sneak attack damage: 1d6 ⇒ 2


INIT order:

Village Warriors (20.02]

Grauchi (16.06)

Guard Dogs (16.02)

Skrelznit (10.04)
Sassarra (8.04)
PewPew (16.05) (readied action went off moving him to right before Village Warriors.)

Round 3:

Skrelznit Stinklaw wrote:

Skrelznit strikes out at Red, who seems to be their best warrior.

He finds the warrior is also very agile. Annoyingly so.

You'se is making me angry. You wouldn't like me when I'm angry-k-k-k.

At a whistled signal from Skrelznit, Looseal withdraws from Black, flying out of his reach to find a suitably sized rock or coconut.

Sassarra wrote:
She steps to the side, wading in the water to get a better angle on the warrior next to her. Flipping her dagger to her off hand, she creates a blade of lightning and strikes.

The lightning blade cuts into Pink. But Pink is still standing.

Being surrounded, PewPew quickly moves thru Skrelznit's (Escape Route), before firing at fires at Red Warrior; finishing him off.

PewPew attack on red Warrior:

Attack: 1d20 + 10 ⇒ (9) + 10 = 19
DMG: 1d6 + 1 ⇒ (5) + 1 = 6

Round 3 end:
PewPew and Sassarra kills Red Warrior.
Grauchi kills one of the dogs.

Red Warrior hit PewPew for 8 damage.
Light Blue Warrior hit PewPew for 2 damage.
Black Warrior hit Looseal for 2 damage.

Round 4 start:
Dark Green Warrior moves around and hits PewPew. (5 damage)

Dark Green Warrior attack on PewPew:

spear attack: 1d20 + 4 ⇒ (18) + 4 = 22
Spear Damage: 1d8 + 1 ⇒ (4) + 1 = 5

Seeing Red Warrior going down, Pink and Purple Angery stab at Sassarra. Sassarra moves out of the way of Purple's spear, but right fails to dodge Pink's spear. (2 damage)

Pink Warrior attack on Sassarra:

spear attack: 1d20 + 4 ⇒ (18) + 4 = 22
Spear Damage: 1d8 + 1 ⇒ (1) + 1 = 2

Purple Warrior attack on Sassarra:

spear attack: 1d20 + 4 ⇒ (5) + 4 = 9
Spear Damage: 1d8 + 1 ⇒ (4) + 1 = 5

Light blue Warrior rams his spear into Skrelznit. (7 damage)

Light blue Warrior attack on Skrelznit:

spear attack: 1d20 + 4 ⇒ (18) + 4 = 22
Spear Damage: 1d8 + 1 ⇒ (6) + 1 = 7

Black Warrior moves over the body of the dead dog and stabs into Grauchi. (6 damage)

Black Warrior attack on Grauchi:

spear attack: 1d20 + 4 ⇒ (17) + 4 = 21
Spear Damage: 1d8 + 1 ⇒ (5) + 1 = 6

Grauchi is up. Then Dogs, then Skrelznit, Sassarra, and PewPew.


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

I had to go back to ICU, no time for a warning sorry. Normal room since this morning so I'll resume posting tomorrow when I get my laptop here.


I understand why Grauchi would not be able to post, but no one else?

INIT order:

Village Warriors (20.02]

Grauchi (16.06)

Guard Dogs (16.02)

Skrelznit (10.04)
Sassarra (8.04)
PewPew (16.05) (readied action went off moving him to right before Village Warriors.)

Round 4:
Grauchi strikes back at Black Warrior back. (4 Damage)

Grauchi attack on Black Warrior:

Hit: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d8 + 2 ⇒ (2) + 2 = 4
Crit confirm: 1d20 + 6 ⇒ (6) + 6 = 12 (not)
Crit damage Damage: 1d8 + 2 ⇒ (4) + 2 = 6

The only dog not effected by the cloud, moves out and after Grauchi. But fog irritating his eyes makes him miss.

Dog attack on Grauchi:

Hit: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Skrelznit, Sassarra, and PewPew are up.
I am pinging Pew Pew to see if he is okay.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

I was waiting for the dogs to take their turn.

Skreznit strikes out at the cute widdle doggie.

Short Sword: 1d20 + 8 ⇒ (16) + 8 = 24 Damage: 1d4 + 4 ⇒ (3) + 4 = 7

Looseal drops a small coconut on Black.

Bombard: 1d20 + 7 ⇒ (18) + 7 = 25 Damage: 1d4 ⇒ 4


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

Sassarra keeps up the pressure with her blade of lightning.

touch attack, flanking: 1d20 + 11 ⇒ (17) + 11 = 28
electric damage: 2d6 + 3 ⇒ (1, 4) + 3 = 8
sneak attack damage: 1d6 ⇒ 2


INIT order:

Village Warriors (20.02]

Grauchi (16.06)

Guard Dogs (16.02)

Skrelznit (10.04)
Sassarra (8.04)
PewPew (16.05) (readied action went off moving him to right before Village Warriors.)

Round 4:

Sassarra wrote:
Sassarra keeps up the pressure with her blade of lightning.

Pink Warrior drops from Sassarra's blade.

Skrelznit Stinklaw wrote:

Skreznit strikes out at the [ooc]cute widdle doggie.

Looseal drops a small coconut on Black.

While Dog is looking a little beat up. The Black Warrior is looking in bad shape.

Round 4 End:
Dark Green Warrior hits PewPew for 5 damage. (PewPew is now at 20/35)
Pink Warrior hits Sassarra for 2 damage.
Black Warrior stabbed into Grauchi for 6 damage.
Light blue Warrior hits Skrelznit for 7 damage.

Sassarra kills off Pink Warrior.
Grauchi and Losseal damage Black Warrior for 8 damage in all.
Skrelznit hits the cute doggie for 7 damage.

Round 5 start:
Seeing their numbers slowly dropping the four last warrior look worried, but fight on striking out at their targets. But only Sassarra slips the spear away from striking her.

Black Warrior attack on Grauchi:

spear attack: 1d20 + 4 ⇒ (19) + 4 = 23
Spear Damage: 1d8 + 1 ⇒ (1) + 1 = 2

(Graunchi takes 2 damage.)
Light Blue Warrior attack on Skrelznit:

spear attack: 1d20 + 4 ⇒ (17) + 4 = 21
Spear Damage: 1d8 + 1 ⇒ (2) + 1 = 3

(Skrelznit takes 3 damage.)
Purple Warrior attack on Sassarra:

spear attack: 1d20 + 4 ⇒ (3) + 4 = 7
Spear Damage: 1d8 + 1 ⇒ (6) + 1 = 7

Dark Green Warrior attack on PewPew:

spear attack: 1d20 + 4 ⇒ (19) + 4 = 23
Spear Damage: 1d8 + 1 ⇒ (7) + 1 = 8

(Pew-Pew takes 8 Damage, and is at 12/35.)

Grauchi is up. Then Dogs, then Skrelznit, Sassarra, and PewPew.
Go ahead and post your actions ahead of time.
Skrelznit spell will end on his turn round six (next round). But you will still have the 1d4+1 round after before the dogs recover without you attacking.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

On his turn,

Skrelznit dodges over 5ft step closer to Purple, while Looseal flies around to his backside, in a well-practiced display of cooperative hunting.

Short Sword, Outflank: 1d20 + 8 + 4 ⇒ (9) + 8 + 4 = 21 Damage: 1d4 + 4 ⇒ (3) + 4 = 7

Bite, Outflank: 1d20 + 9 + 4 ⇒ (8) + 9 + 4 = 21 Damage: 1d4 ⇒ 1

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Suggestion for Grauchi's turn, since her player is not feeling well:

Shillelagh club vs dog: 1d20 + 6 ⇒ (14) + 6 = 20 Damage: 1d8 + 2 ⇒ (7) + 2 = 9


Okay.

INIT order:

Village Warriors (20.02]

Grauchi (16.06)

Guard Dogs (16.02)

Skrelznit (10.04)
Sassarra (8.04)
PewPew (16.05) (readied action went off moving him to right before Village Warriors.)

Round 5:
Grachi finishes off the only dog outside of the cloud.

Skrelznit Stinklaw wrote:
Skrelznit dodges over 5ft step closer to Purple, while Looseal flies around to his backside, in a well-practiced display of cooperative hunting.

Purple screams in pain from the double team.

Just Sassarra and PewPew left this round.
Dogs are out of INIT.
I will roll the round in about 6 hours.


INIT order:

Village Warriors (20.02]

Grauchi (16.06)

Guard Dogs (16.02)

Skrelznit (10.04)
Sassarra (8.04)
PewPew (16.05) (readied action went off moving him to right before Village Warriors.)

Round 5:
Pew Pew steps back and fires into Black warrior. (2 damage)

PewPew attack on Black Warrior:

attack: 1d20 + 10 ⇒ (18) + 10 = 28
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Sassarra keeps up her blade assault on Purple; killing him.

Sassarra attack on Purple Warrior:

attack: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 2d6 + 3 ⇒ (4, 3) + 3 = 10

Round 5 end:
Dark Green Warrior hit Pew-Pew for 8 Damage.
Purple Warrior hit Skrelznit for 3 damage.
Black Warrior hit Grauchi for 2 damage.

Grauchi hits Black warrior for 9 damage.
Skrelznit and Looseal hit Purple for 8 damage.
Sassarra hit and kills Purple Warrior.
PewPew hits Black warrior for 2 damage.

Round 6 start (combat end?)

Seeing themselves out numbered, all the warriors drop their spears and surrender.

What does the party do?

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Skrelznit will not deign to speak for Captain Sassarra, but I think tying up the captives and searching the village for booty is called for.


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

"You have defied the Dragon's Kin." she says, visibly crackling with energy. She looks them over as they are surrounded by her crew. "Look to your dead. They are the cost of defiance. We will be merciful. No more will die today."

She turns to the crew, "Bind them and then we pillage."

Good instincts.


After binding and looting the town you gained 2 Plunder.

Anytime you run into a random encounter that is equal or weaker then the highest of its type (village, ship, ...) you have won, and you attack (like in this cast spent a day to turn around and attack), you will auto win.
That is so you don't have to spend a large amount of time in random battles.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Hooray-k-k-k!

Seeing her master making some strange mating ritual she doesn't understand, Looseal squawks raucously in response. She has very confused feelings right now.


GM rolls:

1d20 ⇒ 1
1d20 ⇒ 10
1d20 ⇒ 9

1d3 ⇒ 2

1d100 ⇒ 26
1d100 ⇒ 19
1d100 ⇒ 45

The night before arriving at Tidewater Rock, you are alerted to the death of Shivikah. Three beast sneaked out of the water and attacked. But was quickly dispatched by the crew on duty.

DC 15 Knowledge nature identify the bodies:

The three were sahuagin.

You come to Tidewater Rock and find a tower rising like a solid block from the sea at the edge of the island. The pounding surf rolls around its base and partially covers the steps that lead up to its front gate. A few arrow slits pierce its walls here and there, and a single shuttered window opens high upon the face of the fortress. A roof of metal shingles rises from its battlements where sentries keep lookout and siege weapons stand ready on corner turrets.

As you get closer to the island Fishgut come up to you all. "Many have tried to take the rock; even Captain Harrigan. I don't think this crew is anywhere near the point of being able to attack and win a face on attack. On top of that even if we can take it, there are many who would see us as easy targets. We don't really have the crew needed to both sail and man the tower.
But you may be able to trade or make some type of deal with those who hold the tower. To be able to use it as a home base, trade, or at lest gain more information about their deference."

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