Skull and Shackles: How to drown a Kobold

Game Master Hokina

The Ship
Crew, Ships, and Towns data
loot sheet
Old recruitment topic
Sea Map

Battle Map

Infamy: 10
Disrepute: 10
Ships:
Dragons' Kin | 1620/1620 HP | 20/20 Crew


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Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

Grauchi prays to Gozreh and renews his spells for the attack.

He looks around at his companions. Which buff spell would best serve our effort to retake the ship.


Grauchi - CON or STR (increased shillelagh+5 1d8+2 -> +6 1d8+3)
Mopsank - DEX (increased dagger+7/+7 1d3+4 -> +8/+8 1d3+4, where is +4damage from?)
Pew-Pew - DEX (increased pistol+8 1d6 -> +9 1d6)
Sassarra - DEX (increased kinetic blast +8 2d6+3 -> +9 2d6+3)
Skrelznit - STR (increased short sword+7 1d4+4 -> +8 1d4+5)

"We must wake up early and attack before the sun stings in our eyes. If we attack in low light, I can give our poor pew-pew keen senses"


M Kobold Gunslinger (Bushwacker ACF) 4

"Pew Pew see by little suns or dim star. Just no star that problem."

Pew-Pew sits by the stone and cleans the workings of his pistol to prepare for the morning.

If you have something make PewPew sneaky that help.

I am going to take a potion of Invis out of party inventory to get a sneak attack midcombat. Will try to stealth in to make first attack sneaky as well. If someone wants to rp giving the potion this is your layup.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Whatever you decide is fine, Grauchi. Looks like DEX is the most used.

-Posted with Wayfinder


Quinn nodes. "Long as we get on without Plugg, Scourge, or his small group seeing us it should be easy," she looks to Mopsank, and
Sassarra. "You made many friends among the crew."


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

So we goes in the night! In the cover of darkness we can sneak aboard and kills Plug and Scourge we should be able to contain the rest so they'll not resist too much.


Male Kobold Unchained Rogue 3

"Friends just means people who are going to stab me less."


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

Sassarra sticks out her finger and pokes Mopsank with a big grin.


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3
Hokina wrote:

Sassarra finds a piece of driftwood with a nice looking skull fetish on it. The skull is from a hammerhead shark. Value at 250 gp

But looking at the driftwood Skrelznit can till it is a wand of some kind. Skrelznit also finds a Ivory Walrus tusk (400 gp) that is hollowed out with a map in it, and a harp made from a orca with pearls set in it (500 gp).

Perception: 1d20 + 10 ⇒ (7) + 10 = 17 (Standing watch)

When it is Grauchi's turn to stand watch, he takes a closer look at the wand Sassarra found, but couldn't identify.
Spellcraft: 1d20 + 4 ⇒ (5) + 4 = 9

When he doesn't recognize the wand, or its function, he takes his time to get a closer inspection of the map. Maybe it he is familiar with some landmarks on the map. Is it pointing anywhere? Like a treasure map.
Knowledge Geography: 1d20 + 4 ⇒ (14) + 4 = 18
Perception: 1d20 + 10 ⇒ (11) + 10 = 21 (Close inspection of the map, to find hidden indications)


I should have said On it, not In it. The map is a scrimshawed map on the tusk. But it is hollowed out. So is light.

Looking over the Ivory tusk, Grauchi can tell it is a map of the Shackles. A few places are marked on the map: like Rickety’s Squibs, Tidewater Rock, towns, and shipyards.

To move things along I will just roll 4 d20's for Stealth Synergy and one for Pugg's lookout.
1d20 ⇒ 13
1d20 ⇒ 7
1d20 ⇒ 4
1d20 ⇒ 16
1d20 ⇒ 17

You all find you were able to sneak onto the ship without being seen.


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

Grauchi looks around, who is standing guard and where? Is it possible to have the map up?

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Skrelznit whispers as they are rowing toward the ship,

Cut off the head of a snake, and the rest is no danger-k-k-k. We should try to kill Plugg first, then his minions may give up without a fight-k-k-k.


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

Grauchi nods, we also want good workers for our ship

He then tries to point towards the quarters that Plugg should be sleeping in.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

If the group makes it unseen to Plugg's cabin, Skrelznit will search for traps.

Perception: 1d20 + 13 ⇒ (15) + 13 = 28


I put the map of the ship up. Master Scourge and Plugg's loyal men are using the officers' Quarters (B6). Mr Plugg himself is using the Captain’s Cabin (b7).

As you climb on the ship you see that the deck looks to be clear except for Owlbear, (the pirate named Owlbear), is tied to the mast with a chain. He is sitting in front of the Captain's Cabin.


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

Grauchi explains the "new recruits".
"That is tall-fellow Owlbear. He's also not happy with Plugg, we can free him and he'll help us. He'll even know where to find Plugg."

He walks up to Owlbear and puts his finger in front of his lips, he whispers,
"Sshhjj, we'll free you. Ok? No sound, we don't wont to wake up the rest of the ship, no?"

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Plugg is not nice to you. We treats you better, because we likes you.

Diplomacy: 1d20 + 0 ⇒ (18) + 0 = 18


M Kobold Gunslinger (Bushwacker ACF) 4

Pew-Pew will look for somewhere on the deck near the captain's quarters to hide until the fighting breaks out, hoping to get an early drop on the captain.

Stealth: 1d20 + 11 ⇒ (4) + 11 = 15

Yuck, anyone else want to hide too? I could use a the defacto reroll from Stealth Synergy

Did not see my icon on the battle map, so I just added it, placed myself behind what looks like a pile of ropes maybe?


Owlbear looks to think really hard for a few seconds before nodding and pointing at the door.
Slowly he speaks."Plugg is sleeping. Did not want to be bothered unless you all were spotted. I won't get in way. Just don't want to be beat or picked on any more."


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

Grauchi nods, then points to the door making sure the entire group saw it. He moves silently closer to the door.
Stealth: 1d20 + 9 ⇒ (18) + 9 = 27 There ye go;)


M Kobold Gunslinger (Bushwacker ACF) 4

NICE! Retconning.

Pew-Pew sees Grauchi move through the shadows, and it makes him realize that his red tail is sticking out noticeably behind the pile of ropes and lines. He curls himself into a smaller profile and readies his pistol for when the action starts.

New Stealth result 18 + 11 = 29

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Skrelznit moves silently into position and checks the door for traps.

Stealth: 1d20 + 13 ⇒ (9) + 13 = 22
Stealth Synergy: 18 + 13 = 31

Do you want me to use the previously rolled Perception, or do another one now?


Looking over the door; Skrelznit does not find any traps.


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

Since this is a RNG and not random, that 18 would have been used for something more usefull though hadn't I rolled it. :p

Grauchi signs to open the door. He looks at owlbear. Shouldn't we untie him? He checks if he can release owlbear, but Grauchi can't pick a lock.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Skrelznit shrugs as if to say "I don't know how to pick a lock either."


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

We lost our rogue when Mopsank quit. It can be hard keeping up a party in pbp. We'll need to do something else.


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

We'll figure something out^^

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Skrelznit hisses.

Enough talk-k-k-k. We release Owlbear with key we take off Plugg's corpse-k-k-k.

Skrelznit focuses his inner dragon Animal Focus for +2 Strength for 1 minute, then prepares to open the door.

Is it locked?


The door is unlocked.


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

Active Conditions:
Shillelagh : 30/30 rounds remaining = 1d8+1 magic weapon

Grauchi mumbles a short prayer to Nogo, the forest dragon and his club hardens into a black-green Shillelagh.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Skrelznit opens the door quietly.

Stealth: 1d20 + 13 ⇒ (20) + 13 = 33 Very quietly, I might add.


M Kobold Gunslinger (Bushwacker ACF) 4

I had misread the map earlier, I thought we were heading towards B6. I have fixed my placement.

Pew-Pew suddenly realizes that he has gotten the directions that were provided mixed up, he is looking at the crew's cabin instead of the captain's.

With Skrelznit's lead he repositions quietly to be close to where Plugg will be coming out onto deck hopefully.

Stealth to be next to one of the boats on the side of the ship near B7. 20+11 = 31 stealth.


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

Inside Grauchi's head, the song "Its oh so quiet" is playing as he tries to sneak along.

Shhhh Shhhh
It's, oh, so quiet
Shhhh Shhhh
It's, oh, so still
Shhhh Shhhh
You're all alone
Shhh Shhh
And so peaceful until...

The attack begins
Zing boom
The sky up above
Zing boom
Is caving in
Wow bam
You've never been so hurt ye by a guy
You cannot laugh you wanna cry
You cross your heart and hope not die
'Til it's over and then...

Shhhh Shhhh
It's nice and quiet
Shhhh Shhhh
But soon again
Shhhh Shhhh
Starts another big riot

Surprisingly little needed change


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

Sassarra readies to fire lightning at the first of their enemies to come forth.

touch attack: 1d20 ⇒ 15
electric damage: 2d6 + 3 ⇒ (3, 2) + 3 = 8


GM roll:

1d20 ⇒ 13

Opening the door you find your self in a luxurious room with dining table and bookshelves.
It does not look like Mr. Plugg has heard you as he is still sleeping in the captain's hammock.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Shhhh...Last one in, close and bar the door-k-k-k.

Skrelznit sneaks quietly to the head of Plugg's hammock and readies his short sword.

Stealth: 1d20 + 13 ⇒ (5) + 13 = 18 C'mon, somebody roll better than that, please.

The map we're on is "The Ship".


M Kobold Gunslinger (Bushwacker ACF) 4

Pew-Pew sadly gives up what he thinks is the best hiding place in the world in order to sneak into the cabin behind Skrelznit.

Stealth Synergy: 1d20 + 11 ⇒ (1) + 11 = 12

ACK!


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

Sassarra also creeps into the room.

stealth with synergy: 1d20 + 13 ⇒ (16) + 13 = 29
Whew!


GM roll:

1d20 ⇒ 20

Mr. Plugg shifts around a little, but still looks to be asleep.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Are we ready?

Skrelznit is suspicious that this is too easy, but then again he is a mighty hunter and will make a very good Captain, so it makes sense that we would get the drop on Plugg so easily thanks to his superior leadership skills. ;-)

When the party is in position for a strike:

Skrelznit nods his head to indicate time to strike.

Short sword, Outflank, Animal Focus Bull: 1d20 + 7 + 4 + 1 ⇒ (7) + 7 + 4 + 1 = 19 Damage, Precise Strike, AFB: 1d4 + 4 + 1d6 + 1 ⇒ (3) + 4 + (3) + 1 = 11

Edit: forgot Looseal!

Bite, Outflank: 1d20 + 8 + 4 ⇒ (8) + 8 + 4 = 20 Damage, Precise Strike: 1d4 + 1d6 ⇒ (4) + (4) = 8

Edit Edit: forgot Animal Focus

Edit Edit Edit: forgot +5 Flaming Sword of Death To People Named Plugg


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

Grauchi nods and guards the door.


♀ N Undine Aquakineticist | Init +4 | Perc: +15, SM +7 | Wounds 44 / 44 (4 NL) | AC 19; T 14; FF 15 | CMB +7(+9); CMD +15 (+17) | F+8; R+9; W+4 | Speed 30' | Burn 1/6

Sassarra will give him the joy of lightning.

touch attack: 1d20 ⇒ 18
electric damage: 2d6 + 3 ⇒ (1, 5) + 3 = 9


M Kobold Gunslinger (Bushwacker ACF) 4

And Pew-Pew will let the thunder roll.

Spend a grit for shifty shot.

Ranged Touch v Flatfooted Prone: 1d20 + 8 ⇒ (1) + 8 = 9

Unfortunately, the sea water air causes his gun to jam!

Drawing his cutlass he will move in to stab plug instead.

Friggin crit fails!


GM rolls:

1d20 + 4 ⇒ (18) + 4 = 22
1d20 + 5 ⇒ (9) + 5 = 14
1d20 + 4 ⇒ (2) + 4 = 6
1d20 + 6 ⇒ (2) + 6 = 8

1d20 + 3 ⇒ (15) + 3 = 18

1d20 ⇒ 16
1d20 ⇒ 7
1d3 ⇒ 2

Init order:

Skrelznit Stinklaw (22)

Plugg (18)

Grauchi (14)
Pew Pew (8)
Sassarra (6)

Skrelznit will go. Then Plugg and his crew.
Then it swiches to Party. Then Non-party.

Plugg awakes and screams out as blade, bird, and lightning strikes him.

Round 1:
Skrelznit is up.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

With a primal cry, Skrelznit and Looseal strike at their tormentor.

Short sword, Outflank, Animal Focus Bull: 1d20 + 7 + 4 + 1 ⇒ (2) + 7 + 4 + 1 = 14 Damage, Precise Strike, AFB: 1d4 + 4 + 1d6 + 1 ⇒ (1) + 4 + (2) + 1 = 8

Bite, Outflank: 1d20 + 8 + 4 ⇒ (5) + 8 + 4 = 17 Damage, Precise Strike: 1d4 + 1d6 ⇒ (2) + (2) = 4


Round 1:
Plugg coughing up some blood as he sees Sassarra. "Dumb Owlbear, can't do anything right."
He grabs his cutlass and tries to jumps up.
Draws AOO

From outside Grauchi sees Scourge rush out of the door on the other side of the deck with a small group of man rushing out with their weapons at the ready.

Round 2:
Whole party is up.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

AoO Shortsword, Outflank, AFB: 1d20 + 7 + 4 + 1 ⇒ (15) + 7 + 4 + 1 = 27 Damage, Precise Strike, AFB: 1d4 + 4 + 1d6 + 1 ⇒ (3) + 4 + (3) + 1 = 11

AoO Bite, Outflank: 1d20 + 8 + 4 ⇒ (2) + 8 + 4 = 14 Damage, Precise Strike: 1d4 + 1d6 ⇒ (3) + (5) = 8


Right as Plugg tried to rise, Skrelznit cuts him down.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

I am a scaly super God of War!!!

Skrelznit takes a moment Full round action to chop Plugg's head clean from his body.

@GM how long do I think this will take?


M Kobold Gunslinger (Bushwacker ACF) 4

Seeing the enemy fall, Pew-Pew will scurry under the dining table and hide, waiting to attack from secret against any additional enemies that come.

stealth: 1d20 + 11 ⇒ (7) + 11 = 18


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

Grauchi as well readies himself against incoming enemies.

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