Six Heads of Mayhem--The Hydra Campaign (Inactive)

Game Master Almonihah

A very unusual hydra sets out to prove that more heads may not be better than one.
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HGP: 18 S: 36


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Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

I'm not sure if we have a coin purse, Tomorbataar peers down at the hydra-crotch, I'm not even sure how that would work.

If I remember correctly normal hydras reproduce asexually.


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

"Hrmm, we do be needin' something to carry our treasures in. We're sure ter get plenty of treasures iffin' we keep crashin' around and chargin' into interesting places. Maybe we can look into gettin' a bag or something we can strap to our back. Dinnae know what ter to with the fancy conjurin' gem until then, though."


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"I have no idea. I miss Mo. He used to carry our stuff. " Ziphora sniffs. "We might be able to fashion a pouch out of vines though?"


Battle Board Area Maps Hydra Deity Level 20 All Classes

Decisions on what to do?


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Find Vines to make a bagpouch, then stuff the gem in and snooze here for the night. At least its dry


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

Grash agrees with figuring out a way to store the shiny, but wants to then continue charging forward towards lizard-people.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Keep moving unless we've got food.


Battle Board Area Maps Hydra Deity Level 20 All Classes

Survival or Perception to find something with which to fashion some kind of carry-thing.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

Perception: 1d20 + 10 ⇒ (20) + 10 = 30

Beachhead perceives something! "Hey, guys. Why don't we use that?"


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"Because we didn't see it earlier?" Ziphora snarks back.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

"If you weren't so busy being mean to me, maybe you would have!" Beachhead says cheerily.


Battle Board Area Maps Hydra Deity Level 20 All Classes

You notice some vines hidden among the leaves of one of the trees nearby. If you can manipulate them somehow you could probably make some sort of carrying implement.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Okay, you two really need to learn to get along. Tomorbataar swings his head around to look at the bushes, Maybe if we take some of those vines and cut them lengthwise so they split open, we could put the gem inside?


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

"She's just jealous.

"Yes. Vines. Good."


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Ziphora ignores Beachhead and tries to slit the vines open with her teeth. "I wish Mo were here."Ziphora grumbles.


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

Grash helpfully... summons a drum. He also can hold things with Mage Hand, but mostly he helps by thumping his drum slightly impatiently.

While drumming, Hh also realizes that he can use Know Direction to keep them on track as they pursue the lizardfolk. "Aha! I can ken which direction be north, and then which direction that lizard be headin', and be able to keep us from getting lost! Unless we already be going the wrong way, but I dinnae think that be the case."


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Didn't we mark a tree? Suddenly, Tomorbataar is very confused.

I'm not particularly confused.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63
Tomorbataar wrote:
I'm not particularly confused.

We believe you.


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Battle Board Area Maps Hydra Deity Level 20 All Classes

You don't have much trouble making a crude sort of vine carrying-basket-thing for the gem.

Mysterious rolls: 1d20 ⇒ 1
Mysterious rolls: 1d20 ⇒ 14
Mysterious rolls: 1d20 ⇒ 2
Mysterious rolls: 1d20 ⇒ 15
Mysterious rolls: 1d20 ⇒ 11
Mysterious rolls: 1d20 ⇒ 17

Just as you're about to leave, however, Beachhead hears an odd sound from behind you. It's quiet, almost too quiet to figure out what it was... but it's enough to set him on edge.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

Beachhead whips around to see what's caused the noise.

"There's something behind us." If he sees the cause of the noise, he'll tell the others. When they turn around to look, he'll hide among the mass of heads and necks.

stealth: 1d20 + 21 ⇒ (6) + 21 = 27

Beachhead votes to turn the body towards the source of the noise.


Battle Board Area Maps Hydra Deity Level 20 All Classes

Beachhead sees ripples in the water as something even more massive than you are swims swiftly towards you!

You have just a moment before initiative rolls.


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

"Huh? Is it fightable? I hope it be fightable, and eatable too!"

Grash summons a drum in preparation for fightin', if he has time.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

"Our escapee made it back to his village and sent the creature after us! This is it! Smash the gem! Turn us around! FIGHT!"

From his hiding place, Beachhead uses his shadow clone ability.

# of shadow clones: 1d4 ⇒ 2

Spending 1 ki point. Still voting to turn the body around.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"Many stand against us but they will never win.
We said we would return and here we are again
To bring them all destruction suffering and pain
We are the hammer of the gods we are thunder wind and rain."

Ziphora chants a battle cry as she electrifies everyone.

Burn internal buffer, everyone is hasted for 8 rounds

Vote turn body around. Charrrrrge!


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

Sensing a Charrrrge! vote, Grash immediately seconds it.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

Down for the charge, yo.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Tomorbataar curls his neck and lowers his head, getting into his war stance. Maybe it's just a fish? We shouldn't let our guard down, what's behind us? Tomorbataar glances in every direction his siblings aren't looking.

Perception: 1d20 + 12 ⇒ (20) + 12 = 32

Tomorbataar then votes to charge.


Battle Board Area Maps Hydra Deity Level 20 All Classes

You have just enough time to get turned around and start moving forwards when a massive alligator emerges from the water. Seriously, this thing is huge. How did it fit under the water? It's not that deep here!

Tomorbataar: 1d20 ⇒ 2
Beachhead: 1d20 + 8 ⇒ (6) + 8 = 14
Ziphora: 1d20 + 4 ⇒ (16) + 4 = 20
Grash: 1d20 + 1 ⇒ (8) + 1 = 9
Entycer: 1d20 ⇒ 9
Noglol: 1d20 + 3 ⇒ (17) + 3 = 20

Ziphora goes before it, everyone else moves after.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Ziphora gathers an empowered blast of lightning and breathes out at the creature.

Empowered lightning blast: 1d20 + 14 ⇒ (8) + 14 = 22
dmg: 4d6 + 6 ⇒ (2, 4, 6, 2) + 6 = 20x 1.5


Battle Board Area Maps Hydra Deity Level 20 All Classes

Ziphora's blast of lightning strikes true, though it doesn't seem to harm the beast quite as well as she'd expected.

You have only enough time to take in the unusual reddish-black hue of the creature's scaly hide before it lunges forward and takes a vengeful bite out of Ziphora.

Bite: 1d20 + 18 ⇒ (7) + 18 = 25
Damage: 3d6 + 13 ⇒ (6, 4, 5) + 13 = 28


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"Owww you big fat olaf!" Ziphora curses at the all snappy alligator.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

As soon as the creature reaches within ten feet of Ziphora, Beachhead is Suddenly Already There™.

Suddenly Already There:
The Suddenly Already There custom ability should not be used by anyone with a heart condition, who is pregnant, or who has mummy rot. Ask your GM if Suddenly Already There™ is right for you.

Sneak Attack of Opportunity: 1d20 + 17 ⇒ (15) + 17 = 32
Damage: 2d6 + 1 + 4d6 + 1 ⇒ (1, 2) + 1 + (5, 2, 3, 3) + 1 = 18

Stealth check for my Two Places at Once ability: 1d20 + 21 ⇒ (12) + 21 = 33

Sneak Attack: 1d20 + 17 + 2 ⇒ (11) + 17 + 2 = 30
Damage: 2d6 + 1 + 4d6 + 1 ⇒ (6, 6) + 1 + (6, 1, 2, 3) + 1 = 26

Hasted Sneak Attack: 1d20 + 17 + 2 ⇒ (18) + 17 + 2 = 37
Damage: 2d6 + 1 + 4d6 + 1 ⇒ (3, 3) + 1 + (1, 2, 5, 6) + 1 = 22

Iterative Sneak Attack: 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 22
Damage: 2d6 + 1 + 4d6 + 1 ⇒ (3, 1) + 1 + (3, 3, 5, 2) + 1 = 19

Assuming any of those hit, the target now takes 4 points of bleed damage at the start of each of its turns. If that AoO hit, the bleeding would start the same turn the target bit Ziphora.

"How do you tell if it's an alligator or a crocodile?" The ninja head asks curiously.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

It's an alligator, Tomorbataar replies, studying it closely. You can tell by the size.

Move action study

Untrained Knowledge: 1d20 + 2 ⇒ (19) + 2 = 21

Shifting forward, Tomorbataar surges in front of Ziphora, you'd better hold still or I'll freeze your blood and turn you into a newt!

Intimidate: 1d20 + 10 ⇒ (2) + 10 = 12 Commanding it to halt.

Tomorbataar votes to move closer so we can flank.


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

Grash, excited by the size of their opponent, whips up into a frenzy of drumming, building up a fast beat that drives the hydra to fight harder. "FFFYMMMTTPPHTT!!"

His mouth-filled prounouncement is less encouraging, but still gets his point across.

Move action to start raging song, standard action to cast Good Hope on the hydra-party.


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

As an afterthought, Grash also amends his movement vote to GRAWR TRAMPLE GIANT ALLIGATOR!, and tries to remember if he's heard of this thing before.

Knowledge: 1d20 + 3 ⇒ (3) + 3 = 6 +10 more if Arcana or History


Battle Board Area Maps Hydra Deity Level 20 All Classes

The beast seems unaffected by Tomorbataar's command, but it seems much more affected by Beachhead's teeth. All but the last attack hit.

Tomorbataar thinks it's the wrong color for an alligator or a crocodile, but doesn't know what else to think other than that it's way bigger than any he's ever seen.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Alligator is up, yes?


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

[ooc]I think we're actually waiting for Entycer... though we could just skip to Ziphora and then alligator if we don't hear from her.


Battle Board Area Maps Hydra Deity Level 20 All Classes

Grash is correct--Ziphora acts again before the alligator. I probably won't wait for Entycer given how busy Shadow's been lately.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Ziphora gives the alligator-croc a beatific smile, then gets horny on him.

burning 1 buffer for empower. Kinetic blade cost covered by infusion specialization

Kinetic blade, water spout horn: 1d20 + 16 ⇒ (8) + 16 = 24

dmg: 4d6 + 8 ⇒ (6, 1, 3, 4) + 8 = 22 *1.5

Kinetic blade, water spout iterative: 1d20 + 11 ⇒ (17) + 11 = 28

dmg: 4d6 + 8 ⇒ (4, 2, 2, 4) + 8 = 20 *1.5

Kinetic blade, water spout haste: 1d20 + 16 ⇒ (1) + 16 = 17


Battle Board Area Maps Hydra Deity Level 20 All Classes

Your body moves forward, resulting in all of you being above the alligator.

Having just discovered that this is a VERY BAD IDEA, the alligator turns and starts fleeing.

This provokes attacks of opportunity from all of you.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Unfortunately Zip's horn dissappears at the end of turn so yeah none of this AOO business. My brothers can have the pleasure.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

Is this the same round? If so, I've already done my AoO for this round.


Battle Board Area Maps Hydra Deity Level 20 All Classes

This is a new round, given that your other AoO was triggered by its previous movement.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

Yay!

AoO: 1d20 + 17 ⇒ (14) + 17 = 31
damage: 2d6 + 1 ⇒ (3, 1) + 1 = 5

Don't forget that it took 4 points of bleed damage!


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

Drum AoO: 1d20 + 14 ⇒ (8) + 14 = 22
Damage: 1d6 + 8 ⇒ (4) + 8 = 12

Remembering the raging song and the Good Hope, Beachhead?


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63
Grash "Warhead" Varazson wrote:

Remembering the raging song and the Good Hope, Beachhead?

Nope! Increase Beachhead's attack to 34, and the damage to 8.

"Ok, then how do you tell the difference between an alligator and a giant crocodile?" Beachhead asks Tomorbataar. Then he screams "NINJA!", because he forgot to last round, and attacks the crocigator again.

Attack: 1d20 + 17 + 2 + 2 + 1 ⇒ (19) + 17 + 2 + 2 + 1 = 41
Damage: 2d6 + 1 + 2 + 1 ⇒ (5, 6) + 1 + 2 + 1 = 15

Iterative Attack: 1d20 + 12 + 2 + 2 + 1 ⇒ (3) + 12 + 2 + 2 + 1 = 20 <-- miss

Hasted Attack: 1d20 + 17 + 2 + 2 + 1 ⇒ (2) + 17 + 2 + 2 + 1 = 24
Damage: 2d6 + 1 + 2 + 1 ⇒ (2, 2) + 1 + 2 + 1 = 8


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

It's impossible.

AoO: 1d20 + 17 ⇒ (12) + 17 = 29
Damage: 1d6 + 23 ⇒ (6) + 23 = 29


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Too late to edit, but I didn't roll other attacks because I believe the saurian is too far away, yes?


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Ziphora gathers power, then sends a water blast at fleeing alligator-croc. "If you try to eat me, I'll eat you first!"

Kinetic blast: 1d20 + 16 ⇒ (5) + 16 = 21
dmg: 4d6 + 12 ⇒ (3, 4, 3, 5) + 12 = 27 *1.5

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