Six Heads of Mayhem--The Hydra Campaign (Inactive)

Game Master Almonihah

A very unusual hydra sets out to prove that more heads may not be better than one.
Battle Map
Area Maps
HGP: 18 S: 36


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Battle Board Area Maps Hydra Deity Level 20 All Classes

Farewell! I'm sure we'll see you around.

I think I'm not going to seek a replacement at this time. We'll see how it feels with five heads for a while.


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

See you around, Dru!


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

Hey all, I'll be out of town for a few days, probably won't be able to post until Sunday.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

I've reviewed, and I don't seem to have any ranged capacity whatsoever. Tomorbataar would sooner let his siblings die and then try to run for it than touch a wight which just crawled out of the ground. I don't think there's really much I can do at all except roll intimidate checks to demoralize, which Tomorbataar still hasn't thought to do.


Battle Board Area Maps Hydra Deity Level 20 All Classes

We do need to work on getting a couple of you ranged options... what Tomorbataar could do that seems in-character is order Mo to quit cowering and make himself useful, if I might make a suggestion.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63
GM_of_the_Heads wrote:
We do need to work on getting a couple of you ranged options... what Tomorbataar could do that seems in-character is order Mo to quit cowering and make himself useful, if I might make a suggestion.

For Beachhead, I need to take the custom Poison Sspit feat that you came up with. There's also the Pyrohead and Cryohead custom feats. Another option for Beachhead and/or Tom is to houserule some sort of ranged weapon to the ninja and monk weapons list that you don't really need hands to use. Bolas don't seem out of place, and I can see a head spinning one around their horn before flinging it.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Thanks for the advice DM, makes sense. The only issue I see with the bolas solution is that I might run out of ammunition, although we do carry around a fancy bed, so maybe that's not such a concern. Tomorbataar would need any thrown projectiles to be cleaned off before he'd throw them again.


Male Hydra Head Necromancer (Sin Magic Specialist) 7 | HP: 25/39(46) | 2 Con Dmg. | Init: +3 | AC: 19;23 (w/ Mage Armor) Touch: 14 FF: 16;20 (w/ Mage Armor) | CMD 18

It looks like we're just waiting for Hothead to continue?


Battle Board Area Maps Hydra Deity Level 20 All Classes

Yes, I guess if he doesn't post by the end of the day, I'll just bot him.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

The boards are fked up, I can't see my campaign tab or dots, so I am trying to keep track of my various campaigns manually. If I screw up, sorry and please kick me by PM


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

Yeah, I had no idea. I just thought there was no activity.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Get it? Met their match? Like a match? For lighting a fire?

Where do the automatic notifications for posts come in? I've been checking manually this whole time...


Male Hydra Head Necromancer (Sin Magic Specialist) 7 | HP: 25/39(46) | 2 Con Dmg. | Init: +3 | AC: 19;23 (w/ Mage Armor) Touch: 14 FF: 16;20 (w/ Mage Armor) | CMD 18

Hey all, sorry for my absence. Lack of sleep, long work hours, and practices for an intense concert this weekend had taken their toll this last week, but I'm good now.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

Happy you're back. What do you do that culminates in a concert?


Male Hydra Head Necromancer (Sin Magic Specialist) 7 | HP: 25/39(46) | 2 Con Dmg. | Init: +3 | AC: 19;23 (w/ Mage Armor) Touch: 14 FF: 16;20 (w/ Mage Armor) | CMD 18

I belong to several choirs in my area, as a hobby. It's a lot of fun!


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

Nice! It's good to have varied hobbies!

Glad you're well rested.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Glad to see you're back Hungry. I hear singing is very fun.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

I want to join you singing too! Nevermind...for the sanity of the rest of the world, better not. I sound like a toad =(


Battle Board Area Maps Hydra Deity Level 20 All Classes

No problem, Hungry! Good to 'see' you again! :D

Choral singing is definitely a lot of fun. I should get back into it again...


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

Hey, all. Are we considered to be flanking targets when those targets are within melee? Because if so, I can apply sneak attack damage, I believe.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

Plus, if it does apply, I haven't been adding the +2 to attack.


Battle Board Area Maps Hydra Deity Level 20 All Classes

Since I'm playing a bit loose with this battle, I'm going to say there's one drake that you can flank with a 5' movement of your head, but it's not the one that's already injured.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

Ok, thanks. Let's stick with the target identified in my post, then. And I'll make a mental note that I can't always assume a target in melee range is flanked.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Resist urge to make repeated innuendos...resist...


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

Am I calculating this right? Beachhead has 33/33 hit points, and he took 16 points of regular damage, which brings him to 17/33. He also took 4 points of Constitution damage. The section for Ability Score Damage says regarding Constitution:

Quote:
Constitution: Damage to your Constitution score causes you to take penalties on your Fortitude saving throws. In addition, multiply your total Hit Dice by this penalty and subtract that amount from your current and total hit points.

So, since 7 x 4 = 28, that brings Beachhead from 17/33 to -11/5. And he only has 9 Constitution before it was damaged!


Male Hydra Head Necromancer (Sin Magic Specialist) 7 | HP: 25/39(46) | 2 Con Dmg. | Init: +3 | AC: 19;23 (w/ Mage Armor) Touch: 14 FF: 16;20 (w/ Mage Armor) | CMD 18

The penalty is half the damage done. So 7x2 = 14, taking Beachhead from 17/33 --> 3/19, not -11/5.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

Where do you see that it's half?


Male Hydra Head Necromancer (Sin Magic Specialist) 7 | HP: 25/39(46) | 2 Con Dmg. | Init: +3 | AC: 19;23 (w/ Mage Armor) Touch: 14 FF: 16;20 (w/ Mage Armor) | CMD 18

It's in the first sentence of the second paragraph.

Quote:
For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

Ah, I see now. Thanks.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Sorry, I can't really think of clever ideas. Kineticist basically is like the occult version of fighter. Sure we might get a few funky abilities, but we play out like fighters, in a fight. Good for dps but nothing else :(

We might want to bravely bravely run away.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

It might not have to do with abilities. It could have more to do with understanding the situation. Why are the primitive side winning? Who were the losers?


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

I think the winners were the barbarians and the losers were the old cheliaxians.

Well maybe the barbarians overwhelmed the cheliaxians with brute numbers, maybe there was ambush, maybe the cheliaxians ran out of supplies after the supply lines were cut...there's lots of military things that could be going on.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

The only thing I could think of was to ask the cheliaxian ghosties to help us, since we're technically on the same side.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Maybe we want to charge forward?

It might sound silly, but if we fly forward they can't really hit us, and we get to move towards the now hazier and more indistinct figures, to see if we can't see what's going on. We also get to be closer to the losers, which means we can potentially talk to them. If we run along the ground we'll trample some of them, at the very least.

Maybe our attacks are working, it's just not super apparent?

I'm a little bit at a loss. Fighter is basically the martial version of...fighter. If we all turtle up we won't take too much damage, but that con loss will kill quickly.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Most incorporeal thingies can fly, that's the problem.

There's also drop a fireball on ourselves in a worst case scenario.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Aren't hydra's vulnerable to fire? Like, won't the heads not grow back? I checked, we just grow back slower.

What about having a look with Pacem?


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Standard action to poof him out. I could I suppose. Bright daylight? Or night?


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

Does anyone have magic fang or a similar spell that might help? Too bad there's not a ghost touch version.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Under automatic progression don't our weapons become +1?


Male Shapeshifting Griffon RoW maps Technomancer 20 | LP Maps

Yes, your attuned natural weapon should be +1 because of ABP.

It's evening right now.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

I wanna post again but I would still want to run away unless Hungry mentioned to me that I was doing something.

What's the initiative order?


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

I used this, in conjunction with Kinetic blade:

Physical composite blasts deal an amount of damage equal to 2d6+2 + the kineticist’s Constitution modifier, increasing by 2d6+2 for every 2 kineticist levels beyond 1st

At level 1:2d6+2
At level 3:4d6+4
At level 5:6d6+6
At level 7:8d6+8

Con modifier is 3 - total 8d6+11.

Kinetic blade lets me full attack, and this time I just pulled it out of my buffer, I didn't even bother with gather energy.

This IS my nova.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63
Ziphora wrote:
Under automatic progression don't our weapons become +1?

Oh, yeah.


Battle Board Area Maps Hydra Deity Level 20 All Classes

I hadn't been keeping an initiative order, just you guys go, then they go. At this point, however, Tomorbataar would probably be able to tell that the wraiths are weakening, especially after Ziphora's assault.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Does 19 confirm/can it EVEN be confirmed :P


Battle Board Area Maps Hydra Deity Level 20 All Classes

These things cannot be critted.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

It is crazy to me that we have a party where not a single character knows how to use a longsword. I'm thinking we can negotiate with the humans for it, especially if we play up how it could be an artifact from their ancestors.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

I don't think we could use a longsword. It has something to do with a lack of hands...

I mean there's this, but I don't think everyone shares my views :P


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

It might be useful if it has any special qualities (like, flaming, maybe?), but yeah, it's probably worth more in trade to the humans.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Sorry, Ziphora is a little too carefree to bother much about possessions...except hrmm...books on fairy tales with never an unhappy ending in sight? That would be nice...

I doubt the rest of hydra family would share my views.

Anyway about fairy tales having happy endings...yeah go look at Grimm brothers.

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