Six Heads of Mayhem--The Hydra Campaign (Inactive)

Game Master Almonihah

A very unusual hydra sets out to prove that more heads may not be better than one.
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HGP: 18 S: 36


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Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63
Ziphora wrote:
I doubt the rest of hydra family would share my views.

That's absolutely correct. The rest of us are much more concerned with finding Beachhead's black headband with eye holes. Your book fetish will have to wait until this other crucial quest has been completed.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Tomorbataar wouldn't mind a book.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

IRL chain male is pretty restrictive, unless it's real well made. If I wore something with sleeves I'd probably not be able to do totally full range of motion pushups because of the male bunching up around my elbows and shoulders, and if I were a GM I'd say that a hydra head wouldn't be able to bend very effectively and would take some kinda penalty for wearing chain male unless it were really well made.


Battle Board Area Maps Hydra Deity Level 20 All Classes

I believe that's the idea behind it having a worse ACP and max Dex bonus than a breastplate already. I'm not sure it needs any worse penalties than that.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

For a human, sure, but I think it'd be pretty restrictive for a hydra. I've spent a lot of time watching snakes and they can't strike hard and fast unless they bend up more than I think chainmail would let them, whereas a human doesn't need to bend so much so chainmail is fine.


Battle Board Area Maps Hydra Deity Level 20 All Classes

I guess I've imagined you as much less flexible than a snake to start with.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Huh. How do we hit things? Is it just like the whole neck is an arm and the head is the fist?

I guess hydra martial arts are pretty mysterious.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

You see, the problem is I don't think any of us have figured out what slots we have or don't. Probably the only thing we can agree on is we can use ioun stones.

I mean I'd like a cool cape, but I suspect the rest might think capes are a bad idea.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

My brother once recited all of the lines for that movie, it was a pretty weird night. Also a pretty good movie.

I, on the other hand, am a big fan of capes. I wish I had a nice black cape that didn't quite touch the ground, that'd be great...

I don't think Tomorbataar would be a fan of a cape since it'd drag all over the ground and get in the way.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

I mean, a cape is no headband with eye holes, but it's still pretty stylish (in situations that I can't think of, right now).

Anyway, if you guys have already had the hydra magic item slot conversation, can someone summarize or link to it for me?


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Like every situation where you're standing? Or any situation where you're not standing as well. Come on friend, use your head, you can totally think of a few, can't you?

I don't think we have, or if we have I don't remember. Probably we'd get ring though.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Animal archive to the rescue! We're serpentine, right?

Serpentine

Slots: Belt, eyes, headband

Examples of animal companions: Constrictor snake, electric eel, gar, giant leech, giant moray eel, giant slug, megafauna (basilosaurus)

Examples of familiars: Sea krait, viper

No rings, because no hands. Unless we get to wear earrings(do we have ears?), or nose rings.


Male Shapeshifting Griffon RoW maps Technomancer 20 | LP Maps

I think I'll rule this way:

Eyes, Headband, one Ring (on a horn, tooth, or wherever else you can cram it), and an Amulet or Belt.

ABP will hopefully make up for the rest... though honestly, you haven't been struggling with this at all.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

Nice, thanks.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Sorry. My activity won't be good as I am having 2 exam papers this week.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Exam papers can't possibly be as important as hydra nonsense...

Good luck.


Battle Board Area Maps Hydra Deity Level 20 All Classes

So, we're kind of at a crossroads here... we're actually close to the end of what's in the module I've been adapting for you. So there are a few options:

*Go ahead and move to the final couple of challenges, then 'retire' to your life of luxury, being fed a steady stream of livestock in return for keeping the vale safe for trade.
*I could add a few more things to the vale for you to do, lengthening the game a bit, but still ending after you've cleared everything out.
*For a longer game, you could be come the lords (and lady) of the vale, and do some light kingdom-building, extending your control over the areas near the vale, maybe even rebelling against Korvosa if you feel like being independent.
*Or... I've been hinting that this is happening at about the same time as Curse of the Crimson Throne. We *could* try throwing you into the middle of that adventure path and seeing what happens. :D

For longer options, I'd probably recruit one or two more heads to fill in for those that have fallen off. I have some good possibilities in mind.

So, what would you like?


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

Being someone who has only been doing this since campaign since October, I'm inclined towards the two longer options. However, I'll understand if the other players were playing towards a goal and will be ready for one of the shorter two options.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

What's CotCT like? I don't have a strong preference, but I've enjoyed hydrating and would prefer not ending soon.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

I don't think I'm for Curse of the Crimson Throne. Somehow I think its a bit weird for a hydra to do city things. I can't imagine the panic on the streets!

Its also fairly talky if I don't remember wrong, and expecting talkies out of us...eh. I s*ck at political intrigue.

I'd vote for retirement.


M Goblin Rogue4HP 20/28,Init+4,F3R8W3Per9AC17T15FF13

Been lurking in your game and it has been awesome. Having Hungry galloping around Korsova and negotiating rewards in cows would be hilarious.


Battle Board Area Maps Hydra Deity Level 20 All Classes

I'd be making some rather... extensive changes to Curse of the Crimson Throne, to say the least, and you'd be coming in not too long before the campaign leaves the city for a time. But yes, it *is* rather inappropriate for a hydra... which is why the thought amused me.

There are some other, shorter modules I could throw you at, too, if that would interest anyone. They'd be more wilderness-y.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

I don't really know most of the modules too well, if you put up descriptions that'd be helpful.

I wouldn't hate to retire, but would prefer not to.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63
Tomorbataar wrote:
I don't really know most of the modules too well, if you put up descriptions that'd be helpful.

Here you go. As he said, GM_of_the_Heads would modify it for a hydra-centric campaign, and also keep in mind that since we're level 7, we might not even start in books 1 or 2.


Battle Board Area Maps Hydra Deity Level 20 All Classes

Some other possibilities:

*The Ironfang Invasion AP has some possibilities for a hydra. Even if I didn't run you through (a heavily modified version of) the later half of the AP, I could easily mine it for some ideas.
*This module could be fun
*I have some other wilderness-y modules lying around from 3.5 I could convert
*I could just create some things from whole cloth depending on what you wanted to do--rule the vale, go exploring, visit Korvosa, join the army, whatever.

I'm waiting for a consensus before moving on because what you find scouting will depend on what direction we're taking things.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

I find making extensive changes to a module quite hard on me(were I in GM shoes), so I rather not put the burden on another.

Five fold maw sounds fun and seems less editing on the GM part. I'd think lizard men would be more receptive to us then humans, since we're all reptiles.

But you know, don't strain your finances for us etc.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

I would like for the hydra to find a Spelljammer ship, so that we can explore the cosmos.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Five Fold Maw looks good to me, I'd be excited to do that.


Battle Board Area Maps Hydra Deity Level 20 All Classes

Oh, don't worry, these are all things I (or my family) already own, so I'm not buying anything for this.

While the idea of you guys on a Spelljammer-style ship is hilarious (and I do have several Space Fantasy setting books to choose from lying around), I don't think I'll do that. Five-fold Maw has the most votes, so I'll start prepping that while we finish out here in the Bloodsworn Vale.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63
GM_of_the_Heads wrote:
While the idea of you guys on a Spelljammer-style ship is hilarious (and I do have several Space Fantasy setting books to choose from lying around), I don't think I'll do that.

I've changed my mind, anyway!

Can you convert us to Mutants and Masterminds so that we can be a superhero(es)?

Oh, wait no! Shadowrun!

Wait, do you own Car Wars?!

(Ok, re-reading the above and trying to be "funny," I see that I didn't actually vote. Five-fold Maw looks fun!)


Battle Board Area Maps Hydra Deity Level 20 All Classes

Time to start re-reading the module, then. :) Shall I bring another head on board? I think my brother would like to play. :D


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Lol I think your bro is cool. I read some of his posts in monster dungeon. Sorry about being rude but Zips very protective of her friends and that elven terrorist just earned an empowered lightning/water blast.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

I think another head would be nice because we might be bad at combat right now. I have to say, though, that having just a few players means there's not a lot of waiting around, so I'd say that at most one more head.

I don't know your brother at all, but I trust you if you think he'd do well.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

+1 vote for +1 head.


Battle Board Area Maps Hydra Deity Level 20 All Classes

No problem, Ziphora, this guy is a jerk. :D

I'll let my brother know he'd be welcome. I mentioned the possibility to him a few days ago so he's been kicking some ideas around.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Yeah, he seems a bit dumb, if he can afford to pay us so much why not just give the humans a lot of money to leave?


M Human (Probably) Arcane Engineer 2

Hullo! As you may be able to guess, I am the brother in question. I'm still deciding on exactly what I want to do, but I was thinking of doing a warpriest or a cleric. I kicked around a bard for a bit but it just didn't seem like it would really fit.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

Hi Razzocnor. My main handle is Andostre, but I'm also the gargoyle about to join the reverse dungeon campaign. Good to see you!


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Hello Razzocnor. One thing to note is that we seem to be pretty selfish and power hungry, a very narcissistic hydra.


M Human (Probably) Arcane Engineer 2

Let's see, where do you want me to do my rolls? Should I just do the generation-y stuff in the recruitment thread?


M Human (Probably) Arcane Engineer 2

Oh, I know! I think I'll make a skald. Now I just need to decide on a sufficiently improbable instrument to use. String? Percussion? Hmm....


Battle Board Area Maps Hydra Deity Level 20 All Classes

Here is fine.


Razzocnor wrote:
Oh, I know! I think I'll make a skald. Now I just need to decide on a sufficiently improbable instrument to use. String? Percussion? Hmm....

Harpsichord.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Oooh, are we rolling things?

1d20 ⇒ 11

Prime number! I win!


M Human (Probably) Arcane Engineer 2

Alright, Stat rolls...

4d6 ⇒ (2, 6, 3, 3) = 14
4d6 ⇒ (1, 5, 3, 5) = 14
4d6 ⇒ (1, 1, 6, 2) = 10
4d6 ⇒ (6, 5, 2, 5) = 18
4d6 ⇒ (4, 3, 3, 5) = 15
4d6 ⇒ (3, 1, 3, 4) = 11

12,13,9,16,12,10

Eh, not bad, not great either.


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

And now I have an alias! Though the stat block isn't finished yet. But I can spontaneously appear and but into the ongoing conversation, confusing everyone by myself!


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

"Warhead!" Awesome!


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Decent stats, welcome to the fray.

What kind of reward am I looking at for that 11, eh GM? Eleven pipers piping?


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

I think I'll just take average hit points. Do we still get maximum for our first hit die like normal?


Battle Board Area Maps Hydra Deity Level 20 All Classes

Correct.

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