Six Heads of Mayhem--The Hydra Campaign (Inactive)

Game Master Almonihah

A very unusual hydra sets out to prove that more heads may not be better than one.
Battle Map
Area Maps
HGP: 18 S: 36


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Battle Board Area Maps Hydra Deity Level 20 All Classes

Greetings, everyone! I'm looking forward to having some fun with this campaign. However, I think we do need to discuss some things as a group to make sure things will be smooth.

First, playing this campaign well will require a good balance of bickering, agreement, and compromise. Part of the fun of the game will be constantly arguing with one another, but if you never come to an agreement nothing will get done. So, I suggest that you try to agree or at least compromise on generally what you're going to do, and keep the long-term bickering to silly, small things that don't get in the way of accomplishing things. I might be wrong on this, but I think that's how it will be the most fun.

Second, this is my first time GMing Pathfinder as a play-by-post, so I may be a bit rough around the edges at first. In particular, I'm planning to play a bit fast and loose with the rules when we're not in combat. This isn't to say that I'll be ignoring them, just that I might not always ask for every single roll the game would require for certain things if I think it's getting in the way of keeping things moving. If you find that bothers you, please let me know soonest.

For that matter, I'm always open to PM's on ideas, compliments, or complaints. And if PM's are too slow, you can ask me for my Skype or e-mail info, and I'd be glad to discuss things with you that way, whether that be plots for how your head is going to wake up in the middle of the night and spit chewed-up grass on your sibling head that annoyed you or whatever.

On the subject of combats, I'm planning on just using Google Presentation or whatever it's called for the battle map. For minor combats I think I won't even ask for rolls--just tell me what your head does and I'll weave it all into a short narrative of the slaughter. After all, anything short of a TPK is just an inconvenience for you, so I don't think we need to play out exactly how you defeat the village militia of a couple dozen level 1 warriors or whatever happens. For major combats we'll still use full Pathfinder rules, however.

One of the first things you're going to need to agree on is how you're going to interact with humans. It's not going to work if four of you want to befriend them and then the other two start eating them, after all. So I'd suggest you agree on whether befriending, enslaving, terrorizing, eating, or something else will be your general strategy within the first couple of days here.

Oh, one last thing--if there's a decision to be made on where to move, please be clear on where you're voting to move. If all else fails, put it in big bold letters at the end of your post, like Hungry votes to charge towards the troll so he can eat it!

All right, I think that's enough for now. I hope we all have fun!


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)

Hooo boy, was just going to throw up a crater sized dot for now, but here goes :)

I agree on the bickering aspect.
RULE #1! dont take things personally.
RULE #2! dont attack players, pick on characters.
RULE #3! keep the tormenting lighthearted. I am sure you are witty enough for some truly scathing comebacks. Not for here.

Playing loose with the rules and going for more of a narrative style should be just fine. Just let us do some rolls here and there, for some, rolling really big numbers is where the fun is at, even if you only lightly use them. Ex: 1-5= critical failure, 6-15= intended result, 16+ critical success.
As you become a better GM you will get better at hiding this and someday we might have no idea that you have no idea of the stat block of the enemy we are facing ,')

As for maps (and reach in general) I had an idea I wanted to run by you. Why not change it so that we can place our "head" anywhere within 15ft of the front of the body, instead of 15ft reach, and then draw a fat line from the body to our square. That way we can do things like flanking and AoOs and charging and such with less complication. (and probably free up a few evos for Morheads!)
Plus the utter tangle that becomes of our necks should be a visual hilarity! (anyone have escape artist?)
Edit, More thoughts: we could also then do some things like zooming around someone to trap them in, or they could attack the neck itself. And of course we would be provoking MANY AoOs while doing so!
Hydra heads can move quick!

As for how I would interact? Well, big, lovable, dumb, clumzy... 1: Befriend them. 2: accidentally club them while trying to "shake han-eads." 3: eat them. 4: play with my food.
any of those :)

Also, mind if I make a tweak to the Vicious feat? I want to change it so that I inflict 1d4 damage and receive 2d4 instead XD


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Just had a funny thought - but its a bit too late for that now(made more then 10 posts with this alias) or I could be an Airhead :p

Technically we can die - you can kill a hydra by cutting off all its heads. Our body may be invulnerable, our heads are not. Though I pity the people who try to cut our heads off, since a couple of us have the swift regrowth feat.

Humans? Befriend them, of course! They are full of stories, I could sit there and hear them all day long! I suggest we nuzzle them like puppies instead of shake heads. Or maybe we can touch noses instead of shaking heads.

There's a little oddity I haven't worked out yet - some of my abilities work on burn, which makes me take non lethal damage that can't be healed(is fixed with a full nights rest, however). The problem is when I take lethal and non lethal together, it can actually knock me out, but I won't die. Which means I won't be any use to you till the next day.

The sensible thing to do would be to CDG me the moment I go down, so I can use swift regrowth to join you in 1d4 rounds. Wont hold it against you, spending an entire day out of action is such a waste of time!

Or GM - I don't know what would be the best way to handle it. If I use swift regrowth, I want the burn to remain, otherwise it will leave me free to "nova" everytime I come back, which is unbalancing.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

That all looks good, loose with the rules is probably best since like, we're just heads and necks.

I think that the positioning of our head seems good, because it's liable to tangle things up and also because it helps to make it so that creatures without lots of reach can actually hit us, while also making the positioning of squishier characters somewhat changeable.

My interactions with humans are probably...enslave them...or eat them, but probably enslave them. Or maybe it could be less overt with the slavery and more of a...well defined hierarchical relationship with invitations to help us out. Eating also works. I suppose the alternative is to offer himself up to serve them, like if Tomorbataar found someone he considered enlightened and who had some authority within their community he would probably try to serve them, but that seems kindof unlikely.


Battle Board Area Maps Hydra Deity Level 20 All Classes
Blockheadd wrote:


As for maps (and reach in general) I had an idea I wanted to run by you. Why not change it so that we can place our "head" anywhere within 15ft of the front of the body, instead of 15ft reach, and then draw a fat line from the body to our square. That way we can do things like flanking and AoOs and charging and such with less complication.

I actually have a body and several head tokens from a good friend of mine who played in the previous incarnation of this campaign (don't worry, she knows I'm re-using them). I think we'll skip on drawing the necks, but I'll go ahead and take the suggestion on using head placement.

On that note, I've created a battle map for the game here--please go to it and claim a head token somehow. A comment on the token with the name of the head claiming it would be good. There are seven to choose from, so one will remain for later.

Blockheadd wrote:


Also, mind if I make a tweak to the Vicious feat? I want to change it so that I inflict 1d4 damage and receive 2d4 instead XD

Sounds fine, go ahead. :D


Battle Board Area Maps Hydra Deity Level 20 All Classes
Ziphora wrote:


The sensible thing to do would be to CDG me the moment I go down, so I can use swift regrowth to join you in 1d4 rounds. Wont hold it against you, spending an entire day out of action is such a waste of time!

Or GM - I don't know what would be the best way to handle it. If I use swift regrowth, I want the burn to remain, otherwise it will leave me free to "nova" everytime I come back, which is unbalancing.

Oh, good question... I think we'll start out with having you just retain the burn as non-lethal damage until resting even if you regrow your head, and see how that works out.


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)

You do realize that if you go unconscious your head will probably hit the ground, and that our body probably won't stop. And it's heavy.
You know, I never had to resolve a trample maneuver against myself before...

Can I claim the top-left icon? The greyish, beigeish one. Its the one closest in colour to my avatar.

So everyone back down to 5ft reach?

Also, can you put a link to the map in the game description in the very top?
That makes it significantly easier to find and access. Thanks!


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Ohh...if you're unconscious then it's up to the rest of us to decide if we should stop.

I want the fourth one down, because it's a nice blue and green like my avatar, and I used the comment feature of google docs to point it out. I wouldn't mind taking another though.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

5th down then.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

If you want the one that's 4th down you can have it, I really don't mind.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Thanks Tomorbataar, I'd hug you but I don't have hands!

*nuzzles Tomorbataar*


Yes (Identifies as hungry) Hydra (???) Druid 6|| HP: 49/49, AC: 17 (20 w/Barkskin) (FF: 20 T: 11) || Init: +2, Fort: +8 Ref: +3 Will: +11 || Per: +14

Woah, this is picking up quick! Uh, I'd like the top right head, it's red. Like fire. Dru-head likes fire.

Dru-head would love to talk with the humans, so much to learn from their writings. The squiggles bring them power! Course enslavement, and "New perma-pals" are kind of a fuzzy line for him.


Hydra-Head Summoner 6 | HP (36/36) | AC/Touch/Flat 15/10/15 | Fort/Ref/Will +3/+2/+5 | Init +0 | Percep +0

Can we use whichever head token is spare for my eidolon?


Battle Board Area Maps Hydra Deity Level 20 All Classes

I went ahead and made a re-colored copy of the head that both Tomorbataar and Ziphora want, so now you can both have one! And that means there are two spares for Morheds' eidolon to choose from!

I think I'm going to have to sit down and try to write out a coherent description of how combat and head positioning is going to work before our first battle... probably tomorrow, when I don't have anything going on after work.


Battle Board Area Maps Hydra Deity Level 20 All Classes

Oh, and you should probably vote on how close to the humans you want to stop--with your current votes, you'll walk right up next to them before stopping.

Blockheadd wrote:
So everyone back down to 5ft reach?

Oh, missed this! Yes, you'll only have five-foot reach from where you position your head.


Battle Board Area Maps Hydra Deity Level 20 All Classes

Do let me know if I'm moving too fast. I know Blockhead hadn't had a chance to respond here, but I didn't think anything he could say could change the humans' reaction at this point, so I figured I could move on.

Oh, and it looks like several of you missed the fact that you get a bonus feat at 1st level (to make up for not having much in the way of racial traits). You should have four feats plus any bonus feats from classes.


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)

Ghaa! I do have to sleep from time to time!
Its ok, these games usually go really fast for the first bit and then slow down as people start getting settled into a routine.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

You're blockheaded enough to think you don't require any ;)


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)

Are you kidding? That many concussions have a tendency to knock you off your feet for a few hours at a time ^_^
At some point I will be ramming my head through a stone boulder or something... >->
PS: I gotta figure out an emote for a headbutt....


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)

Ok! To finish of my crunch, here is a final overlay of my choices.

Feats:
Imp Sunder: Ram my head through things :)
Keen Scent: That captain that just barely got away alive? Im coming for you.... (If its ok I take this)
Power Attack: Cuz prerequisite.
Swift Regrowth: Fat, durable, and impossible to keep down ^_^
Vicious: Damage taken and damage dealt reversed.

Skills
Perception, Sense Motive: -1 each. Hes slow and not very alert!
Diplomacy, Handle Animal, Intimidate: 6 ranks and 16 Cha. Hes stupid, but lovable!

Traits and Drawbacks
Bred for... for... Something?: At one point, Blockhead got it in his tiny brain that every time he regrew, he got stronger. (Maybe one of the other heads put that idea in his head?
So he set out to prove it right with gusto and begun gnawing his own head off again and again. Well it worked, kind of? He cant remember much (like why he started) but it seems to have had some effect!
Blood Stalker: One thing Blockhead has going for him is his exceptionally good nose (well, compared to his other brothers), and he would chase down some prey that got away from him for miles, well, at least he would if his other brothers would cooperate...
Clumsy as a Mule: Blockhead has never been accused of being graceful... A bull in a china shop, now that he HAS been accused of!
Oblivious: I couldnt decide on just one... He is also about as observant as a stone @_@


Battle Board Area Maps Hydra Deity Level 20 All Classes
Blockheadd wrote:


Keen Scent: That captain that just barely got away alive? Im coming for you.... (If its ok I take this)

Yep, it's fine to take it!

And I'll be a bit more patient in the future here. :D I may respond in conversations before everyone has a chance to chime in, but I won't move things forward, if that makes sense.


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)

Oh no, you misunderstood! You can keep moving them forward (and I think you should), thats just why I hadnt posted yet.
I say keep the pace going :)


Battle Board Area Maps Hydra Deity Level 20 All Classes

Ah, okay. :D


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

You're welcome, Ziphora, *Shies away from physical contact*

It's fine by me if we move fast, I just can't really post more than like two or three times monday-thursday and saturday, and I'm sure that even if things aren't moving there's plenty to argue about.


Battle Board Area Maps Hydra Deity Level 20 All Classes

I added a proposed head ordering to the Campaign Info. Let me know if it looks good.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

I can switch with Dru-head if he doesn't want to be in front. I can effectively switch hit, if it comes to that, except that due to the burn, I don't have that much hp. Again, if I go down, I'll be back in 1d4 rounds :P


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Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Also this: https://www.youtube.com/watch?v=3wafhDIMU6w


Yes (Identifies as hungry) Hydra (???) Druid 6|| HP: 49/49, AC: 17 (20 w/Barkskin) (FF: 20 T: 11) || Init: +2, Fort: +8 Ref: +3 Will: +11 || Per: +14

Would you let me take Power Attack for my wild-shape? I wouldn't be able to use it normally, but with wild-shape I'd qualify, so can I just use it during that?

Ziphora wrote:
I can switch with Dru-head if he doesn't want to be in front. I can effectively switch hit, if it comes to that, except that due to the burn, I don't have that much hp. Again, if I go down, I'll be back in 1d4 rounds :P

You can go up front if you want, I'd just be casting more spells then. Dru-head is a little bulkier though, after barkskin. Though we can switch pretty easily I think. Do I have that right?


Battle Board Area Maps Hydra Deity Level 20 All Classes

You're free to move wherever you want to within 15' of your body. The arrangement of your heads is purely for role-playing purposes... and possibly for consequences on fumbles. >:D


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Tis ok. Ill hide behind you, then =)


Battle Board Area Maps Hydra Deity Level 20 All Classes

I put a few clarifications on how battles will work in the campaign info--let me know if there are any remaining questions.

I'm assuming you're all going to follow Sir Torlgrith right now, if you don't say otherwise. But do state your vote just in case.


Hydra-Head Summoner 6 | HP (36/36) | AC/Touch/Flat 15/10/15 | Fort/Ref/Will +3/+2/+5 | Init +0 | Percep +0
Dru-head wrote:

Would you let me take Power Attack for my wild-shape? I wouldn't be able to use it normally, but with wild-shape I'd qualify, so can I just use it during that?

Per the rules you are allowed to take feats even is you don't always qualify for them, if you have a way of doing so temporarily, like wild shaping into an animal with enough strength for power attack.

In such a case you can only use the feat while you qualify for it but you always have it.


Battle Board Area Maps Hydra Deity Level 20 All Classes

Oh, yes, sorry, I forgot to answer that question. The answer is as Morheds stated.


Battle Board Area Maps Hydra Deity Level 20 All Classes

To be clear, if none of you want to make trouble along the way (or do whatever else), I'll go ahead and move things forward to arriving at your destination ~10PM (Eastern US) tonight. Or earlier, if I get confirmation from all of you that you're ready for it.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Nah, just move us along.


Male Hydra Head Necromancer (Sin Magic Specialist) 7 | HP: 25/39(46) | 2 Con Dmg. | Init: +3 | AC: 19;23 (w/ Mage Armor) Touch: 14 FF: 16;20 (w/ Mage Armor) | CMD 18

I'm fine with just moving along.


Hydra-Head Summoner 6 | HP (36/36) | AC/Touch/Flat 15/10/15 | Fort/Ref/Will +3/+2/+5 | Init +0 | Percep +0

's all good to me.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Oh me gawd the puns are killing me!


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Puns, like food, seem to be victual to our sucess.


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)
GM_of_the_Heads wrote:
You're free to move wherever you want to within 15' of your body. The arrangement of your heads is purely for role-playing purposes... and possibly for consequences on fumbles. >:D

I had assumed that you were "above" me, not in front of me (which is probably a good thing, as my head has been hitting the ground a lot...)

Ziphora wrote:
Oh me gawd the puns are killing me!

Don't worry, if you die, you live! That's just common sense...

Now if we only half-kill you, you gotta worry >:)


Battle Board Area Maps Hydra Deity Level 20 All Classes

Just a note--Sunday is the one day I don't post, so you have some time to put your heads together and decide just what you're doing. There seems to be a bit of debate over whether you stop or follow the trail right now, so I'm not moving things forward tonight.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Yeah we need to decide how we want to head out...before things come to a head.


Yes (Identifies as hungry) Hydra (???) Druid 6|| HP: 49/49, AC: 17 (20 w/Barkskin) (FF: 20 T: 11) || Init: +2, Fort: +8 Ref: +3 Will: +11 || Per: +14

I thought we were pretty clear. We want to split up. Hungry will scout ahead because he is the smartest, and Zip is gonna stay here. Come on, use your head.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

We have lots of heads. Aren't more heads better then one?


Yes (Identifies as hungry) Hydra (???) Druid 6|| HP: 49/49, AC: 17 (20 w/Barkskin) (FF: 20 T: 11) || Init: +2, Fort: +8 Ref: +3 Will: +11 || Per: +14

Iunno Zip, let's ask Morheads.


Hydra-Head Summoner 6 | HP (36/36) | AC/Touch/Flat 15/10/15 | Fort/Ref/Will +3/+2/+5 | Init +0 | Percep +0

Morheds are better than all other heads.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Don't let that go to your head.


Battle Board Area Maps Hydra Deity Level 20 All Classes

I've unlocked the battle map. Please go and arrange your head positions as you would like for the beginning of combat.

I'm assuming no one will object if I roll initiative for everyone when combat starts?


Hydra-Head Summoner 6 | HP (36/36) | AC/Touch/Flat 15/10/15 | Fort/Ref/Will +3/+2/+5 | Init +0 | Percep +0

Morheds and eidolon are in place. Yes, waiting for everyone to roll initiative individual is time that can be better spent.


Yes (Identifies as hungry) Hydra (???) Druid 6|| HP: 49/49, AC: 17 (20 w/Barkskin) (FF: 20 T: 11) || Init: +2, Fort: +8 Ref: +3 Will: +11 || Per: +14

Dru-head's good where he is. And yeah, roll away.

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