Silverhex chronicles (Inactive)

Game Master Oykiv

Ulisha´s hideout

Initiatives
[dice=Seelah]1d20[/dice]
[dice=Merisiel]1d20+6[/dice]
[dice=Zadim]1d20+2[/dice]
[dice=Enora]1d20+2[/dice]


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AC 17 T 10 FF 17 | Current HP 13/13 | F +4 R +0 W +3 | Init +0| Perc +1
Spells Active:

Seelah moves forward as much as she can, her sword and shield at the ready.

Since it's the surprise round, and that's a Move Action, she's done.


Merisiel - Rogue 1 (AC 17/14/13; HP 10/10; Fort +2, Ref +6, Will +1; Init +6; CMD 16; Perception +7)

Merisiel let's out a groan of frustration.

"Seeeelaaah... If you needed me to loan you a dagger, why didn't you say so?"


Grimnir Hammerhand | Dwarf Paladin 8 | HP 84/84 | AC 25; Tch 12; FF 25 | F +10; R +4; W +8 | CMB+12; CMD 23 | Speed 20 ft | Init +1 | +1 Corrosive Dorn Dergar: +13 (1d10+6) | Perc +11

Zadim stays hidden, worried there will be more than one assassin.


Kadim can confirm he is righ as another assasin moves out of cover to fire an arrow to Merisiel wounding her slightly.

1d20 + 7 - 1 ⇒ (11) + 7 - 1 = 171d4 ⇒ 1 Yes is a "very" dangerous assasin

Combat round one Inspire courage active
Bold can act

Merisiel
Zadim
Ulisha
Enora

Brawler
Seelah
Sniper


AC 17 T 10 FF 17 | Current HP 13/13 | F +4 R +0 W +3 | Init +0| Perc +1
Spells Active:

"I can put up with hiding behind a rock, but I draw the line at throwing daggers from the shadows."

Seelah takes a stance, preparing to charge.

"My way is more straightforward."

Seelah charges the staggered assassin, hoping to knock him out.

Attack with Longsword (charge, inspire): 1d20 + 5 + 2 + 1 ⇒ (11) + 5 + 2 + 1 = 19
Damage (inspire): 1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8


Merisiel - Rogue 1 (AC 17/14/13; HP 10/10; Fort +2, Ref +6, Will +1; Init +6; CMD 16; Perception +7)

"Stop that!"

Merisiel charges forward and attempts to skewer the assassin with her rapier!

Rapier: 1d20 + 4 + 2 + 1 ⇒ (19) + 4 + 2 + 1 = 26, for 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6 damage.

Crit Confirmation: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7, for 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8 *ADDITIONAL* damage.


Merisiel - Rogue 1 (AC 17/14/13; HP 10/10; Fort +2, Ref +6, Will +1; Init +6; CMD 16; Perception +7)

Merisiel grins, and winks at Seelah.

"Baby steps, Seelah, baby steps!"

The Exchange

gunslinger (pistolero) 1/alchemist (sabatour) 8, HP:86, AC:20, Touch:14, Flat Footed: 17 F:+15, R:+14, W:+6, Init:+3, Perc:+15(+2vs magical traps, +2 with heightened awareness)

Hearing the fight taking place, Enora rushes out of the cave and looks for the combatants.


Between Seelah and Merisiel, the brawler dies without any posibility to drink his potion. In fact Seelah had charged before her turn, but let´s her kill the assasin in a noble way[ooc]

Enora goes out of the cave to realize the assasins will never go so near to Ulisha to be a threat. Ulisha continues inspiring and prepares her crossbow to shot at the sniper.

[ooc]Zadim is up to you to kill the assasin before he´s able to shot again


AC 17 T 10 FF 17 | Current HP 13/13 | F +4 R +0 W +3 | Init +0| Perc +1
Spells Active:

Oops, my bad! I would have just double moved there anyways.


Grimnir Hammerhand | Dwarf Paladin 8 | HP 84/84 | AC 25; Tch 12; FF 25 | F +10; R +4; W +8 | CMB+12; CMD 23 | Speed 20 ft | Init +1 | +1 Corrosive Dorn Dergar: +13 (1d10+6) | Perc +11

Zadim rounds the corner to confront the last assassin, slinging a stone toward him, but the slayer misses widely.

sling: 1d20 + 3 ⇒ (3) + 3 = 61d4 + 3 ⇒ (1) + 3 = 4


Don´t worry Seelah, this way all of you can go before the sniper acts again

Seeing how many people go after him, the sniper retreats a litle as he continues shooting arrows to Merisiel, this time with better results.

Ulisha moves toward Merisiel, Don´t worry friend, I´ll heal you.

Sniper attack: 1d20 + 7 - 1 ⇒ (18) + 7 - 1 = 241d4 ⇒ 4

Everybody against the archer


AC 17 T 10 FF 17 | Current HP 13/13 | F +4 R +0 W +3 | Init +0| Perc +1
Spells Active:

Seelah delays until Merisiel moves out of her charge lane, then charges the archer, so this action will happen after Merisiel's.

Seelah lines herself up for another charge, this time on the archer.

"Pray you are still conscious to surrender after this attack."

Attack with Longsword (charge, inspire): 1d20 + 5 + 2 + 1 ⇒ (10) + 5 + 2 + 1 = 18
Damage (inspire): 1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8


Merisiel - Rogue 1 (AC 17/14/13; HP 10/10; Fort +2, Ref +6, Will +1; Init +6; CMD 16; Perception +7)

"I SAID, stop that!"

Merisiel charges forward, and attempts to skewer the sniper.

Rapier: 1d20 + 4 + 2 + 1 ⇒ (8) + 4 + 2 + 1 = 15, for 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5 damage.

The Exchange

gunslinger (pistolero) 1/alchemist (sabatour) 8, HP:86, AC:20, Touch:14, Flat Footed: 17 F:+15, R:+14, W:+6, Init:+3, Perc:+15(+2vs magical traps, +2 with heightened awareness)

Enora takes the shot.
crossbow attack: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16, if hits damage: 1d6 ⇒ 2


Grimnir Hammerhand | Dwarf Paladin 8 | HP 84/84 | AC 25; Tch 12; FF 25 | F +10; R +4; W +8 | CMB+12; CMD 23 | Speed 20 ft | Init +1 | +1 Corrosive Dorn Dergar: +13 (1d10+6) | Perc +11

Zadim moves quickly to cut off the man's retreat.

double move


The sniper bows his head to avoid Enora´s bolt, dodges Merisiel´s rapier and find himself unable to continue avoiding attacks and Seelah hits him hard in the flank

Having no place to retreat, and no desire to find how his master is going to punish him for failing, the sniper unsheats his sword and makes a flesh wound to Seelah -1 HP

crunch:

1d4 ⇒ 1
attack: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 221d4 + 1 ⇒ (1) + 1 = 2

Wounded and surrounded, the sniper will not last long. Go for him


AC 17 T 10 FF 17 | Current HP 13/13 | F +4 R +0 W +3 | Init +0| Perc +1
Spells Active:

Though the wound is shallow, it catches her in the middle of her swing, throwing off her aim.

Attack with Longsword (inspire): 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Damage (inspire): 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7


Merisiel - Rogue 1 (AC 17/14/13; HP 10/10; Fort +2, Ref +6, Will +1; Init +6; CMD 16; Perception +7)

Merisiel zips around Seelah, and prepares herself for a flank with Zadim.

Readied action to attack when Zadim steps into the flank.

Rapier: 1d20 + 4 + 1 + 2 ⇒ (13) + 4 + 1 + 2 = 20, for 1d6 + 2 + 1 + 1d6 ⇒ (5) + 2 + 1 + (2) = 10 damage.


Pending actions:

Zadim steps to a side to help Merisiel in combat an attacks with his kukri. The assasin isn´t able to dodge a crossbow bolt, a longsword, a rapier and a kukri at the same time, and falls down dead by multiple wounds.

Haved being saved from the assasins, Ulisha greats you. You have my thanks, friends. This had been a hard fight if you weren´t here.

And now, let´s talk a little about bussiness. This is the Silver hex. Says picking a sickle from her belt. [/b]An enchanted sickle used by druids millennia before. And it´s yours for a fair price.
Better than fair, indeed, because you have done lot of work to obtain the money, and even saved my neck.[/b]


Merisiel - Rogue 1 (AC 17/14/13; HP 10/10; Fort +2, Ref +6, Will +1; Init +6; CMD 16; Perception +7)

"Well, I am glad that is over! Now, you mentioned something about trying to work out who sent them...?"


AC 17 T 10 FF 17 | Current HP 13/13 | F +4 R +0 W +3 | Init +0| Perc +1
Spells Active:

Seelah once again places her hand on her heart, and she bows.

"It was merely my duty to help someone in danger. Now, as Merisiel mentioned, we should make sure this does not happen again by resolving the underlying misunderstanding."


Well, someone should had hire the assasins in Daggermark, so I was planning to go there and find who. It sounds risky, but until new, and better, assesins are hired, I´ll be safe. More o less.

Will you come to the city to help me?


Merisiel - Rogue 1 (AC 17/14/13; HP 10/10; Fort +2, Ref +6, Will +1; Init +6; CMD 16; Perception +7)

Merisiel smiles, and nods.

"Of course we will!"

The Exchange

gunslinger (pistolero) 1/alchemist (sabatour) 8, HP:86, AC:20, Touch:14, Flat Footed: 17 F:+15, R:+14, W:+6, Init:+3, Perc:+15(+2vs magical traps, +2 with heightened awareness)

Well, we need to head that direction for supplies for the journey home. So it won't be too much out of our way.


Once in town, and after a few pints, a man talks you about a drunkard; nwald Greenfelt, a venerable Taldan and former manservant to the Tullivor family. It was Anwald who whipped up the Revolution’s fury against Ulisha, whom he perceives as the cause of his former masters’ untimely demise.

You help Ulisha to check every tavern for this man and confront him. It was Anwald who hired assassins with funds raised by the Revolution, but now he is suffering a crisis of conscience and don´t want Ulisha´s blood in his hands. So they are talking about how can Ulisha repair Tullivors’ honor, and how can Anwald speak in Ulisha’s defense, to convince his Galtan contacts to leave her alone, and cancel the bounty on her.

And here is where this story ends. Having saved the life of a friend, obtained a magic weapon and lots of money


Grimnir Hammerhand | Dwarf Paladin 8 | HP 84/84 | AC 25; Tch 12; FF 25 | F +10; R +4; W +8 | CMB+12; CMD 23 | Speed 20 ft | Init +1 | +1 Corrosive Dorn Dergar: +13 (1d10+6) | Perc +11

Thanks again! That was a very fun ride! :)

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