Silverhex chronicles (Inactive)

Game Master Oykiv

Ulisha´s hideout

Initiatives
[dice=Seelah]1d20[/dice]
[dice=Merisiel]1d20+6[/dice]
[dice=Zadim]1d20+2[/dice]
[dice=Enora]1d20+2[/dice]


201 to 250 of 277 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
The Exchange

gunslinger (pistolero) 1/alchemist (sabatour) 8, HP:86, AC:20, Touch:14, Flat Footed: 17 F:+15, R:+14, W:+6, Init:+3, Perc:+15(+2vs magical traps, +2 with heightened awareness)
Oykiv wrote:
Ehm, just for curiosity, are you "casting spells" in any languaje? ...

Slovak from google translate


Merisiel - Rogue 1 (AC 17/14/13; HP 10/10; Fort +2, Ref +6, Will +1; Init +6; CMD 16; Perception +7)

Merisiel dashes forward, and stabs at the big spider!

Rapier: 1d20 + 4 ⇒ (16) + 4 = 20, for 1d6 + 2 ⇒ (4) + 2 = 6 damage.


Thanks, I´ll check what where you saying :D

And with a deep thrust, Merisiel kills the big spider.

Combat
All but Merisiel can act before the spider

Seelah
Enora
Zadim

Merisiel finish off the big spider
Spider

The Exchange

gunslinger (pistolero) 1/alchemist (sabatour) 8, HP:86, AC:20, Touch:14, Flat Footed: 17 F:+15, R:+14, W:+6, Init:+3, Perc:+15(+2vs magical traps, +2 with heightened awareness)

Enora is waiting to see if similar magic is needed again.

Hold action until after the spider goes to see if someone else needs greased again. If not, will take some other action at that time.


Grimnir Hammerhand | Dwarf Paladin 8 | HP 84/84 | AC 25; Tch 12; FF 25 | F +10; R +4; W +8 | CMB+12; CMD 23 | Speed 20 ft | Init +1 | +1 Corrosive Dorn Dergar: +13 (1d10+6) | Perc +11

Zadim rushes the nearest spider now that he has escaped the web.

kukri: 1d20 + 5 ⇒ (13) + 5 = 181d4 + 4 ⇒ (4) + 4 = 8 cant access map if someone can pls move me.


AC 17 T 10 FF 17 | Current HP 13/13 | F +4 R +0 W +3 | Init +0| Perc +1
Spells Active:

Seelah five-foot-steps around the spider, then calls out to her comrade.

"Merisiel! A flank."

Attack with Longsword: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d8 + 3 ⇒ (3) + 3 = 6


Merisiel - Rogue 1 (AC 17/14/13; HP 10/10; Fort +2, Ref +6, Will +1; Init +6; CMD 16; Perception +7)

Merisiel nods, and gestures to the corpse in front of her.

"I'll be happy to oblige as soon as I can - I just need to get my rapier out of this thing's thorax!"


Zadim moved in the map

Zadim moves to the spider and starts cutting it in the torax. Seelah starts to surround the spider asking Merisiel to flank with her.

Enora waits to see how the spider bites Zadim -5 HP and prepares to cast a spell.

Zadim:

Fort DC 14 or Strengh damage: 1d2 ⇒ 2

crunch:

bite against Zadim: 1d20 ⇒ 201d6 ⇒ 4
bite critical confirm: 1d20 ⇒ 171d6 ⇒ 1

Combat round
All can act And the spider is almost dead


AC 17 T 10 FF 17 | Current HP 13/13 | F +4 R +0 W +3 | Init +0| Perc +1
Spells Active:

Seeing that the beast is nearly defeated, Seelah forces herself to remain patient, readying an attack for when one of her allies steps into a flank with her.

Readied Attack with Longsword (flank): 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
Damage: 1d8 + 3 ⇒ (3) + 3 = 6


Merisiel - Rogue 1 (AC 17/14/13; HP 10/10; Fort +2, Ref +6, Will +1; Init +6; CMD 16; Perception +7)

Merisiel steps into the flank so obligingly provided by Seelah, and takes a stab!

Rapier: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11, for 1d6 + 2 + 1d6 ⇒ (5) + 2 + (1) = 8.

The Exchange

gunslinger (pistolero) 1/alchemist (sabatour) 8, HP:86, AC:20, Touch:14, Flat Footed: 17 F:+15, R:+14, W:+6, Init:+3, Perc:+15(+2vs magical traps, +2 with heightened awareness)

SInce no one is stuck in the webs, Enora takes an unlikely shot with the crossbow.
crossbow attack (into melee): 1d20 + 3 - 4 ⇒ (4) + 3 - 4 = 3 nope


Grimnir Hammerhand | Dwarf Paladin 8 | HP 84/84 | AC 25; Tch 12; FF 25 | F +10; R +4; W +8 | CMB+12; CMD 23 | Speed 20 ft | Init +1 | +1 Corrosive Dorn Dergar: +13 (1d10+6) | Perc +11

Zadim cries out as the spider bites him and saps his strength. Nevertheless, he responds with a devastating counterattack, cutting off one of the spider's mandibles and punching through its brain with his kukri.

fort save: 1d20 + 3 ⇒ (2) + 3 = 5

kukri atk: 1d20 + 4 ⇒ (20) + 4 = 241d4 + 3 ⇒ (4) + 3 = 7
crit?: 1d20 + 4 ⇒ (17) + 4 = 211d4 + 3 ⇒ (4) + 3 = 7 [ooc]14 dmg total[/dice]


Good vengance Zadim. The poison should still be in your blood, but it really don´t matter, being unlikely to have more combat in this quest

Seelah and Marisiel flank the spider, trying to pierce its quitinous armor. And a bolt flys up in the air as Zadim destroys the spider brain, which falls dead between spasm.

Harvest time
The central orb of web is a newly laid egg sack. The eggs are worthless in Daggermark, but the webbing holding the sack is covered in fresh adhesive. You may also try to collect a silk gland from a spider corpse with a successful DC 15 Heal or Survival check. Only one attempt for each corpse.


Merisiel - Rogue 1 (AC 17/14/13; HP 10/10; Fort +2, Ref +6, Will +1; Init +6; CMD 16; Perception +7)

"Anyone know how to harvest silk glands? I am happy to take a shot at it, but if anyone has some experience at this sort of thing, they are welcome to try..."


AC 17 T 10 FF 17 | Current HP 13/13 | F +4 R +0 W +3 | Init +0| Perc +1
Spells Active:

Seelah stretches her neck as she sheathes her sword.

"I might be able to handle it. It has been a long time, and I am not sure if I harvested from this kind of spider before."

Survival: 1d20 + 2 ⇒ (20) + 2 = 22


Merisiel - Rogue 1 (AC 17/14/13; HP 10/10; Fort +2, Ref +6, Will +1; Init +6; CMD 16; Perception +7)

"Good job, Seelah! One down, one to go..."


Now Seelah has to tell us which kind of spiders she had harvested ^^


Grimnir Hammerhand | Dwarf Paladin 8 | HP 84/84 | AC 25; Tch 12; FF 25 | F +10; R +4; W +8 | CMB+12; CMD 23 | Speed 20 ft | Init +1 | +1 Corrosive Dorn Dergar: +13 (1d10+6) | Perc +11

The wounded Zadim tries to assist with the extraction, but has no clue where their poison is located.

survival assist: 1d20 + 2 ⇒ (5) + 2 = 7


Merisiel - Rogue 1 (AC 17/14/13; HP 10/10; Fort +2, Ref +6, Will +1; Init +6; CMD 16; Perception +7)

Right then...

Following Seelah's example, Merisiel attempts to harvest the silk gland from the other spider...

Survival: 1d20 + 1 ⇒ (18) + 1 = 19.

...and much to her surprise, manages to do a quite passable job.

"Right. Let's collect the adhesive from the egg-sack, and head back to town to off-load it."


AC 17 T 10 FF 17 | Current HP 13/13 | F +4 R +0 W +3 | Init +0| Perc +1
Spells Active:

Ugh,sorry. I was just finishing posting on my games yesterday when the site went down, and I lost four posts. My campaign tab is still missing, too.


Dont worry, the site down also affected me

Between Kyra and Poog, and with a little help from Kess, you recover the adhesive from the egg web and the glands of both spiders. With your newfound "tresure" you arrive to Daggermark to sell it as only a city with a thriving trade in poison has buyers for the adhesive.

You can go directly to sell it to Vox, or try to find another buyer, if you search for another buyer:

DC 15 Diplomacy or Knowledge Local:

A gnome would-be apothecary, Ezmerlilly Vanderpoof, recently failed to deliver some promised goods to the Poisoners’ Guild. She needs something to appease the guild before they decide to drastically renegotiate their contract.

DC 25 Diplomacy or Knowledge Local:

Though he has a reputation for being a fierce negotiator, dwarven merchant Narngar Ninefingers has run up quite the gambling debt. Debtors tend not to last long in a city of assassins, and Narngar is growing desperate for something he can sell to important patrons to prove that he’s worth keeping around.

In either case, when you go to the merchant is possible to have a hunch about him with a DC Sense Motive check (up to three atemps per merchant. DC 17 the second and DC 19 the third).


Merisiel - Rogue 1 (AC 17/14/13; HP 10/10; Fort +2, Ref +6, Will +1; Init +6; CMD 16; Perception +7)

Knowledge(Local): 1d20 + 4 ⇒ (19) + 4 = 23.

Diplomacy(Assist) #1: 1d20 ⇒ 18.
Diplomacy(Assist) #1: 1d20 ⇒ 12.

"I've heard that a gnome would-be apothecary, Ezmerlilly Vanderpoof, recently failed to deliver some promised goods to the Poisoners’ Guild. She needs something to appease the guild before they decide to drastically renegotiate their contract."

Sense Motive #1: 1d20 + 1 ⇒ (2) + 1 = 3.
Sense Motive #2: 1d20 + 1 ⇒ (8) + 1 = 9.
Sense Motive #3: 1d20 + 1 ⇒ (19) + 1 = 20.

Looks like persistence pays off ;-)


Grimnir Hammerhand | Dwarf Paladin 8 | HP 84/84 | AC 25; Tch 12; FF 25 | F +10; R +4; W +8 | CMB+12; CMD 23 | Speed 20 ft | Init +1 | +1 Corrosive Dorn Dergar: +13 (1d10+6) | Perc +11

Zadim nods.

"Perhaps we should find her quickly. This does not seem like a group to cross," he adds.

knowledge local: 1d20 + 5 ⇒ (8) + 5 = 13


AC 17 T 10 FF 17 | Current HP 13/13 | F +4 R +0 W +3 | Init +0| Perc +1
Spells Active:

Diplomacy: 1d20 + 6 ⇒ (10) + 6 = 16

Seelah scowls as she looks at the poison.

"I do not approve of the use of poison to kill or injure. I would prefer it if we were to trade it to someone that would use it for research or to produce antidotes."


[ooc]Seelah, you´re not selling poison, but adhesive. It don´t appease your conscience a lot, as the adhesive is used to be able to aply poison to weapons.[/oo]

You go to see Ezmerlilly Vanderpoof and offer him the adhesive. The she start asking lots of questions, as if doubting of your word:
Fresh adhesive you said, I´ll check it before believing in it. Don´t think my brain is small because I´m small, I´m smarter than you think.
And where did you find it? How long ago did you go to harvest it? How big where those spiders, I don´t want adhesive from spiders less than two feet tall, it´s almost as bad as adhesive collected from home spiders.

Merisiel:
Ezmerlilly is paranoid that she’ll be swindled. Diplomatic efforts placating her work well, whereas her suspicion makes her hard to bluff. Intimidate is also an option, just not as good as diplmacy, neither as bad as bluff


Merisiel - Rogue 1 (AC 17/14/13; HP 10/10; Fort +2, Ref +6, Will +1; Init +6; CMD 16; Perception +7)

Merisiel adopts a conciliatory tone as she tries to shill the party's mark.

"I assure you, we aren't trying to pass-off some inferior quality muck. This stuff was harvested from a spider lair over on the edge of the Shroudwood. It was collected this morning, so it is definitely fresh, and some decently-sized spiders were involved! The larger one was the size of my human friend," she says, pointing at Seelah, "and the smaller one was at least as big as you!"

Diplomacy: 1d20 + 0 ⇒ (17) + 0 = 17.


Grimnir Hammerhand | Dwarf Paladin 8 | HP 84/84 | AC 25; Tch 12; FF 25 | F +10; R +4; W +8 | CMB+12; CMD 23 | Speed 20 ft | Init +1 | +1 Corrosive Dorn Dergar: +13 (1d10+6) | Perc +11

Zadim bares his wounded shoulder and shows the fresh scars from where the large spider bit him that morning.


Hmm, yes it looks good. Ok, I´ll trust you.

I can pay you good to have the advesive just now. 200 gold coins, two flasks of alchemist’s fire, three potions of cure light wounds, and..-before continue talking she checks the surroindings to see if there´s anybody spying- I can tell you were to find a magic weapon

Once the group agrees to sell her the adhesive, she continues with her confidence. A fair trade’s a fair trade. There was a half-orc blathering about some important blade or sword or something she found. Moonsilver, Sliverhex, or somesuch. Kept going on about its history to any who would listen. The merchant leans in conspiratorially. Well I have it from the horse’s mouth, so to speak, that she won’t be needin’ that sword where she’s headed. The merchant draws a hand across the neck, making an unpleasant sound. The Vessels Between will have that one soon enough. You just need to go out there and grab that sword once they’re through, and I happen to know where they found her little camp.

Quest over, now is time to rush to save Ulisha life


Grimnir Hammerhand | Dwarf Paladin 8 | HP 84/84 | AC 25; Tch 12; FF 25 | F +10; R +4; W +8 | CMB+12; CMD 23 | Speed 20 ft | Init +1 | +1 Corrosive Dorn Dergar: +13 (1d10+6) | Perc +11

"Where can we find where this half-orc has gone?" Zadim asks the merchant.

knowledge local: 1d20 + 5 ⇒ (8) + 5 = 13


Merisiel - Rogue 1 (AC 17/14/13; HP 10/10; Fort +2, Ref +6, Will +1; Init +6; CMD 16; Perception +7)

"Right then, sounds like we have a sword to go find (and possibly a half-orc to save)!"


You can find her here. Says the little gnome as she draws a map.

New quest

To know more about Daggermar assasins:

DC 15 Diplomacy (Gather information) or Knowledge local:

The assassins of Daggermark are more affordable than other hired killers. They refer to themselves as the Vessels Between, as they take targets from life to death.

DC 20 Diplomacy (Gather information) or Knowledge local:

The more one is willing to pay, the more highly trained the assassin he can hire. The guild doubles as a school for assassins in training, and even these neophytes are available for hire.


DC 25 Diplomacy (Gather information) or Knowledge local:

25+ Assassins sent on missions outside of the city often work in pairs so as to better protect one another.

The group rushes to save and quickly find the cave where Ulisha is supposed to be hiding. There´s no sounds of fight, so you have came before the assassins, or too late.

The hill ahead is not much to look at. It gently slopes away from the river. A shallow cave is near its top, smoke from a campfire curling upward in the gentle breeze. The grass wafts slowly along a gently curving path up the southern face of the hill, ending in a few switchbacks as the hill grows steep near the top.

map changed, move yourselves as wished


Merisiel - Rogue 1 (AC 17/14/13; HP 10/10; Fort +2, Ref +6, Will +1; Init +6; CMD 16; Perception +7)

Knowledge(Local): 1d20 + 4 ⇒ (15) + 4 = 19.
Knowledge(Local): 1d20 + 4 ⇒ (15) + 4 = 19.

"The assassins of Daggermark are more affordable than other hired killers. They refer to themselves as the Vessels Between, as they take targets from life to death."

Merisiel bounds forward, rapier and dagger drawn.

"Hello? Anyone alive in here?"


A voice comes from the cave: Merisiel? Is you? Then, Ulisha appers in the entrance of the cave. All of you here? Why? And how had you found me? She seems surpresed of you having found her and not the other way.


Merisiel - Rogue 1 (AC 17/14/13; HP 10/10; Fort +2, Ref +6, Will +1; Init +6; CMD 16; Perception +7)

Merisiel smiles and waves cheerily.

"Hello Ulisha! Well, we followed the trail of bread crumbs that you left us, and when we finished the job in Daggermark, heard that assassins had been sent after you... so we made for your location as fast as we could. The fact that we are talking suggests that we arrived first; a good thing, don't you think?"


AC 17 T 10 FF 17 | Current HP 13/13 | F +4 R +0 W +3 | Init +0| Perc +1
Spells Active:

Diplomacy (gather information): 1d20 + 6 ⇒ (9) + 6 = 15

Seelah walks straight up to Ulisha. She kneels, placing a hand on her heart.

"Please, allow me to formally introduce myself. I am Seelah, a Knight in service to the Inheritor. I am here to protect you. Should we perhaps continue this conversation inside?"


Ulisha turns to Seelah. Yes, of course, come inside the cave When you enter in the cave, you can notice is a very small place, cramped with the bare minimum necessary to survive for a few days.

She asks Merisiel to retold the story before answering her: So, someone had hired assasins to go after me? Well, of course it´s great you came before them, this way we will have the opportunity to deafeat them, will you help me? If you hide yourselves outside the cave and ambush them when he came, it will be an easy fight.

After the fight we will have time to investigate who hired them to solve the problem, or move to another country.


Merisiel - Rogue 1 (AC 17/14/13; HP 10/10; Fort +2, Ref +6, Will +1; Init +6; CMD 16; Perception +7)

"Sounds like a plan!"

The Exchange

gunslinger (pistolero) 1/alchemist (sabatour) 8, HP:86, AC:20, Touch:14, Flat Footed: 17 F:+15, R:+14, W:+6, Init:+3, Perc:+15(+2vs magical traps, +2 with heightened awareness)

Is this the same day as the spider fight and conversation with the gnome? If it is, that is fine. If not, will change the enlarge person to a color spray.
.
if we see them coming, I can give those without heavy armor some additional protection. I could even make the entrance very slippery so they have a harder time getting in here. We should probably have someone farther in making noise to sound like we are not preparing an ambush. Is there anyplace inside near the entrance where we can easily hide?
.
I have a few mage armors avail from wand. Then I can use a grease on the entrance to make it harder to get in. We can missile fire until the get past it.


Grimnir Hammerhand | Dwarf Paladin 8 | HP 84/84 | AC 25; Tch 12; FF 25 | F +10; R +4; W +8 | CMB+12; CMD 23 | Speed 20 ft | Init +1 | +1 Corrosive Dorn Dergar: +13 (1d10+6) | Perc +11

Zadim nods. "Perhaps I should find a place to hide outside, then attack then from the flank once they are otherwise engaged," he says.

stealth: 1d20 + 4 ⇒ (19) + 4 = 23

The Exchange

gunslinger (pistolero) 1/alchemist (sabatour) 8, HP:86, AC:20, Touch:14, Flat Footed: 17 F:+15, R:+14, W:+6, Init:+3, Perc:+15(+2vs magical traps, +2 with heightened awareness)
Pregen - PatheticWretch wrote:
Zadim nods. "Perhaps I should find a place to hide outside, then attack then from the flank once they are otherwise engaged," he says. ...

Always an option. Just remember, if you find yourself in trouble it will be unlikely that we can get to you in time to help. (Assuming there are multiples in the entrance between us.)


Grimnir Hammerhand | Dwarf Paladin 8 | HP 84/84 | AC 25; Tch 12; FF 25 | F +10; R +4; W +8 | CMB+12; CMD 23 | Speed 20 ft | Init +1 | +1 Corrosive Dorn Dergar: +13 (1d10+6) | Perc +11

Good thoughts...I'll just place myself far enough away that they will be absorbed with other things by the time I attack.


@Enora; Is the same day but is a different quest, so you can change whatever you wanf.
I changed the map and put Zadim hidden behind some rocks, put yourselves whetever you want

Ulisha continues talking about her plan; Of course, I must stay visible, so they could think I´m an easy prey.

We can start when everybody is ready


Merisiel - Rogue 1 (AC 17/14/13; HP 10/10; Fort +2, Ref +6, Will +1; Init +6; CMD 16; Perception +7)

"Sounds like a plan. I'll secrete myself outside with Zadim, so he is not left completely alone."

Also, I'm better in melee.


AC 17 T 10 FF 17 | Current HP 13/13 | F +4 R +0 W +3 | Init +0| Perc +1
Spells Active:

Seelah grumbles under her breath and scowls more than usual, but she gets behind the rock.

Ready


Grimnir Hammerhand | Dwarf Paladin 8 | HP 84/84 | AC 25; Tch 12; FF 25 | F +10; R +4; W +8 | CMB+12; CMD 23 | Speed 20 ft | Init +1 | +1 Corrosive Dorn Dergar: +13 (1d10+6) | Perc +11

I'm good with that position.

The Exchange

gunslinger (pistolero) 1/alchemist (sabatour) 8, HP:86, AC:20, Touch:14, Flat Footed: 17 F:+15, R:+14, W:+6, Init:+3, Perc:+15(+2vs magical traps, +2 with heightened awareness)

If possible, I'm actually off the map, further into the cave. I want to be just able to see the area immediately in front of the entrance. Since I have no skill at stealth, I want to be out of line of sight.
.
I will sit back here. Ulisha if you are talking to yourself that should make them less suspicious. It will also let you work code words into your speech without warning them.. If any of you say filthy, I will make the area immediately in front of the cave very slippery. If any of you say startling, I will move up to Ulisha and fill the area beyond her with bright flashing lights that should disorient.
.
Will tap Myself and Ulisha with the wand of mage armor before I hide in the back of the cave.


@Enora, It´s ok for me

crunch:

Stealth
Merisiel hiding: 1d20 + 6 ⇒ (4) + 6 = 10
Seelah hiding: 1d20 - 5 ⇒ (8) - 5 = 3
Enora out of sight
Zadim 23
Brawler: 1d20 + 7 - 1 ⇒ (6) + 7 - 1 = 12
Sniper: 1d20 + 12 - 1 ⇒ (15) + 12 - 1 = 26

Perceptions
Seelah: 1d20 + 1 ⇒ (17) + 1 = 18
Merisiel: 1d20 + 7 ⇒ (10) + 7 = 17
Zadim: 1d20 + 4 ⇒ (1) + 4 = 5
Enora: 1d20 + 1 ⇒ (1) + 1 = 2
Brawler: 1d20 + 5 - 1 ⇒ (10) + 5 - 1 = 14
Sniper: 1d20 + 8 - 1 ⇒ (10) + 8 - 1 = 17
Ulisha: 1d20 - 1 ⇒ (13) - 1 = 12

Initiatives
Seelah: 1d20 ⇒ 11
Merisiel: 1d20 + 6 ⇒ (17) + 6 = 23
Zadim: 1d20 + 2 ⇒ (19) + 2 = 21
Enora: 1d20 + 2 ⇒ (17) + 2 = 19
Brawler: 1d20 + 5 ⇒ (11) + 5 = 16
Sniper: 1d20 + 3 ⇒ (1) + 3 = 4
Ulisha: 1d20 + 1 ⇒ (20) + 1 = 21

Everybody but Enora and Zadim see one incoming assasin going out of cover to move towards Seelah and Merisiel.

Combat surprise round
Merisiel and Seelah can act in the surprise round

Merisiel
Zadim is so well hidden that nobody see him, and he sees nobody
Ulisha
Enora, being hidden inside the cave don´t see nobody coming.
Brawler
Seelah


Merisiel - Rogue 1 (AC 17/14/13; HP 10/10; Fort +2, Ref +6, Will +1; Init +6; CMD 16; Perception +7)

"Hello! I am afraid that we can't let you assassinate Ulisha. Goodbye!"

Merisiel steps forward, and tosses a dagger at the assassin...

Dagger: 1d20 + 4 ⇒ (20) + 4 = 24, for 1d4 + 2 + 1d6 ⇒ (4) + 2 + (5) = 11 damage.

Crit Confirmation: 1d20 + 4 ⇒ (16) + 4 = 20, for 1d4 + 2 ⇒ (4) + 2 = 6 *ADDITIONAL* damage.

...hitting with pin-point accuracy!


Merisiel´s dagger hits between two ribs, affecting the brawler´s lung and almost killing him. The brawler, having problems to breath, picks a potion hoping to drink it before another dagger comes.

Ulisha states surely you don´t need it, but she starts starts reciting tales of bravery and courage to inspire you. Inspire courage +1

Combat surprise round

Merisiel
Zadim is so well hidden that nobody see him, and he sees nobody
Ulisha starts inspiring courage
Enora, being hidden inside the cave don´t see nobody coming.
Brawler
Seelah


Merisiel - Rogue 1 (AC 17/14/13; HP 10/10; Fort +2, Ref +6, Will +1; Init +6; CMD 16; Perception +7)

Merisiel frowns when she sees the man (slowly) trying to down a potion.

"He's on his last legs! Someone finish him!"

201 to 250 of 277 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Silverhex Chronicles All Messageboards

Want to post a reply? Sign in.