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Silent Gods (Inactive)

Game Master stormraven


151 to 200 of 758 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Can I get some additional thoughts/insights about my choice of a 3rd spell?

Here are the options i'm considering:

Timely Inspiration: immediate action to give a +1 (per 5 levels) bonus to a save or attack roll
Feather Fall: immediate action to save from fall; don't love how situational it is.
Ear-Piercing Scream: targets will, though low damage and only single-target
Silent Image: scouting and combat options as well as shenanigans.


Timely Inspiration seems handy, but at only a +1... I guess it would be nice to have all those times someone misses by 1, though.


DM

Not sure if you're looking for my opinion but...

TI could be handy and so could EPS... though I'd have to see if the Daze element of the spell would effect undead. Also, unless there is an errata, EPS targets Fort. Against mortal creatures, EPS can be handy.

Feather Fall is highly situational but boy is it great in those situations. :)

Silent Image is also situational but less so than Feather Fall and it does have some creative uses.

That's a tough choice.


Yah, i'm leaning away from EPS. It doesn't work against undead (undead are immune to effects that require a fort save). Plus, I don't like single-target spells that offer a save unless i can create higher DC's. IF I'd pushed for maxing out Jak's charisma, i'd be more likely to take EPS.

I'm leaning towards either Timely Inspiration or Silent Image right now.


DM

Of those two, eesh... I'd probably go TI but that is just me.


That's where I'm leaning as well. I'll just go with it and deal with the consequences. :)

If we only have combats in situations with the potential for great falls from here on out, though...

... grrrrrrrrrrr.


DM

Right...

:: The DM sets up a rickety rope bridge and fire elemental encounter over a massive crevasse ::


(hp 38/38, AC 17, T 11, FF 11, Initiative +1, Perception +5, Fort +8, Ref +6, Will +10)

Hi Folks, I will be leaving for a short family this afternoon and will not be back until Sunday. I will try and catch up when I return.


DM

Thanks for the heads-up!


DM

NOTICE:

We'll be doing a cross-country move early next week... so I could be off-line from some point this weekend through Tuesday.


(hp 38/38, AC 17, T 11, FF 11, Initiative +1, Perception +5, Fort +8, Ref +6, Will +10)

Hi Stormy. I'm having a great time! I want to tell you that I loved having Lyrica meet Sarenrae! I always wanted my religious characters to have a spiritual experience with their deity, but most DMs do not bother. Thanks! By the way, why do you call the campaign Silent Gods? I hope the Dawnflower doesn't always stay silent for Lyrica.

Also, I have a few questions for you.

1. What knowledge check do you roll to determine the characteristics of an undead monster?

2. On the message boards I've occasionally seen some dice rolls appear in green with words. What is the code you type to get a word to appear in green?

3. How far cross country are you moving? Are you coming to the east coast?


I can answer number 1: Know (Religion)


Hmmm... that didn't work.


DM

LOL!

The funny thing is that Know: Religion will tell you about the 'type' of undead but may not reveal the species of creature that the undead is based upon - if that's the question.

Using Lyrica as an example, K:Religion would tell her what type of undead it is, weaknesses, strengths, etc. but wouldn't necessarily reveal what humanoid tribe the creature comes from... that would take a K:Local check. It wouldn't impact the combat aspects of the encounter but from a curiosity standpoint, it's relevant.


DM
Lyrica Strom wrote:
Hi Stormy. I'm having a great time! I want to tell you that I loved having Lyrica meet Sarenrae! I always wanted my religious characters to have a spiritual experience with their deity, but most DMs do not bother. Thanks!

You're quite welcome. I have a soft spot for Paladins. Having played a few, I know the things I've wanted mine to experience so I try to bring that to the table.

Lyrica Strom wrote:
By the way, why do you call the campaign Silent Gods? I hope the Dawnflower doesn't always stay silent for Lyrica.

I can't tell you why the campaign is called Silent Gods... yet. You'll find out, in character, in fairly short order. :) I can say that this game had three possible names in my mind for a few months as I was sketching it out - "Blood Moon", "Devil Moon", or "Silent Gods". Clearly, SG won. :)

As for Sarenrae... she won't make a lot of appearances. Dropping deities into campaigns is something I think needs to be done sparingly for a variety of reasons. They can accidentally or intentionally curtail character free will, are often abused by incautious DMs, and can end up being de facto "DM railroad" devices. For those reasons and a few others, any Divine appearances will be rare.

Lyrica Strom wrote:

Also, I have a few questions for you.

1. What knowledge check do you roll to determine the characteristics of an undead monster?

2. On the message boards I've occasionally seen some dice rolls appear in green with words. What is the code you type to get a word to appear in green?

3. How far cross country are you moving? Are you coming to the east coast?

#1 - Matt is correct, K:Religion to determine the abilities of the undead you are facing.

#2 - In your opening dice expression [ dice], just change it to [ dice=text you want to appear] and you are good to go.

#3 - We are moving from Seattle, WA to Connecticut initially, but our goal is to get to Brooklyn, NY hopefully by April... assuming the world doesn't end in December what with that pesky Mayan calendar thing. :) Had our house sold this year we would be heading for Brooklyn directly.


(hp 38/38, AC 17, T 11, FF 11, Initiative +1, Perception +5, Fort +8, Ref +6, Will +10)

Hey guys,

If you are in the same situation as Lyrica we are all in trouble. I am already down to 5 out 15 hit points and have made only a small dent against my opponent. I think I need to flee or at least fight defensively.


DM

When in doubt... Smite.


(hp 38/38, AC 17, T 11, FF 11, Initiative +1, Perception +5, Fort +8, Ref +6, Will +10)

I think you are right. Are you ready for my round 3 actions yet, Stormy?


(hp 11/35, AC 18, T 13, FF 15, Initiative +3, Perception +9)
stormraven wrote:
When in doubt... Smite.

I have to admit, I was a bit surprised she didn't lead off with a smite attack. Especially considering it auto-bypasses DR. ;)


DM

I'd prefer to finish up Round 2 for everyone first, and you might want to see what Skeletor does in Rnd 3 before committing to your actions. It seems possible that if you'd seen Skel's damage in round 2, you might have smited first which would have cut through its DR, increased your damage, and boosted your AC.

EDIT - ninja'd by the Druid!


(hp 38/38, AC 17, T 11, FF 11, Initiative +1, Perception +5, Fort +8, Ref +6, Will +10)

My trouble is I try not to use all my resources at once. However, in this case, I think it was in error. I guess I will chalk it up to the fact that Lyrica does not have the experience yet.


Understand you're thinking Lyrica. I was going to do some desparate situation RP combat first, then the results made me reconsider abit on that. Brutal off the bat, I love it!


Yah i was gonna try to get out of this without using any spells, but Jak's not packing the toughest offense or defense.

test: 1d20 ⇒ 15
--- damage: 1d10 ⇒ 9


DM

Hey guys I'm back on the air in CT now. I'll update the thread tomorrow. Just a quick note on the discussion. I understand the desire to pull punches in case you need a big bang at some later point. Normally, I go conservative myself.

Speaking as a player, my tactics are always fluid and the choice situational. If I were in this type of scenario, where I've got a character alone, with no backup, facing a potentially dangerous character, I'd hit as hard as I could... reasoning that being dead with spells in reserve is probably less desirable than being alive and spell/power light. But that is purely my logic and has nothing to do with the choices you make.


Good to see step 1 in The Big Move went well.

And yah, that's kind of my current frame of mind.


(hp 38/38, AC 17, T 11, FF 11, Initiative +1, Perception +5, Fort +8, Ref +6, Will +10)

Stormy, I know that I added one extra point by mistake. However, that should have made it 12 points of damage. Could you kindly check this arithmetic for me?

I scored a critical threat so I delivered 6 points plus +4 for strength (using both hands which gives 1.5x Strength Bonus = 4.5 rounding down to 4), and +2 for smiting an undead (2 times paladin level for first successful hit thereafter 1xpaladin level).

So the damage should have been 12 for the first round and after that first attack the smite damage would have simply become +1 for the equivalent of 1d6+5 points of damage.

Is that right?

Lyrica's Attack wrote:

Scimitar: 1d20 + 9 ⇒ (18) + 9 = 27 (+1 BAB, +3 Str, +1 Weapon Focus, +4 Smite)

Damage: 1d6 + 5 ⇒ (1) + 5 = 6 => 13 for Critical Threat (+3 Str, +1 Two Hands, +1 Smite, +2 Undead)

Smite:
Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Cha bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.

DM

Doh! I meant to write 12 not 11. Your math is good.


Go, Aerik! Those rolls have to turn around for you at some point. It's like.. a law of math or something. :)


Dungeon Master

Well Stormy, welcome to New England. Its nice to have another gamer in the neighborhood. I am probably only five or six hours away. My wife is from Connecticut and we use to make that trip down from Vermont every year. She grew up near Danbury. Are you in Hartford or New Haven, or have you made it to one of the smaller towns?


DM

Thanks, HW! We are staying with family in Wilton... so South of Danbury and closer to it (as the crow flies) than either New Haven or Hartford. In fact, we drove past Danbury this evening. I'll wave to your In-Laws the next time I'm by. :)


Dungeon Master

Yes, that's the area. Her folks actually lived in Brookfield, but have now retired to the coast of Maine.


(hp 11/35, AC 18, T 13, FF 15, Initiative +3, Perception +9)
Jak Howell wrote:
Go, Aerik! Those rolls have to turn around for you at some point. It's like.. a law of math or something. :)

The last thing I want is for math to kick in. ;)

This beast needs a 12+ to hit me, and a hit will deal me an average of 7.5 dmg

I need probably a 17+ to hit it (maybe higher), and one of my hits deals an average of 4.25 dmg after DR is taken into account.


Well, i just said the same thing in the game thread, but Entangling Roots could give you an edge even if yuou are wanting to stay in the fight against this thing. If it gets entangled, its offense and defense both drop by 2. Not a huge bonus, but it's there.

Or, Root it and run. That was going to be my plan with jak until SR said that there was climbing involvd for Jak to run away... i didn't like the chancse of the fisherman getting a series of attacks on him while he was flat-footed for unsuccessfully trying to climb a hill in the dark with both hands full.


(hp 11/35, AC 18, T 13, FF 15, Initiative +3, Perception +9)
Jak Howell wrote:

Well, i just said the same thing in the game thread, but Entangling Roots could give you an edge even if yuou are wanting to stay in the fight against this thing. If it gets entangled, its offense and defense both drop by 2. Not a huge bonus, but it's there.

Or, Root it and run. That was going to be my plan with jak until SR said that there was climbing involvd for Jak to run away... i didn't like the chancse of the fisherman getting a series of attacks on him while he was flat-footed for unsuccessfully trying to climb a hill in the dark with both hands full.

It will have no chance to catch me if I entangle it. My domain power lets me have freedom of movement for one round, so I can double move 60 ft from it, hopefully getting out of the difficult terrain, and get another round to escape farther while it tries to break free. ;)


Oh, i'm fine with whatever you do... just giving options.


(hp 11/35, AC 18, T 13, FF 15, Initiative +3, Perception +9)
Jak Howell wrote:
Oh, i'm fine with whatever you do... just giving options.

No worries. I am definitely considering staying to fight if the thing is entangled. Particularly given the fact that everyone else killed their respective foes instead of fleeing. :)

It really depends on whether its next attack hits me or not.


DM
Aerik Wynn wrote:
It will have no chance to catch me if I entangle it.

First, I think Entangling it and bugging out is a valid option and a smart tactical choice. You guys won't win every battle through fighting and, in fact, I can guarantee that you will get rolled and crushed if you approach the game like you can/should defeat every opponent in your way the first time you encounter them. To me, the characters' goal should be to win the war, not every single battle... but you guys are free to play things as you wish.

Prioritizing objectives is important. You know a massive, horrific event has happened that has 'twisted' the natural world in some ways and is capable of slate-wiping animal life at the very least. You also know it can bring undead or other creatures to life. Further, you know it has hit Dies Drear where you all have family, friends, etc. So prioritizing the rescue of family over the desire to bring a smack-down on a particular baddie is a heroic choice. But that is just how I view things.

As for the Black Root having no chance to catch you if your entangle works... Ah, player assumptions, I love them. :P


(hp 11/35, AC 18, T 13, FF 15, Initiative +3, Perception +9)

Lol. Well it double moved to move 50 ft to close. So I'm assuming it has at most a 40 ft speed. So if it closes to within 20 ft of me after my retreat, and I entangle and run another 15 ft, I can hopefully keep enough distance to lose him when I get to the trees. Of course, if he makes his entangle save, then I'm in serious trouble.


(hp 38/38, AC 17, T 11, FF 11, Initiative +1, Perception +5, Fort +8, Ref +6, Will +10)

Stormy,

Is the black mist moving from east to west or west to east? Is Lyrica still in the middle of the mist as indicated by the waves on the map?


DM

Oh, your math there is solid... You can definitely outrun this guy.
But that wasn't the assumption I was enjoying. :)

This is purely informational, just to let you know my MO and how twisted I can get in my thoroughness so you don't feel shanghai'd at some moment.

I rarely drop an unconsidered phrase. I like to give some semblance of clues to the players even if they are well-cloaked. So when I wrote "There is a horrid creature called a Black Thorn which is, in essence, a corrupted, corrupting [my emphasis], and thoroughly evil Treant", I wasn't just slinging a pretty phrase. Black Roots are related to Black Thorns which are basically evil treants. Treants and Black Thorns both can animate trees to do their bidding within 180'... so were this guy an entangled Black Thorn, he'd still be able to slow you down or attempt to kill you using some of his quickly animated 'buddies'. Now, I did ramp down the Black Root because allowing it to basically create evil Treants to stop you would be a seriously unfair mismatch. Its corrupting abilities aren't that badass - which is great news for our heroic Druid who will quite likely slip away unimpeded. :)


DM
Lyrica Strom wrote:

Stormy,

Is the black mist moving from east to west or west to east? Is Lyrica still in the middle of the mist as indicated by the waves on the map?

The wave is moving Southwest to Northeast and there is only a single wave which has moved past all the characters and the town by this time. The wave graphic was the only somewhat appropriate pic I had in my library so I used it - but there is only the single wave which has been dissipating as it moved. That's the reason it was more pronounced for Lyrica than it was for Jak.


(hp 38/38, AC 17, T 11, FF 11, Initiative +1, Perception +5, Fort +8, Ref +6, Will +10)

I never thought I would have such trouble choosing what life to save. However, after careful thought I have made a decision. In terms of roleplaying, I think it would be better for Lyrica's older sister, Allegra, to live. This way the sisters at least have each other. Still, the loss of both parents will be hard on the Strom girls.


DM

Allegra Strom will live.

I was hoping the rolls would be a bit more balanced but it seems they left some families almost untouched while heavily smashing others. :(


(hp 11/35, AC 18, T 13, FF 15, Initiative +3, Perception +9)

I was gonna save Lyrica's dad, since my whole family escaped unscathed, but it looks like he's already been found dead. :(

I'll save Cassi Balatin. Eluon fought bravely. At least he can come home and not have both of his daughters dead. :/


(hp 38/38, AC 17, T 11, FF 11, Initiative +1, Perception +5, Fort +8, Ref +6, Will +10)

I would graciously accept saving Lyrica's Dad. The sisters could use a father.


DM

Bonus point for thinking about your teammates. If you want to save Lyrica's Dad, I can make that happen.


(hp 11/35, AC 18, T 13, FF 15, Initiative +3, Perception +9)
stormraven wrote:
Bonus point for thinking about your teammates. If you want to save Lyrica's Dad, I can make that happen.

Cool. I'll do that then. Maybe since Jak doesn't have anyone to save, he could save one of Eluon's daughters. Poor guy.


Yeesh, tough decision. On the surface, it seems easy--my son successfully saved, my daughter failed, I should save her. But for the sake of the story, I wonder if I should save someone else. I'm not quite sure yet who to save. Gotta think about it for a bit more.


(hp 11/35, AC 18, T 13, FF 15, Initiative +3, Perception +9)

And wow, the ENTIRE Finiose family was wiped out. All I can say is I am VERY interested to see who Ezekiel picks to save. ;)


DM

That would be reasonable since Eluon's daughters are, in fact, Jak's nieces. Sara is his eldest sister.

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