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Siege of the Society (Phoenix Battalion) (Inactive)
Game Master Jarred Henninger



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Outpost Map

Welcome to Phoenix Battalion.

Link to main discussion.


Characters in Phoenix Battalion
DoctorBone's Oracle (Life)
Casey Hudak's Conjurer
Sir Manfred's Cavalier
imirtl's Archer (Ranger or fighter)


Male Human Conjurer 1/AC 11/F+2, R+1, W+2/ Init +11/ Perception +0

Checking in. Tell me what you think of the character sheet and if you think everything's suitable. If you have absolutely any questions, please let me know.


Gundahar Brandt reporting for initial assignment and review.


Male Human Conjurer 1/AC 11/F+2, R+1, W+2/ Init +11/ Perception +0

I see that Gundahar is also playing a wizard character. Hopefully, we can figure out our party roles so that there's no overlap. Look at the languages, skills, and spells I'm taking so that we can cover each other's weaknesses. I'm planning on mostly focusing on summoning at later levels as well as buffing, with some battlefield control thrown into the mix. Also, can anyone in the party benefit from an Enlarge Person spell?


Male Human Cavalier L1-- AC 20-(T11-F19) | hp 14/14 | F+5, R+1, W-1 | Init+1; Percep -1 (Tornado Perc +5)

I believe I could benefit from an Enlarge Person very well indeed.


Male Human Oracle 1 | F+2, R+1, W+2 (+4 vs. disease); +1 Init; +0 Perception

Life oracle here. Still working on finishing off the last part of my character sheet. But this is the basic outline.


Outpost Map

Gundahar: Keen senses is only added to your spell list, not your spell book. Also you don't get a bonus 0lvl slot

Void school wrote:
A wizard who specializes in the void element gains a number of school powers and one bonus spell slot of each level that the wizard can cast, from 1st on up. This bonus spell slot must be used to prepare a spell from the void elemental school’s spell list.

Also why is the familiars Reflex +5?


Outpost Map

Sir manfred: When i attempted to make your animal companion it came out slightly different, it doesn't matter to me which one you use, just let me know your choice.

Tornado:
ANIMAL COMPANION CR 2
Male Horse
LG Large Animal
Init +1; Senses Low-Light Vision, Scent; Perception +6
--------------------
DEFENSE
--------------------
AC 14, touch 10, flat-footed 13. . (+1 Dex, -1 size, +4 natural)
hp 14 (+4)
Fort +5, Ref +4, Will +1
--------------------
OFFENSE
--------------------
Spd 50 ft.
Melee Bite (Horse) +3 (1d4+3/20/x2) and
. . Hooves x2 (Horse) +3 x2 (1d6+3/20/x2) and
. . Unarmed Strike +3 (1d4+3/20/x2)
Space 10 ft.; Reach 5 ft.
--------------------
STATISTICS
--------------------
Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +5; CMD 16 (20 vs. Trip)
Feats Endurance
Tricks Attack [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick], Stay [Trick]
Skills Fly -1, Perception +6, Stealth -3
Languages
SQ Combat Riding [Trick], Stay [Trick]
Other Gear Animal Harness, Bit and bridle, Rope, hempen (50 ft.), Saddle (Military), Saddlebags (empty), Torch (3), Wandermeal (per serving) (5)
--------------------
SPECIAL ABILITIES
--------------------
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Stay [Trick] The animal will stay where it is.

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Phoenix Battalion GM wrote:
Gundahar: Keen senses is only added to your spell list, not your spell book. Also you don't get a bonus 0lvl slot

I will make the change.

The list of spells added for a void mage does not make sense if that is the ruling, however, as all the other void mage spells (twilight knife, wandering star motes, true seeing and moment of prescience) are already on the wizard spell list at the listed level.

Quote:
Also why is the familiars Reflex +5?

+2 base familiar save +3 dex bonus. With Fort and Ref, the base familiar saves are better than my unmodified saves.

Familars wrote:

Saving Throws: For each saving throw, use either the familiar's base save bonus (Fortitude +2, Reflex +2, Will +0) or the master's (as calculated from all his classes), whichever is better. The familiar uses its own ability modifiers to saves, and it doesn't share any of the other bonuses that the master might have on saves.


Outpost Map

didn't realize that. if your rules thread comes up with anything interesting on the matter, well comeback to it.


Phoenix Battalion GM wrote:
if your rules thread comes up with anything interesting on the matter, well comeback to it.

Not a major concern. I picked the school for thematic reasons, not the features.


Will have my character.up tonight. Went with a switch hitter ranger though a bit more archery.


Ixiomar Voralius III wrote:
I see that Gundahar is also playing a wizard character. Hopefully, we can figure out our party roles so that there's no overlap. Look at the languages, skills, and spells I'm taking so that we can cover each other's weaknesses. I'm planning on mostly focusing on summoning at later levels as well as buffing, with some battlefield control thrown into the mix. Also, can anyone in the party benefit from an Enlarge Person spell?

Summoned monsters stack just fine in a group. You can never have too many.

It also makes group buffs interesting when they benefit 10+ targets.


You can never have enough pets, companions, familiars, hired thugs, summoned beasties and invoked demons I say!


Male Human Cavalier L1-- AC 20-(T11-F19) | hp 14/14 | F+5, R+1, W-1 | Init+1; Percep -1 (Tornado Perc +5)

Doh! I think you're right there. It was 1am and I just took a stock light warhorse instead of building it as a druids animal companion like you're supposed to.


Male Human Conjurer 1/AC 11/F+2, R+1, W+2/ Init +11/ Perception +0

Rodger that. Overlap shouldn't be too much of a problem. I have some questions about our battalion though before we start. Where are our headquarters? What's our organization? Why are we fighting against the society? Also, are these questions that are appropriate here, or should they be be asked in the main discussion thread?


Those are storyline questions and should be directed to the core discussion so everyone can see. I'll add the answers to your question to the Discussion thread over there.


Male Human Oracle 1 | F+2, R+1, W+2 (+4 vs. disease); +1 Init; +0 Perception

Finished character. Let me know if I messed up anything. :)

Also, let me know if I made this character too social given the game. I did put points into Intimidate for flavor and to reflect his personality. If you guys feel like I should focus more on combat, let me know. I only have an 18 in my casting stat, which seems low compared to some.


Outpost Map

Looking to get started tomorrow, all characters have bee reviewed and approved, minus imimrtl.


Male Human Ranger(Beastmaster) 1 / F+3 R+6 W+2 / Init +4 / Perception +6

Argus Pike reporting for duty sir!


Outpost Map

Where is the DR 15/Magic coming from? Also what is your favored enemy?


Male Human Cavalier L1-- AC 20-(T11-F19) | hp 14/14 | F+5, R+1, W-1 | Init+1; Percep -1 (Tornado Perc +5)

OK, horse and rider complete.


Male Human Ranger(Beastmaster) 1 / F+3 R+6 W+2 / Init +4 / Perception +6
Phoenix Battalion GM wrote:

Where is the DR 15/Magic coming from? Also what is your favored enemy?

Stupid herolab. Its not supposed to be there and I will remove.


Male Human Ranger(Beastmaster) 1 / F+3 R+6 W+2 / Init +4 / Perception +6

As for the favored enemy, any suggestions as to what might be useful?


Outpost Map

Human are always a good choice, undead are a personal favorite of mine, so the will make an appearance. Beyond that it's up to you.


Male Human Ranger(Beastmaster) 1 / F+3 R+6 W+2 / Init +4 / Perception +6

I'll go with human then.


Outpost Map

ok, if your ready to get started, hit the gameplay tab


Male Human Conjurer 1/AC 11/F+2, R+1, W+2/ Init +11/ Perception +0

Excellent. I'm ready. Let's do this.


Male Human Conjurer 1/AC 11/F+2, R+1, W+2/ Init +11/ Perception +0

Would it be alright if I changed my characters strength to an 8 and my charisma to an 8 as well? I think those altered stats would reflect better how I want to RP Ixiomar's character.



Male Human Conjurer 1/AC 11/F+2, R+1, W+2/ Init +11/ Perception +0

Thanks. Changing the stats now.


Male Human Cavalier L1-- AC 20-(T11-F19) | hp 14/14 | F+5, R+1, W-1 | Init+1; Percep -1 (Tornado Perc +5)

Ariel! Ookla! We ride!


Male Human Cavalier L1-- AC 20-(T11-F19) | hp 14/14 | F+5, R+1, W-1 | Init+1; Percep -1 (Tornado Perc +5)

C'mon guys! We're falling behind the others!


Hopefully things will pick up speed now that we are on the road.


Note to Phoenix Battalion GM
Remember to track how many days have passed alright?


Male Human Cavalier L1-- AC 20-(T11-F19) | hp 14/14 | F+5, R+1, W-1 | Init+1; Percep -1 (Tornado Perc +5)

Shouldn't Argus be showing us pictures of his family right now? And mentioning how he's retiring right after this mission?


Outpost Map

that's how it appears, who is going to scout out the area if he doesn't come back?


Male Human Ranger(Beastmaster) 1 / F+3 R+6 W+2 / Init +4 / Perception +6

Sorry have been a bit under the weather. I will have something up tonight.


If it helps, at least we are letting someone who actually has the right skillset do the job.

It would be much worse if one of the wizards tried to do it alone.

Or, in the future, I could acquire expeditious retreat and streak through enemy encampments at warp speed. (confused orcs wonder why naked guy runs through camp at 50 mph)


Good job with your Outpost Map. I think I will begin using that as well, seems rather easy to update and everyone can check it.


We may have lost our Oracle. It has been two weeks since he posted.


I seem to notice that Phoenix Battalion has not posted in quite a while. (Thank you Mr. Gundahar). Is everything going alright here?


Male Human Cavalier L1-- AC 20-(T11-F19) | hp 14/14 | F+5, R+1, W-1 | Init+1; Percep -1 (Tornado Perc +5)

Just waiting on the GM.


Same

Waiting on a response to Sir Manfred's last actions.


Outpost Map

Sorry guys. RL has been a little nuts lately. Things are mostly worked out now but my weekends for the next few weeks are most likely to be little to zero activity from me but I will try to get things rolling agin.


It's all good.


Male Half-Elf Sorcerer 1

Man - you guys were doing quite the knockout job, and all of a sudden - BAM! Ouch!


With the attack and damage bonuses this orc has, he's one-shotting us with very little chance of missing.

If he gets another swing we'll most likely TPK.


Male Human Cavalier L1-- AC 20-(T11-F19) | hp 14/14 | F+5, R+1, W-1 | Init+1; Percep -1 (Tornado Perc +5)

Not true!
Tornado will save us!

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