Siege of the Society (Dragon Battalion) (Inactive)

Game Master Matt, Garnished Game Designer

Welcome Dragon Battalion to the Siege of the Society!


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With the ratfolk taken care of, you still have some last things to accomplish... as in searching for any information (and treasure while you're at it).


Tengu Witch 1 hp: 8/8; AC18/14/14; F:+1; R:+4; W:+2 init: +6

Feeling a lot better already, Neerwyn hops to his talons and starts rummaging through the room looking for any documents they were sent to retrieve while certainly looking out for anything else of interest. To Commander Wilheim or himself.

OOC:

take 10 on perception while searching the room if allowed: 10+3=13
else: perception: 1d20 + 3 ⇒ (14) + 3 = 17


Male

Ruby looks over the tower,
"Now if I was to hid some thing, where would i put it,?"
his Artificers eyes looking at the Patton of things

1d20 + 4 ⇒ (20) + 4 = 24 Perception

Grand Lodge

Male Half Orc (HP:12/12, AC:17/16/11, F+3,R+1, W+2, Init: +3 Perc:+0) Paladin 1

Victor searches the rat leader and removes everything from him but his clothes. Then takes his silk rope and binds him to the best of his ability.


Male

Bump


Please don't Bump game threads with just "bump". You're welcome to post an in character comment but no bumps.

The ratfolk leader was carrying an unmarked potion and a glowing rapier.

The room contained the following items: A mixture of copper, silver and gold coinage amounting to 350 gp each, a locker containing a +1 light wooden shield, an unidentified wand[/i], 3 [b]potions of blur and a set of paper documents. Anyone speaking Aklo understands them.

Aklo:
The documents are long and complicated but relate to plans of the Society, including marching orders, forward outposts and potential attack sites.


Male

Noted GM will not do again
Cast Comprehend Languages.
"We need to get this set of paper documents back to HQ as soon as posibel, I have a feeling they will be of great use.

Grand Lodge

Male Half Orc (HP:12/12, AC:17/16/11, F+3,R+1, W+2, Init: +3 Perc:+0) Paladin 1

Doctor Redhat, Neerwyn? Could either of you identify any of these things? Victor says, gesturing to the unknown magical items.

After we give this place a good search for anything valuable(phat loots) I think we should head back to the harbor with our intel and prisoner.


Male

"humm lets have a look"

1d20 + 8 ⇒ (14) + 8 = 22 Profession (Artificer)


Tengu Witch 1 hp: 8/8; AC18/14/14; F:+1; R:+4; W:+2 init: +6

With great interest, Neerwyn joins Doctor Redhat in the inspection of the found goods.

OOC:

Knowledge(arcana): 1d20 + 7 ⇒ (14) + 7 = 21


Male

"If we have what we came for lets go back, they need to see the documents i have here as soon possible"

The Doctor starts packing to go and gets out his dog whistle

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