Solniss studies the interior of the smithy from the doorway while assessing the situation. "I do not possess the skills needed to craft weaponry," she says slowly, considering her words carefully. "But in the absence of any others in our group with the skill, if the spirit is willing to teach, I am willing to learn. A warrior should know her weapons, and what better way to know them than to craft them herself?"
Then we either move on or attempt to do it ourselves. Let's see what we can find out.
Brixana will take steps forward again towards the door with her hands up in a purposely non-hostile fashion. As she returns to the spot she was in when she sustained damage, she stops to see if she continues to sustain damage.
Blue flames spring to life inside the smithy nearly up to the ceiling. You feel no heat only a coldness coming off from it. It is clear a powerful force has risen. The figure that was with in the building before is no where to found, hidden by the flames or consumed by them.
You can make out sinister faces in the flames. As if the dead are eager for you to come near them.
Is it okay to take 10 on a perception check like this? If so, it's a 21
Either way Brixana's eyes turn blue as a wall of blue energy surrounds her body.
She will cast "Protection from Energy: Cold" on herself, becoming immune to cold energy.
Let us see what we can find.
She steps inside the building into the flames. If anybody else is interested in joining her, she will cast "communal" on the entire party instead.
She will commence to take 20 on a search of the building, specifically looking for crafting tools, the anvil, billows, and the unfinished weapon.
Those that try to get pass the flames find it to an unwise choice. They are violently thrown back by an unseen force while Brixana and those who joined her get the worst of it finding that dispite the cold the fire burns as normal. The winds howl and this time it starts to spin the night into slowly forming bodies around the Smithy. The sinister presence you picked up before has only grown stronger, an echo of laughter resounding on the wind.
1d6 ⇒ 6
2d6 ⇒ (5, 2) = 7
The faces in the flames are smiling, beckoning you to come. They want you to stay and keep attempting to enter.
Among the many faces you make out a lone small face of the elven spirit you found during the day. His face is uninterested as if he does not wish to be there but is simply along for the ride. You notice he seems almost asleep, his eyes barely open.
Everyone near the smithy takes 6 dmg and is thrown 10 ft. back. Those who attempted to enter also take 7 fire dmg. You have one round before the bodies are fully formed.
Perception: 1d20 + 13 ⇒ (7) + 13 = 20
Solniss recovers from the force of the blow, checking herself over to confirm that no flames cover her body as she draws her wakizashis and focuses on the smithy's entrance, preparing for battle. "These spirits seem to delight in mockery. As we seem to have no way to help the primary spirit that dwells here - assuming that it even wishes our help, which is a great assumption at this point - I see no point in remaining and facing an enemy against which we have little to no defense."
AC 23 Tch 17 FF 17
Saves Fort 4 Ref 11 Will 4
Brixana will walk with the party to a flat area and setup camp, casting cure spells on whoever is missing health.
"I will prepare an augury, let us consider what questions would be appropriate. Also, everyone make sure you've activated your ancestral recall, or you'll be doomed to wake up to the dark-forsaken sunlight."
The night goes by in silence. The spirit's keeping nearly everything away. Yet even fear can be overcome and as you wake the next day you find that some things are missing. Otherwise you are refreshed and renewed by the rest. The holder of the ring gate gets a surprise as a scroll flies out and hits the nearest person in the face with a WHACK.
Everyone roll 1d20 and 1d6