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Shrina Xul (Inactive)

Game Master OmniChaos

The drow begin to move, they march to reclaim the lost city. Their agents sent forth to impose their will and shape the lands abandoned long ago.


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Sorry, I'm a bit confused. Who took what from the corpse? And was anything left behind? I saw the belt, cloak, butler, katana and shuriken. Was the rest (such as the leather armor +3, potion of restoration, and the Wovril Insignia) just tossed into Solniss' pack? What of the other haversack (since you probably can't put a pack into a pack)?

Not that Zendross wants or needs anything, I just want to be sure nothing's left behind.


Female Drow Noble Cavern Sniper 7
Maverick wrote:
I'm working under the assumption that we are. I also pictured the four of us "newbies" not necessarily knowing that, only knowing that we were to reinforce the original and given directions to where they were last seen heading, but that may just be the way I picture things and might not necessarily reflect the actual current situation.

Sorry, yes, this too is my belief, I was WAY to tired when I wrote my last post. Awkward.


I don't believe the armor, restoration potion, or insignia were ever stated as being recovered by anyone. For that matter, no one actually stated anything about the gold, either. I assume that one of us will get the insignia and stash it in a pack, and the rest of the stuff can be put in the corpse's handy haversack with the bones if no one wants it. If no one else wants it, Solniss will take it.

You're more than welcome to the shuriken, if you want them. I figured that Solniss was the only one who could wield the katana and shuriken, but I forgot the shuriken were monk weapons as well. We can split the stack if you want a ranged attack option, you can get thirty or so and I'll take the rest. Solniss' primary ranged weapon will be her shortbow.


Zendross already has 40 shuriken (along with some javelins and a heavy crossbow) and I don't know yet how much use I'll make of them, so Solniss can keep 'em for now.

Well someone should take the handy haversack (or the potion). Bad mojo to not take all magic items, lol. If no one else wants them, Zen will have them. At the least we could sell some things (like the armor) later. And we certainly wouldn't want to leave the insignia behind.


Female Drow Noble Cavern Sniper 7

Yes - sell the armor, Handy Haversack to whoever wants it. No one wants it - sell it.


OK. I'll put the pack on Zen and throw the armor, insignia and potion in that unless there are any objections. We can sell the armor when we have the opportunity.


M Drow Noble Magus 7

If you don't have a haversack go ahead and take it to use even if you don't plan to keep it.
We can figure out treasure after we get some we didn't loot from each other... :]
Stuff you take now will count against your share, there is no way a group a Drow are just goiing to be easy going about treasure lol


You guys do have a ring gate to the quartermaster. You can speak thru notes to him as well and get credit or gold by sending stuff thru with a note. In case you guys forgot (and you new ones now know). ;)

Edit- No you guys did not get a map, part of your job is detailing the city in reports.


AC 24 (Adjusted), HP 40/45

@Elrivor Unless we all agree to lend] certain bits of group loot to those we agree could use it the most. That way we can still move it around the party if needs be. In a lawful group, all members bust resign to majority reason or be cast aside. If anyone wants something for themselves permanently, they could buy it at 50% market from the party or something like that.

Also, for questions of resurrections, and other party related costs, would you guys be interested in creating a party fund, splitting all gold by one additional "person", which would be the party fund?

Brixana will hold on to the belt.


M Drow Noble Synthasist Summoner 7

Party fund makes sense. Buying things like wands and such.


Female Drow Noble Ninja 7

It certainly sounds logical to me. Any "remainders" from equal distribution of gold (such as dividing 705 gold among eight "party members" will leave some remainders) should probably also go into that fund.


To be clear are you guys sending back the armor for store cred or requesting the armor on cred?


AC 24 (Adjusted), HP 40/45

If I understand correctly, we're trying to sell the armor at half price for credit. Terminology I would use is "Please debit" and "Please credit"


Female Drow Noble Cavern Sniper 7

Party fund makes sense.


M Drow Noble Magus 7

I think a party fund makes sense in the long run, just not sure how much sense it makes now since we are not really a party yet...Elrivor wants to see you guys in action to make sure you are not fodder like the other Drow who just died.

Maybe once we battle a few times it would make more sense to him, just want to make sure everyone is thinking like drow and not a party of normal adventurers, otherwise why play the evil bastards? :]


Female Drow Noble Ninja 7

Why not have the Wovirl hold anything we send back in a basic trust for us? Then we can split up the gold after we return, and after we've gelled as a combat unit/adventuring group? Even if we don't yet trust each other, we pretty much have to trust the Wovirl.

After all, unless Brixana can perform an on-the-spot resurrection, we'd have to go back to them any way for the supplies, wouldn't we?


male Drow Noble Inquisitor 7

I agree with selling the armor. I would like keep the haversack though, more for the party as a whole than myself, but if you(the rest of you) want to sell it that is ok. I already have my own haversack.


Female Drow Noble Ninja 7

I definitely think it's a good idea to keep the haversack, especially if not everyone has one. I don't recall the Wovirl mentioning anything about requiring us to send any loot we find back to them unless we wanted them to buy it from us, so I don't understand why we would need to pay half or request a loan for a looted item that we want to keep. Especially since the Wovirl is a drow organization, and "sharing" is not exactly a common practice among them. Did I miss something somewhere?

I apologize if my ignorance is on display here, I'm just trying to get a feel for the whole situation.


While the Wovirl does not require you to send back loot, you wont be able to carry it all. Selling loot to anyone else will be risky at best and deadly at worst. The nearest settlement is a all elf village, so is the second one, and the third one is at least a week's travel if you know where your going. Now when it comes to party member's and loot my advice would be to ask yourself if the "juice is worth the squeeze", that and who are you to claim all the loot when we all killed it. ;)

The reason for the ring gate is to allow you to send back daily reports as well as have access to the quartermaster. This way you dont have to keep returning to the base, get overloaded, or miss out on loot due to lack of room. In case anyone is unclear on that.

P.S. All merchants will normally buy loot at 50%, its a rule.


Female Drow Noble Ninja 7
DM Irthos wrote:

While the Wovirl does not require you to send back loot, you wont be able to carry it all. Selling loot to anyone else will be risky at best and deadly at worst. The nearest settlement is a all elf village, so is the second one, and the third one is at least a week's travel if you know where your going. Now when it comes to party member's and loot my advice would be to ask yourself if the "juice is worth the squeeze", that and who are you to claim all the loot when we all killed it. ;)

The reason for the ring gate is to allow you to send back daily reports as well as have access to the quartermaster. This way you dont have to keep returning to the base, get overloaded, or miss out on loot due to lack of room. In case anyone is unclear on that.

P.S. All merchants will normally buy loot at 50%, its a rule.

That part I understand, and appreciate. But Brixana mentioned "If anyone wants something for themselves permanently, they could buy it at 50% market from the party or something like that.", which confused me. Why would someone need to pay anything for an item that was looted?

Just to clarify, I have no problem with shipping stuff back through the ring gate and dividing everything up at the conclusion, or at least at a suitable lull, in our mission. I'm just trying to confirm all the particulars. I do apologize if I'm derailing things.


AC 24 (Adjusted), HP 40/45

@Solniss

That idea was a proposal. Let me clarify in more detail what my idea is:

Everything we find as a party should belong to the party until it is either lent out or given out. I propose that:

1. All gold be split 8 ways, the 8th being the party fund.
2. Any gear we find that can be used by a party member be lent out to that person. The party can decide who we feel can best utilize it to benefit the goals of the party.
3. If there is something that nobody can use, and we don't feel like storing, we sell at 50% and divide up the spoils.

This is a balanced approach that I have found works well, though I'm open to looking at other proposals.


Sounds good to me. And I'm for keeping the extra haversack (so much so, I put it on my character sheet). Extra carrying capacity is always welcome. Didn't realize about the easy access to the quartermaster but the idea of the haversack is still sound.

We should probably also send back the extra insignia as part of a report, though. It is of no use to us.


@Laele
Please put your sheet on your alias in text form. Sometimes I cant use the link.

@Solniss
Where is your sheet?


Without a knowledge roll I cant really tell you much. But I can say they are fairly easy to know creatures even an untrained check would help. Also there are a total of 11 monsters, in the post it says "one short of a dozen (12)" so I guess you missed it. The reason some have +8 and others have +6 is due to flanking. Every two on the same target will grant each other flanking. It was a full round the dice just loved them on the init roll, so they went first and now you guys go.

Hoped that addressed everything.


male Drow Noble Inquisitor 7

I think I know what they are. I will roll a knowledge nature check in the gameplay thread to see if my character knows.


Female Drow Noble Ninja 7

It has been added to my alias.


AC 24 (Adjusted), HP 40/45
DM Irthos wrote:

Without a knowledge roll I cant really tell you much. But I can say they are fairly easy to know creatures even an untrained check would help. Also there are a total of 11 monsters, in the post it says "one short of a dozen (12)" so I guess you missed it. The reason some have +8 and others have +6 is due to flanking. Every two on the same target will grant each other flanking. It was a full round the dice just loved them on the init roll, so they went first and now you guys go.

Hoped that addressed everything.

I blame it on fatigue blindness: I thought you said "one short or half a dozen".

Yes, that answers all my questions.


AC 24 (Adjusted), HP 40/45

I can AOE at 2d6/round to all enemies... But that's kinda slow, an I'd need protection.


Female Drow Noble Cavern Sniper 7

There is a problem with my character sheet? :C. Sure, I'll have the information posted on this site as soon as I can - need to go cook dinner first. I hate navigating statistic blocks...

A crit hit, and a crit miss on the Manyshot. Huh. Speaking of crits, that one just made 54 damage, so I suppose this is an appropriate time to ask - do you use the Massive Damage optional rule in this campaign?


Yasaen your in charging range so if your going to charge you need to roll.

As for Massive Damage your going to have topoint me to that rule as I dont know it. I dont normally use variant rules.


Female Drow Noble Cavern Sniper 7
DM Irthos wrote:
As for Massive Damage your going to have topoint me to that rule as I dont know it. I dont normally use variant rules.

Thank god for that, I hate that thing. Page 189 in the Core Rulebook, Here you go. Basically, if you take more than half your hit points in damage in one go (minimum 50 points), make a Fort Save or die. Crazy.


O.o

You want to bring that rule into the game. You are aware of the vital strike feats right. This rule screams abuse to me and if I allowed it odds are all of you would be dead if I rolled the right monster. So I am going to have to say no to this rule. Who's side are you on? xP

Anyways unless I state a optional rule there is no approval or denial of it, ask and I will give it the yea or nah. I try to stick with core rulewise, it has enough options as is I think. But I reserve the right of leeway. ;)


Female Drow Noble Cavern Sniper 7
Laele Tuin wrote:
Thank god for that, I hate that thing.

...What part off this comment made you think I wanted this rule? I mentioned it specifically to make sure it was not included in this campaign, because yeah, that rule screams abuse to me too.

And yeah, we'd die XD.

Thanks for that clarification.


Yeah but you pointed the rule out. Now I know, be fearful be very fearful. @.@


male Drow Noble Inquisitor 7

I think we are better without that rule. :)


Female Drow Noble Cavern Sniper 7

Okay, what is this? It has been two and a half days since the current combat round started - where are Yasaen and Brang'els contributions?


It was the weekend, slow down is expected. It would be strange if they did not post today.


Female Drow Noble Cavern Sniper 7
DM Irthos wrote:
It was the weekend, slow down is expected. It would be strange if they did not post today.

In related news, I am going to the burial my mother’s mother next weekend, so I'll be incommunicado from Friday through Sunday. Feel Free to GMPC my character as needed.


male Drow Noble Inquisitor 7

Do I need a 5-ft step or a move action to get to the next wasp? I will assume that Monty's wasp is still alive unless told otherwise.


A 5 ft. step can reach one.


@Laele
Why did you attack?


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Female Drow Noble Cavern Sniper 7
DM Irthos wrote:

@Laele

Why did you attack?

My apologies - assumed new combat round. Too eager, sorry.


It occurs to me that I missed out on an aspect of Zendross' Hungry Ghost abilities. Apparently whenever he brings an living creature down to 0 or fewer HP (or if he makes a crit which I was remembering), they can activate. One gives him a Ki point, the other gives him health

It looks like Zendross took down his first (and would've regained HP there), did he get another?

If I can't retro this, can Zendross coup de grace (auto-crit) any dying wasps to use these abilities?


Combat is over, lesson learned so remember it for next time. One near dead wasp wont effect anything so dont worry about it. I cant say the same for that spider demon but thats something else. ;)

@Laele
No problem I just wanted to know what it was for.


Female Drow Noble Cavern Sniper 7

Alright people, I'll be gone from this point forward until Sunday evening, when I am back from my grandmother's burial. GMPC Laele Tuin as appropriate.

See you soon.


We can move on once you guys agree to and make the survival check, along with any other rolls you think you need.


male Drow Noble Inquisitor 7

Taking 10 as before for me. I will post the numbers again in the gameplay thread.


Just an update. I'll be away on vacation from the 14th (Friday) to the 23rd (Sunday) of this month. I'm doubtfull I'll be near internet then, so feel free to 'bot' me during that period.


male Drow Noble Inquisitor 7

I see we continue on. Leaving and returning to meet that Bebelith again is not something to look forward too. Since it is intelligent it would have probably backup the next time it met us.


A little OOC knowledge for you. Those were random encounters, it has no reason to target you specifically too.

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