Take us to the cave. I will see that your wages and positions are covered whether by Henneska or I. It is the easiest and for me the only way that my lingering doubts about what you "claim" will be satisfied. And they will be verified or .....
Intimidate: I will use my free spell like enlarge to enhance the intimidate by walking right up under the one who seems "off" and enlarging suddenly.1d20 - 2 ⇒ (11) - 2 = 9
The men simply look at the dwarvish creature before them. We cannot take you there. But if you wish to investigate it, that is fine, and I will give you detailed directions, but Henneska would not trust any guards to take our place right now.
Nobody has rolled any sense motive's that suggest either of these two men are "off."
Kharn grabs one of the skulls dangling from his attire and speaks to it in a hushed tone.
Do you suppose the Goblins will offer themselves to the Blood God? Kharn quietly chuckles. Yes, They will be made to contribute to the skull throne.
Alright, give me the directions and we'll let's go check out this cave.
Gax waits for the guards to give him directions and then heads back to the hallway and says to those waiting that they are leaving and to follow him. and then leaves, again moving at a pace to allow everyone to follow.
When (if) they get outside, Gax turns to Averin and Durren and says Okay, you've tried to help us so far so now comes the time when we've traveled as far as we can with you remaining ignorant. So here's the deal: we've been hired to rescue the family of the man who owns this house - he suspects they were kidnapped for political reasons. The only lead we have is that one of the guards who witnessed the attack was knocked out by a half-elf, who matches the description of the inn's attacker. He apparently smelled of the river, and the guards who witnessed it said the kidnap victims might be held in a cave by the river a ways outside of town. If you're interested in tracking down whoever made those people at the inn sick, you might be able to travel with us for a while. We could certainly use the help because we've heard the area of the cave is overrun by goblins. The cave is miles from the city, so you should be prepared to travel.
As Averin listened to the story an increasing look of disbelief crept across his face. When Gax had finished, he said, "It's days like this that I wonder why I didn't just become a caravan guard. All right, I'm on board, but only on the assumption that you are going to fill in the large blanks in that story along the way." He turned to Durren and asked, "Anything you think would be especially useful? All I have right now are some sunrods."
Durren can't help but smile "Well you're quite the diviner aren't you?" He chuckles and claps Gax on the shoulder, just to let him know it's all in good fun.
oh, need shiny mirror. Have one in pouch Bullpup rummages around in his pack for a bit and then pulls out a rock that looks similar to the ones surrounding them in the garden.
This one special, want to see what it does?
Averin looked through his pack, and looked as though he'd made a serendipitous discovery. "Oh yes, I have rope as well. I suppose a mirror would be helpful."
The thing that makes me hate the part of character creation involving equipment is that I don't know how crazy prepared to be. I see stuff like chalk, signal whistles, climbing gear and so on, and I think of how useful it would be to have stuff like that, and then I think that most likely it will just sit in my backpack taking up space. . .
As you leave, the sun sits low on the horizon, casting a brilliant light over the city. The light shines off the rock leaving Bullpup's hand as it skips across the street.
Give me your shopping list, and I'll let you know what you can find and for how much. Then, unless you want to travel through the night, you should probably find an inn.
Ah my apologies. Since my character wasn't in on the last bit of RP I wasn't paying much attention. Well after we have enough food for everyone I see no reason to delay
You walk into an inn, a strange group of six people making the inkeeper stare. His gruff voice directs you to your rooms for the night. The night passes quickly, with the morning coming too early. By the time the sun breaks the horizon your party is ready to go. The first day of travel is easy and there is little trouble.
Feel free to rp any conversations you have on the first day of travel. Because you are not riding, it will take two days. So there will be a stop halfway through. When you've rp'd setting up camp and whether or not you are keeping watch, I'll move the story on.
Averin marched in silence for a while, though the wheels were apparently turning in his head. Finally, he broke his silence, "So we are going to clear out a cave full of goblins on the belief that these hostages are being kept there? Not that I'm complaining, I'm just making sure we are all clear." He walked on, alternately carrying his halberd and using it as a walking stick. "Though, if it is true, I wonder what measures are being taken to keep the goblins in line? I've heard some stories about what they do to prisoners, and I wish I hadn't."
Goblins stand on line not in line. If in line cover them with dirt so they don't smell, hehehehe Bullpup pulls on the string connected to the dead lizard that is dragging on the ground behind him. Footie here will keep them in line.
Bullpup tries to turn around to grab Footie but the leash is short enough that footie moves every time Bullpup tries to grab it. This starts Bullpup running in circles and figure eights trying to catch the lizard that hops and slides over the terrain. The whole time Bullpup is scolding the lizard. After a few more minutes he gives up and says:
See what I mean, Footie very good at not getting caught
Sorry for delay in post. Gax would have picked up enough trail rations for a week before he left, and would memorize spells in the morning before departing. Also, the night before he departed he would have scribed a scroll of color spray, which he will keep in his belt pouch. Most of his supplies he would carry in his backpack which he is ready to drop if there is a fight. His light crossbow, quiver of bolts, harrow deck, and club he carries on his person (the club hanging from his belt, the crossbow and quiver slung over his back).
Gax starts off the day telling a story to his companions about his days as a court seer working for a Lord Darsdan in Absalom. Although the story starts off a little snide, and he drops a lot of names of supposedly important people none of his companions have ever heard of, the story has surprise twist when Gax's prediction about the future worth of a trade deal turns out to be false. Instead of being an annoying story about how great he is, the story twists into a humorous and self deprecating tale as its events escalate and Gax lies to cover up his failed prediction. In the story, he ends up being forced personally oversee the transport of a bargeload of produce to a tiny island village. The story has an increasing number of pratfalls and Gax is the brunt of most of his story's jokes, and he laughs along with everyone else at his antics. The story ends with Gax trading the worthless produce for even more worthless preserved fish and nearly being executed by his sponsor for losing a small fortune on the venture. Eventually, Gax is saved when a winter storm sinks most of the local fishing fleet and the value of the preserved fish skyrockets making the venture unexpectedly highly profitable.
At the end of the story no one is sure how much of it is true.
Anyone else care to share a tale? he asks as he finishes.
I fetch seeker, feed wisk and make sure i have all I need. then follow. Bullpup, if you don't get in trouble and can bring me 200 goblin ears by time we finish this smelly business you can ride seeker.But...Footie will not be able to so he must either run away or hide in you gear.
Irori once guided those seeking redemption to an oasis in the winter highlands. There they were able with the blessings of comfort and guidance able to establish a safe haven for those that were lost or seeking perfection of both body and soul....... I speak very quietly riding on Seeker and proceed to tell the rest of the story of the monastery that I was trained in. I leave only the details about why and how I got there out. Those that haven't feel free to read my story background to get filled in
Kharn is mostly mumbling nonsensical streams of consciousness under his breath as he walks along with the group. Occasionally he speaks a slight bit louder and you hear various references to places you don't recall ever hearing of, here and there a geographic location will be mentioned in his speech.
Averin didn't say much, though he seemed to appreciate the story. "I think I'm content with letting you be the story teller, Gax, I have a selection of my own, but none are as enjoyable as that one was."
Unless somebody else has an objection, I think I'll move us on towards the first night Durren takes off his armor and begins setting up his tent, where he begins talking to Averin quietly "Quite an unusual group eh? I'm not sure half of them would be able to travel on their own"
"I know what you mean. I don't know about you, but I will be keeping an eye on Kharn, he looks like the sort to kill a man in his sleep, singing a happy song while he does it, and then claim to not remember in the morning."
Heading to the nearest location that would shelter him from the elements, Kharn removes his scale mail, attached skulls clanking about, and drops it on the ground in front of him. Then, pulling out his bedroll, he wraps himself in it and lays down on his splayed out armor, apparently going to sleep.
Durren keeps his face still while Averin talks, then nods as if he's agreeing about the weather "I'm not sure about him, but I can say this; I've met stranger men who are peaceful, and I've met more normal men who are pure evil. I won't judge him before he gives me a reason to" Durren hammers a stake of the tent in "However, I still intend to sleep with my sword"
Averin chuckled as if Durren had just told a joke, still laughing, he said a little louder than he intended, "That's one of the perks of growing up in Riddleport, friend. You learn early on to always sleep with your sword."
"I suppose three poeple taking three watches will be about the best we can do. I will take the last." Averin said, casting a side gaze toward the less reliable members of the team. He then got his stuff together to sleep.
Gax's player suddenly remembers Gax has darkvision and leaps into action.
It may be better if we have four shifts of three hours so the spellcasters have enough rest and some time to memorize spells. I'll take the first watch, so I can get a full rest after. he volunteers reluctantly. I'll wake Durren when its his turn, and he in turn can wake Averin or Tobiaal.
Gax first eats and drinks while waiting and then wanders the edge of the encampment, attempting to conceal himself in the brush and darkness somewhere that gives him a clear view on the camp and its surroundings. During his watch he listens carefully and watches patiently. He leaves his backpack with the group bu keeps his weapons, cards and spellcasting components with him.
The night passes with ease. The only movement seems to be the sound of the river nearby and the moon drifting across the sky. The sun rises reflecting over the dry patched earth nearby, waking you all.