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RPG Superstar 2015

Shore to Sea: All Broken Up Inside. (Inactive)

Game Master concerro

The heroes are called to investigate a young man's claim that something from the sea kidnapped his fiancé while he was visiting her at a remote village. What was it, and will the heroes be its next victims?


351 to 400 of 633 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>

Female Elan - humanoid (aberrant) (PP58/52) psion (Telepath) (6th)

Nope GM, Dizit is staying put, She's going to let the boys deal with this one, She will hold back undercover if there is any, Dizit will also keep a look out for any other things that may come along GM

Liberty's Edge

Male Half-Orc Cleric 1

After activating the overclocker, I'll pull out my bow, holding my action to decide whether the gillman or the cloakers are the biggest threat.

1d20 + 3 ⇒ (15) + 3 = 18
Init


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

If I'm under the effect of the overclocker, can you repost its effects please?

Initiative 1d20 + 4 ⇒ (7) + 4 = 11

Liberty's Edge

Male Half-Orc Cleric 1

(Good Hope, Moment of Greatness, Haste)
Effects 5 creatures within 30 feet:+4 Morale Bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls for 5 minutes
+1 bonus to attack, AC, reflex saves. +30 base speed, one extra attack on a full attack for 5 rounds


I will continue the story when I get home. I don't have the book with me.


cloakers:1d20 + 11 ⇒ (19) + 11 = 30
Mordecai 18
Castiel 18
Rasso 11
Dizit not rolling
--------------------------------------------------------

One of the cloakers let out a moan, and the woman instantly stops and falls over. The other ones then move in to attack her. She appears to be defenseless.

Liberty's Edge

Male Half-Orc Cleric 1

Round 1: Castiel activates his overclocker again and then draws out his bow. How far away are the cloakers? are they on the same level as me, such that I could charge them in melee?

Thanks Rasso, I posted in a bit of a rush.


M Human Undead Lord Cleric/Agent of the Grave

With a barked order, Mordecai's bats fly at the nearest cloaker and bite, hard. As soon as it comes in range, Mordecai points an imperious finger and a dark sheen attaches itself to the second cloaker's head.


Bat 1 bite attack:1d20 + 5 ⇒ (3) + 5 = 8
Bat 2 bite attack:1d20 + 5 ⇒ (7) + 5 = 12
Bat 1 bite damage:1d8 + 4 ⇒ (4) + 4 = 8
Bat 2 bite damage:1d8 + 4 ⇒ (7) + 4 = 11
Spell: Murderous Command, DC 16


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

Round 1
Initiative 11

Rasso will charge the nearest cloaker with his bite, chomping down on the octupus-like creature with glee. "MMMmmmm, DINNER!" he says.

Charge to within 10' of it if possible.
Bite Attack (Power Attack) 1d20 + 16 ⇒ (1) + 16 = 17 Damn you automiss! That damage would have vaporized it. :(
Damage 1d8 + 19 ⇒ (3) + 19 = 22


Dizit are you still going to stay out of combat?


Female Elan - humanoid (aberrant) (PP58/52) psion (Telepath) (6th)

for this round yes I want to see what the woman dos GM


Female Elan - humanoid (aberrant) (PP58/52) psion (Telepath) (6th)

Once they have gone to fight, Dizit will pick up her things and carmly head out of sight, She feels this is a job for a much more sutabel agent, and she nows when its a good time to go. She nows the councel with send some one if they want to. With that the next time you look she is gone.


Female Elan - humanoid (aberrant) (PP58/52) psion (Telepath) (6th)

As she works away she has a change of hart, Darn it if she dos not help they will get them self all killed,
more up set to find she has a hart, then any real risk she heads back.
GM heading into the fight.


Dizit roll init, and I will get you into the next round.


Female Elan - humanoid (aberrant) (PP58/52) psion (Telepath) (6th)

1d20 + 2 ⇒ (16) + 2 = 18


Sorry about the absence. The game is back on. I need a map for this encounter. As soon as I create it I will post the monsters' actions.


I finally got the map up.

The map.

The link is also in the campaign tab.

C=cloaker

The blue area is where the party is. You may place your characters anywhere within that blue area if they are not on the map already of if they should not be somewhere else.

PS:The blue area is only blue so you can know where the party started at.

--------------------------------------------------------------
I am assuming the bats are out of the way, and not blocking the charge from Rasso.

Sorry Castiel I missed your post. They are still flying low enough to not be 10 feet in the air so you should be able to charge them either way.

Of course this assumes Mordecai moved up to make sure he is close enough for the spell to work.

Will save vs Murderous Command:1d20 + 7 ⇒ (2) + 7 = 9
Cloaker 1 attacks cloaker 2.

Bite:1d20 + 8 ⇒ (17) + 8 = 25
damage:1d1d6 + 5 ⇒ (5) + 5 = 10

Tail slap:1d20 + 3 ⇒ (12) + 3 = 15

Cloaker 3:

Lets out a moan. Everyone make a DC 15 will save that is not beyond row H.
Failure=–2 penalty on attack and damage rolls.

Cloaker 2 goes after Rasso

Engulf:1d20 + 10 ⇒ (12) + 10 = 22
Bite:1d20 + 12 ⇒ (8) + 12 = 20 did not take place because the engulf failed, same goes for the damage.
damage:1d1d6 + 5 ⇒ (6) + 5 = 11

The creature initially has a grip on Rasso, but he is strong enough to push the cloaker away before it wraps itself around him.

PS:I will assume that they were too distracted to notice enemies charging in.

PS2: We are in round 2 now. Your turn.

Init order
Mordecai 18
Castiel 18
Dizit 18
Rasso 11


M Human Undead Lord Cleric/Agent of the Grave

GM, I am currently RIDING one of the bats. Otherwise, good to have you back.


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

Will save 1d20 + 13 ⇒ (9) + 13 = 22


Mordecai Shrykeson wrote:
GM, I am currently RIDING one of the bats. Otherwise, good to have you back.

You did tell me that. Oh well I will see if I can remember that on round 3.

I would suggest you cast defensively (if you cast while near the bad guys) or if you cast in the same round that you are riding you still need a concentration check for that.

PS:If those bats are not going to move they need to make a fly check for your next turn. IIRC the DC is 10, but don't quote me on that. I don't use flyers a lot, but the correct DC is in the skill section.


M Human Undead Lord Cleric/Agent of the Grave

The bats have a +9 bonus, hence they cannot fail at meeting that DC even with a nat 1.
Will save1d20 + 5 ⇒ (18) + 5 = 23

Mordecai crosses his arms and braces for an assault as his bats strike again at the chokers.

Total Defence
Bats attack Choker 1
Bat attack 1:1d20 + 5 ⇒ (7) + 5 = 12
Bat damage 1:1d8 + 4 ⇒ (2) + 4 = 6
Bat attack 2:1d20 + 5 ⇒ (2) + 5 = 7
Bat damage 2:1d8 + 4 ⇒ (4) + 4 = 8

My AC: 22
Bats AC: 14


Female Elan - humanoid (aberrant) (PP58/52) psion (Telepath) (6th)

is it post to have a map gm


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

It's a spreadsheet map.

Liberty's Edge

Male Half-Orc Cleric 1

Don't forget your bat is overclocked. I can affect 5 creatures. I choose: 2 bats, Mordecai, Rasso, and Castiel.

Castiel takes aim at the second cloaker straight in front of him with his bow, noting that they appear to be unable to attack at range.

Bow attack+Arcane Strike+overclock
1d20 + 14 ⇒ (8) + 14 = 221d8 + 10 ⇒ (2) + 10 = 12
1d20 + 14 ⇒ (17) + 14 = 311d8 + 10 ⇒ (6) + 10 = 16


M Human Undead Lord Cleric/Agent of the Grave

True- some one more attack each then, and at a bonus.
Bat 1 attack 2:1d20 + 10 ⇒ (19) + 10 = 29
Bat 1 damage 2:1d8 + 8 ⇒ (2) + 8 = 10
Bat 2 attack 2:1d20 + 10 ⇒ (4) + 10 = 14
Bat 2 damage 2:1d8 + 8 ⇒ (7) + 8 = 15


Female Elan - humanoid (aberrant) (PP58/52) psion (Telepath) (6th)

C1 Mind Thrust DC16 Wil Save
1d6 ⇒ 3 DMG 0pp cost


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

Mwahahaha, finally get to full attack while hasted.

Fly check to hover 1d20 + 6 ⇒ (5) + 6 = 11

Rasso unleashes a flurry of chomping bites, claws and spines on the cloakers.

Bite 1 on #3 1d20 + 13 ⇒ (15) + 13 = 28
Damage 1d8 + 19 ⇒ (3) + 19 = 22
Bite 2 on #3 1d20 + 13 ⇒ (15) + 13 = 28
Damage 1d8 + 19 ⇒ (2) + 19 = 21

Gore on #1 1d20 + 13 ⇒ (15) + 13 = 28
Damage 1d8 + 19 ⇒ (3) + 19 = 22
Claw on #1 1d20 + 13 ⇒ (13) + 13 = 26
Damage 1d4 + 14 ⇒ (2) + 14 = 16
Claw on #11d20 + 13 ⇒ (6) + 13 = 19
Damage 1d4 + 14 ⇒ (1) + 14 = 15

If any of them die, put the remaining attacks on the next one. Only my bite has reach to get at #3.


cloaker 1 goes down.

Cloaker 3 is taken out by the remainder of Castiel and Rasso's attacks.
-------------------------

Cloaker 2 lets out a moan:
Fear: All creatures in a 30-foot spread must save (Will negates) or become panicked for 2 rounds. DC 16

That is everyone except Castiel, Dizit, and the bats.


M Human Undead Lord Cleric/Agent of the Grave

Will save:1d20 + 5 ⇒ (20) + 5 = 25


Female Elan - humanoid (aberrant) (PP58/52) psion (Telepath) (6th)

will save1d20 + 6 ⇒ (14) + 6 = 20


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

Will Save 1d20 + 9 ⇒ (2) + 9 = 11


Female Elan - humanoid (aberrant) (PP58/52) psion (Telepath) (6th)

Rasso thats one unluky role


I was not even aware that Dizit had moved up.


Female Elan - humanoid (aberrant) (PP58/52) psion (Telepath) (6th)

just in case can not see map v fire wall at work

Liberty's Edge

Male Half-Orc Cleric 1

Castiel calls out to the group. " Don't kill it, I think these creatures might be intelligent and we may be able to interrogate them. "
Castiel then drops his bow, mounts Skit, and draws out his lance, preparing for a charge if the beast is not dropped in the next round.


It is the group's turn.


Female Elan - humanoid (aberrant) (PP58/52) psion (Telepath) (6th)

Round 2
Init 3 (waiting till end of round)

Mind Thrust on the last cloaker
1d6 ⇒ 4 DMG Wil save DC16 0pp cost


M Human Undead Lord Cleric/Agent of the Grave

Mordecai nods to Castiel, and orders his bats- "Strike, and as soon as it falls, withdraw."

Total Defence
Bats attack Choker 2
Bat 1 attack 1:1d20 + 10 ⇒ (3) + 10 = 13
Bat 1 damage 1:1d8 + 4 ⇒ (5) + 4 = 9
Bat 1 attack 2:1d20 + 10 ⇒ (12) + 10 = 22
Bat 1 damage 2:1d8 + 4 ⇒ (2) + 4 = 6
Bat 2 attack 1:1d20 + 10 ⇒ (5) + 10 = 15
Bat 2 damage 1:1d8 + 4 ⇒ (4) + 4 = 8
Bat 2 attack 2:1d20 + 10 ⇒ (13) + 10 = 23
Bat 2 damage 2:1d8 + 4 ⇒ (3) + 4 = 7

My AC: 22
Bats AC: 14


m half-elven Lich 15 DM/10 Grandmaster DM

will save:1d20 + 7 ⇒ (3) + 7 = 10

Between the bats and the mind thrust the cloaker has taken a decent amount of damage, but it refuses to back down.

Round 3: Cloaker 3 focuses on Mordecai
Will save DC 16 or become paralyzed. The cloaker then

move action:The cloaker move 10 feet back. Rasso and one of the bats can get an AoO*.

cloakers 1 and 3 are dead. I just forgot to take them off the map.

If you choose to engage in melee with it again remember it has a 10 foot reach.


First levels: 2/4; THP:17/21; HP:43/43; MP:4/5
Stats:
HP:43 THP:21 / AC 17/21, T 11, FF 16 / Fort +2, Ref +2, Will +5 / Perception +2 / Initiative +3

No AOO for me, for the next two rounds I'm panicked. Which means I run away as fast as possible if I remember correctly.


M Human Undead Lord Cleric/Agent of the Grave

1d20 + 5 ⇒ (5) + 5 = 10

With a curse, Mordecai's body seizes up.


Female Elan - humanoid (aberrant) (PP58/52) psion (Telepath) (6th)

Round 3
Init 3

Dizit I have just about had it with this thing
Mind thrust 3d6 ⇒ (5, 6, 2) = 13 3pp


Rasso wrote:
No AOO for me, for the next two rounds I'm panicked. Which means I run away as fast as possible if I remember correctly.

You drop anything you are holding and run away IIRC. I did not even know you had failed the save.


The Lady Dizit Sama wrote:

Round 3

Init 3

Dizit I have just about had it with this thing
Mind thrust 3d6 3pp

will save:1d20 + 7 ⇒ (6) + 7 = 13

failed again.

He is still up, and he demands in common that you all surrender.


Female Elan - humanoid (aberrant) (PP58/52) psion (Telepath) (6th)

"Well you talk, why did you not do that at 1st, and do not think to control me with sound it will not work, I ask why we should you as you say seeing as you want to harm us, who are you and who do your represent?, I must warned I will know if you lie"

Dizit looks at the thing

Liberty's Edge

Male Half-Orc Cleric 1

Castiel spurs Skit and the two bolt forward in a charge. "We shall surrender when the coaxial tilt of our solar system shifts to come out of your evacuation tube!!!"

As he comes up to his target, he turns the lance to the blunt, so as to essentially clothesline the creature rather than spearing through it.

Lance +OC +Arcane strike- Nonlethal Damage 1d20 + 15 - 4 ⇒ (4) + 15 - 4 = 151d8 + 12 ⇒ (5) + 12 = 17


M Human Undead Lord Cleric/Agent of the Grave

Mordecai's bats, hearing no further commands, obey their last instructions.

AO:1d20 + 10 ⇒ (18) + 10 = 28
1d8 + 8 ⇒ (2) + 8 = 10

Rasso has fled I believe, so bat 2 can charge at the Choker.

Charge attack:1d20 + 12 ⇒ (13) + 12 = 25
Charge damage:1d8 + 8 ⇒ (3) + 8 = 11

Bat 1 will just move and attack, taking the AOs

Attack:1d20 + 10 ⇒ (4) + 10 = 14
Damage:1d8 + 8 ⇒ (6) + 8 = 14

Just realized I should have been including Overclocker's +4 bonus to damage... whoops.

Liberty's Edge

Male Half-Orc Cleric 1

That's a morale bonus though. applicable to undead?


M Human Undead Lord Cleric/Agent of the Grave

No idea.


While the creature is trying to dodge Castiel it runs into the attacks of Mordecai's bats.

The creature responds. "I will take that as a no.", and the proceed to attack the bats since they are the ones causing the most damage at the moment.
Round 4

Attacking the bat that charged him.

attack:1d20 + 8 ⇒ (12) + 8 = 20

damage1d6 + 5 ⇒ (6) + 5 = 11

attack:1d20 + 3 ⇒ (7) + 3 = 10

damage1d8 + 2 ⇒ (4) + 2 = 6

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