Castiel Lashilsh |
(Good Hope, Moment of Greatness, Haste)
Effects 5 creatures within 30 feet:+4 Morale Bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls for 5 minutes
+1 bonus to attack, AC, reflex saves. +30 base speed, one extra attack on a full attack for 5 rounds
Mordecai Shrykeson |
With a barked order, Mordecai's bats fly at the nearest cloaker and bite, hard. As soon as it comes in range, Mordecai points an imperious finger and a dark sheen attaches itself to the second cloaker's head.
Bat 1 bite attack:1d20 + 5 ⇒ (3) + 5 = 8
Bat 2 bite attack:1d20 + 5 ⇒ (7) + 5 = 12
Bat 1 bite damage:1d8 + 4 ⇒ (4) + 4 = 8
Bat 2 bite damage:1d8 + 4 ⇒ (7) + 4 = 11
Spell: Murderous Command, DC 16
Rasso |
Round 1
Initiative 11
Rasso will charge the nearest cloaker with his bite, chomping down on the octupus-like creature with glee. "MMMmmmm, DINNER!" he says.
Charge to within 10' of it if possible.
Bite Attack (Power Attack) 1d20 + 16 ⇒ (1) + 16 = 17 Damn you automiss! That damage would have vaporized it. :(
Damage 1d8 + 19 ⇒ (3) + 19 = 22
The Lady Dizit Sama |
Once they have gone to fight, Dizit will pick up her things and carmly head out of sight, She feels this is a job for a much more sutabel agent, and she nows when its a good time to go. She nows the councel with send some one if they want to. With that the next time you look she is gone.
Watcher Uatu |
I finally got the map up.
The link is also in the campaign tab.
C=cloaker
The blue area is where the party is. You may place your characters anywhere within that blue area if they are not on the map already of if they should not be somewhere else.
PS:The blue area is only blue so you can know where the party started at.
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I am assuming the bats are out of the way, and not blocking the charge from Rasso.
Sorry Castiel I missed your post. They are still flying low enough to not be 10 feet in the air so you should be able to charge them either way.
Of course this assumes Mordecai moved up to make sure he is close enough for the spell to work.
Will save vs Murderous Command:1d20 + 7 ⇒ (2) + 7 = 9
Cloaker 1 attacks cloaker 2.
Bite:1d20 + 8 ⇒ (17) + 8 = 25
damage:1d1d6 + 5 ⇒ (5) + 5 = 10
Tail slap:1d20 + 3 ⇒ (12) + 3 = 15
Cloaker 3:
Lets out a moan. Everyone make a DC 15 will save that is not beyond row H.
Failure=–2 penalty on attack and damage rolls.
Cloaker 2 goes after Rasso
Engulf:1d20 + 10 ⇒ (12) + 10 = 22
Bite:1d20 + 12 ⇒ (8) + 12 = 20 did not take place because the engulf failed, same goes for the damage.
damage:1d1d6 + 5 ⇒ (6) + 5 = 11
The creature initially has a grip on Rasso, but he is strong enough to push the cloaker away before it wraps itself around him.
PS:I will assume that they were too distracted to notice enemies charging in.
PS2: We are in round 2 now. Your turn.
Init order
Mordecai 18
Castiel 18
Dizit 18
Rasso 11
Watcher Uatu |
GM, I am currently RIDING one of the bats. Otherwise, good to have you back.
You did tell me that. Oh well I will see if I can remember that on round 3.
I would suggest you cast defensively (if you cast while near the bad guys) or if you cast in the same round that you are riding you still need a concentration check for that.
PS:If those bats are not going to move they need to make a fly check for your next turn. IIRC the DC is 10, but don't quote me on that. I don't use flyers a lot, but the correct DC is in the skill section.
Mordecai Shrykeson |
The bats have a +9 bonus, hence they cannot fail at meeting that DC even with a nat 1.
Will save1d20 + 5 ⇒ (18) + 5 = 23
Mordecai crosses his arms and braces for an assault as his bats strike again at the chokers.
Total Defence
Bats attack Choker 1
Bat attack 1:1d20 + 5 ⇒ (7) + 5 = 12
Bat damage 1:1d8 + 4 ⇒ (2) + 4 = 6
Bat attack 2:1d20 + 5 ⇒ (2) + 5 = 7
Bat damage 2:1d8 + 4 ⇒ (4) + 4 = 8
My AC: 22
Bats AC: 14
Castiel Lashilsh |
Don't forget your bat is overclocked. I can affect 5 creatures. I choose: 2 bats, Mordecai, Rasso, and Castiel.
Castiel takes aim at the second cloaker straight in front of him with his bow, noting that they appear to be unable to attack at range.
Bow attack+Arcane Strike+overclock
1d20 + 14 ⇒ (8) + 14 = 221d8 + 10 ⇒ (2) + 10 = 12
1d20 + 14 ⇒ (17) + 14 = 311d8 + 10 ⇒ (6) + 10 = 16
Rasso |
Mwahahaha, finally get to full attack while hasted.
Fly check to hover 1d20 + 6 ⇒ (5) + 6 = 11
Rasso unleashes a flurry of chomping bites, claws and spines on the cloakers.
Bite 1 on #3 1d20 + 13 ⇒ (15) + 13 = 28
Damage 1d8 + 19 ⇒ (3) + 19 = 22
Bite 2 on #3 1d20 + 13 ⇒ (15) + 13 = 28
Damage 1d8 + 19 ⇒ (2) + 19 = 21
Gore on #1 1d20 + 13 ⇒ (15) + 13 = 28
Damage 1d8 + 19 ⇒ (3) + 19 = 22
Claw on #1 1d20 + 13 ⇒ (13) + 13 = 26
Damage 1d4 + 14 ⇒ (2) + 14 = 16
Claw on #11d20 + 13 ⇒ (6) + 13 = 19
Damage 1d4 + 14 ⇒ (1) + 14 = 15
If any of them die, put the remaining attacks on the next one. Only my bite has reach to get at #3.
Watcher Uatu |
cloaker 1 goes down.
Cloaker 3 is taken out by the remainder of Castiel and Rasso's attacks.
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Cloaker 2 lets out a moan:
Fear: All creatures in a 30-foot spread must save (Will negates) or become panicked for 2 rounds. DC 16
That is everyone except Castiel, Dizit, and the bats.
Mordecai Shrykeson |
Mordecai nods to Castiel, and orders his bats- "Strike, and as soon as it falls, withdraw."
Total Defence
Bats attack Choker 2
Bat 1 attack 1:1d20 + 10 ⇒ (3) + 10 = 13
Bat 1 damage 1:1d8 + 4 ⇒ (5) + 4 = 9
Bat 1 attack 2:1d20 + 10 ⇒ (12) + 10 = 22
Bat 1 damage 2:1d8 + 4 ⇒ (2) + 4 = 6
Bat 2 attack 1:1d20 + 10 ⇒ (5) + 10 = 15
Bat 2 damage 1:1d8 + 4 ⇒ (4) + 4 = 8
Bat 2 attack 2:1d20 + 10 ⇒ (13) + 10 = 23
Bat 2 damage 2:1d8 + 4 ⇒ (3) + 4 = 7
My AC: 22
Bats AC: 14
wraithstrike |
will save:1d20 + 7 ⇒ (3) + 7 = 10
Between the bats and the mind thrust the cloaker has taken a decent amount of damage, but it refuses to back down.
Round 3: Cloaker 3 focuses on Mordecai
Will save DC 16 or become paralyzed. The cloaker then
move action:The cloaker move 10 feet back. Rasso and one of the bats can get an AoO*.
cloakers 1 and 3 are dead. I just forgot to take them off the map.
If you choose to engage in melee with it again remember it has a 10 foot reach.
The Lady Dizit Sama |
"Well you talk, why did you not do that at 1st, and do not think to control me with sound it will not work, I ask why we should you as you say seeing as you want to harm us, who are you and who do your represent?, I must warned I will know if you lie"
Dizit looks at the thing
Castiel Lashilsh |
Castiel spurs Skit and the two bolt forward in a charge. "We shall surrender when the coaxial tilt of our solar system shifts to come out of your evacuation tube!!!"
As he comes up to his target, he turns the lance to the blunt, so as to essentially clothesline the creature rather than spearing through it.
Lance +OC +Arcane strike- Nonlethal Damage 1d20 + 15 - 4 ⇒ (4) + 15 - 4 = 151d8 + 12 ⇒ (5) + 12 = 17
Mordecai Shrykeson |
Mordecai's bats, hearing no further commands, obey their last instructions.
AO:1d20 + 10 ⇒ (18) + 10 = 28
1d8 + 8 ⇒ (2) + 8 = 10
Rasso has fled I believe, so bat 2 can charge at the Choker.
Charge attack:1d20 + 12 ⇒ (13) + 12 = 25
Charge damage:1d8 + 8 ⇒ (3) + 8 = 11
Bat 1 will just move and attack, taking the AOs
Attack:1d20 + 10 ⇒ (4) + 10 = 14
Damage:1d8 + 8 ⇒ (6) + 8 = 14
Just realized I should have been including Overclocker's +4 bonus to damage... whoops.
Watcher Uatu |
While the creature is trying to dodge Castiel it runs into the attacks of Mordecai's bats.
The creature responds. "I will take that as a no.", and the proceed to attack the bats since they are the ones causing the most damage at the moment.
Round 4
Attacking the bat that charged him.
attack:1d20 + 8 ⇒ (12) + 8 = 20
damage1d6 + 5 ⇒ (6) + 5 = 11
attack:1d20 + 3 ⇒ (7) + 3 = 10
damage1d8 + 2 ⇒ (4) + 2 = 6