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| 51 to 100 of 633 |
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| Rasso |
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HP:28 THP:14 / AC 17, T 11, FF 16 / Fort +1, Ref +1, Will +5 / Perception +2 / Initiative +3 Tracking:
First levels cast:3/3 |
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A bit tipsy from his quickly drinking as much expensive rum as he could while sitting inside, Rasso will skitter and stumble back and forth on his way to the wagon. He begins to sing a bawdy ballad in aquan to a tune only he can hear. All the time gesturing dramatically with his strange claw hands.
| Castiel Lashilsh |
| Male Humanoid (Elf) Alchemist 1 / Artificer 5 |
|
Castiel leans out of the covered wagon as his space is further invaded by other people's supplies. "Hey! Careful with him! " Castiel shouts, gesturing toward Bryce who is pulling a horse covered in bronze light armour and tying him to a follow. He goes back to tinkering, sipping on a special tea he has brewed that helps him to think. alchemist's extract: crafter's fortune.
| The Lady Dizit Sama |
| Female Elan - humanoid (aberrant) (PP58/52) psion (Telepath) (6th) |
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Dizit stands to one side and wile the others set to getting ready, wile not seeming to she looks around closely seeing if any one is keeping an eye on their actions.
1d20 + 9 ⇒ (10) + 9 = 19 Perception
Once she has had a look around, Dizit gets onto the front with the drives,
"Shall we be off, the day is getting short"
| Watcher Uatu |
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The party loads up, and makes their way to Blackcove without incident.
Hidden from the coastal road by overhanging cliffs, the battered homes and hovels of this ramshackle fishing village cling precariously to the coastline. You also see a stone tower that serves as a lighthouse.
At the pier you see boats, and a little ways from the shore you see some people fishing, seemingly trying not to go out to far. Other than those who are fishing the streets are empty.
| The Lady Dizit Sama |
| Female Elan - humanoid (aberrant) (PP58/52) psion (Telepath) (6th) |
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head to the Inn if they have such a thing, unload and get rooms.
Any one who wants to have a look around please do, the Inn or where ever will be out base, ill be sorting the costs etc, so feel free to get a water craft, find things out, get stuff you need etc.
| Castiel Lashilsh |
| Male Humanoid (Elf) Alchemist 1 / Artificer 5 |
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A minute after the carriage comes to a halt, a shout can be heard through the sleepy town "EUREKA!!!" Castiel bursts out of the wagon with what appears to be: a tranlucent garbage bag attached to a house fan with bicycle handles. "Rasso, was it? This is the A.P.O.D. Let's take this thing down to the water and see how it works. We might be able to get some clues before the light is completely gone. " I assume it is mid-afternoon at this point?
| Rasso |
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HP:28 THP:14 / AC 17, T 11, FF 16 / Fort +1, Ref +1, Will +5 / Perception +2 / Initiative +3 Tracking:
First levels cast:3/3 |
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Why didn't we just ask for a feather token (swan boat) only 450 GP...-face palm-
Rasso's eyes do this O_o before he says "Yarr...okay.." and trundles down to the beach behind Castiel.
| Castiel Lashilsh |
| Male Humanoid (Elf) Alchemist 1 / Artificer 5 |
|
Because I can make that in the morning for half the cost
Castiel mounts his horse carrying his equipment in his backpack. He, like the young woman at the meeting, stuffs more into his bag than should fit. They proceed to the beach and begin looking for clues.
Perception 1d20 + 6 ⇒ (11) + 6 = 17
| The Lady Dizit Sama |
| Female Elan - humanoid (aberrant) (PP58/52) psion (Telepath) (6th) |
|
They are going to play in the water Gm wile I and others I think will be finding an Inn
Dizit looks Castiel just before he heads off,
"Do you mind if I use some magic to keep in touch with you and Rasso are on the beach"
She places her hand on his, then her voice enters his mind
"If you find this discomforting I can stop. But I can communicate with you by means of thought alone and over some distance, if it is not to much to ask, please could you think my name and think to me what you find at the beach. I will respond if I hear my name Castiel, and do not worry I can not read you thoughts only hear what you send by means of thought."
She smiles at him.
"Wile we look for rooms for us, doing this I can tell you what we find and you can tell me what you do, if you agree please think yes"
Dizit takes her hand of his an waits to see of he agrees.
Power Mind-link 60mins 1pp
| The Lady Dizit Sama |
| Female Elan - humanoid (aberrant) (PP58/52) psion (Telepath) (6th) |
|
"Thank you Castiel, good luck with your device testing"
Dizit then turns from the two heading to the beach and go's to stops a passing local, asking them.
"Could you tell us, where a good Inn or boring house can be found in the village."
| Watcher Uatu |
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There are no locals outside except for the ones in the fishing boats.
As those looking for an inn glance around they notice the town has a very deserted look to it, and if not for the people out in the boats, the town would appear to be deserted. As you are walking you do hear some noise inside of a cottage.
Those on the beach know they are in direct line of sight of the villagers in the boats, but they don't acknowledge you.
Anyone on the beach can make a survival check:
| Bryce Brinner |
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Even on a 1, Bryce hits that Survival DC... everyone take a look at the spoiler.
Bryce wordlessly points out the seaweed, the tracks, and the lack of village folk. He sums it up simply, "Either something dragged all these folk into those boats... or the problem has gotten worse.
He doesn't wait for anyone's confirmation before he pulls two vials out of his belt.
"Anyone know what kind of tracks those are?"
Knowledge: Dungeoneeing/arcane (to identify tracks) 1d20 + 5 ⇒ (5) + 5 = 10.
Just getting an Enlarge and his Transmutation ready. :)
| Castiel Lashilsh |
| Male Humanoid (Elf) Alchemist 1 / Artificer 5 |
|
I think it's one or the other, Bryce. Either you're at the shack, or you're on the beach, I'll be contacting Dizit to join us as soon as Rasso or I find something though, so probably not going to cause any major changes. I would want to go for a swim anyways, for example.
| Rasso |
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HP:28 THP:14 / AC 17, T 11, FF 16 / Fort +1, Ref +1, Will +5 / Perception +2 / Initiative +3 Tracking:
First levels cast:3/3 |
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Discuss in the discussion thread. :P
Rasso will look at the tracks, does he recognize them?
Knowledge (Arcana, Religion, Nature) 1d20 + 6 ⇒ (2) + 6 = 8 Bah. Not with that roll.
"I've got no idea what made these tracks. Coulda been me fer all I can tell. Why are these humans so scared? What's goin' on here?" Rasso wonders. Not seeing anyone around to inquire about a boat, and unsure of the track's meaning he wanders back the to the shack where Lady Dizit is inquiring at the door. "Want me ter open it up?" he asks.
| Watcher Uatu |
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Even on a 1, Bryce hits that Survival DC... everyone take a look at the spoiler.
Bryce wordlessly points out the seaweed, the tracks, and the lack of village folk. He sums it up simply, "Either something dragged all these folk into those boats... or the problem has gotten worse.
He doesn't wait for anyone's confirmation before he pulls two vials out of his belt.
"Anyone know what kind of tracks those are?"
Knowledge: Dungeoneeing/arcane (to identify tracks) 1d20 + 5.
Just getting an Enlarge and his Transmutation ready. :)
You can tell it walked on two legs, but the exact creature type is unknown.
| Bryce Brinner |
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"Hmm… me either. And honestly, most humans are scared cause they're pretty soft. Get a bad flu. Dead. Get a sword stuck in yer gut. Dead. Have a mysterious sea monster come at night and drag you into the depths of the ocean? Dead." He shrugs at the merman with a smile, "They're not as fortunate as us, I guess."
He seems to think the merman's idea of checking on Dizit's shack is a good one, and follows.
| Castiel Lashilsh |
| Male Humanoid (Elf) Alchemist 1 / Artificer 5 |
|
"Hold on a moment. " Castiel says and then appears to be deep in thought.
Lady Dizit? Can you hear me? We're here at the beach and we've found some tracks leading into the water. Looks like the young woman is not the only victim here. How are things on your end?
| The Lady Dizit Sama |
| Female Elan - humanoid (aberrant) (PP58/52) psion (Telepath) (6th) |
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Dizit steps back to one side and uses a power
Inertial Armor 1pp +4ac 6hours. AC now 22.
1d20 + 16 ⇒ (10) + 16 = 26 Concentration roll to hide power use
Then she says
"Castiel, We are about to enter one of the shacks to see of any one is still here"
Then looking at Hardins she says.
"Master Hardins, would you be so kind as to open the door for me. But please be careful, I fear for what we may find."
| Castiel Lashilsh |
| Male Humanoid (Elf) Alchemist 1 / Artificer 5 |
|
Castiel thinks to Sama again " Alright, we'll continue investigating here for now "
" They're doing alright still, let's keep searching for a moment longer. " Castiel then presents his invention to Bryce to put on as they wade into the water. He drinks his mutagen then takes a deep breath. An enormous breath. It seems like he expands his lungs beyond what any normal creature should be capable of.
Love internal alchemist archetype, also can we get a consistency between telepathy and speech? I suggest: telepathy-italics speech-bold
| Watcher Uatu |
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At the house:
When you enter you see a vase, and unwashed dishes broken on the floor, and a cat on the counter close to where the dished would have been. The house seem to be very clean other than the dirty dished. Off in a corner is a shrine of some sorts.
| The Lady Dizit Sama |
| Female Elan - humanoid (aberrant) (PP58/52) psion (Telepath) (6th) |
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1d20 + 9 ⇒ (8) + 9 = 17 Knowledge (Religion)
"How convincing, a cat, with broken plates and all, but Im not buying it for a moment. Now if some one other than a cat was in here, and they wanted to hide well lets see now"
Dizit looks around.
1d20 + 9 ⇒ (16) + 9 = 25 Perception
| 51 to 100 of 633 |
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