Watcher Uatu |
Castiel makes it up the cliff, and so does everyone else without incident. There is a building to the far left, and to the far right. You may go to either building or continue one.
I don't know if I mentioned it or not but this place is kind of like a wedding cake with each cliff/layer a little smaller than the one below it. It is not as round since the cliffs have rock that jut out at points, and destroy any hope of a uniform shape. You are now up to the second area.
The Lady Dizit Sama |
suing this power to get up cliff so not flying, runs 1 hour
Discipline Psychoportation
Level Psion/Wilder 2, psychic warrior 2
MANIFESTING
Display Olfactory
Manifesting Time 1 standard action
EFFECT
Range Personal or close (25 ft. + 5 ft./2 levels)
Target You or one willing creature or one object (total weight up to 100 lb./level); see text
Duration 10 min./level (D)
Saving Throw None; Power Resistance Yes (harmless, object)
Power Points 3
DESCRIPTION
You gain the ability move yourself, another creature, or an object up and down as you wish. A creature must be willing to be affected, and an object must be unattended or possessed by a willing creature. You can mentally direct the recipient to move up or down as much as 20 feet each round; doing so is a move action. You cannot move the recipient horizontally, but the recipient could clamber along the face of a cliff, for example, or push against a ceiling to move laterally (generally at half its base land speed). An affected creature that attacks with a melee or ranged weapon finds itself increasingly unstable; the first attack has a –1 penalty on attack rolls, the second –2, and so on, to a maximum penalty of –5. A full round spent stabilizing allows the creature to begin again at –
Watcher Uatu |
Rasso and Dizit are not affected by the strong winds.
random direction:1d8 ⇒ 8 north
random distance:1d6 ⇒ 5 x 10 50 feet
random direction:1d8 ⇒ 7 north west
random distance:1d6 ⇒ 6 x 10 60 feet
random direction:1d8 ⇒ 3 South east
random distance:1d6 ⇒ 3 x 10 30 feet
random direction:1d8 ⇒ 4 South
random distance:1d6 ⇒ 1 x 10 10 feet.
Strength check of wind to see if it can snap ropes:1d20 + 10 ⇒ (3) + 10 = 13
The ropes don't break but the the horse is slammed against the cliff.
2d6 ⇒ (2, 3) = 5 nonlethal damage
The distance is how far the creatures end up apart if the ropes do break. .
Everyone other than Castiel and Mordecai has made it to the next cliff. Castiel still has 2 more rounds of climbing. Right now the creatures are being thrown around. It becomes obvious that even on their best day they won't escape the current on their own. They will have to wait until they are forced out of its influence or the party frees them, if it is possible at all.
Do those of you that can fly continue on or try to free the zombies, and the horse.
Rasso |
Rasso continues on.
Yay evil alignment. I would try to help if I had more than a +2 to fly, but I'm not likely to get lucky again. Rasso doesn't risk himself for others.
Mordecai Shrykeson |
Mordecai thinks for a moment and the smiles as an idea occurs to him.
"Dizit!" he calls. "I require your aid!"
After she returns, he explains his plan. "These" he says, detaching a length of rope from his shoulders, "are muleback cords. They are a magical item that enhance ones lifting capacity. With the aid of these, you should be able to carry my pets up the cliff one at a time. Would you be willing to do this for me and for the party? These pets will be great help in taking down Gerlach if they can pass this barrier."
Castiel Lashilsh |
I recommend we send one person up with the least costly flight method. They can tie off ropes at each level and the rest of us can climb up behind. "And
"Right then. I'll wait here for you to send down ropes. We'll use pulleys to get Skit up there once you've cleared the way. Good luck with those cloakers."
Rasso |
After standing there watching Mordecai and Castiel hem and haw about climbing up the cliff, Rasso grumbles something under his breath in Aquan. Then he yells down, "I can teleport the two of you up here, but all your pets are on their own. Unless youse got a better idea. We stand here long enough we're probably just gonna get attacked again."
The Lady Dizit Sama |
Dizit Agree and .looks an on Mordecai works with the robs and fixs each of his undead pets one at a time to her back, she then takes each up to the next level.
Sorry I missed the request all done
As the last one gets to the top she looks around to she what is there.
Watcher Uatu |
There were only 2 cliffs to climb, but the 2nd one was still high enough for you to have to deal with the wind affects. The last cliff has several buildings but the big domed building Sara referred Gerlach using to is not the one in the center. It is off to the side.
I am assuming Gerlach is still the target of interest:
A cracked crystalline dome surrounded by overgrown, walled courtyards rests here in ruined splendor, precariously supported by intricately curved columns. Smashed doors of coral open into the pervasive gloom within. Inside, the crystal dome reveals a remarkably clear night sky. Dozens of glowing metallic globes, spheres, glyphs, and crystal
lenses circle in swirling orbits around the room, some held together in corroded metal mounts. Periodically, a lens pauses, briefly concentrating the light of some distant star upon one of the glowing glyphs circling the perimeter of the massive orrery.
There are real doors to stop anyone from entering the building. If you choose to go inside you see:
The metal spheres and crystal orbs of this orrery orbit freely through the air, some serving as intricate mounts for lenses that focus concentrated starlight on a series of perimeter-orbiting glyphs. The observatory is 200 feet in diameter, and the dome is 60 feet high in
the center. Its lenses cracked, its glyphs faded, and its spheres out of synchronization, the once finely calibrated machine now works only erratically.
Castiel Lashilsh |
Castiel looks about at the intricate observatory. He makes no effort to hide his fascination. "This is brilliant!" He says, picking up a piece of the demolished machine. "Imagine what this could become if we added some polycrystal conduits and red type toggles. "
Castiel will inspect the wreckage for salvagable parts and put them in his pack
Appraise Check
1d20 + 4 ⇒ (7) + 4 = 11
Rasso |
"Don't think so Dizit. At least I can't." Rasso will begin to systematically search the building, and then the entire top of the cliff area for hidden entrances. He seems to be muttering to himself in Aquan the whole time, the only word anyone can make is out is the name Gerlach repeated often.
Take 20 to search the entire top of the mountain thing, starting with the building. I'll keep going until I find something. If I don't, I'll climb down to the middle level and search the two buildings there.
Watcher Uatu |
Taking 20 gets you a 21 Rasso.
You notice 2 steles that are actually in decent condition. They are written in an ancient language(Azlanti) however. A linguistics check might also help figure out what it says. Beyond these two things there don't appear to be any clues. A spellcraft check may help to manipulate the machine, but the results of not knowing how to operate the machine(failing the spellcraft check) are unknown.
Watcher Uatu |
You are not able to figure out what the stele is saying. You do get that it is instructional in nature, but that is about it.
The DC is low enough for you to get, but it does require a high roll. You are also allowed to take 20, but it will also take at least 20 minutes since each check is 1 minute.
Castiel Lashilsh |
"Perhaps I can be of assistance" Castiel says, whipping out his personal lab from his backpack. He examines the glyphs and prepares an unknown concoction. Finally, he consumes the elixir and his eyes glow with knowledge. "It says:..."
preparing an extract of comprehend languages. This process takes one minute.
Watcher Uatu |
The first stele gives instructions on how to use the lens to with the machine, but the lens is broken as previously mentioned. A device known as a "armillary amulet" also helps to operate the machine, and makes you immune to the device's self defense mechanism(which can result from sabotague attempts or incorrect operation).
The second stele tells you to "consult your professor so that a replacement might be retrieved.”
Mordecai Shrykeson |
Mordecai gasps at the sight and, with an enthusiasm at odds with his previous grimness, darts forward and begins running his fingers over the machine speculatively, examining its shell and visible workings and making the 'cooing' noises usually resulting from the collision between a 6 month old baby and a gaggle of mothers. "Beautiful..." he whispers as his eyes dart over the machine, inspecting every crevice and angle.
Hearing Castiel, he steps back alarmed and looks at him. "What self defence mechanism?"