Shisumo's The Gamesters of Akiton (Inactive)

Game Master Shisumo

Current Scores:
Maro City Volunteer Brigade 52; The New Frogmen 66; Emirikol's Emirikrushers 72; Pentakill 43; Smash and Grab 0.

Canyon City Crawl map
Crowd:
Pentakill- HELPFUL (DC 24); +2 morale bonus on all attack rolls, combat maneuver checks, ability checks, skill checks, and saving throws; victory points - Mira, Okian
Monsters - FRIENDLY (DC 21); +1 morale bonus on all attack rolls, combat maneuver checks, ability checks, skill checks, and saving throws
Performance Combat rules


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M Human Sorcerer 6 | HP: 41/41 | AC 20 T 15 F 15 | Perf. Combat +8 | CMB +2 CMD 17 | F +5 R +8 W +6 | Init: +11 | Perc: +11 | Spells: 1st 0/8, 2nd 4/6, 3rd 2/4

Sounds good.

Grand Lodge

Male Human Paladin (Oath of Vengeance) 6 |HP: 25/52| Init +7| BAB: +6/+1| Senses: Perception +5, Survival -1| AC 20 (T 11, F 19)| Saves: F +12, R, +8, W +9|

I'm unable to access the google document at work, so I will get my post up at lunch when I can try and pull it up on my phone.


I've been wracking my brain and can't come up with a scenario where it would hurt to delay until after Mira (as long as we're already in the same grouping), so I'm fine with using that as the default assumption, and will delay until after Mira this time, too.


M Human Sorcerer 6 | HP: 41/41 | AC 20 T 15 F 15 | Perf. Combat +8 | CMB +2 CMD 17 | F +5 R +8 W +6 | Init: +11 | Perc: +11 | Spells: 1st 0/8, 2nd 4/6, 3rd 2/4

Stupid question: Do we move ourselves on the google doc?


Otto Söderberg wrote:
Stupid question: Do we move ourselves on the google doc?

You should be able to... although I'm having trouble with the background image moving, and I am going to try to fix that tonight.


M Human Sorcerer 6 | HP: 41/41 | AC 20 T 15 F 15 | Perf. Combat +8 | CMB +2 CMD 17 | F +5 R +8 W +6 | Init: +11 | Perc: +11 | Spells: 1st 0/8, 2nd 4/6, 3rd 2/4

No I'm pretty sure I can, just didn't know if I was supposed to or just look, don't touch :b never actually done this before.

Grand Lodge

Male Human Paladin (Oath of Vengeance) 6 |HP: 25/52| Init +7| BAB: +6/+1| Senses: Perception +5, Survival -1| AC 20 (T 11, F 19)| Saves: F +12, R, +8, W +9|

Just posted, sorry for the delay, between Wrestlemania, Persona 5, and work being slammed horribly with callers today and yesterday, things have been a bit hectic. Barely able to type this much.


Man, Okian is a BAMF! Much Crit, Such Wow! :O

Grand Lodge

Male Human Paladin (Oath of Vengeance) 6 |HP: 25/52| Init +7| BAB: +6/+1| Senses: Perception +5, Survival -1| AC 20 (T 11, F 19)| Saves: F +12, R, +8, W +9|

I do try! Okian has had a lot of luck, plus a 19-20 Crit Range is no slouch. I eventually plan to hopefully get him improved critical!


Otto, I'm ignoring your last performance check because I am all but certain you wouldn't have made it had you realized that a) Okian had already raised the crowd to Helpful (making the DC 24) and b) by dropping the second ogre and making this a 5:2 fight, Ko raised the DC by another +6 to DC 30. Since you would have been rolling just in hopes of getting a natural 20, and anything lower than a 18 on the die would mean you would be actually undoing Okian's efforts, I'm figuring you would have just let it slide. Agreed?


M Human Sorcerer 6 | HP: 41/41 | AC 20 T 15 F 15 | Perf. Combat +8 | CMB +2 CMD 17 | F +5 R +8 W +6 | Init: +11 | Perc: +11 | Spells: 1st 0/8, 2nd 4/6, 3rd 2/4

Oh, yes, thank you. I'll keep closer track of the combat situation before posting in the future.


Otto Söderberg wrote:
Oh, yes, thank you. I'll keep closer track of the combat situation before posting in the future.

Performance check situations can change *really* fast. It's the nature of the mechanics, especially in a PbP situation. I'll keep an eye on it as best as I can as well, I'm not looking to pull a fast one on you guys.


As a heads-up, I'm going to be moving into a new place over the course of the next two or three days, so I'll probably be a little sparse for a while. I'll try to check in when I can, but feel free to bot me if needed. My priorities will be to continue detecting thoughts if I detect any, then start picking locks.

Grand Lodge

Male Human Paladin (Oath of Vengeance) 6 |HP: 25/52| Init +7| BAB: +6/+1| Senses: Perception +5, Survival -1| AC 20 (T 11, F 19)| Saves: F +12, R, +8, W +9|

I really need to build a file that lists all my bonuses to hit and damage. I just realized that I was forgetting my bonuses to strength for using a two-handed weapon as well as forgetting to use power attack!

Grand Lodge

Male Human Paladin (Oath of Vengeance) 6 |HP: 25/52| Init +7| BAB: +6/+1| Senses: Perception +5, Survival -1| AC 20 (T 11, F 19)| Saves: F +12, R, +8, W +9|

Oster, does your Detect Thoughts have a limitation in terms of number per day or anything? If it does, I can throw in some Detect Evils since they're at will for me so you don't have to use them all up in the first room.


Female Android Bard (Archivist) 6 | HP:39/45 | Init: +2 | BAB: +4 | Senses: Perception +11, LLV, DV 60 ft | AC 21 T 13 FF 18 | F +5 R +8 W+6 | Perf 14/22 | Naturalist +2 | 1st (4/5) 2nd (1/4)

I'm pretty sure I know the answer to this, but just to make absolutely sure... it's against the rules for anyone other than Oster to interact with the traps, correct? So Mira can't aid or get to work on a different one or anything.


The rules said this: "You pick one member of your team to pick all three of the locks in this room. You can’t use spells or magic items to open the locks – this is a skill test, and any funny business is going to get you disqualified." So interacting with the locks in ways other than picking them is fine, as is using magic to enhance Oster, but not applying that magic directly against the locks.


Okian Iottlod wrote:
Oster, does your Detect Thoughts have a limitation in terms of number per day or anything? If it does, I can throw in some Detect Evils since they're at will for me so you don't have to use them all up in the first room.

Only limited by the number of first level spells I can cast per day, and/or how long I concentrate on it once it's up. Feel free to try detect evil if you want, but since detect thoughts was a bust on those dancing damsels you won't get anything from detect evil either. They're probably just holograms, but it doesn't hurt to try! :D

Grand Lodge

Male Human Paladin (Oath of Vengeance) 6 |HP: 25/52| Init +7| BAB: +6/+1| Senses: Perception +5, Survival -1| AC 20 (T 11, F 19)| Saves: F +12, R, +8, W +9|

Well i believe it was stated if we find anything bad, we likely have to fight it, so why not?


May the odds be ever in your favor :P


Just trying to make sure I understand as much as possible, it's the crawl as a whole which counts as the combat for the purposes of performance checks, rather than the individual combats within the crawl? And does status removal and/or removing ability damage count as healing for those purposes as well?

It's a good thing that some of you are really good at getting the crowd into it, 'cuz this was just the first room and I'm not sure we can afford to just let it ride through the rest of the place. But I'm not the one doing the healing or making the checks, so I defer to everyone else's preferences. For now I'm going to put my health back to its state before any healing was applied, and we can decide whether to press our luck or not as a group.

Liberty's Edge

Human (Minkai) Samurai (sword saint) 7 (Order of the Warrior)
Oster Devarro wrote:
Just trying to make sure I understand as much as possible, it's the crawl as a whole which counts as the combat for the purposes of performance checks, rather than the individual combats within the crawl?

yes.

Oster Devarro wrote:
And does status removal and/or removing ability damage count as healing for those purposes as well?

Also yes.

Oster Devarro wrote:
It's a good thing that some of you are really good at getting the crowd into it, 'cuz this was just the first room and I'm not sure we can afford to just let it ride through the rest of the place. But I'm not the one doing the healing or making the checks, so I defer to everyone else's preferences. For now I'm going to put my health back to its state before any healing was applied, and we can decide whether to press our luck or not as a group.

There is one place you can heal without it causing an issue: the Break Room. All Crawls have at least one, and longer ones have two. If you can make it that far, you can heal without the need for any Performance checks.


Female Android Bard (Archivist) 6 | HP:39/45 | Init: +2 | BAB: +4 | Senses: Perception +11, LLV, DV 60 ft | AC 21 T 13 FF 18 | F +5 R +8 W+6 | Perf 14/22 | Naturalist +2 | 1st (4/5) 2nd (1/4)

that was the most game show thing to happen so far and i am laughing

well done, shisumo, well done

Liberty's Edge

Human (Minkai) Samurai (sword saint) 7 (Order of the Warrior)

Keeping the right tone for this game is really tricky - funny/creepy/exciting/repulsive is a weird mix, but I feel like it's going pretty well so far.


I think so too. It's good to have some moments like that to provide a breather and a contrast for the more serious stuff. It reminds me of the 'Free-Vee' programs and their commercials from The Running Man, too. To us this is life and death stuff, to the people watching it's just Thursday night prime-time and they're watching this instead of Survivor: Aballon.


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M Human Sorcerer 6 | HP: 41/41 | AC 20 T 15 F 15 | Perf. Combat +8 | CMB +2 CMD 17 | F +5 R +8 W +6 | Init: +11 | Perc: +11 | Spells: 1st 0/8, 2nd 4/6, 3rd 2/4

Y'know what, I knew Oster's lockpicking performance reminded me of something.


M Human Sorcerer 6 | HP: 41/41 | AC 20 T 15 F 15 | Perf. Combat +8 | CMB +2 CMD 17 | F +5 R +8 W +6 | Init: +11 | Perc: +11 | Spells: 1st 0/8, 2nd 4/6, 3rd 2/4

Electricity resistance? Curses, I say! Now I'll have to cast regular snowballs :b


Just want to point out that in that last attack against the Div, I think Okian left out a bunch from his damage roll. 1.5x Str = 6, Power attack x1.5 = 6, first damage when smiting evil outsider is 2x level (6) = 12. So I think that should be +24 to the damage roll instead of +12, for an actual total of 30.

Grand Lodge

Male Human Paladin (Oath of Vengeance) 6 |HP: 25/52| Init +7| BAB: +6/+1| Senses: Perception +5, Survival -1| AC 20 (T 11, F 19)| Saves: F +12, R, +8, W +9|

Damn.... I never use smite evil, I'll have to review the stacking, but that does make sense.


Oster is correct, but unfortunately, the attack still has to hit.

That said, the double-damage effect applies to the first successful attack, so it's still waiting to go off.

Grand Lodge

Male Human Paladin (Oath of Vengeance) 6 |HP: 25/52| Init +7| BAB: +6/+1| Senses: Perception +5, Survival -1| AC 20 (T 11, F 19)| Saves: F +12, R, +8, W +9|

sounds good


3520 XP each for this room.


Is there an event rule about how many times we can use the break room, once we find it?


Oster Devarro wrote:
Is there an event rule about how many times we can use the break room, once we find it?

Once. When you leave, the Break Room door becomes a NoGo.


Ah, that's a good thing to know. Thanks!


M Human Sorcerer 6 | HP: 41/41 | AC 20 T 15 F 15 | Perf. Combat +8 | CMB +2 CMD 17 | F +5 R +8 W +6 | Init: +11 | Perc: +11 | Spells: 1st 0/8, 2nd 4/6, 3rd 2/4

Oooooh, sorry for bringing the baddies to you Oster. If they're still packed together like that come my turn, I'll blast them with another fireball.


M Human Sorcerer 6 | HP: 41/41 | AC 20 T 15 F 15 | Perf. Combat +8 | CMB +2 CMD 17 | F +5 R +8 W +6 | Init: +11 | Perc: +11 | Spells: 1st 0/8, 2nd 4/6, 3rd 2/4

Ko, do you have the wall of text that constitutes your full round action saved somewhere? I think I'd go mad typing that every round o.o


If nobody else wants to pick first, then I will. I don't want to hog all the best odds, but I also don't want to stall out the game by waiting too long, either.


M Human Sorcerer 6 | HP: 41/41 | AC 20 T 15 F 15 | Perf. Combat +8 | CMB +2 CMD 17 | F +5 R +8 W +6 | Init: +11 | Perc: +11 | Spells: 1st 0/8, 2nd 4/6, 3rd 2/4

Hmm, I've tried to look around for the rules, but I can't seem to find anything. Can I cast a spell using a higher level spell slot? For example, casting snowball, but using a 2nd level spell slot. I might need metamagics to do that, I'm not sure.

Liberty's Edge

Human (Minkai) Samurai (sword saint) 7 (Order of the Warrior)

Yes you can, and it requires no special tricks or rules elements.

PRD wrote:
A spellcaster always has the option to fill a higher-level spell slot with a lower-level spell.


M Human Sorcerer 6 | HP: 41/41 | AC 20 T 15 F 15 | Perf. Combat +8 | CMB +2 CMD 17 | F +5 R +8 W +6 | Init: +11 | Perc: +11 | Spells: 1st 0/8, 2nd 4/6, 3rd 2/4

Sweet, thanks for the help.


Website issues keep preventing me from posting. I'll be back as soon as the site starts cooperating.


M Human Sorcerer 6 | HP: 41/41 | AC 20 T 15 F 15 | Perf. Combat +8 | CMB +2 CMD 17 | F +5 R +8 W +6 | Init: +11 | Perc: +11 | Spells: 1st 0/8, 2nd 4/6, 3rd 2/4

I hear you there. It feels like the site is down more often than not :b


Hey all, starting tomorrow I'll be camping for a few days. Bot me when necessary please.

Grand Lodge

Male Human Paladin (Oath of Vengeance) 6 |HP: 25/52| Init +7| BAB: +6/+1| Senses: Perception +5, Survival -1| AC 20 (T 11, F 19)| Saves: F +12, R, +8, W +9|

Sorry for the out of order post, for some reason the page didn't update at work when I wrote it.


Hey guys, I've been pretty sick the last couple days and probably will be for at least a day or two more, so don't be surprised if I don't get things moving again until Monday.


M Human Sorcerer 6 | HP: 41/41 | AC 20 T 15 F 15 | Perf. Combat +8 | CMB +2 CMD 17 | F +5 R +8 W +6 | Init: +11 | Perc: +11 | Spells: 1st 0/8, 2nd 4/6, 3rd 2/4

Oh man, hope you feel better soon. Take care of yourself :)


M Human Sorcerer 6 | HP: 41/41 | AC 20 T 15 F 15 | Perf. Combat +8 | CMB +2 CMD 17 | F +5 R +8 W +6 | Init: +11 | Perc: +11 | Spells: 1st 0/8, 2nd 4/6, 3rd 2/4

A couple questions before I post. Do I have to climb to get to the eggs or are there some on ground level? Also, am I supposed to bring the eggs to a certain location? Sorry, should have asked earlier.


There are eggs on each level of the towers. The bottom ones can be reached without difficulty, but the higher levels are ten feet up from the one below, and require Climb checks or other shenanigans to reach. All you have to do is touch the egg, though.


Sorry, guys, my work locked me out of Paizo a couple of weeks ago, and my time outside of work to be online has been really really limited recently. I apologize profusely. I am going to keep trying to keep the game going, but I think I should warn you that the pace is going to be really slow - I likely won't be posting more than two-three times a week. If that's too slow for you guys, I understand.

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