Shisumo's Skull & Shackles (Inactive)

Game Master Shisumo


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Male Half-elf Storm Druid 3; 21/24 hp

It appears there is not a lot of actions that make sense to do at this point, are there? Who's left to try to influence? Where's left to sneak and explore that's not someone powerful's personal bunk? I think I will see what the purser has, but I have little gold, so that won't go far...

Am I missing something? (Please don't think I'm complaining, I'm just trying to figure out valid options.)


Yeah, I don't honestly know that there's much to do either; but if you come up with something, you do have the time!


Male Half-elf Storm Druid 3; 21/24 hp

And for a completely different topic, Shisumo, are you familiar with the Storm Kindler prestige class from Paths of Prestige? It seems like a distinct possibility for Chum, eventually.


I hadn't looked at it for awhile, but I did remember it. And yes, it definitely looks like a possibility for you. Would be pretty handy, in fact, for certain parts of the later modules...


Male Half-elf Storm Druid 3; 21/24 hp

I'm trying to determine if it's a problem that some of the abilities are actually present in either class - electricity resistance, for example, is gained at different rates and would naturally not stack.

But I can never stay the course, so it's tempting. I'm going to have to sit down to compare and contrast the combinations of abilities at different combinations of class levels.


Male Half-elf Storm Druid 3; 21/24 hp

I have time to decide - I can't possibly qualify before seventh level because I have to have six ranks in a couple of skills. Certainly piques my interest...


Eleuterio Reis wrote:
Surely the Andoran can help rouse these folk into throwing off the yoke of servitude!

Evril stands, clearing is throat. "What he said," he agrees, before returning to his seat.

Liberty's Edge

Human (Minkai) Samurai (sword saint) 7 (Order of the Warrior)

*golf clap*


Hear, hear! *golf clap*


HP 18/28, AC 18/11/17, F +6, R +3, W +5, Init +1, Per +1

/facepalm


HP 18/28, AC 18/11/17, F +6, R +3, W +5, Init +1, Per +1

So, since we've got a real bard (sorry, Evril!), I think it's safe to say Conchobar opens up with an inspire courage. I doubt we'll be able to get into the officers' quarters unseen and unchallenged, so we'll have to try to sweep our way in, clearing the deck of our foes. Can we get a rough map of what we're looking at? And what spells our friends have?


The battle map from the boarding is still up on the Campaign Info tab. The forecabin, where all your foes except Plugg (as well as Sandara and BArefoot Samms), sleep at night, is beneath the forecastle - the door is in the middle of the wall at G-H/5-6. The captain's cabin, which Plugg has claimed, is aft, beneath the aft deck - the door there is directly below the ship's wheel, at T-U/5-6.

Sandara's not around to tell you what she's got prepped at the moment; of course, as a cleric that's less of an issue if you a) don't launch your attack until you've had a chance to talk to her and then b) wait enough longer to let her re-prep as you would like. Conchobhar admits to being able to heal small injuries and play with people's emotions, either through fear or devastating humor.


F: +2 R: +6 W: +3 Per: +10 Init: +3 HP: 18/21
DM Shisumo wrote:
The battle map from the boarding is still up on the Campaign Info tab. The forecabin, where all your foes except Plugg (as well as Sandara and BArefoot Samms), sleep at night, is beneath the forecastle - the door is in the middle of the wall at G-H/5-6. The captain's cabin, which Plugg has claimed, is aft, beneath the aft deck - the door there is directly below the ship's wheel, at T-U/5-6.

Thoughts: If we can somehow barricade the majority of the crew into their quarters in the fore, that would buy us time to get to Sandara and Samms with only Plugg and whomever is on watch to deal with.

Chum could cut the sight-lines in the forecastle, and some of the others could lay in wait for anyone that comes out? I could even lay a grease strip right in front of the door.


Male Half-elf Storm Druid 3; 21/24 hp

How many are on watch at night? Are any of them allies? Who else is normally on deck while we are expected to be in our bunks? I assume there is no head count at night to verify everyone is where the captain wants them to be... Right?


On the open sea, the "night watch" is one swabbie holding the ship's wheel and steering by a star. Who's given that task is theoretically determined randomly, but in practice it's often "Narwhal" Tate, Scourge's closest crony - Tate's a dwarf, so he doesn't mind the night watch so much. (Jaundiced Jape is the other swabbie who is regularly picked for that duty, again largely because of his darkvision. Jape's mute, though, so he has to ring the ship's bell if he wants to alert the crew to a problem of some kind.)

And no, there's no official evening head count, but if Quinn and Samms leave in the night, Plugg would hear about it from Scourge and the others in the forecabin, for certain.


F: +2 R: +6 W: +3 Per: +10 Init: +3 HP: 18/21
DM Shisumo wrote:
And no, there's no official evening head count, but if Quinn and Samms leave in the night, Plugg would hear about it from Scourge and the others in the forecabin, for certain.

Ah! I misunderstood something earlier. I thought Sandara and Samms were quartered near Plugg. Not such a good idea barricading them in with the flunkies, then.


So...

...I'm breaking down.

Wrath of the Righteous is just too awesome.

I'm gonna have to run it.

I don't want to open a formal recruitment thread if I can avoid it - I'd rather stick with players I know. So...

...send me a PM if you're interested. I'll start a discussion thread for the relevant parties, and hash out recruitment there.


Hmm, musing on it...


Done musing, sent the PM. I must have thought about it for all of, what, 10 seconds?


In completely other news, just so you know, I'm leaving for GenCon very early tomorrow morning and won't be back home until sometime ridiculously late on Sunday night. I still plan to check in on my games, but I won't be around more than once a day or so at best for the next little while.


F: +2 R: +6 W: +3 Per: +10 Init: +3 HP: 18/21
DM Shisumo wrote:

In completely other news, just so you know, I'm leaving for GenCon.../QUOTE]

Likewise, though probably less likely to check in as often because shiny.


HP 18/28, AC 18/11/17, F +6, R +3, W +5, Init +1, Per +1

Also likewise, but my likewise is much more like Cooper's than Shisumo's.


Male Half-elf Storm Druid 3; 21/24 hp

I will be checking hourly for reports of shiny. Slackers.


F: +2 R: +6 W: +3 Per: +10 Init: +3 HP: 18/21

Are we doing this later in the day today?

Do we need to roll for our tasks?

When do we want this to roll, folks?


Male Half-elf Storm Druid 3; 21/24 hp

No reports of shiny. Double slackers.

If Sandara needs to change her spell selection, we might need to wait until tomorrow. Is it better to hit them first thing in the morning? Would we be able to thin the ranks of the opposition a little if we do it later in the day - locking folks in quarters and such before everything starts? I guess later or mid-day makes sense to me.

Liberty's Edge

Human (Minkai) Samurai (sword saint) 7 (Order of the Warrior)

Hey, I made no shiny promises. Talk to Ferret...


Shisumo wrote:
Talk to Ferret..

Too Much Magical Samurai, Not Enough Shopping. By the time I actually had time to hit the floor, the shinies I was looking for were gone.

I did score a really nice print, and someone tabbed me for a Questionable Content character sketch, so there were Things To Be Had that were, in fact, had.


Aw, that makes me a little sad, now. I did not realize it was a working vacation...


F: +2 R: +6 W: +3 Per: +10 Init: +3 HP: 18/21
AinvarG wrote:
Aw, that makes me a little sad, now.

Nah.. I wouldn't trade the HoR3 folks for a million shinies. We had an amazing turnout, is all, so we had less free time than expected.


Well, I'm glad you had a good time. I did not realize you guys were both in that group. Or are you running that group? Either way.

And speaking of shiny, my mega-shipment arrived today! Yay! (It's big for me, anyway.)


AinvarG wrote:

Well, I'm glad you had a good time. I did not realize you guys were both in that group. Or are you running that group? Either way.

And speaking of shiny, my mega-shipment arrived today! Yay! (It's big for me, anyway.)

I don't think I'm talking out of school, but Shisumo and I are both part of the team that runs it, yea. PF is how we take a break. ;)

and hooray for shiny shipments!

Liberty's Edge

Human (Minkai) Samurai (sword saint) 7 (Order of the Warrior)

w00t! Some good, good, good stuff this month.

And yes, Ferret and I are two of the three evil masterminds behind HoR. And Misroi is one of our victims. (Although he got to do things that were not HoR as well...)


How many folks are participating in HoR?

Liberty's Edge

Human (Minkai) Samurai (sword saint) 7 (Order of the Warrior)

Well, across all 12 slots of the campaign we ran at GenCon this year, we had roughly 770 seats. Obviously, many of those were the same player multiple times, but last I had heard we had had over 700 individual players reported as having played through our introductory adventure (and of course one imagines there are at least a few more who didn't ever bother reporting...).


Wow! That's awesome!

Liberty's Edge

Human (Minkai) Samurai (sword saint) 7 (Order of the Warrior)

We may be the third largest living campaign at GenCon. I only know of two that are larger, but I might be missing some.


HP 18/28, AC 18/11/17, F +6, R +3, W +5, Init +1, Per +1

For some mods, "victim" is a much better term than player. (Confusion at Court, I'm looking at you.)

And whether HoR is the largest or not (I can't imagine that we're beating out PFS), it's certainly the best for roleplayers. The depth of story is better than anything I've seen in PFS.


So what's the plan, folks?


Male Half-elf Storm Druid 3; 21/24 hp

Are we able to contact Samms and let her know?


Yes.


Male Half-elf Storm Druid 3; 21/24 hp

OK, then I'm waiting to know what the plan is, too. That was the extent of my plans...


F: +2 R: +6 W: +3 Per: +10 Init: +3 HP: 18/21
DM Shisumo wrote:
So what's the plan, folks?

Thoughts: Someone (likely me) takes a turn at the post this evening, and Samms helps carry them below, so Sandara can do the healing. This should allow us all to be on the same side of things when we start immediately after.

If I take the lashings, I can cover my own healing and be down a spell or two for the fight, but I don't cast all that much anyway.

I am, of course, open to other ideas.


HP 18/28, AC 18/11/17, F +6, R +3, W +5, Init +1, Per +1

I'm down with doing this at night, but we'll probably have darkness penalties to worry about. Then again, most of their side will as well.


CG Male Human Swashbuckler 4 | HP: 32/42| AC: 19 (15 Tch, 14 Ff) | CMB: +5, CMD: 20 | F: +3, R: +9, W: +0 | Init: +7 | Perc: +6, SM: -1 | Speed 30ft | Panache: 4/4 | Active conditions: None

In say we all demonstrate a bit of lackluster performance, and Plugg and Scourge will have no choice but to either try to lash us all or leave us be. Given what he'll probably choose, our course will thus be set.


F: +2 R: +6 W: +3 Per: +10 Init: +3 HP: 18/21
Eleuterio Reis wrote:
I'm down with doing this at night, but we'll probably have darkness penalties to worry about. Then again, most of their side will as well.

Doing this at night presents us with the problem of Sandara and Samms being on the wrong side of the doors, and in with most of our enemies.


For the record, Sandara has her usual suite of spells prepped: instant armor, slipstream, summon monster II, command, doom, inflict light wounds, and obscuring mist.


CG Male Human Swashbuckler 4 | HP: 32/42| AC: 19 (15 Tch, 14 Ff) | CMB: +5, CMD: 20 | F: +3, R: +9, W: +0 | Init: +7 | Perc: +6, SM: -1 | Speed 30ft | Panache: 4/4 | Active conditions: None

Sorry, gents, but the waiting was killing me!


Male Half-elf Storm Druid 3; 21/24 hp

It's perfect!


Artevious de Poisson wrote:
Sorry, gents, but the waiting was killing me!

heh... sometimes a kick in the pants is needed.


Okay, on the battle map, your fellow mutineers - the ones who don't have separate initiatives (or, for that matter, separate stat blocks) are represented by the female pirate icon in H2, H6, J7, L7, N3 and O5. I'm not worried about who is who at this point - if it matters, we can worry about it later or just handle it narratively. In contrast, the other "generic" picture represents one of the pirates loyal to Plugg - basically, anyone who isn't on your side and isn't Plugg or Scourge. Likewise, if we need to know who is who, I'll worry about it when it comes up. I went ahead and placed Chum and Artevious; Eleuterio and Evril, along with Sandara and Fishguts, are below and therefore not on the map. When they hit the main deck, they'll be coming up from the stairs at L5 - begin any move as though you were in L5 when you started on the turn you make it to the deck.

Any questions?

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