Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Pathfinder Roleplaying Game

Pathfinder Society

Pathfinder Roleplaying Game: Beginner Box

PaizoCon 2012!
Pathfinder Online Technology Demo by Goblinworks Inc. — Kickstarter
1,547
BACKERS
$96,070
PLEDGED
14
DAYS TO GO

Search
Links
Shop
Messageboards

Diabolists Imp, by rashiakas

Participating in the D&D Next Playtest, by Diffan

This mentality of OP wizards in 3rd, 4th, 5th..., by Stefan Hill

Pathfinder Society Scenario #3-15: The Haunting of Hinojai (PFRPG) PDF, by Jim Groves

Any chance of / interest in a Book of the Damned for Rakshasa or Oni?, by Mikaze

I issue the Pathfinder community a challenge, by Kybryn

Undead Anatomy III, not as good as I thought it would be?, by Mort the Cleverly Named

Can't find answer. Sorry. Grappling a gargoyle, by Talynonyx

Paizo Blog: Advanced Race Guide Art Preview, by Mikaze

PFS Archetype Legality, by Dragnmoon

is Bladebound Magus enhancement bonus explained anywhere?, by Eragar

Pathfinder Roleplaying Game: Bestiary Box, by Chris Wojcik

Austin, TX - Any Game!, by QAlchemist

Question about Returning Property, by Maezer

Any interest in what we did?, by Turin the Mad

Online Campaigns

The Falcon's Hollow Adventures - Gameplay, by Tidus Ovelia

We Be Goblins, Game play thread, by DM Zirhark

Flesh and Bone-A Zombiepocalypse Story, by Saxton Quinn

Tales of Agartha: The Avalon Chronicles Discussion Thread, by Edgar Lamoureux

DM Bloodgargler Serpent's Skull OOC, by e-terah earthenchild

WWAATD discussion thread., by DM Doomed Hero

Dunebuggs Kingmaker - Conquering the Stolen Lands, by Grendolynn

'To the Wall' GMBleedsGreen's Kingmaker, by Alan Taselson, Jr.

Usher of the Apocalypse, by Thaddicus Marcaldor

Eternal Horizons - Fallsvale Tavern Discussion, by Aaron Callforth

The Shadows Turn - Chavamana's CoT, by chavamana

[PbP] Wardove's Rumble in the Jungle, by Darvesch

Palace of the Vampire Queen Discussion, by Hallister Silverspike

The_Ninja_DM's Carrion Crown, by Wood the Wizard

Wayward Kings Discussion, by Ingrid Troll Slayer


Shisumo's Red Redoubt
Game Master Shisumo


Gameplay

Search
Search this Thread:

401 to 428 of 428 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>

Perception 1d20 + 7 ⇒ (7) + 7 = 14

OK, that's just the dice roller being mean.

(Female Elf Wizard (Conjurer) 1)

Perception 1d20 + 2 ⇒ (7) + 2 = 9

yep

(Male Human (Taldan) Fighter (Unarmed) 1)

perception

1d20 + 1 ⇒ (10) + 1 = 11

(Male Human (Keleshite) Gunslinger (Pistolero) 1)

Perception 1d20 + 6 ⇒ (12) + 6 = 18

(Male Human (Keleshite) Gunslinger (Pistolero) 1)

There's good gold in those tusks, if you don't mind digging through a few charred bones...

appraise 1d20 ⇒ 2


Perception: 1d20 + 7 ⇒ (4) + 7 = 11


"Macawi does not mind."

He uses the tip of his sword to separate the tusks and the other bones into different piles.

(Male Human (Taldan) Fighter (Unarmed) 1)

Garrick has no qualms about looting a corpse, and will help out.

Be careful. We don't want any of these guys jumpin up and attackin us!


Been a rough couple days. Will get things moving again tomorrow. Sorry for the delay.


DM Shisumo wrote:
One roll covers both spoilers.

Perception 1d20 + 6 ⇒ (10) + 6 = 16

"Ah, dental gold..."


The burnt room appears otherwise uninteresting, so I assume the group moves on.

The corridor bends to the right at a forty-five degree angle just past the doorway to the burnt room, and continues on for about a hundred feet before bending to the right again. Along that stretch of the corridor are a number of small rooms, their doors open or hanging askew and any contents or other noteworthy features long ago looted or stripped. At the next bend, the corridor travels about fifty feet without interruption; at that point, however, there is a T-intersection, where another corridor opens to the south.


Macawi will collect the gold from the tusks (Do I need a roll to find it? How much was there?) and carry it with him if no one objects. As we proceed down the hallway, he will remain in rearguard, as normal.


Each skeleton had one gold tusk, so there are four in total. You'll need an Appraise check to determine the value, however. The roll to find it was the Perception check, so the party has already made the necessary roll.


DM Shisumo wrote:
The roll to find it was the Perception check, so the party has already made the necessary roll.

Appraise:1d20 + 5 ⇒ (13) + 5 = 18

Querel pulls a small vial from his pack, and uses a pin to apply a tiny drop of acid to one of the tusks. Nodding in satisfaction, he remarks, "These should fetch a fair bit, even if we just have'em melted down for coinage."

He then waits patiently at the intersection for the others to arrive. "Bear left?"

(Female Elf Wizard (Conjurer) 1)

Unless the geometry of the layout has confounded me, the right-hand corridor should take us in the direction toward the entrance. Traversing the left corridor would therefore take us deeper within the Redoubt, at least until we reach the outer wall.

Is the only light in the halls that which is provided by our Wayfinders?

(Male Human (Keleshite) Gunslinger (Pistolero) 1)

Sylvalia Tesseril wrote:

Unless the geometry of the layout has confounded me, the right-hand corridor should take us in the direction toward the entrance. Traversing the left corridor would therefore take us deeper within the Redoubt, at least until we reach the outer wall.

Is the only light in the halls that which is provided by our Wayfinders?

I trust your math. Let's work back toward the entrance so we don't get caught in a crossfire.


"Yes, please." Sparky's normally carefree countenance is beginning to look a bit pale.


There are enough holes in the ceiling that you can assume there is ambient light unless I specifically say otherwise. Also, - probably because I still haven't come up with a good way to give you a large-view map of this place online - Sylvalia's math is off, at least a little: the corridor you are in now heads east and the right-hand corridor heads south, while the exit is toward the west. She's right, though, that continuing on is likely to take you deeper into the complex.

(Female Elf Wizard (Conjurer) 1)

Then if you'll allow, I'd like to revise my comment to be more accurate. (One of the challenges of playing someone with a much higher Int than one's self.)


Sure, say what you like and whether you still plan to turn right on continue straight.

(Male Human (Keleshite) Gunslinger (Pistolero) 1)

DM Shisumo wrote:
There are enough holes in the ceiling that you can assume there is ambient light unless I specifically say otherwise. Also, - probably because I still haven't come up with a good way to give you a large-view map of this place online - Sylvalia's math is off, at least a little: the corridor you are in now heads east and the right-hand corridor heads south, while the exit is toward the west. She's right, though, that continuing on is likely to take you deeper into the complex.

I don't have a good mental picture of the layout of this place, but can we just retrace our steps to get back to the entrance? Like, go back to where we found the trap that we ignored?


Absolutely. Is that the plan, then? Retreat and regroup?

I'll see what I can do about getting a map up for the complex so far.

(Male Human (Keleshite) Gunslinger (Pistolero) 1)

DM Shisumo wrote:

Absolutely. Is that the plan, then? Retreat and regroup?

I'll see what I can do about getting a map up for the complex so far.

My vote is to go back towards the entrance, yeah.


I second that.


Macawi patiently waits for the others to decide what they wish to do.

Abstaining from the vote.

(Female Elf Wizard (Conjurer) 1)

Then I will agree as well.


Faced with this new set of options, the group decides to return to familiar territory. A few moments' walk find them back at the first T-intersection; they can continue south to the trap Mara found earlier, or turn west and return to the huge entrance room where they fought the first guards.

(Male Human (Keleshite) Gunslinger (Pistolero) 1)

DM Shisumo wrote:
Faced with this new set of options, the group decides to return to familiar territory. A few moments' walk find them back at the first T-intersection; they can continue south to the trap Mara found earlier, or turn west and return to the huge entrance room where they fought the first guards.

Let's approach the entrance with caution, and see if we can catch any Redblades there unawares.

401 to 428 of 428 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>

Paizo / Messageboards / Paizo Community / Online Campaigns / Play-by-Post / All Messageboards

Want to post a reply? Sign in.

Recent threads in Play-by-Post

The Falcon's Hollow Adventures - Gameplay
We Be Goblins, Game play thread
Flesh and Bone-A Zombiepocalypse Story
Dunebuggs Kingmaker - Conquering the Stolen Lands
Usher of the Apocalypse
The Shadows Turn - Chavamana's CoT
[PbP] Wardove's Rumble in the Jungle
The_Ninja_DM's Carrion Crown
DM Sinvel's A Pound of Flesh in Freeport!
The Academae
DM Fflash's Shackled City Campaign
DM Barcas - First Steps (PFS)
The Brinewall Legacy
DM NomadSage's Jade Regent - Night of Frozen Shadows
DougFungus' Crypt of the Everflame
The People's Campaign Team A
Mutants on The Cold Star
Shadowborn's Wounded Earth (Red Group)
Kingdom Building for Beginners Game
Wayward Kings Gameplay



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online,PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.