Shisumo's Jade Regent Prologue - Burnt Offerings

Game Master Shisumo


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I've decided that I want to run Jade Regent as a PbP when it comes out. This thread is to find four players (I already have a fifth) to get in on the story. We'll be starting soon - probably on Monday - with a prologue to get the game going; it won't be We Be Goblins, sadly, as much as I love that adventure, but will feature your own characters.

Character creation will be as follows:
* 20 pt buy
* Standard core rules races
* Any classes/archetypes from core, APG and UM (3PP material potentially allowed - I don't have a lot of it, though, so it's by approval only)
* Feats and spells from any Paizo-produced Pathfinder RPG source (with stuff from the 3.5 Pathfinder era potentially allowed - I'm mostly thinking of the spells from Gods and Magic that haven't been converted yet)
* One non-campaign Trait

Once the prologue is over, I will allow a character rebuild to bring in Ultimate Combat and Jade Regent Player's Guide material (including campaign traits).

In terms of PbP itself, my posting standards will be the same as most of the others around here: post at least once a day if at all possible (and more is better if you can) and let me know if you are going to be gone for a length of time. If we are in combat and you have not posted in 24 hours, I will act for you to keep the game moving. In order to keep combats flowing, I only plan to be overly concerned about initiative in terms of who goes before the bad guys on the first round of combat; afterward, the round will basically break on the bad guys' action, so all the PCs act, then the monsters go, then the PCs again, and so on.

I'll be taking submissions through Monday, July 18, at noon CDT. I'd prefer characters designed to work together for a full party, and every character must have some reason to be in Sandpoint.


Black Tom reporting for duty. :) Will tweak this guy a bit as a submission.


Excellent! Ainvarg here. Mind if I bring over Lamsfel from our last game together? I'm sure there's tweaking to do here, too.

EDIT: Since Tristan has the appearance of a TWF warrior, I might adjust Lamsfel to be more of a skill monkey -- but multiclassing into the TWF Warrior archetype for the fighter. Or maybe a totally different character will be introduced. Hard to tell.


Lamsfel wrote:
Excellent! Ainvarg here. Mind if I bring over Lamsfel from our last game together? I'm sure there's tweaking to do here, too.

Ahhhh, the guilt! Well, we'll call this my penance, then. ;)

I need to look over the swashbuckler again, just to remember how it works...


DM Shisumo wrote:

Ahhhh, the guilt! Well, we'll call this my penance, then. ;)

I need to look over the swashbuckler again, just to remember how it works...

Poke, poke!Seriously, I didn't mean anything by that comment, just thought I'd put the lad to good use. Actually, leaving him as a swashbuckler might be fun, too... or an equivalent archetype if you prefer.

Decisions, decisions.


I'm game to throw in a Cleric of some kind. (Or anything else depending on what others want to play but I find healers seem to be the least popular) I'll have a rough character by tonight.


Sounds like a great opportunity! I'll start working on an arcanist for your consideration. Probably a wizard, but perhaps a sorcerer. I'll post it as soon as I have something for you.


Yeah, I reviewed the class again -- if you will approve the swashbuckler, I think I will stay with it and maintain Lamsfel's original build. I'll have to confirm that the abilities are correct, of course, but the rest should be ready to run.


Lamsfel wrote:
Yeah, I reviewed the class again -- if you will approve the swashbuckler, I think I will stay with it and maintain Lamsfel's original build. I'll have to confirm that the abilities are correct, of course, but the rest should be ready to run.

I'm more than a bit wary of Find the Mark - I think I will probably replace it and Improved Mark with something like this:

Weapon Training Beginning at 5th level, the swashbuckler adds a +1 bonus to all attack and damage rolls with light or one-handed piercing weapons. This bonus improves by +1 every 4 levels after 5th (+2 at 9th, +3 at 13th, and so on).

The text lists weapon training as available to swashbucklers, but it's not on the table - consider this the official fix, then.


Pathfinder Adventure Subscriber

Ninja? Ninja? Ninja?


scranford wrote:
Ninja? Ninja? Ninja?

To begin with, no. But if you want to make a rogue now and rebuild as a ninja when we finish the prologue, that should be fine. (And we likely won't be able to tell the difference anyway.)


DM Shisumo wrote:

Weapon Training Beginning at 5th level, the swashbuckler adds a +1 bonus to all attack and damage rolls with light or one-handed piercing weapons. This bonus improves by +1 every 4 levels after 5th (+2 at 9th, +3 at 13th, and so on).

The text lists weapon training as available to swashbucklers, but it's not on the table - consider this the official fix, then.

Ok, so Weapon Training is defined - does that replace Find the Mark and Improved Mark? Or are you just fixing the existing error?

------

I checked, the abilities were purchased with 20 points, so I'm good there. As for a trait, I have two, so I need to drop one... I think I will keep Sharp-Eyed (+1 to Perception and it is a class skill) if that's cool.

The weapon training you define here will work with short swords, correct? I believe it should, but I wanted make sure...

Last thing, I can change a racial trait? I'm thinking of trading Elven Magic for Silent Hunter from the APG.


Lamsfel wrote:
Ok, so Weapon Training is defined - does that replace Find the Mark and Improved Mark? Or are you just fixing the existing error?

It replaces it. I'm just not okay with a 13-20 crit range.

Lamsfel wrote:
I checked, the abilities were purchased with 20 points, so I'm good there. As for a trait, I have two, so I need to drop one... I think I will keep Sharp-Eyed (+1 to Perception and it is a class skill) if that's cool.

No problem.

Lamsfel wrote:
The weapon training you define here will work with short swords, correct? I believe it should, but I wanted make sure...

Yep.

Lamsfel wrote:
Last thing, I can change a racial trait? I'm thinking of trading Elven Magic for Silent Hunter from the APG.

Also yep.


Pathfinder Adventure Path Subscriber

Wow, less than two hours posted and you've already got four or five vying for the spots. If you have room, I'd like to express my interest. I'm pressed for time right now, but I wanted to post just in case. Let me know.


DM Shisumo wrote:
Lamsfel wrote:
Ok, so Weapon Training is defined - does that replace Find the Mark and Improved Mark? Or are you just fixing the existing error?

It replaces it. I'm just not okay with a 13-20 crit range.

Lamsfel wrote:
I checked, the abilities were purchased with 20 points, so I'm good there. As for a trait, I have two, so I need to drop one... I think I will keep Sharp-Eyed (+1 to Perception and it is a class skill) if that's cool.

No problem.

Lamsfel wrote:
The weapon training you define here will work with short swords, correct? I believe it should, but I wanted make sure...

Yep.

Lamsfel wrote:
Last thing, I can change a racial trait? I'm thinking of trading Elven Magic for Silent Hunter from the APG.
Also yep.

Sweet! Other than some cleanup -- and moving his abilities into his profile so I can find them easily -- he's ready.

DM Shisumo:
(this is stream of conscious, so I make no promises where it goes) As for being in Sandpoint, I don't really think Lamsfel has much of a reason to be anywhere - I picture him to be a bit of a wanderer - but I'll see if I can't come up with a reason that he happens to be here right now.

That said, feel free to put a hook out there for him if you like. I see him as loyal to family and friends, but he's got a bad case of wanderlust, so he doesn't stay near them much. If the DM sees fit to build a friend or family member into the population of Sandpoint, that's cool.

Otherwise, I think he might have traveled to Sandpoint at the request of a cousin that sent a message, but the cousin may or may not be present when he arrives. The message was rather vague and took a while to find the swashbuckler, so he's not sure why he was asked to come here or if it's really necessary for him to be here, but he came. So he's asking around for this cousin to see if anyone knows where he might be or might have asked for Lamsfel.

I can get much more detailed if you wish -- I've got a pretty good feel for the general history of Sandpoint. Your call.


Hey Guys, so I'm kind of new to these forums but I post regularly on other gaming sites and am looking to try PBP here. I play Pathfinder and love it, and since I'm not playing Jade Regent any time soon I'd like to throw my hat in the ring here.

Right now I'm thinking Middle-Aged Male Witch (Warlock, hehe?)

The little that I know about Jade Regent is that it starts in Sandpoint (which I believe is Varisia, right?) but then you travel to Tian Xia.

Would it be implausible for me to make my character Tian given that he is in Sandpoint? I kind of want him to be the weird, quiet guy that comes into town every so often to buy supplies and stuff (but maybe he is secretly looking out for Ameiko or whatever--again, I don't know too much about the AP and it looks like the PG isn't out yet).

So, is this plausible? I can post stats and everything later tonight.


Stalwart wrote:

Wow, less than two hours posted and you've already got four or five vying for the spots. If you have room, I'd like to express my interest. I'm pressed for time right now, but I wanted to post just in case. Let me know.

Feel free to post a submission. Lamsfel's in (he's the "fifth" I mentioned in the first post), and Tristan is pretty much in (because he's my GM in another PbP and I don't want my character to die), but I won't be making any other choices until Monday. I'd like the characters to be ready to go as soon as the thread goes up then, but you've got all weekend to put something together.


mbauers wrote:

Hey Guys, so I'm kind of new to these forums but I post regularly on other gaming sites and am looking to try PBP here. I play Pathfinder and love it, and since I'm not playing Jade Regent any time soon I'd like to throw my hat in the ring here.

Right now I'm thinking Middle-Aged Male Witch (Warlock, hehe?)

The little that I know about Jade Regent is that it starts in Sandpoint (which I believe is Varisia, right?) but then you travel to Tian Xia.

Would it be implausible for me to make my character Tian given that he is in Sandpoint? I kind of want him to be the weird, quiet guy that comes into town every so often to buy supplies and stuff (but maybe he is secretly looking out for Ameiko or whatever--again, I don't know too much about the AP and it looks like the PG isn't out yet).

So, is this plausible? I can post stats and everything later tonight.

Don't sweat hooking up with the AP too much at this point - since no one's seen it (including me!), the prologue won't focus on where the AP is going. By the time the prologue is done, though, your characters will be hooked into the setting enough to make the Jade Regent storyline work. (At least I hope they will!)

As for being Tian, that's fine; I'd prefer to be at least a little vague on any relationship to Ameiko at this point, however, until I get a chance to see where Brinewall Legacy is going.


DM Shisumo wrote:
mbauers wrote:

Hey Guys, so I'm kind of new to these forums but I post regularly on other gaming sites and am looking to try PBP here. I play Pathfinder and love it, and since I'm not playing Jade Regent any time soon I'd like to throw my hat in the ring here.

Right now I'm thinking Middle-Aged Male Witch (Warlock, hehe?)

The little that I know about Jade Regent is that it starts in Sandpoint (which I believe is Varisia, right?) but then you travel to Tian Xia.

Would it be implausible for me to make my character Tian given that he is in Sandpoint? I kind of want him to be the weird, quiet guy that comes into town every so often to buy supplies and stuff (but maybe he is secretly looking out for Ameiko or whatever--again, I don't know too much about the AP and it looks like the PG isn't out yet).

So, is this plausible? I can post stats and everything later tonight.

Don't sweat hooking up with the AP too much at this point - since no one's seen it (including me!), the prologue won't focus on where the AP is going. By the time the prologue is done, though, your characters will be hooked into the setting enough to make the Jade Regent storyline work. (At least I hope they will!)

As for being Tian, that's fine; I'd prefer to be at least a little vague on any relationship to Ameiko at this point, however, until I get a chance to see where Brinewall Legacy is going.

Ok, sounds good. Thanks!


Pathfinder Adventure Path Subscriber
DM Shisumo wrote:


Feel free to post a submission. Lamsfel's in (he's the "fifth" I mentioned in the first post), and Tristan is pretty much in (because he's my GM in another PbP and I don't want my character to die), but I won't be making any other choices until Monday. I'd like the characters to be ready to go as soon as the thread goes up then, but you've got all weekend to put something together.

Sounds good! I'll have something soon.


Oh yeah (knew I forgot something) - starting gold is average for your class, before Traits.


hehe, I guess I no longer have access to a wayfinder, do I?


Lamsfel wrote:
hehe, I guess I no longer have access to a wayfinder, do I?

Sorry, no. Maybe again, though...


Pathfinder Adventure Path Subscriber

You know the old saying that indecision is the key to flexibility?

I'm flexible at this point. I'm open to possible connections with one or more other PCs as far as backgrounds and suggestions to fill out the party's roles.

Any chance the Swashbuckler washed up in Sandpoint from a ship? I might have that as the reason for my character being in Sandpoint, so we could know each other that way.

I'm leaning towards Magus or Alchemist, since I've had some ideas buzzing in my head recently, and I'm extremely intrigued by the Reincarnated Druid possibilities...

Sovereign Court

I would certainly be interested in this... I am leaning towards a LN Half-Elven Oracle of Metal, with the Enlightened Philosopher Archetype.

I will put something together in the next day or so :-)


Are you up to full then Shisumo?
If not I can run anything, Pali or Fighter type if you need it. :)


Curaigh wrote:

Are you up to full then Shisumo?

If not I can run anything, Pali or Fighter type if you need it. :)

Still taking submissions for three spots. However, since the two definites are both fighter types, I'd probably suggest going a different direction for any ideas you want to put forward.


Stalwart wrote:

You know the old saying that indecision is the key to flexibility?

I'm flexible at this point. I'm open to possible connections with one or more other PCs as far as backgrounds and suggestions to fill out the party's roles.

Any chance the Swashbuckler washed up in Sandpoint from a ship? I might have that as the reason for my character being in Sandpoint, so we could know each other that way.

I'm leaning towards Magus or Alchemist, since I've had some ideas buzzing in my head recently, and I'm extremely intrigued by the Reincarnated Druid possibilities...

I'm not local to Sandpoint, no, and am a fairly recent arrival. By land via Magnimar, possibly, but by sea would be more likely. Which would beg the question - where did you board the ship? I haven't decided that yet, myself.

A long way of saying we could certainly have met on board the ship to Sandpoint, if it suits you.


Not that it's terribly important, but what sorta of a time frame are we looking at in regards to RotRl? I'm thinking of having my character's reason for being in Sandpoint being connected to the Swallowtail festival, just depends on if it was a year ago, ten years ago, ect.

Also, what are your thoughts on the synthesist summoner archetype? I've seen some...interesting...reactions to it in previous applications.

Another question...I get the ninja/rogue conection...how would you want to run someone wanting to play a gunslinger? Just start off as a fighter without any firearms?


Fraust wrote:
Not that it's terribly important, but what sorta of a time frame are we looking at in regards to RotRl? I'm thinking of having my character's reason for being in Sandpoint being connected to the Swallowtail festival, just depends on if it was a year ago, ten years ago, ect.

It won't have happened yet, as far as the prologue goes.

Fraust wrote:
Also, what are your thoughts on the synthesist summoner archetype? I've seen some...interesting...reactions to it in previous applications.

In terms of houserules? Kneejerk loathing? Something else? I'm not sure what you're asking.

Fraust wrote:
Another question...I get the ninja/rogue conection...how would you want to run someone wanting to play a gunslinger? Just start off as a fighter without any firearms?

Pretty much, but I should say that I'm not really a fan of guns in my Golarion overall - there are exceptions - so I wouldn't aim that way if I were you (no pun intended).


Kneejerk loathing is information enough. Though I'm curious as to why, in the end doesn't really matter though, I just won't play one :)

I'll get an idea up soon. Maybe bard or oracle.


Woo hoo, my 10th post!

Just made the Tian Witch. Only last thing I need to decide on is his patron--Deception, Insanity, or Trickery? Leaning towards Deception. I'll post full stats and background this weekend, possibly tomorrow.


No, I don't loathe them. I was just asking if that's what you were digging for.


Here's what I've got so far:

Bladebound Magus archetype, sort of a sailor/ship's mage who carries around a fancy cutlass he found in a derelict ship (use stats for a scimitar). Disembarked at Sandpoint for a reason not yet decided upon.

I know this isn't a nautical campaign, so I expect him to quickly adjust to being a landlubber.


A tiny gnome wearing studded leather armor and seemingly covered in hundreds of tiny wood charms that click and clack delicately against one another bursts through the doors of the Rusty Dragon.

"Ooooh, oooh! You have to pick me. I heard something about picking. Is it for a game? I just love games. Oh, we just have to play Prismati. I am soo good at Prismati. It is Prismati isn't it?"

She looks around the Rusty Dragon at the patrons staring at her with their mouths hanging open.

"Oh, I'm so sorry. I haven't even introduced myself. You see, I'm Kili Klippenshell. Oh, and Sandpoint is soo exciting. You see. I just love maps. They're soo cool. So many things to see. Those places to go. Oh, and you know what I heard in Magnimar. Yes, I heard something about maps. Maps in Sandpoint."

She pauses for a moment as her nose picks up a deliciously spicy scent coming from the kitchen. Her gnomish desire to savor a new delight for her senses wars with her terrible love of maps. The maps win.

"Oh! Maps, maps, maps. And, best of all...can you guess? YES! Gnome maps. Oh, I am so excited to be arrive in Sandpoint. And, I'm going straight to The Way North to see Veznutt. Yes, Veznutt Parooh. Isn't that just a darling name by the way. I hear Veznutt has the best maps. The best maps in Varisia. All the way from Whistledown...my home by the way...to Korvosa...I really don't think I want to go there, I hear such terrible things about the queen...and up to..."

She looks around at the patrons again. Horribly disappointed that none of them seem to share her love of maps.

"Well never mind. Can someone just point me to The Way North?"

Welcome to the gnomish whirlwind Kili Klippenshell. A young gnome from Whistledown by way of Magnimar, Kili has come to Sandpoint to seek out the famous mapmaker Veznutt Parooh and his maps and to see where they lead. Kili is an Oracle of Time and has come by some rather disturbing abilities including the ability to cause people to vanish at her touch and a couple little problems with invisible sprites that steal her things and a terrible habit of falling into speaking Aklo when she gets stressed out. If you can put up with her unrelenting curiosity, passion for an interesting journey, and complete lack of any filter, I think she'd make a great addition to the campaign.


DM Shisumo wrote:
Lamsfel wrote:
Yeah, I reviewed the class again -- if you will approve the swashbuckler, I think I will stay with it and maintain Lamsfel's original build. I'll have to confirm that the abilities are correct, of course, but the rest should be ready to run.

I'm more than a bit wary of Find the Mark - I think I will probably replace it and Improved Mark with something like this:

Weapon Training Beginning at 5th level, the swashbuckler adds a +1 bonus to all attack and damage rolls with light or one-handed piercing weapons. This bonus improves by +1 every 4 levels after 5th (+2 at 9th, +3 at 13th, and so on).

The text lists weapon training as available to swashbucklers, but it's not on the table - consider this the official fix, then.

Whoa! Did someone just see a gnome blow through here? I swear she was standing right... there she is!

As I put the description of the class abilities into the character sheet, I realize there is no capstone for the class -- the original or your modified version. I humbly suggest that the default fighter's capstone - Weapon Mastery - limited to a one-handed or light piercing weapon, of course, would be a simple solution and in keeping with the rest of the design, I believe.

No, I don't expect the character to reach level 20 -- but I might want to use this class in the future and I respect your design decisions.

Also, I just realized that the Sharp-Eyed trait was a campaign trait in the old game I used Lamsfel for -- do you want me to pick something different? The description is at the bottom of his character sheet if you wish to review it.


Lamsfel wrote:

As I put the description of the class abilities into the character sheet, I realize there is no capstone for the class -- the original or your modified version. I humbly suggest that the default fighter's capstone - Weapon Mastery - limited to a one-handed or light piercing weapon, of course, would be a simple solution and in keeping with the rest of the design, I believe.

No, I don't expect the character to reach level 20 -- but I might want to use this class in the future and I respect your design decisions.

I'll give it some thought. I'd rather not steal any more of the fighter's thunder than I already have, but perhaps something will come to me.

Lamsfel wrote:
Also, I just realized that the Sharp-Eyed trait was a campaign trait in the old game I used Lamsfel for -- do you want me to pick something different? The description is at the bottom of his character sheet if you wish to review it.

I remembered it was a campaign trait before I approved you keeping it - as campaign traits go, it isn't much of one, so I'm fine with you using it as a standard (should probably be a Combat Trait, if we're keeping score). It's not a problem.


To you all: keep the submissions coming - I will be largely away from my computer for the next few days (one of the reasons why I am waiting till Monday to kick things off), but I should be able to check in at least once a day until then.


DM Shisumo wrote:
Lamsfel wrote:

As I put the description of the class abilities into the character sheet, I realize there is no capstone for the class -- the original or your modified version. I humbly suggest that the default fighter's capstone - Weapon Mastery - limited to a one-handed or light piercing weapon, of course, would be a simple solution and in keeping with the rest of the design, I believe.

No, I don't expect the character to reach level 20 -- but I might want to use this class in the future and I respect your design decisions.

I'll give it some thought. I'd rather not steal any more of the fighter's thunder than I already have, but perhaps something will come to me.

Thunder, schmunder. ;-) Actually, I think I will try to make a swashbuckler archetype for the fighter using Lamsel's current class as the inspiration.

DM Shisumo wrote:
Lamsfel wrote:
Also, I just realized that the Sharp-Eyed trait was a campaign trait in the old game I used Lamsfel for -- do you want me to pick something different? The description is at the bottom of his character sheet if you wish to review it.
I remembered it was a campaign trait before I approved you keeping it - as campaign traits go, it isn't much of one, so I'm fine with you using it as a standard (should probably be a Combat Trait, if we're keeping score). It's not a problem.

Ah, cool. I believe his character sheet is ready to go, then, whenever anyone wants to review it and check for errors or omissions -- or things I should have deleted that I overlooked, which is most likely.


Totally dotting for interest. I'll have a concept up soon.


For your consideration:

Likeable, young rogue. By turns serious and fun-loving.

Still haven't picked a trait. Equipment list needs overhaul. Can add detail to background later. I'd like him to be an outdoorsman and horseman. May pick up a level or two of ranger early on. Otherwise straight rogue.


Here's my offering (for markofbane) for your consideration.

Jawn Stagg is a human sorcerer (Pit-Touched). He has spent the last year in Sandpoint and is committed to aid the citizenry (especially key friends amongst them) since they have accepted him since arrival. His background is in his profile, but I'll post it here for your convenience.

Background

Spoiler:

Jawn celebrated the passage of a year by watching the sunset from the Sandpoint docks. With his knees pulled up to his chest and his arms wrapped around his legs, he pondered what this meant. Was he free? Were they not coming for him?

A year ago, Jawn turned 25. His original plan was to celebrate with his associates and hangers-on in the various drinking houses of Egorian. His father had different plans. For most of his life, Jawn had been insulated from the cruel realities of life in Cheliax. His family was powerful and wealthy, leaving him to enjoy the best the capital had to offer, while being able to overlook the suffering all around.

The evening of this birthday, his father took him to one of the many citadel’s within the city. It is time for you to embrace your heritage and take your rightful place in this family. When Jawn protested, his father continued. Don’t think I haven’t seen the powers you’ve been developing. Raw arcane power you’ve been using for small parlor tricks to amuse your friends. It is time for you to see where that power comes from, and to pay the price for it.

In the lowest basements, a ceremony was underway. The sacrifices were lined up, drugged to make them docile, but not enough to dull the suffering they were about to be subjected to. Jawn protested, rounding on his father. [b]I want nothing to do with this! When he tried to storm out, his father stopped him. I should have known you wouldn’t have the nerve for this. You certainly haven’t the intellect to be my successor. Well then, watch tonight; see the price for the years of luxury you’ve enjoyed. If you don’t change your mind, you’ll be amongst the next sacrifices.

With an arcane utterance from his father, Jawn was locked into place, unable to move, look away, or even close his eyes. For the entire night, he was subjected to the dark rites, powerless to interfere or flee. With the rising of the sun, the spell on him ended and Jawn fled.

Running to the docks, he boarded the first ship leaving port. Three times he changed ships, using false names with each new crew. At each stop, he diluted his identity, ditching his fine clothing for common attire, dropping his signet ring into the Inner Sea, and changing his Chelaxian coins and jewels for a range of currency from other nations. After these evasive attempts, he found himself on the docks of Sandpoint and using the false name Jawn Stagg.

Once there, Jawn tried to blend in as best he could. He rented a room and bought weapons. Feeble defense if anyone was sent after him, but better than nothing. He refrained from using his arcane gifts in any way. He worked odd jobs here and there. He found himself starting to get close to many of the locals, despite his initial resolve to keep distant. They slowly came to accept him without asking too many questions, and he grew to respect the community and consider it a home. He even began to enjoy his simpler lifestyle, a far cry from the luxurious carousing he reveled in prior to that fateful night.

Now, a year later, there has been no sign of pursuit. That means they aren’t coming for me. Because my father doesn’t believe I’m worth it. Or, he believes my taint is too strong, that I’ll end up coming back on my own because of the Infernal power in my blood. A depressing thought, to be sure. In that instant, his resolve solidified. Then I will prove him wrong. He may never know, but I will use that power, in ways that will make its originators’ gnash their teeth and wail. I’ll use it for acts of kindness, and in defense of goodly folk. A smile grew on Jawn’s face, even if the weight did not lift from him. He stood in the growing darkness, determined to master the dark powers seething within him. Turning back, he returned to town to start watching for his opportunity to act on his new determination.


DM Shisumo wrote:
Curaigh wrote:

Are you up to full then Shisumo?

If not I can run anything, Pali or Fighter type if you need it. :)
Still taking submissions for three spots. However, since the two definites are both fighter types, I'd probably suggest going a different direction for any ideas you want to put forward.

OK, I thought you had lots of arcanists. What roles are you missing? I am relatively new to PF characters and have fun just making them. I am leaning toward an elementalist of some sort. Either wizard, or water/fire domain cleric. Either way count me in and I will create something this weekend. :)


Curaigh wrote:
DM Shisumo wrote:
Curaigh wrote:

Are you up to full then Shisumo?

If not I can run anything, Pali or Fighter type if you need it. :)
Still taking submissions for three spots. However, since the two definites are both fighter types, I'd probably suggest going a different direction for any ideas you want to put forward.

OK, I thought you had lots of arcanists. What roles are you missing? I am relatively new to PF characters and have fun just making them. I am leaning toward an elementalist of some sort. Either wizard, or water/fire domain cleric. Either way count me in and I will create something this weekend. :)

Earlier on, Shisumo had mentioned that he had two players that he'd already committed to taking into this game, both with fighter types. So the remaining slots are more likely to go to characters of other persuasions to round out the group more.


Here is my submission as it stands right now. I'll be fleshing it out tonight or tomorrow. Basically a Varisian Oracle of Waves.


This is mbauers--here is my Witch. This is the first alias I've made, but I think I did it correctly. I put all of the info in the profile, including the background story, but here it is in case anyone wants to read it.

Thanks for considering me!

Background:
Gan was destined for greatness, or so his parents told him. They were poor and their lives were dull, but his would be different! They praised him, showered him with affection, and when he reached his 17th year they sent him out into the world to find fortune and glory. He left enthusiastically, eager to bring honor to his family. He traveled the world far and wide for many years, and in his travels he found...nothing.

He was not much of a fighter and always had to run at the first sign of danger. He wasn't even particularly good at taking care of himself, constantly having to rely on the kindness of others. Over the years Gan was taken advantage of, taunted, and thus became disenchanted with the adventuring life. He had long since given up on any hope of personal glory, desiring only to be left alone.

For the past few years he had been living near Sandpoint, journeying into town only out of necessity. They called him "crazy" or "eccentric", but the labels suited him just fine, for it meant people kept their distance.

Recently, during one of his quiet walks in the woods, Gan noticed an ordinary snapping turtle. He then heard someone calling out to him by name. Frightened he wheeled around, but saw no one. Then he heard the voice again: "Down here, friend." It was the turtle, realizing Gan's worst fears--that he had finally gone insane. But the turtle spoke to him, telling him of the great power within him that had long been dormant. And he did feel different--felt the unknown power surging through him.

But from where did this power come? And who would believe him sane if they saw him speaking to a turtle? He gathered up the creature and continued his walk, his emotions mixed. He feared for his sanity, but reveled in the thought that his parents were right--that he WAS destined for greatness. That he hadn't wasted his life, and that soon his fortunes would change. He revived his long fled hope that maybe he would one day see his family again and that when he did, they would be proud of him...


I would love to play one of my monk builds in this bad boy. Finally, a place where the monk won't be the odd man out, haha.

The question is what would work better for you a Zen Archer or a melee focus monk?


Bilbo Bang-Bang wrote:

I would love to play one of my monk builds in this bad boy. Finally, a place where the monk won't be the odd man out, haha.

The question is what would work better for you a Zen Archer or a melee focus monk?

DM Shisumo indicated he might not be around much this weekend, so I suggest you make a decision based on the mix you are seeing in the other proposals.

I will point out that the two that are 'in' so far are a two-weapon warrior type and an urban ranger (combat style unspecified).

Good luck!


Tristan is coming together somewhat. He was conceived before the Urban Ranger archetype, and it fits him perfectly. I built him to be a switch-hitter, but right now he's just going to be a melee brute. I'll reconfigure him later if the campaign guide warrants it.


Tristan Tarrascon wrote:
Tristan is coming together somewhat. He was conceived before the Urban Ranger archetype, and it fits him perfectly. I built him to be a switch-hitter, but right now he's just going to be a melee brute. I'll reconfigure him later if the campaign guide warrants it.

So what combat style are you leaning toward, my good man? Two-handed weapon, if I can guess from your choice of weaponry?

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