Shifty PFS group Charlie (Inactive)

Game Master Nik B.

Destiny of the Sands (trilogy)

Post session player reporting

Maps & handouts


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Sczarni

Wyconda moves in 1d20 + 4 ⇒ (2) + 4 = 6 and is sickened by the stench!
hask fires into the room but the shot goes wide of the mark.

R1
Wyconda moved/readied
hask shot
Inira
Fingalad
ENEMY

Silver Crusade

Female Half-Elf Monk (Qinggong Zen Archer) 6 | HP: 39/39 | AC: 18 (18 Tch, 15 Fl) | CMD: 21 | F: +6, R: +6, W: +10 | Init: +1 | Perc: +18, SM: +10 | Active conditions: none

Inira steps forward 5' and shoots at the (upper) lizardy man.

Attack 1: 1d20 + 2 ⇒ (7) + 2 = 9

Attack 2: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

Confirm 2: 1d20 + 2 ⇒ (4) + 2 = 6

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

GM could you include a map link in your recaps?

Fingalad steps to the East to get a better view and then fires a faintly glowing arrow at the southernmost lizard-thing.

MWK Comp Str Longbow: 1d20 + 5 ⇒ (14) + 5 = 19
Damage, Arcane Strike: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10

-Posted with Wayfinder


VC - Sydney, Australia

The up to date map is linked at the top of the page, is it not showing up for you? Or is Wayfinder not picking it up?

MAP

Inira's arrow hits the the first creature, wounding it.

Fingalad gets a clean shot in as well, neatly striking it and leaving a telling wound.

They respond by trying to rush the awaiting Samurai, who simply cuts down the first reptile man with precision and grace Readied triggered

The last survivor does manage to drive its club at Wyconda
Attack 1d20 + 2 ⇒ (20) + 2 = 22
Damage 1d6 + 1 ⇒ (4) + 1 = 5
Convert? 1d20 + 2 ⇒ (12) + 2 = 14
Add Damage 1d6 + 1 ⇒ (1) + 1 = 2
To some effect.

R2
Hask
Inira
Fingalad
Wyconda
ENEMY

Liberty's Edge

Male Half Orc Bloodrager 1

Hask takes a step forward and uses the reach of his long spear to attack the reptile, seeing his comrades strike one down easily. His magic must be conserved for bigger threats.
Attack: 1d20 ⇒ 2
Damage: 1d8 ⇒ 5

Silver Crusade

Female Half-Elf Monk (Qinggong Zen Archer) 6 | HP: 39/39 | AC: 18 (18 Tch, 15 Fl) | CMD: 21 | F: +6, R: +6, W: +10 | Init: +1 | Perc: +18, SM: +10 | Active conditions: none

Inira keeps shooting a flurry of arrows.

Attack: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d8 + 1 ⇒ (2) + 1 = 3

Attack: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

Fingalad also fires another arrow, but it whistles over Wyconda's shoulder instead.

Longbow, attack, point blank shot, shooting into melee: 1d20 + 5 + 1 - 4 ⇒ (2) + 5 + 1 - 4 = 4

Sczarni

Hask thrusts but it fails to connect.

Inira is used to firing into melee - and lands another arrow, putting the creature right on the edge!

Fingalad does't get a clear shot...

/Wyconda up.

Map

Grand Lodge

Male Vishkanya Samurai 1 | AC 17 T 12 FF 15 | HP 13/13 | F +4 R +2 W +1 | Init +4 | Perc +7

8/13 HP left after the unconfirmed crit

Wyconda shakes his head quickly to clear the stars before striking back.

Katana!: 1d20 + 2 ⇒ (18) + 2 = 20 Still sickened? If so, take penalty.
1d8 + 4 + 3 ⇒ (4) + 4 + 3 = 11
Confirm?: 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5 Guessing not
1d8 + 7 ⇒ (5) + 7 = 12

Sczarni

...and just like that, Wyconda finishes the foe.

/end combat.

Most of the few remaining arms in the room have rusted away, making them useless in combat.

The door in the eastern wall leads to the tower’s central staircase. Although the lower portion of the staircase has collapsed, cutting off access to the ground floor, the staircase is whole on this floor and above and can be used to access the rest of the tower’s upper levels.

Appraise checks if you have them, I'll retcon any info as required

You now have one more door towards the broken edge of the tower and the curious lizard, or the stairwell up.

Silver Crusade

Female Half-Elf Monk (Qinggong Zen Archer) 6 | HP: 39/39 | AC: 18 (18 Tch, 15 Fl) | CMD: 21 | F: +6, R: +6, W: +10 | Init: +1 | Perc: +18, SM: +10 | Active conditions: none

The lizard is not a basilisk, correct?

"Up or clear first? I think we should clear this level first, just to keep from getting pinned in, in case we need a quick exit. Right?"

If there is general agreement, Inira will head to the remaining door first.

Sczarni

Well you looked at it, it looked at you, and so far no one turned to stone... but you can roll up a Know:Dungeon check to confirm... :)


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Ha! Yah, I guess that is an easy way to confirm...

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

"I suspect we can leave the lizard alone, but if it proves hostile I will not hesitate to aid in its slaying."

-Posted with Wayfinder

Liberty's Edge

Male Half Orc Bloodrager 1

Hask speaks up.
I suggest leaving the lizard alone. It didn't make any moves to attack us, so it more than likely isn't a threat.

Sczarni

Up it is?

Liberty's Edge

Male Half Orc Bloodrager 1

Hask points his spear at the door he suspects leads up to the stairs.
We should press on. I believe that is the way to go. Shall we?

Grand Lodge

Male Vishkanya Samurai 1 | AC 17 T 12 FF 15 | HP 13/13 | F +4 R +2 W +1 | Init +4 | Perc +7

Wyconda nods. "Let the beast rest here. We only need to find our lost friend. Let us not make enemies where there were none."

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

Upward and onward!

Sczarni

You move up the stairs quietly, Wyconda gently opens the door.

W1d20 ⇒ 19
S1d20 ⇒ 15

Two stone altars, one black and one white, sit at either end of this large chamber, which takes up two wings of the tower on this level. The crumbling remains of wooden benches sag in front of each altar beneath rotting ceiling tapestries. Carved symbols and writings snake along the walls. The burnt corpses of two troglodytes lie on the floor in the center of the room.

From the doorway, Wyconda can see one skeleton standing guard, wreathed in flames.

Whoever triggers will get the benefit of a surprise round.

Liberty's Edge

Male Half Orc Bloodrager 1

Hask peers into the room, and slowly pulls one of the Holy Waters from his bandolier.
This should do the trick. I suggest attacking in mass after I throw this. Don't let them gain any advantages.

Please move Hask two squares in front of Wyconda. This way he's in range of using his holy water, and he isn't blocking the way for anyone to enter.

Attack, Holy Water: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 2d4 ⇒ (2, 1) = 3

Edited Damage. Had alchemists fire on the brain. It's been a particularly good Memorial Day family gathering. Someone brought out moonshine.


VC - Sydney, Australia

Hask quietly moves his comrade out of the way and lobs a flask that strikes the creature squarely.

1d6? 2d4 mate :)

Have a reroll and then I'll crack out Initiative :)

Liberty's Edge

Male Half Orc Bloodrager 1

Damage edited


VC - Sydney, Australia
Hask Wartooth wrote:
Edited Damage. Had alchemists fire on the brain. It's been a particularly good Memorial Day family gathering. Someone brought out moonshine.

That sounds awesome! I think your Memorial Day is like our ANZAC Day, and yeah I wouldn't have been rolling the right dice either at the time

Seems cheezy to force a re-roll and then run with the lesser damage, 4 it is

The flask arcs gracefully and strikes the creature, almost extinguishing the fire - the sound of breaking glass and splashed liquid triggers the battle.

Initiative:

init, Fingalad: 1d20 + 6 ⇒ (1) + 6 = 7
init, Hask: 1d20 + 2 ⇒ (9) + 2 = 11
init, Inira: 1d20 + 4 ⇒ (5) + 4 = 9
init, Wyconda: 1d20 + 4 ⇒ (18) + 4 = 22
init, Enemy: 1d20 + 6 ⇒ (12) + 6 = 18

MAP

R1
Wyconda
ENEMY
Hask
Inira
Fingalad

Liberty's Edge

Male Half Orc Bloodrager 1

We've spent most of the night cat fishing. I just caught one that weighed in at five pounds. He fought like a beast. Yeah ANZAC and Memorial Day are pretty similar. I have a lot of military family so we always have a huge family gathering and relax.

Gah, I was REALLY hoping to beat that thing in initiative so I could get the hell away. Haha

Grand Lodge

Male Vishkanya Samurai 1 | AC 17 T 12 FF 15 | HP 13/13 | F +4 R +2 W +1 | Init +4 | Perc +7

Wyconda moves in to finish the skeleton as best as he can. He may have overextended himself, however. He relies on the undead creature being caught unawares of their attack.

Power Attack: 1d20 + 2 ⇒ (9) + 2 = 11
1d8 + 7 ⇒ (7) + 7 = 14

A lizard in its place is one thing. These abominations are another entirely.


VC - Sydney, Australia

Mapdate

Wyconda's blade goes wide.

The Skeleton attacks back.
Scimitar 1d20 ⇒ 7
Claw 1d20 - 3 ⇒ (16) - 3 = 13
It fails to make contact.

Another Skeleton rushes in from the dark back corner - and manages to strike a blow at Hask!
Charging
Scimitar 1d20 + 2 ⇒ (18) + 2 = 20
Damage 1d6 ⇒ 1+fire 1d6 ⇒ 2

R1
Hask
Inira
Fingalad

R2
Wyconda
ENEMY
Hask
Inira
Fingalad

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

A close relative suddenly died today. Please bot me anytime I don't post within 12 hours. Pathfinder may be a good escape or it may feel worthless and disrespectful. Or it may switch between the two.

-Posted with Wayfinder


VC - Sydney, Australia

Sorry to hear that mate, will run with that accordingly

Silver Crusade

Female Half-Elf Monk (Qinggong Zen Archer) 6 | HP: 39/39 | AC: 18 (18 Tch, 15 Fl) | CMD: 21 | F: +6, R: +6, W: +10 | Init: +1 | Perc: +18, SM: +10 | Active conditions: none

Inira sees the skeletons and figures arrows might not be the best bet here. So she comes inside, and starts attacking the closest creature with her hands and feet.

Unarmed Attack: 1d20 + 1 ⇒ (1) + 1 = 2
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Round 2: more of the same, if appropriate.

Unarmed Attack: 1d20 + 1 ⇒ (8) + 1 = 9
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Wow - that was not helpful.

Sczarni

Inira has a slightly uninspired chain of events...

Ouch!

Grand Lodge

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Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

Fingalad steps up to the doorway (but does not step through) and then draws his Longspear. 0 BAB action economy ftw!

-Posted with Wayfinder

Liberty's Edge

Male Half Orc Bloodrager 1

10/13 HP remaining.

Hask steps back, out of the skeleton's reach, and casts a spell.
Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4

Then, he draws his Light Mace.

Five foot step back, cast, draw mace.


VC - Sydney, Australia

The magical energies slam into the Skeleton - but it remains standing.

Grand Lodge

Male Vishkanya Samurai 1 | AC 17 T 12 FF 15 | HP 13/13 | F +4 R +2 W +1 | Init +4 | Perc +7

Wyconda strikes at the skeleton again! He puts a lot of power behind it, but almost loses control of where the katana is going!

Power Attack: 1d20 + 3 ⇒ (16) + 3 = 19
1d8 + 7 ⇒ (8) + 7 = 15


VC - Sydney, Australia

Wyconda obliterates the skeleton, which explodes with a flash.
Damage 1d6 ⇒ 6 = Fire.

The pother skeleton follows Hask
Scimitar 1d20 ⇒ 18
Damage 1d6 ⇒ 4+Fire 1d6 ⇒ 5
Claw 1d20 - 3 ⇒ (11) - 3 = 8

Party up!

R2
Hask
Inira
Fingalad

R3
Wyconda
ENEMY

Map

Grand Lodge

Male Vishkanya Samurai 1 | AC 17 T 12 FF 15 | HP 13/13 | F +4 R +2 W +1 | Init +4 | Perc +7

Reflex save for half or anything?

R2 cont.
After the skeleton explodes, Wyconda then moves down to flank the skeleton with Inira.

Liberty's Edge

Male Half Orc Bloodrager 1

1/13 HP remaining. Full Round action to Withdraw diagonally to the altar.
Hask withdraws from the melee, toward the altar, guarding his retreat with his mace.
Finish him off! I'll only be in the way!

Even though he doesn't want to admit it, the half Orc is beaten up badly, and burn marks cover most of his exposed skin. A deep scimitar gash now decorates the sorcerer's exposed chest.

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

Fingalad stabs at the skeleton from the doorway with his Longspear. still haven't moved my token. Inira might be offering partial cover.

Longspear, attack: 1d20 + 2 ⇒ (1) + 2 = 3

-Posted with Wayfinder


VC - Sydney, Australia
Wyconda Sunaki wrote:

Reflex save for half or anything?

Sorry yes, DC11 Ref on an explosion

Fingalad doesn't manage to strike.

Hask withdraws.

Grand Lodge

Male Vishkanya Samurai 1 | AC 17 T 12 FF 15 | HP 13/13 | F +4 R +2 W +1 | Init +4 | Perc +7

Reflex: 1d20 + 2 ⇒ (13) + 2 = 15 3 pts. 10/13 HP

Wyconda is glad to see Hask move away so he can slash at the remaining skeleton.

Power Attack!: 1d20 + 3 ⇒ (16) + 3 = 19
1d8 + 7 ⇒ (5) + 7 = 12


VC - Sydney, Australia

Given that it has become clear there is burny burny and explosive fiery death, I'm going to call it that Inira 5' stepped back from the Skeleton rather than get burnt and take explosion damage

Wyconda comes in swinging once more - causing the skeleton to explode...

Damage 1d6 ⇒ 3
DC11 REF for half.

****
The altars still contain their silver altar services, worth 100 gp altogether, as well as two silver holy symbols of Nethys. In addition, a divine scroll rests atop each altar: a scroll of shatter on the black altar, and a scroll of shield other on the white altar.

4d20 ⇒ (15, 12, 15, 14) = 56
You also locate a secret door (locked) on the southern wall, you assume leading outside to the cracked outer wall...

Grand Lodge

Male Vishkanya Samurai 1 | AC 17 T 12 FF 15 | HP 13/13 | F +4 R +2 W +1 | Init +4 | Perc +7

Reflex: 1d20 + 2 ⇒ (5) + 2 = 7 7/13 HP

Wyconda fumbles with his belt to no avail after wiping as much char from his blade as he can. As everyone searches the room, he looks for curative potions.

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

I completely failed to get a CLW wand after my first mission. Sorry everyone.

-Posted with Wayfinder

Silver Crusade

Female Half-Elf Monk (Qinggong Zen Archer) 6 | HP: 39/39 | AC: 18 (18 Tch, 15 Fl) | CMD: 21 | F: +6, R: +6, W: +10 | Init: +1 | Perc: +18, SM: +10 | Active conditions: none
Fingalad Eldahir wrote:

I completely failed to get a CLW wand after my first mission. Sorry everyone.

I have one, but can't use it. If someone can, though, please feel free to use it to heal everyone up.

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

I can use it as a Bard. Everyone roll their own healing and we'll just say Fingalad wielded the wand.

-Posted with Wayfinder

Liberty's Edge

Male Half Orc Bloodrager 1

CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

That should fix Hask up. Thanks for the charges. If we are in a game where I have a wand of my own, I'll be more than happy to help out. This is poor Hask's first scenario.

Liberty's Edge

Male Half Orc Bloodrager 1

Hask pants as Fingalad heals him.
Wha-- What were those things? If there are more of them roaming around our fellow pathfinder may be in trouble. We should make haste as soon as everyone is ready.

While Fingalad heals the others Hask will search the room making sure nothing was missed.
Take 20 on Perception for total of 22

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

"Do you think he might be on the other side of this secret passage? We should check it out."

-Posted with Wayfinder

Sczarni

Fingalad looks at the door more closely, he can see a recessed lock that is preventing the door being opened.

Will require a disable device to open. The internal stairway still goes up to unexplored areas

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