Dioneo II Starnon |
Dioneo double moves into the room.
Sorry, I had trouble with internet at home.
Shifty |
Arrows fly again!
Vs Crowe
Attack 1d20 + 2 + 1 ⇒ (9) + 2 + 1 = 12
Damage 1d6 + 1 ⇒ (3) + 1 = 4
Attack 1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14
Damage 1d6 + 1 ⇒ (6) + 1 = 7
The three facing Mido step forward, and unleash their arrows too!
Vs Mido
Attack 1d20 + 2 + 1 ⇒ (18) + 2 + 1 = 21
Damage 1d6 + 1 ⇒ (1) + 1 = 2
Attack 1d20 + 2 + 1 ⇒ (9) + 2 + 1 = 12
Damage 1d6 + 1 ⇒ (5) + 1 = 6
Attack 1d20 + 2 + 1 ⇒ (15) + 2 + 1 = 18
Damage 1d6 + 1 ⇒ (1) + 1 = 2
R2
Mido moves...
ENEMY shoots!
Crowe
Valjoen
Claire
Stelikara
Dioneo
Valjoen |
Valjoens charges forward and attacks the red skeleton.
Charge: 1d20 + 6 ⇒ (19) + 6 = 25
CritConfirm: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Stelikara |
Stelikara moves forward five feet and drops her whip. Then she pulls out her sling and lets fly at the southernmost skeleton. (Blue?)
Sling Attack: 1d20 + 5 - 2 ⇒ (17) + 5 - 2 = 20
Sling Bludgeoning Damage: 1d4 ⇒ 3
Master Mido |
Mido dodges a few arrows and realizes that his tactic was succesful in diverting the attention of the mindless undead from his companions and thus the agile Gnome remains in his defensive stance.
One more round of total defense for Mido
Shifty |
Val is a little annoyed when the hard bones of the skeleton turn his blade. (DR stops the blow)
Stelikara notes the effectiveness of the hard rock from her sling!
Mido is indeed making a very popular target!
R2
Mido moves...
ENEMY shoots!
Crowe breaks a skeleton
Valjoen charge
Claire
Stelikara sling
Dioneo
R3
Mido (Total Defence)
Clair Vavassour |
Okaydokay!
Clair double moves forward, and finally gets all the skeletons that still stand within channel range.
Dioneo II Starnon |
Dioneo goes forward and unleashes flames from his hands.
Burning hands, Ref DC 17: 2d4 ⇒ (3, 4) = 7
GM Shifty |
Green 1d20 + 2 ⇒ (18) + 2 = 20
Cyan 1d20 + 2 ⇒ (14) + 2 = 16
Blue 1d20 + 2 ⇒ (5) + 2 = 7
Flames jet out and burn the three archers. Two of them crumble, consumed by flames.
Mido - as there is now only one standing, did you wish to maintain that defensive position or move into combat? Dioeo has movedpast you.
Shifty |
(Red) Skeleton attacks Val with its claws!
Attack 1d20 + 2 ⇒ (13) + 2 = 15
Attack 1d20 + 2 ⇒ (13) + 2 = 15
(Green) Skeleton attacks Mido with its claws!
Attack 1d20 + 2 ⇒ (16) + 2 = 18
Attack 1d20 + 2 ⇒ (15) + 2 = 17
R3
Mido flanks
ENEMY claws!
Crowe
Valjoen
Claire
Stelikara
Dioneo
R4
Mido
Standard Pregen |
"Let me help you with that..."
Crowe charges forward to take a swipe at the skeleton Valjoen is having trouble with.
+1 Earthbreaker: 1d20 + 9 ⇒ (16) + 9 = 25, for 2d6 + 13 ⇒ (2, 5) + 13 = 20 Magical, Bludgeoning damage.
Valjoen |
Valjoen moves and takes a flanking position opposite Mido.
MainAtk: 1d20 + 6 ⇒ (7) + 6 = 13
OffAtk: 1d20 + 6 ⇒ (14) + 6 = 20
OffDamage: 1d6 + 1d8 ⇒ (2) + (5) = 7 Damage + Sneak Damage
Shifty |
Val wanders into flank with Mido and slices the charred skeleton - delivering enough damage to finally push it over the edge.
/Endcombat.
Aside from the interesting and historical nature of the objects in the room, there is little more of interest.
The corridor ahead leads to a door and and another corridor..
Shifty |
No trap is located, Crowe opens the chamber door.
Carved nature scenes cover this chamber’s walls, depicting humanoid figures hunting a wide variety of prey—crocodiles, elephants, hippos, leopards, lions, and even stranger beasts. An open sarcophagus lies at the far end of the room.
You can't see into it etc, you can just see it has no lid
Stelikara |
"Lots and lots of dry bones," Stelikara says, "I wonder if there's anything interesting in here." Once she has retrieved her whip, she will move up to the intersection before the door, watching down the hallway for anyone -- or anything -- advancing from that direction.
Dioneo II Starnon |
"I share this interrogation, my lady." states Dioneo. He'll walk at the end of the group as usual.
Master Mido |
Mido happy to have survived the confrontation with the skeletons unscathed follows his companions into the next chamber.
GM Shifty |
init, Claire: 1d20 + 3 ⇒ (6) + 3 = 9
init, Crowe: 1d20 + 1 ⇒ (13) + 1 = 14
init, Dioneo: 1d20 + 6 ⇒ (19) + 6 = 25
init, Mido: 1d20 + 3 ⇒ (3) + 3 = 6
init, Stelikara: 1d20 + 3 ⇒ (1) + 3 = 4
init, Valjoen: 1d20 + 4 ⇒ (17) + 4 = 21
init, Enemy: 1d20 + 4 ⇒ (2) + 4 = 6
The inevitable takes place - something stirs within the sarcophagus and an unearthly moan emanates...
It hasn't arisen yet, but something will be shortly coming from the lidless sarcophagus
R1
Dioneo
Valjoen
Crowe
Claire
MYSTERY
Mido
Stelikara
Standard Pregen |
With a roar, Crowe hustles forward, and takes a swing at whatever is in the sarcophagus, before it has a chance to stand up.
+1 Earthbreaker, RAGE!: 1d20 + 9 + 2 + 4 ⇒ (6) + 9 + 2 + 4 = 21, for 2d6 + 13 + 3 ⇒ (2, 1) + 13 + 3 = 19 Magical, Bludgeoning damage.
AoO (for when whatever it is tries to stand up): 1d20 + 9 + 2 + 4 ⇒ (8) + 9 + 2 + 4 = 23, for 2d6 + 13 + 3 ⇒ (3, 4) + 13 + 3 = 23 Magical, Bludgeoning damage.
Valjoen |
Valjoen runs up with Crowe attempting to flank the moaning creature in the sarcophagus but cannot find the proper position.
Readied attack of anything that attempts gets up.
Attack: 1d20 + 6 ⇒ (12) + 6 = 18
AOO: 1d20 + 6 ⇒ (17) + 6 = 23
DamageAtk: 1d6 + 1 ⇒ (2) + 1 = 3
DamageAOO: 1d6 + 1 ⇒ (5) + 1 = 6
Dioneo II Starnon |
Seeing the two big figthers rushing to battle, Dioneo holds his actions for now.
Delay
Clair Vavassour |
Clair follows the others with a sour face, a bit chagrined 'cause she didn't have a chance to convert the skeletons to her side.
Pallid Princess, I mean to serve you, but they continuously destroy your lovely undead before I can use them.
While distracted with her thoughts, some of Clair's allies have moved up to the sarcophagus and attacked what's within. Clair lets out a quiet sigh and double moves into the room with the sarcophagus.
I guess these undead aren't worthy of you, Princess, if they die so easily.
Shifty |
Crowe destroys the mummified leopard, the other figure rises and Val slashes!
Val slashes as it rises, but the first blow is easily turned by the hardened bone, and the second only leaves some light scoring.
It attacks Crowe!
Attack 1d20 + 7 ⇒ (11) + 7 = 18
Damage 1d8 + 3 ⇒ (5) + 3 = 8
R1
Dioneo /delay
Valjoen moves/readied/attacks.
Crowe moves/attacks
Claire moves
SKELETON - attacks
Mido/delay
Stelikara
Standard Pregen |
No worries!
Crowe shakes bone fragments from the end of his earthbreaker, and sighs when the search of the room does not turn up anything of interest.
"Agreed. So far, this has been high risk, for very little reward... Hopefully the main burial chamber (wherever it is) holds more of interest!"
He then moves on down the corridor to the next door, and, after searching it for traps, opens it (assuming that it is not trapped, of course!).
Shifty |
A cool breeze emanates from the southeast obelisk.
The southwest obelisk seems to be normal stone.
Heat radiatesfrom the northwest obelisk.
The northeast obeliskis covered in a layer of moisture.
For those in the room:
You learn that each of the obelisks is connected to one of the four elements—air, earth, fire, and water—and were used to summon elementals to assist in the construction of the pyramid.
Standard Pregen |
Knowledge(arcana): 1d20 + 3 ⇒ (5) + 3 = 8.
Crowe pinches the bridge of his nose, and sighs.
"Well, at least there is nothing actively trying to kill us in this room. Still, the lack of interesting treasure is worrying..."
Heading back out into the corridor, he continues on to the next door.