Shifty PBP Group Delta (Inactive)

Game Master Nik B.

We be Goblins Free!

Post session player reporting

Chuffy

Mogmurch

Poog

Reta

Squealy


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Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

Move and full defense

Mido moves forward but stays wary.


VC - Sydney, Australia

Thanks :)

Dio up...

Sovereign Court

Ifrit (Chelaxian) Baron 9 | Fire DR: 20 | HP: 51/75 | AC:20| T: 12| FF: 18 | CMD: 17 | Fort: +9 | Ref: +10 | Will: +10 | Init: +10 | Perc: +0 | Sense Motive: +4 | Speed: 20 ft.
Tracked resources:
Spells: 0 - 8 ; 1st - 8/8 ; 2nd - 2/8 ; 3rd - 4/8 ; 4th - 3/5 ; Wings: 7/9 ; Enlarge/Reduce Person: 1/1 ; Omen: 0/1 ; Selective: 3/3 ; Elemental (Electricity): 1/3 ; Stardust: 9/10

Dioneo double moves into the room.

Sorry, I had trouble with internet at home.


VC - Sydney, Australia

Arrows fly again!

Vs Crowe
Attack 1d20 + 2 + 1 ⇒ (9) + 2 + 1 = 12
Damage 1d6 + 1 ⇒ (3) + 1 = 4
Attack 1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14
Damage 1d6 + 1 ⇒ (6) + 1 = 7

The three facing Mido step forward, and unleash their arrows too!
Vs Mido
Attack 1d20 + 2 + 1 ⇒ (18) + 2 + 1 = 21
Damage 1d6 + 1 ⇒ (1) + 1 = 2
Attack 1d20 + 2 + 1 ⇒ (9) + 2 + 1 = 12
Damage 1d6 + 1 ⇒ (5) + 1 = 6
Attack 1d20 + 2 + 1 ⇒ (15) + 2 + 1 = 18
Damage 1d6 + 1 ⇒ (1) + 1 = 2

R2
Mido moves...
ENEMY shoots!
Crowe
Valjoen
Claire
Stelikara
Dioneo


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Crowe steps forward, and takes a swing!

+1 Earthbreaker: 1d20 + 9 ⇒ (17) + 9 = 26, for 2d6 + 13 ⇒ (5, 3) + 13 = 21 Magical, Bludgeoning damage.


VC - Sydney, Australia

Another Skeleton is reduced to a pile of smashed bone!

R2
Mido moves...
ENEMY shoots!
Crowe breaks a skeleton
Valjoen
Claire
Stelikara
Dioneo

Grand Lodge

Human Barbarian/2, Fighter/2, Sorcerer/1, DragonDisciple/3 | Init +7 | Per +12 | HP 74/74| AC 22, 20flat, 12touch | Fort +11 | Reflex +4 | Will +4 Status: normal

Valjoens charges forward and attacks the red skeleton.

Charge: 1d20 + 6 ⇒ (19) + 6 = 25
CritConfirm: 1d20 + 6 ⇒ (3) + 6 = 9

Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Liberty's Edge

F Kitsune Fighter (Calistrian Hunter) 2 (HP 18/18 | AC:19 | T:13 | FF:16 | CMB:2/5 | CMD:14 | Fort:+4 | Ref:+3 | Will:+1 | Init:+3 | Perc:+5 | Speed 20)

Stelikara moves forward five feet and drops her whip. Then she pulls out her sling and lets fly at the southernmost skeleton. (Blue?)

Sling Attack: 1d20 + 5 - 2 ⇒ (17) + 5 - 2 = 20
Sling Bludgeoning Damage: 1d4 ⇒ 3

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

Mido dodges a few arrows and realizes that his tactic was succesful in diverting the attention of the mindless undead from his companions and thus the agile Gnome remains in his defensive stance.

One more round of total defense for Mido


VC - Sydney, Australia

Val is a little annoyed when the hard bones of the skeleton turn his blade. (DR stops the blow)

Stelikara notes the effectiveness of the hard rock from her sling!

Mido is indeed making a very popular target!

R2
Mido moves...
ENEMY shoots!
Crowe breaks a skeleton
Valjoen charge
Claire
Stelikara sling
Dioneo

R3
Mido (Total Defence)

Dark Archive

F Human Warpriest/6 Oracle/1 (HP 59/59 | AC:23 [+1 when adjacent to a single foe] | T:12 | FF:21 | CMB:8 | CMD:19 | Fort:+7 | Ref: +3 | Will:+11 | Init:+1 | Perc:+4 | Speed:20) PFS#: 115025-3

GM, which enemies on the map are still standing? Green and cyan?


VC - Sydney, Australia

Only two have been taken down, so the (now) updated map is what is still up :) Theres red n the far corner with Val, and three in a cluster (Blue is wounded)

Dark Archive

F Human Warpriest/6 Oracle/1 (HP 59/59 | AC:23 [+1 when adjacent to a single foe] | T:12 | FF:21 | CMB:8 | CMD:19 | Fort:+7 | Ref: +3 | Will:+11 | Init:+1 | Perc:+4 | Speed:20) PFS#: 115025-3

Okaydokay!

Clair double moves forward, and finally gets all the skeletons that still stand within channel range.


VC - Sydney, Australia

Thanks :)

/Dio up

Sovereign Court

Ifrit (Chelaxian) Baron 9 | Fire DR: 20 | HP: 51/75 | AC:20| T: 12| FF: 18 | CMD: 17 | Fort: +9 | Ref: +10 | Will: +10 | Init: +10 | Perc: +0 | Sense Motive: +4 | Speed: 20 ft.
Tracked resources:
Spells: 0 - 8 ; 1st - 8/8 ; 2nd - 2/8 ; 3rd - 4/8 ; 4th - 3/5 ; Wings: 7/9 ; Enlarge/Reduce Person: 1/1 ; Omen: 0/1 ; Selective: 3/3 ; Elemental (Electricity): 1/3 ; Stardust: 9/10

Dioneo goes forward and unleashes flames from his hands.

Burning hands, Ref DC 17: 2d4 ⇒ (3, 4) = 7

Sczarni

Green 1d20 + 2 ⇒ (18) + 2 = 20
Cyan 1d20 + 2 ⇒ (14) + 2 = 16
Blue 1d20 + 2 ⇒ (5) + 2 = 7

Flames jet out and burn the three archers. Two of them crumble, consumed by flames.

Mido - as there is now only one standing, did you wish to maintain that defensive position or move into combat? Dioeo has movedpast you.

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

Mido will double move into a flanking position Acrobatics to avoid AoO1d20 + 9 ⇒ (10) + 9 = 19


VC - Sydney, Australia

(Red) Skeleton attacks Val with its claws!

Attack 1d20 + 2 ⇒ (13) + 2 = 15
Attack 1d20 + 2 ⇒ (13) + 2 = 15

(Green) Skeleton attacks Mido with its claws!
Attack 1d20 + 2 ⇒ (16) + 2 = 18
Attack 1d20 + 2 ⇒ (15) + 2 = 17

R3
Mido flanks
ENEMY claws!
Crowe
Valjoen
Claire
Stelikara
Dioneo

R4
Mido


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

"Let me help you with that..."

Crowe charges forward to take a swipe at the skeleton Valjoen is having trouble with.

+1 Earthbreaker: 1d20 + 9 ⇒ (16) + 9 = 25, for 2d6 + 13 ⇒ (2, 5) + 13 = 20 Magical, Bludgeoning damage.


VC - Sydney, Australia

Once again the Earthbreaker turns into a bonebreaker and smashes the skeleton!
(Red destroyed)

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

Mido will go on full defense as he can't reasonably harm the skeleton

Grand Lodge

Human Barbarian/2, Fighter/2, Sorcerer/1, DragonDisciple/3 | Init +7 | Per +12 | HP 74/74| AC 22, 20flat, 12touch | Fort +11 | Reflex +4 | Will +4 Status: normal

Valjoen moves and takes a flanking position opposite Mido.

MainAtk: 1d20 + 6 ⇒ (7) + 6 = 13
OffAtk: 1d20 + 6 ⇒ (14) + 6 = 20

OffDamage: 1d6 + 1d8 ⇒ (2) + (5) = 7 Damage + Sneak Damage


VC - Sydney, Australia

Val wanders into flank with Mido and slices the charred skeleton - delivering enough damage to finally push it over the edge.

/Endcombat.

Aside from the interesting and historical nature of the objects in the room, there is little more of interest.

The corridor ahead leads to a door and and another corridor..


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Crowe moves to investigate the door.

Perception 'Take 20' = 27.

If he does not find a trap, he will open it.


VC - Sydney, Australia

No trap is located, Crowe opens the chamber door.

Carved nature scenes cover this chamber’s walls, depicting humanoid figures hunting a wide variety of prey—crocodiles, elephants, hippos, leopards, lions, and even stranger beasts. An open sarcophagus lies at the far end of the room.

You can't see into it etc, you can just see it has no lid

Grand Lodge

Human Barbarian/2, Fighter/2, Sorcerer/1, DragonDisciple/3 | Init +7 | Per +12 | HP 74/74| AC 22, 20flat, 12touch | Fort +11 | Reflex +4 | Will +4 Status: normal

Valjoen moves up next to Crowe and peers into the room. "Hmm... that doesn't look good."


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

"Agreed."

Earthbreaker at the ready, Crowe cautiously moves into the room.

Grand Lodge

Human Barbarian/2, Fighter/2, Sorcerer/1, DragonDisciple/3 | Init +7 | Per +12 | HP 74/74| AC 22, 20flat, 12touch | Fort +11 | Reflex +4 | Will +4 Status: normal

Valjoen moves into the room, as well, holding tight to the left wall.

Liberty's Edge

F Kitsune Fighter (Calistrian Hunter) 2 (HP 18/18 | AC:19 | T:13 | FF:16 | CMB:2/5 | CMD:14 | Fort:+4 | Ref:+3 | Will:+1 | Init:+3 | Perc:+5 | Speed 20)

"Lots and lots of dry bones," Stelikara says, "I wonder if there's anything interesting in here." Once she has retrieved her whip, she will move up to the intersection before the door, watching down the hallway for anyone -- or anything -- advancing from that direction.

Sovereign Court

Ifrit (Chelaxian) Baron 9 | Fire DR: 20 | HP: 51/75 | AC:20| T: 12| FF: 18 | CMD: 17 | Fort: +9 | Ref: +10 | Will: +10 | Init: +10 | Perc: +0 | Sense Motive: +4 | Speed: 20 ft.
Tracked resources:
Spells: 0 - 8 ; 1st - 8/8 ; 2nd - 2/8 ; 3rd - 4/8 ; 4th - 3/5 ; Wings: 7/9 ; Enlarge/Reduce Person: 1/1 ; Omen: 0/1 ; Selective: 3/3 ; Elemental (Electricity): 1/3 ; Stardust: 9/10

"I share this interrogation, my lady." states Dioneo. He'll walk at the end of the group as usual.

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

Mido happy to have survived the confrontation with the skeletons unscathed follows his companions into the next chamber.

Sczarni

Initiative:

init, Claire: 1d20 + 3 ⇒ (6) + 3 = 9
init, Crowe: 1d20 + 1 ⇒ (13) + 1 = 14
init, Dioneo: 1d20 + 6 ⇒ (19) + 6 = 25
init, Mido: 1d20 + 3 ⇒ (3) + 3 = 6
init, Stelikara: 1d20 + 3 ⇒ (1) + 3 = 4
init, Valjoen: 1d20 + 4 ⇒ (17) + 4 = 21
init, Enemy: 1d20 + 4 ⇒ (2) + 4 = 6

The inevitable takes place - something stirs within the sarcophagus and an unearthly moan emanates...

It hasn't arisen yet, but something will be shortly coming from the lidless sarcophagus

R1
Dioneo
Valjoen
Crowe
Claire
MYSTERY
Mido
Stelikara


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

With a roar, Crowe hustles forward, and takes a swing at whatever is in the sarcophagus, before it has a chance to stand up.

+1 Earthbreaker, RAGE!: 1d20 + 9 + 2 + 4 ⇒ (6) + 9 + 2 + 4 = 21, for 2d6 + 13 + 3 ⇒ (2, 1) + 13 + 3 = 19 Magical, Bludgeoning damage.

AoO (for when whatever it is tries to stand up): 1d20 + 9 + 2 + 4 ⇒ (8) + 9 + 2 + 4 = 23, for 2d6 + 13 + 3 ⇒ (3, 4) + 13 + 3 = 23 Magical, Bludgeoning damage.

Sczarni

Two creatures rest in the sarcophagus - a skeletal humanoid, and a mummified leopard...

Which one?


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hmmm... Leopard will probably mean more attacks, so lets go with leopard.

Grand Lodge

Human Barbarian/2, Fighter/2, Sorcerer/1, DragonDisciple/3 | Init +7 | Per +12 | HP 74/74| AC 22, 20flat, 12touch | Fort +11 | Reflex +4 | Will +4 Status: normal

Valjoen runs up with Crowe attempting to flank the moaning creature in the sarcophagus but cannot find the proper position.

Readied attack of anything that attempts gets up.

Attack: 1d20 + 6 ⇒ (12) + 6 = 18
AOO: 1d20 + 6 ⇒ (17) + 6 = 23

DamageAtk: 1d6 + 1 ⇒ (2) + 1 = 3
DamageAOO: 1d6 + 1 ⇒ (5) + 1 = 6

Sovereign Court

Ifrit (Chelaxian) Baron 9 | Fire DR: 20 | HP: 51/75 | AC:20| T: 12| FF: 18 | CMD: 17 | Fort: +9 | Ref: +10 | Will: +10 | Init: +10 | Perc: +0 | Sense Motive: +4 | Speed: 20 ft.
Tracked resources:
Spells: 0 - 8 ; 1st - 8/8 ; 2nd - 2/8 ; 3rd - 4/8 ; 4th - 3/5 ; Wings: 7/9 ; Enlarge/Reduce Person: 1/1 ; Omen: 0/1 ; Selective: 3/3 ; Elemental (Electricity): 1/3 ; Stardust: 9/10

Seeing the two big figthers rushing to battle, Dioneo holds his actions for now.

Delay

Dark Archive

F Human Warpriest/6 Oracle/1 (HP 59/59 | AC:23 [+1 when adjacent to a single foe] | T:12 | FF:21 | CMB:8 | CMD:19 | Fort:+7 | Ref: +3 | Will:+11 | Init:+1 | Perc:+4 | Speed:20) PFS#: 115025-3

Clair follows the others with a sour face, a bit chagrined 'cause she didn't have a chance to convert the skeletons to her side.

Pallid Princess, I mean to serve you, but they continuously destroy your lovely undead before I can use them.

While distracted with her thoughts, some of Clair's allies have moved up to the sarcophagus and attacked what's within. Clair lets out a quiet sigh and double moves into the room with the sarcophagus.

I guess these undead aren't worthy of you, Princess, if they die so easily.

Grand Lodge

male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6

Delay


VC - Sydney, Australia

Crowe destroys the mummified leopard, the other figure rises and Val slashes!
Val slashes as it rises, but the first blow is easily turned by the hardened bone, and the second only leaves some light scoring.

It attacks Crowe!
Attack 1d20 + 7 ⇒ (11) + 7 = 18
Damage 1d8 + 3 ⇒ (5) + 3 = 8

R1
Dioneo /delay
Valjoen moves/readied/attacks.
Crowe moves/attacks
Claire moves
SKELETON - attacks
Mido/delay
Stelikara


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Did my AoO hit?

Sczarni

Derp - I missed that when I went through the update this morning. The fight is over before it began effectively.

Crowe bashes in the other skeleton - clearly a crushing weapon is the must have item on this adventure!

/End combat.

There is little of value here...


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

No worries!

Crowe shakes bone fragments from the end of his earthbreaker, and sighs when the search of the room does not turn up anything of interest.

"Agreed. So far, this has been high risk, for very little reward... Hopefully the main burial chamber (wherever it is) holds more of interest!"

He then moves on down the corridor to the next door, and, after searching it for traps, opens it (assuming that it is not trapped, of course!).


VC - Sydney, Australia

On the other hand, Scholars set on deciphering the ancient histories in the hieroglyphs will be over the moon!

Sczarni

Crowe opens the door...

Each corner of this room holds a stone obelisk carved with hieroglyphs. The obelisks surround a golden circle engraved in the center of the floor.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Crowe cautiously enters the room, and begins to search, at this point fully expecting the obelisks to animate and attack him.

Perception: 1d20 + 7 ⇒ (14) + 7 = 21.


VC - Sydney, Australia

Is he looking or touching...?


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

That depends on what he finds. If he finds something interesting, sure, he will probably touch it.


VC - Sydney, Australia

A cool breeze emanates from the southeast obelisk.
The southwest obelisk seems to be normal stone.
Heat radiatesfrom the northwest obelisk.
The northeast obeliskis covered in a layer of moisture.

For those in the room:

Knowledge (arcana) DC 15check (or read magic):

You learn that each of the obelisks is connected to one of the four elements—air, earth, fire, and water—and were used to summon elementals to assist in the construction of the pyramid.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Knowledge(arcana): 1d20 + 3 ⇒ (5) + 3 = 8.

Crowe pinches the bridge of his nose, and sighs.

"Well, at least there is nothing actively trying to kill us in this room. Still, the lack of interesting treasure is worrying..."

Heading back out into the corridor, he continues on to the next door.

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