Sheogorath's Mistrial: Oblivion (Inactive)

Game Master Sazar the Orator

Sheogorath has taken it upon himself to re-write the history of Uriel Septim and the Amulet of Kings.


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I dont know, i dont have that pdf. Here is the class, listed under base classes: magus

It doesnt claim a source on the site, but it is one of the base classes. I thought all those came in the same book. Kensai was from ultimate combat, that page actually cites a source.

I forgot not all the base classes/archetypes were from the same book (which is why i found what you said so confusing). If possible, would you allow this combo?

*********

do you plan on incorporating daedric weapons, or other unique weapons of similar power?


No sir, here I'll link them here and the main page-

We are rolling supremely old school, as the only rules I know / am learning within reason are the old school ones :P

http://machine9.net/pathfinder/Pathfinder%20-%20Core%20Rulebook.pdf

http://www.reality.net/dnd/pdf/Pathfinder/Core%20Rules/PZO1115%20Pathfinder %20Advanced%20Players%20Guide.pdf


Those links go to campaign page


*sigh* What the hell is going on lol.


For now just copy them into your browser, that *Should* bring up the PDF.

If not, then for now just google Core Rulebook PDF and Advanced Player's Guide PDF, both are for free/ no download required.

Not sure why the hell the links are doing that.... *eyes them suspiciously*

Liberty's Edge

http://paizo.com/pathfinderRPG/prd/

This might help.


Thanks Daynen- I couldn't figure out why the links weren't working.

Are we not allowed to link certain things? If so that's pretty silly.

Liberty's Edge

I think it's just a quirk of the boards' coding (as are a few frustrating things, but that's neither here nor there.)

Kinda feel like the tower is a good sign for my character, and adding the lesser spell-like ability 1/day would add 1 RP to the race, leaving it at 12, based on the pre-designed races list. Sound good, GM?


1) To see the PDF I'm talking about just type in Pathfinder Core Rulebook- first thing that pops up is the web-based pdf. Same for Advanced Player's Guide.

2) Daynen that sounds totally fine! If you can find one that fits, you could even add another 2 points on there if you wanted to.

Liberty's Edge

Seriously Debating, but ehhhhh...I dunno what I'd even want at this point. Mulling it over.

EDIT: prehensile tail. OMG. It kinda makes sense, and would be a little unsettling on a Khajiit...which might actually be good for the character. 2RP, even.

EDIT no. 2: That tail idea has nothing to do with the birthsign, and may not actually be as fitting for an elder scrolls character than a traditional D&D one, for reasons that may be more clear when the character's background is presented. More like a mutation than anything. Probably leave that off, now that I really think about it.

Liberty's Edge

Looking at it now, static bonus feat: alertness makes a lot of sense for a khajiit racial ability in general. They may lack the 'common sense' aspect of wisdom, but you don't have eyes, ears, and a nose like that and not have some natural gift for perceiving your surroundings, IMHO. Skill bonus for 2 RP would make sense as a perception bonus, too.

If you're ruling that those extra RP are to be used for birthsign bonuses, then I've already got that part covered with the lesser spell-like. Any thoughts?

EDIT: Also need to figure out how you want to handle starting equipment/gold.


OH, hahahaha, you don't have to take a birth sign at all- I didn't even bother with them cause I didn't think they fit in the game.

Tenro however is, I'm assuming, a Shadowscale- for him it would be nice for his back story to not only have been born under The Shadow but to have a feat the represents that in his character.
He had 2 RP points left, so I told him screw it, pick another feat, call it "The Shadow" and make the actual feat the bonus :)


I dont get what you are saying. Feat instead of 2 RP? Or something else?


How do want to do HP - max at 1st level? How about after - roll or take 1/2dx+1?

I'm leaning towards a khajiit rogue. May throw in a level or two of sorcerer for the fun of it ;-) Or I can go with a monk. What is everyone else thinking about?


Max at first level for sure- after that well, we will see how well you guys do after the first quest :P


Tenro-
You had 12 RP points, meaning you had 2 RP points remaining to spend based on my guidelines in the campaign info tab.

Since you wanted The Tower, you could provide that feat as we discussed and that would add another 2 RP, giving your character the max 14 RP since you had the room to do it anyways.


Oh, I was providing the Tower as an example (it's what I usually take in Morrowind), but to be a Shadowscale, one must be born under the Shadow.


Oh, sorry about that then.

All our talk about Dark Brotherhood I just assumed the shadow :P


yeah, i was gonna go shadow! hahaha


*constructing a majority of the enemy NPC tomorrow*

These pre-made NPC + beastiary lists are simply amazing. I'm definitely glad I was shown these before I tried to make every single beast on my own :P

Alright guys, so, honestly, aside from my need to brush up on the rules we will be using right away, I think I might actually be ready by next week Sunday.

Having said that, go ahead and try to get me character designs by *this* Sunday based on what is outlined in the Campaign Info tab.

Rules/ movement will be laid back, since I have a chromebook quite honestly being a stickler on map movements would be a pain in the ass for all involved.

As I keep reminding myself, Fun First, Game Second :P


Considering a Breton bard, either a magician or archivist archetype for mages guild or sandman for dark brother hood.


Ooooh both sound wonderful!

Sczarni

Would you allow the Vigilante? I was thinking a Vigilante Warlock in the Thieves Guild.

Liberty's Edge

Once I know how much gold we're starting with, or how you want to handle our starting equipment, I'll be able to finish up, get the background polished, and submit.


Ah shit, I see I actually did not post that.

Wondering_Monster- as much as I would love to admit new classes and expand my knowledge of Pathfinder, I am currently only allowing what is found in the Core Rule Book and Advanced Player's Guide- I know this is a bummer, but it is my first time GM'ing and I would hate for players to aid me on certain rules AND teach me how a new class I've never heard of before is played :P

Daynen- Assume max available wealth- any items in your inventory are to be subtracted from your wealth at unit cost <3

Sorry, I'll put that in the campaign info tab- I was until now debating on whether you all would start with nothing Oblivion style or not, but you were not prisoners- you were ripped into this reality/ from across Tamriel via Sheogorath.

Liberty's Edge

No worries; I knew that decision had to come up sooner or later, so I didn't want to assume. I'll try to have my alias up before tomorrow.


Alright guys, one final point and then I think the rest will be ready by next Sunday after we have gone over each of your characters-

Since I am a new GM, and constantly re-learning rules regarding weather effects, saves, pretty much Combat Mechanics, we are going to treat this both as an adventure "I made" (you made) and a classroom.

As always, anytime you catch me misinterpreting a rule or have a "Wtf is wrong with GM_ElderScrolls?" take it to the discussion section and call me on my mistake.

If you are correct, just as a professor proven wrong offers extra credit, I will award a Hero Point in addition to the ones granted through out the story.

I will define how to use these as it happens, but I believe rewarding you all for aiding me in our soon-to-occur adventure will make this all as painless as possible, depending on my competency.

(this is just regarding game rules/ how the game works, not how I will be re-writting history/ lore of Elder Scrolls <3 )


I'd like to add the following to my khajiit rogue...

Silent Hunter (2 RP): Prerequisites: None; Benefit: Members of this race reduce the penalty for using Stealth while moving by 5 and can make Stealth checks while running at a –20 penalty (this number includes the penalty reduction from this trait).

Hand-calculating his stats now =)


LOL Hand calculating- you are a brave one GM &rew.

I like it- very fitting of a Khajiit, especially a rogue.

Don't forget to mention the guild! That is essential for the rest of my build for the game :P


Interested.
What about a Breton Wizard (Shadow school) from the Rogue guild who worships (just for fluff) Nocturnal?


Divine: Arkay
Guild: What else? Thieves'!!

In the character creation, you wrote: "Feats/Traits: At Level 1 you get 1 Class Feat, 1 Racial Feat." Did you mean 1 class and 1 racial trait? Feats are determined by race, class and level...or do we not get any feats?

Thanks for the clarification!


Excellent ElMustacho!!!

Arkay as your Divine? Interesting GM &Rew.

Oh jesus h. christ, yes, I meant a racial trait.

Those terms anger me to no end, lol.

So, ok, as a rogue you would get that level 1 feat that they offer to you, and then you get to choose which of your already bought racial feats (traits, whatever, f$%%ing hate the terms lol) with your RP points.

For example as a Half-Orc I have an intimidate bonus and a dark-vision 60ft. racial trait available to me-

In this game I would only be able to use one of those (say, dark-vision) at level one, and if my class was idk, Fighter, I could choose Weapon and Armor proficiency only.

Those two "feats" (traits, blech) would be the only things available to me at level one- at level two (after the fatigue wears off from Sheogorath ripping you through a portal in time and space) you regain your "full racial trait/class feat" powers.

Sorry for the long explanation. xD


Thieves Guild is popular among you guys, eh?

I hadn't even made a sketch out of its quests yet, now I will have to make it exciting :P


Languages have been added!

<3


Ahhh. got it. So we're not using the Traits outlined here. That's what led to my confusion. Your explanation is spot on, though.

So my khajiit rogue would take Eye of Fear from his racial traits, and Weapon/Armor training from his class abilities. (Kinda hard to survive an adventure without weapons and armor!!)

Getting more excited for this!


LMAO yes.

I promise none of you will die, "ish", until post 2nd Main Quest/ 1st Guild Quest.

I think. If you do die, well, you will see after all SSSSH

Too many secrets!

#GlarthirModeEngaged


I present GM &rew's Khajiit rogue for your inspection!


"Fa'zakar"

What a beautiful damn name :P It will be reviewed and I will message you regarding it!


Alright waiting on backstory/ background (Your appearance, basic life style, and what you were doing RIGHT before you were ripped away by sheogorath) from the Breton and Khajiit.

I think two more people should round this adventure out fine, though if most applicants are pretty damn good, I might expand it from 4 people.


Scaffold Kane here. Allow me to present Evelyn Mastercroft, Breton paladin.

Everything should be present. Let me know if you have any questions!

Edit: Oh, and if the plan is to only be able to choose one class ability and one racial trait to begin the game, I'm choosing Weapon/Armor Proficiency and Dragonskin. Is this what you were referring to when we were discussing feats? I'm going to go ahead and add all that stuff, but know that I'm aware that I don't have access to all of it at the start.


Yes!!!


You will love the Fighter's Guild, Dear Evelyn :)


It was a moonless night, the remaining heat from the desert sun dissipated to a pleasant warmth. The city was quiet now, with all of its residents tucked safely into bed but for the handful of night-watch guards drowsing at their posts.

And Fa'zakar...

The young khajiit crept noiselessly along the roof of the manor, his cat eyes perfectly adjusted to the starlight. He reached his objective - a point protected from view from the ground, but where he could observe the streets around him for activity and the window into the master bedroom where a treasure awaited him. For a moment he reflected on how he got to this point...

He used to belong to a small trading caravan, travelling the lands and living a pleasant life. But in this city, he was falsely accused of a petty crime, and his elders valued trade with the people here more than one of their own race. He was to be handed over to the authorities but escaped his bonds during the night. He fled the caravan, but never left the city. For the next three years, he became what they accused him of - a thief and rogue.

Pulling himself out of the reverie, he took a final look around and saw no movement. He made his way to the balcony outside the room and pulled out his lockpicks. Just as he settled down to disable the lock, he felt a presence standing just behind him. Fa'zakar froze, quickly assessing his situation and whether he should flee, or attack.

"Och, a pity to see such a promising cat burgler wasting his talents on these trifling pursuits. Yes...I think you have greater things to be doing." said the presence. In a flash of light and with a sudden distortion of space and time, the khajiit was jerked out of his city and dumped into a completely new situation...the sound of half-crazed laughter echoing in his ears.


Here I present myself, Nessus Gris, from Kvatch.
Nice to meet all of you, except guards. No kidding. Ok, I am kidding, but I still keep an eye on you.

Build:
NESSUS
Male breton illusionist 1
CG Medium humanoid (human, elf)
Init +6; Senses Perception +0
DEFENSE
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 9 (1d6+3)
Fort +2, Ref +2, Will +2, SR 7

OFFENSE
Speed 20 ft.
Melee dagger +0 (1d4/19-20)
Ranged dagger (thrown) +2 (1d4/19-20)
Wizard Spells Prepared (CL 1st, concentration +5, additional +2 if casting defensively):
1st—charm person (DC 15), silent image (DC 15), vanish APG
0 (at will)—detect magic, ray of frost

STATISTICS
Str 10, Dex 14, Con 14, Int 18, Wis 10, Cha 14
Base Atk +0; CMB +0; CMD 12
Feats: Improved Initiative, Persuasive, Scribe Scroll
Skills: Acrobatics -1 , Acrobatics (Jump) -5 , Climb -3 , Diplomacy +5 , Escape Artist -1 , Fly -1 , Intimidate +4 , Knowledge (Arcana) +8 , Knowledge (Local) +8 , Knowledge (Planes) +8 , Ride -1 , Sleight of Hand +4 , Spellcraft +8 , Stealth +4 , Stealth (In hilly or rocky areas) +5
Traits: child of the streets, highlander (hills or mountains)
Languages: Bretic, Daedric, Aldmeri, Orc, Yokuda, Imperial
SQ: arcane bond, binding darkness, bonded object, bonus feat, cantrips, divination opposition school, extended illusion, humanoid traits, illusion school, necromancy opposition school, skilled, spell resistance

Combat Gear: acid (flask) (2), candle (5), rations (trail/per day) (5), scroll (detect magic), smokestick, sunrod (2); Other Gear dagger, traveler's outfit, backpack, bedroll, bucket, case (map or scroll), chalk (1 piece) (5), chalkboard, flint and steel, grappling hook, ink (1 oz. vial) (2), inkpen, magnet, paper (sheet) (10), pouch (belt), rope (silk/50 ft.), soap (per lb.), spell component pouch, quarterstaff, ring (bonded object), vial (5), spellbook (wizard's/blank), peasant's outfit

Spellbook (Wizard's// lv0-All cantrips and read magic learnt from the scroll// lv1-charm person, silent image, vanish, mage armor, obscuring mist, expeditious retreat, hypnotism)

SPECIAL ABILITIES
Arcane Bond (Su): You have selected to establish a powerful arcane bond with an object.
Arcane Focus: Bretons receive a +2 racial bonus on concentration checks when casting defensively
Binding Darkness (Sp): As a standard action, you cast a weave of shadows at any foe within 30 feet as a ranged touch attack. The shadows entangle your foe for 1 rounds. In conditions of bright light, this duration is halved (minimum 1 round). A creature entangled by your shadows has concealment from those without darkvision or the ability to see in darkness, and other creatures likewise have concealment relative to it. You can use this ability 7 times per day.
Bonded Object: Objects that are the subject of an arcane bond must fall into one of the following categories: amulet, ring, staff, wand, or weapon. These objects are always masterwork quality. Weapons acquired at 1st level are not made of any special material. If the object is an amulet or ring, it must be worn to have effect, while staves, wands, and weapons must be held in one hand. When attempting to cast a spell without your bonded object worn or in hand, you must make a concentration check or lose the spell (DC 20 + the spell's level). A ring or amulet occupies the ring or neck slot accordingly.
Bonus Feat: Bretons select one extra feat at 1st level.
Cantrips: You can prepare a number of cantrips, or 0-level spells, each day. These spells are cast like any other spell, but they are not expended when cast and may be used again. You can prepare a cantrip from a prohibited school, but it uses up two of your available slots.
Child of the Streets: You grew up on the streets of a large city, and as a result you have developed a knack for picking pockets and hiding small objects on your person. You gain a +1 trait bonus on Sleight of Hand checks, and Sleight of Hand is always a class skill for you.
Divination Opposition School: You have chosen divination spells as an opposition school. Preparing an divination spell takes up two spell slots of the same level. You take a -4 penalty on any skill checks made when crafting a magic item that has an divination spell as a prerequisite.
Extended Illusion (Su): Any illusion spell you cast with a duration of "Concentration" lasts an additional 1 rounds after you stop maintaining concentration.
Highlander (hills or mountains): You were born and raised in rugged badlands or hills, and you've become something of an expert at evading the predators, monsters, and worse that haunt the highlands. You gain a +1 trait bonus on Stealth checks, and Stealth is always a class skill for you. This trait bonus increases to +2 in hilly or rocky areas.
Humanoid Traits (Ex): Humanoids breathe, eat, and sleep.
Illusion (Shadow) School: You have chosen to specialize in illusion spells, focusing on shadow spells.
Necromancy Opposition School: You have chosen necromancy spells as an opposition school. Preparing an necromancy spell takes up two spell slots of the same level. You take a -4 penalty on any skill checks made when crafting a magic item that has an necromancy spell as a prerequisite.
Skilled: Bretons gain an additional skill rank at first level and one additional rank whenever they gain a level.
Spell Resistance: Bretons possess spell resistance equal to 6 + their character level.
--------------------------------------------------------------------------- --------------------------------------------------------------------------- ---

Notes:
Nessus is a wizard, born in the city of Kvatch.
While he's a more than capable arcane caster, he also enjoys stealing things from other people, giving them to the poor who can't look after themselves. It isn't uncommon to Nessus to steal food and to have a meal with the company of the city's beggars.
A day, while he was robbing consulting the mages guild for some spells, he's ripped of from the reality, due to a Sheogorath trick.

If there's something that is wrong, let me know that please.


*tears up* You guys have all made such awesome characters, I'M NOT WORTHY!

*seriously, good job. Fa'zakar I'm literally going to play a Khajiit for the second time in my life, ever, in all like 2,000 hours I've played of the Elder Scroll games, cause of your background LOL*

*Nessus: Just know that when you are level one you will only have access to one racial trait and one class feat, then at level two your full power will surge with a fury! Sheogorath's teleportation has.... some effects, so make that Bonus Feat effect for Level 2, not 1, and you are all set! Or keep it at one, take the bonus feat, but don't use it until level 2, lol, either or ;) *

Make sure you have told me what guild you guys are looking at, as well, so I know which ones to prepare over this next week/ish! :)


Ah, I'm an idiot, Nessus I just saw you listed your guild and deity on your main page xD Excellent excellent excellent! ALRIGHT, so we have

The "Robin Hood" of Kvatch, Nessus Gris

The "Vagabond" of Elsweyr, Fa'zakar, and

Evelyn, the Shield-Sister of Jorrvaskr

What a team, what a team, eh? :)

We will wait until Sunday to see if we have a fourth or so person joining this unusual alliance. (Boy oh boy I wonder what Sheogorath is doing....)


Persuasive then goes away. I'm not deleting it but I'll roll diplomacy and intimidate as if I hadn't the feat.


Oh yeah no don't delete it! Hahaha all I need to know is which two are active, nothing that extreme xD


It's actually a fairly balanced team so far. A divine caster would be a decent addition, or maybe a bard. Anyway, I look forward to seeing how this goes!


Love Bards <3 :P

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