Sheogorath's Mistrial: Oblivion (Inactive)

Game Master Sazar the Orator

Sheogorath has taken it upon himself to re-write the history of Uriel Septim and the Amulet of Kings.


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First, of course, the hook ;)

Introduction to the Game:

As the Champion wept over the dead Emperor Uriel Septim, clutching to the Amulet of Kings now soaked with tears, Barus barged into the small, dimly lit room of the sewers. Sweat dotted his face and blood his shield.

Panting, he accused the would-be-Champion, “What...have you DONE?” His sword as at the ready, though it shook with fatigue the warrior endured from fending of five Mythic Dawn on his own.

The Champion tore her sack cloth shirt, throwing the Amulet of Kings at Barus, “They KILLED HIM! The Mythic Dawn!” She could not even speak- only moments ago this man, this humble emperor, had seen her freed. A great justice to the woman, as she had been framed in the first place.

Barus sheathed his sword, clutching onto the Amulet of Kings as he, too, shed a single tear hidden in his sweat for the old man. He had protected him for years. Uriel Septim was a good man, “He’s dead now, girl. We have to leave. YOU have to leave- I’ll find you on the outside.”

As Barus offered her some spare clothes from his pack, the sound of a summoning shimmered behind him. It was quickly followed by a scottish accented, white haired supposedly “human”. He danced as he trotted out of the portal, closing it behind himself. His voice was very sing-song and a grin split across his face from ear to ear, “Ooooh, Barus! Oh I don’t think you’ll be needin’ to do that, there, will ya? WABBAJACK!” Unlike most uses of the Wabbajack, Sheogorath only used it to freeze Barus in time- for now.

Sheogorath then approached the would-be-Champion- he knew who she was as she was he, and she was He, and He was not yet to be and so gone she should be, “And gone you will be!” Sheogorath said outloud. The woman shivered- this man appeared evil. A purple and red suit with some weird staff and that word…. that word he used to freeze the Blade… what was it? “Wabujak?” She thought, frightened.

“Please, please don’t hurt me! I only want to be free! Please!” Her tears ran as two strong current rivers down her face as she coddled herself, still staring at the Emperor’s body.

Sheogorath tsk’d, “Ooooh, come now, girlie! Don’t cry, don’t cry! Here! WABBAJACK!” The staff cast a spell on Uriel Septim’s body this time, except it didn’t freeze. Instead it became a beast that the girl had never seen before, something she had only read in books, “‘Tis a Minotaur Lord, me lady! He, You, and I, or rather He and You, but mostly just I, are going back to my realm, where you and He can live your days out forever. Yes- I have a perfect plan for you me lady! Come!” Sheogorath opened the portal to the Shivering Isles and the Minotaur Lord Uriel Septim carried her away, still shaking and crying, into the portal.

Sheogorath sighed, “Oh my. Well I still have to solve this little problem here, don’t I. Damn it. Alright, WABBAJACK!” Barus unfroze, and Sheogorath now appeared far from his reach before the gate leading into the Imperial Market District. His portal opened behind him as a servant beckoned from it, “Sire! Sire! My lord! Where are you? You must come back!”

Sheogorath became infuriated, “I tell YOU when to do something, NOT the other way around, slave! Aaaaaaaagh, fine! WABBAJACK!”

In a flash Sheogorath was gone as fast as he had came, and in place of the would-be-Champion were a series of foreigners, soon to be on a journey for stolen fame.


I am about 3 weeks to a month away from being able to start this- unlike most before me, I am more than willing to put in the work to make this work.

I have figured out combat, most of the map and travelling, and only have the beasts and the main quests to lay out.

Beneath this post I will place my "rules" as far as character creations go. For now it is simple-

Anything that is Pathfinder, that I can find/ read for free, YOU can use :) I do not care if you make your own race, but I will need to clear it / discuss it via PM as I work on finishing up this massive damn project.

Consider these first few weeks a testament to your interest- I'm more than willing to still hear ideas, questions, etc. on the game

It doesn't *really* matter how many players there are but for the sake of easement to myself, I'd prefer a maximum of 6, though fewer is definitely my goal :P

Welcome to Pathfinder: The Elder Scroll Series , and let the recruiting begin!


Looking at this with interest. Which province you looking at starting the game in?


I'm interested. I'll be keeping my eye on this one.


It will be Oblivion re-done, so Cyrodil.

You will have access to all cities, and I will be using the Main Quest Line to herd the players after I allow them to branch out for a sidequest from one of the factions (Arena, Fighter, Thieves, Dark Brotherhood, Blades)

Travel between each main city will be about 3 days travel or, if I remember correctly, 1.5 days by horse travel (after you can buy horses of course). Random encounters while travelling will have a die roll to see what happens :P

Outside of that, honestly, I just need to map out the faction and story line quests as far as "how" I want them to go, and then that's about it.


My concept would definitely fit within the Dark Brotherhood


Tenro wrote:
My concept would definitely fit within the Dark Brotherhood

My dear brother, I do not spread rumors. I create them.

:P


I am moderately interested, but definitely need some firmer character creation rules before I start working on an idea. XD


Hahahaha speak of the devil and they shall appear, Rednal! I just updated the original post :P


Maybe I should rephrase - point buy, gestalt/no, various things from Unchained, and so on and so forth. XD The fiddly bits. We can't update the first post forever, so... maybe create the campaign and move all of that stuff to the campaign info tab?


Ah, I see what you are talking about!

I'm new to some of this, so you'll have to forgive me :P *which is why there is the cushion room to before this game starts*

Gestalt- no, but once the characters reach level 20 I will let you prestige, or take the positive benefits of a second class based on how difficult I make the Mehrunes Dagon fight.

Unchained- If I am able to read the rules on it for free via the d20 sight, or another free pdf from somewhere, I don't mind you using it. If I have to buy it, no.

I agree on the first post- I should have the Main Quest outlined by the beginning of this coming Monday, at that point I'll start the campaign thread.

Point buy- I assume you are discussing creating your own race, like a High Elf or a Nord? If so- I will take a look at the Race Guide tonight and re-post back here.

It is safe to assume that once I have opened the campaign tab, the basics and introduction will be put in my first post in spoilers so it is less sporatic and new-comers don't have to read 5 pages of stuff through the recruitment thread.

Thank you for the questions so far- I need this! If you feel I am being incompetent on something, this will be my first game mastering, so you are probably right. Don't be afraid to "poke the bear" annoyingly so until the campaign has actually started <3


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As a GM myself? I would honestly suggest running some kind of short module adventure - rather than a long campaign - as your first online game. Keep things to 3-4 players - above that, things tend to slow down too much.

Point buy is picking abilities - Strength, Dexterity, etc. Typically 15, 20, or 25 points, though some people use alternate methods.

Most of PF Unchained is in d20pfsrd.com, so there shouldn't be any issues there - but it messes with a LOT of rules (stuff like Automatic Bonus Progression has a major impact), so deciding what to use and what not to is fairly important.


OH, I cannot believe I didn't copy that into here- I have that on my sheet, must have just missed it with the copy and paste.

High Fantasy, 25 point buy.

Most recommend a module like that- I don't mind it however. I have 2 friends IRL advising me on this who are game masters, and have about 4 different GMs advising me in my PMs LOL.

This is honestly the first thing I came across that I even had an interest in GM'ing- as in other sessions I've prefered being a character before I ran into PbP.

I would not mind keeping things 3 - 4 players.


In regards to Unchained- I believe at least one of those GM's IRL either has it, or has actually played it at a convention.

I'll talk to him and read through it over these next few days- if it looks like it will be too much to handle with everything else, I will let you know!


ElderScrolls_GM wrote:
Tenro wrote:
My concept would definitely fit within the Dark Brotherhood

My dear brother, I do not spread rumors. I create them.

:P

We Know


Hahahahaha

Alright guys, keep up with the questions, I'll be back with a vast majority of preparedness on Monday.


count me interested

Scarab Sages

Will previous knowledge of the Oblivion storyline be especially useful, or are Skyrim and/or The Elder Scrolls Online sufficient background?

Edit: As far as the races go, I'm willing to bet that someone, somewhere on the Web has already statted them out. Probably more than once.

Edit 2: Yes, several people have done it, on this message board and on other sites. For the sake of consistency, ElderScrolls_GM, I suggest that you look at some of them and choose one to be the definitive set of racial stats for your campaign. (Or not, if you're not concerned with having different versions of each race used by different players.)


KarlBob wrote:

Will previous knowledge of the Oblivion storyline be especially useful, or are Skyrim and/or The Elder Scrolls Online sufficient background?

Edit: As far as the races go, I'm willing to bet that someone, somewhere on the Web has already statted them out. Probably more than once.

Edit 2: Yes, several people have done it, on this message board and on other sites. For the sake of consistency, ElderScrolls_GM, I suggest that you look at some of them and choose one to be the definitive set of racial stats for your campaign. (Or not, if you're not concerned with having different versions of each race used by different players.)

Omg SO many people have made it, hahaha. Someone even essentially fleshed out all the creatures for me, I just have to add "real player" aspects to the important NPCs *crosses it off checklist*

Today I'm building all the cities, well, rough sketching what their NPC's are, anyways.

I am going back and forth on races- it is more the division of labor I'm looking into- I will definitely look into those threads tonight. I've seen a few already, and most are well done.

In regards to background- some stuff is going to be re-written by me for the ease of there being 4 Champions instead of 1, and other things will be re-written by you guys.

In regards to Knowledge, I will have more of that figured out on Monday :)


Alright!

Character Creation rules, including races that someone else designed that I think is more than enough, will be posted tomorrow-

A heads up- I looked up Unchained and that is a LOT of changes, and, based on the 5 side quests and Main Quest, there is already a lot to do, so anything not core/ APG will be cut.

A moment of silence for the plans of a Ninja assassinating Lucien while a Barbarian goes ham on Mehrunes Dagon

I realize that this change may be frustrating to some, and, as such, rewards are in place for your patience for my incompetence as a first time GM. <3

In regards to races- if you do not like the way a race is set up on the link I'll be providing, feel free to critique it and modify it, within reason, as you see fit.

Actual details on RP from the Advanced Race Guide will be posted when I post the creation rules.

In regards to needing to know about Elder Scroll Oblivion-

I am re-writing a majority of the story to pertain to 5 characters, including modifications to how the game worked out. Part of this is to make it easier on myself as well, of course, and part of it is because I know you party planners are going to just absolutely throw the entire script off the rails :P *especially when you are each allowed to venture off on your own for a bit in the world of Cyrodil*


Sounds interesting! Played Skyrim extensively, started Oblivion but never made it too far ;-)


GM &rew wrote:
Sounds interesting! Played Skyrim extensively, started Oblivion but never made it too far ;-)

That will NOT be a problem. Hahahaha. I am tearing up some of the lore- cool part is if I re-do Skyrim afterwards, THAT, *not* the in game lore, will be the setting for the 200 year gap between Oblivion and Skyrim.


Alright! Well the Campaign Info is updated-

If anyone has questions be sure to shoot me a message/ ask on here as you please.

I did decide to stick to the basics of the CRB/APG, mostly because the more I looked into UC and the like the more changes and add. rules I saw.

As said earlier- I apologize for this messing up with a few of your basic character designs put forth.


DOT!


Whaddya think about a Khajiit monk/sorcerer? Would the claws add to the Improved unarmed strike damage?


Pathfinder Pathfinder Accessories, Rulebook, Starfinder Roleplaying Game, Starfinder Society Subscriber

Would the point buy system be scaling or 1:1?


Darthrancor wrote:
Would the point buy system be scaling or 1:1?

Ah, it shall be scaling, as seen here

http://www.jody-white.com/pathfinder-ability-score-calculator.php

I want to make you guys powerful, but not TOO powerful too soon :P

@GM &rew Not through the feat, it wouldn't, however you could give them a fitting racial ability improving their unarmed strikes :)

As long as ^ is within 14 RP points, I don't see an issue with it- a Khajiit SHOULD have the best unarmed strike around, monk or no. If adding this looks like it may make your Khajiit 15 or 16 points, let me know and we can work something out.


Can our characters actually be devotees of Sheogorath? I have always found madmen to be great characters! Will you be incorporating any Shivering Isles/Knights of the Nine/any other DLC? I would love the chance to explore my character's inner madness by making him/her sojourn to the Shivering Isles for a spot of fun.


Ah, no, there will not be Shivering Isles or Knights of the Nine-

Partly because I never played those DLC's, but also because I have shrunk this adventure down some, and to add more would mean more prep for me :P

You CAN serve in either the Mythic Dawn at the side of Mehrunes Dagon, or the Blades instead of the other guilds to learn more about the "lore" regarding the story.

Having said all of this- Sheogorath and Mehrunes Dagon are the only Daedra deities I'm allowing, though that will more be introduced when the gameplay actually begins.


ElderScrolls_GM wrote:
Having said all of this- Sheogorath and Mehrunes Dagon are the only Daedra deities I'm allowing, though that will more be introduced when the gameplay actually begins.

thankfully for my concept, Sithis isn't a Daedra


Ah yes, Sithis is allowed as well as no, he is exactly Nothing :)

Liberty's Edge

Think I'm going to try rolling something up for this. I'm kinda feeling a Khajiit. Gonna start with a background and see what it becomes.


Aaaaaaah yeah.

Main Quest is half-way done, after that beasts.

Within the next week if everyone could post the guilds they are interested in that would be awesome- Don't want to make any guild/ quest lines I don't have to :P

Choices are;
Mythic Dawn *Requires Evil Alignment*
Blades *Lawful Neutral Alignment Required*
Thieves Guild
Dark Brotherhood
Fighter's Guild
Mage's Guild
Arena Faction


are we limited to one? i figure some multi-guild action would be good to get people tied together


I would prefer just one- although 2 people *are* allowed to go into the same guild.

As much as I would love to let everyone join all the guilds console style- being able to almost perfectly time your quests to end within a few rounds of one another will be pretty difficulty without some cheesy short cut through the guild quests.

Fusing them together wouldn't just increase game time, but lag time. If the entire group of players picked wanted to go through each guild 1 by 1 that *would* increase game time *and forfeit the Mythic Dawn* but I wouldn't mind.

However, having 1 player go from Fighter's Guild to Dark Brotherhood to Mage's Guild would be crazy, OR, you forfeit being able to become a Master of a Guild in exchange for seeing each guild for a quest, as otherwise a few players would be stuck dungeoneering alone while the others are off doing guild quests others have completed, and the lag time would increase immensely.


well, i figured one/each person joining all would be ridiculous, but i figured that it would go down something like this:

Player A is in fighters, mages, and blades
Player B is in Thieves, Dark Brotherhood, and Mages
Player C is in Dark Brotherhood, Arena, and Fighters

Player A and B are working together for some mage quest, and need some help, Player A is like "hey i know this guy from the fighter's guild who might help" and he calls Player C over. Player A and C pretend to be just meeting but secretly exchange a "Hail Sithis" later. Then when the group meshes some more, they all sorta help each other out with quests that arent actually for their faction, within reason. Obviously the Mage's guild might have a top secret quest about something that might embarrass them if it got out, just like the Brotherhood would have problems with outsiders getting in their business, just like non-Arena members wouldn't be doing much in the way of pit fighting.


Aaaaah I see.

Hmmmm, let me think on it. The way I originally had it set up was

Main
Main
Guild
Main
Guild
Main
Guild
Main
Guild
Main (Final Quest)

Short, simple, sweet.

With your way that works just as well, however, only the person who followed a guild through all 4 quests would become the new "Leader" of the guild.

Dungeon diving on the way to a main quest/ guild quest would be allowed, but the Main Guild would be what herds you all together.

Secrecy would be cool, and there wouldn't be too much exclusion even in the Dark Brotherhood such as "Tenro gives a hand written message to Daynen" 50 GP as a reward if you aid me on an "Assignment"

But
1) If we roll that way, the game *will* go a little bit slower, which, if the other players are cool with, I'm down with. I've got 3 more weeks to roll all of this out, and I've just finished outlining everyone involved in the main quest

2) The Mythic Dawn is the exception to this- as the Mythic Dawn the way I've fashioned it is pretty much Anti-Parallel-Blades Operations.

Sorry, trying not to give too much away about the Blades or the Mythic Dawn :P

Outside of having other players ok with it, honestly, I'm down with most of what you've said-

And it honestly helps a boat load when potential players help build a world as freakin' huge as Cyrodil *even though I have compacted it to about 10 Major Quests (6 Main, 4 Guild)


so, do you intend the party to choose between blades or mythic dawn? if so, it would help to maybe have people gear towards one or the other.

i'd think mythic dawn for myself, though i am not strongly aligned.


Yes, just incase that wasn't implied by the alignment restrictions I put on them-

The only guilds you cannot be a part of at the same time *or participate in* are the Blades/ Mythic Dawn.

1 is literally siding with Mehrunes Dagon in the final fight *heads up on that, you WILL be fighting the players not a part of Mythic Dawn*

and 2 is running the Blades Ops missions I gutted out of the Main Quest for simplicity and flow to the game.


AH, by the way-

That is an individual basis decision-

Player 1 can choose DBH
Player 2 can roll as a hired hand in guild missions *aside from Mythic Dawn*
Player 3 can roll Blades
PLayer 4 can roll Mythic Dawn

But player 3 cannot roll with Player 4 on Mythic Dawn quests, and Player 4 vice versa for the Blades *outside the main quest line*


also, how do you want to handle Birthsigns? I ask because it will play heavily into my character, who is born under the Shadow.

if i had to suggest something (if you hadn't already thought of this) i would suggest maybe hand out a certain number of RP (for race builder) that would be used by each player to represent their sign.

Like say, the Tower gives the ability to open a lock, and a tiny bit of reflect damage. That could be done with 4 RP, 2 for Knock 1/day and 2 for Defending Bone 1/day.


ElderScrolls_GM wrote:

AH, by the way-

That is an individual basis decision-

Player 1 can choose DBH
Player 2 can roll as a hired hand in guild missions *aside from Mythic Dawn*
Player 3 can roll Blades
PLayer 4 can roll Mythic Dawn

But player 3 cannot roll with Player 4 on Mythic Dawn quests, and Player 4 vice versa for the Blades *outside the main quest line*

ah i see, i gathered that you could not be both but i was wondering if your intent was that everyone be one or the other, in addition to their other guild ties.


"You see much, Eomer, TOO much." ~Grima Wormtongue

Sorry, had to nerd out.

As long as it is within the 14 RP allowed for Race Builds, that's a'ok.

I left a majority of the race building NOT used by the link provided up to the players just for

1) Diversity
2) *I'm* not going to be taking race into account to my NPC's (as far as how they are built, not as in your racial bonuses don't count on enemies LOL) which leads to
3) From what I saw, once people started building the races and birth signs themselves, a vast majority of them afterwards said "f+*$ this"- as did I, LOL. Only because this project is huge- even getting it down to the "small" number of quests I did so this run isn't 5 years long was challenging, NPC's the next challenging, though that is *almost* all I have left.


i could probably just do the signs up for you if you want. I can send a PM

oh, we are building our own race?

I thought you were handing out a race list already made from some other person. either way is good, i just dont know which is happening


Yes yes and yes-
Check the campaign info tab my friend :P


Sweet. That argonian looks pretty legit, though I would like to drop the linguist array to allow for a 1/day invisibility to signify his being born under The Shadow. That would put him at 14 RP exactly.


And that, my Shadowscale, is Perfect :)


dang, i have two classes in mind, tough to choose between them. definitely wish this was gestalt.

with that in mind, and with the knowledge that each main quest jumps us 5 levels, it would be in our benefit to do as much of the main as possible to start "prestiging". would the guild quests have comparable rewards to entice us off the main path? or just situated in a geographically convenient manner?

I am debating between a Kensai Magus and a Vivisectionist Alchemist.

EDIT: do you plan on incorporating daedric weapons, or other unique weapons of similar power?


Yes the side quests will be giving up front cash, and hidden/ unannounced awards- however due to the nature of the side quests you won't be allowed to " main quest " to 20 and then do the guild quests. The quests are layered to match your group level of APL for the main quest and then individual CR for the side quests, so they will be done as laid out earlier.


do you plan on incorporating daedric weapons, or other unique weapons of similar power?

I'm thinking of kensai but also maybe doing Black Blade, but doing black blade would be pointless if we will have access to things like Mace of Molag Bal or something.


Speaking of which-

I see Alchemist in the APG pdf, but I do not see Magus or Kensai-

Are they in the APG?

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