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Sheik Voodoo's Katapesh Nights

Game Master voodoo chili

From the City of Bazaars to the City of Brass.


6,351 to 6,372 of 6,372 << first < prev | 118 | 119 | 120 | 121 | 122 | 123 | 124 | 125 | 126 | 127 | 128 | next > last >>

Female Human Fighter/5, Ranger/1(HP: 51/61; AC22/25; FF17/20; T15; F+8, R+8, W+4/+5; Perc: +10, Init +4)

Kzrira nods at Amir's first comment and then shakes her head at the latter.
I definitely need to get this bow enchanted. It will still not be the same as Tempest, although that bow had a strange personality to say the least. Also, anything that the temple can do to help with this exhaustion would be appreciated.

As far as the Aspis scum, and all the others who are trying to buy whatever you all dragged out of that filthy cave, I do not see why we need to inform them, or anyone else of what we are doing. Perhaps it would be better to tell them that it left on a ship last night bound for Nex. Our goal is to conceal it from being able to be located by magic, why not use some deception to make it more difficult to find through mundane means as well.


Skills:
(Acro -4; Appr +0; Bluff +2; Climb -1; Diplo +6; Disg +2; EscArt -4; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +6; SenMot +9; Stealth -4; Swim -1)
Female Half-Orc Cleric 6
Vitals:
(HP: 42/42; AC: 20/11/19; Percep: +5 [+7]; Init: +1; Fort +7, Ref: +4, Will: +11; CMD: 19; CMB +8; Speed: 30)

Varkata nods, "I believe they said they'd be able to cast a restoration today... With the needed delay between castings, I think it's best to do it soon... especially in case something untoward happens."


Male Human Wizard (Conjurer)/ Level: 6 |HP: 37 of 37| F=3 R=4 W=7 |Initiative +6| Perception +7 |AC 12(16 w/ Mage Armor)

Karethas works diligently the first day to learn See Invisibility and Obscure Object, as well as giving Andrathi's notes a first read through.


In fact, the Dean spends the day researching Andrathi's notes in preparation for having a go at the scroll. Karethas is fully engaged in copying the new spells into his spell book. The others return to the Immaculate Vault of Abadar to see about getting Kzrira restored and her bow enhanced.

So Kzrira can have one neg level restored for 1280 gp. The other neg level is automatically restored when she levels. She can also get her bow enhanced at the temple, but looks like adaptive will require a druid for the warp wood component.


Female Human Fighter/5, Ranger/1(HP: 51/61; AC22/25; FF17/20; T15; F+8, R+8, W+4/+5; Perc: +10, Init +4)

Any chance that Amir knows any druids that might call the city home? Unlikely, but in a city this size assuredly there are a few taking care of parks and the like. If not, Adaptive is nice, but not critical at this point. Can always add it later as it is only a 1000gp increase, not +1, +2 like most improvements.

All - Am I paying for the 1280? Or is this coming out of the party healing funds? At least I think we have one.


druids would take more effort to find, but it's a low level spell and Amir would eventually locate someone given time. The high priest had mentioned a mission with rewards...


Skills:
(Acro -4; Appr +0; Bluff +2; Climb -1; Diplo +6; Disg +2; EscArt -4; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +6; SenMot +9; Stealth -4; Swim -1)
Female Half-Orc Cleric 6
Vitals:
(HP: 42/42; AC: 20/11/19; Percep: +5 [+7]; Init: +1; Fort +7, Ref: +4, Will: +11; CMD: 19; CMB +8; Speed: 30)

I think we promised to do the trade route clearing to pay for the healing.


HP 64 | AC/Touch/Flat 20/14/16 | Fort/Ref/Will +6/+7/+3 | Init +3 | CMB +6; CMD 20 [ooc]Bluff (11) Diplomacy (6) Kno:Local (6) Perception (10*) Stealth (14)

We talked about establishing a party fund but haven't done it yet. So in the mean time I can float the cost of the healing but we should probably take up the temple on its offer to get some cash in hand to offset that stuff and maybe get me enough to upgrae one of my swords ;). We can approach that once we scoop Karethas back up and deal with the scroll...

Amir nods at Kzrira and Varkata both as he finishes his food and leans back casually as he wipes of his mouth chuckling at the archer, There is a reason I rely on you to shoot arrows quickly and openly rather than a single one from the shadows, your desire to just be done with this is part of our problem. Amir chuckles at his jest.

The rogue goes on gesturing widely to the bar, We are surely being watched and in so much that we now have a reputation and I having some vague limited authority in Kelemerane there is the issue of politics. I would rather be honest with Aspis and the others so they don't try to stab me in some alley. I may not love these groups but for now this is about money and the more we dance with them in good faith the better of we will be in the future should another song come. Let us go to the Vault, the might be able to scribe and send a message to these various parties for me while we look into Kzrira's issues. The rogue rises to leave when the others are ready.

===========================

At the vault Amir sees that the Vault is paid for Kzrira's services and asks if they have scribes and runners who could deliver notices to Aspis and the other parties that we may still be a couple of days away from making a decision about the scroll.


At the Immaculate Repository (I keep calling it the Imm Vault) the party find that the Vault Master is busy and you are assisted by another ranking priest, a Vudrani woman with short hair and a tasteful gold nose ring named Kazim. She says that the temple would be happy to serve as a go-between for any transaction and will send messengers per request.

Kazim also informs you that Vault Master has prayed for the restoration spell, but is quite busy today and can heal Kzrira in the evening after his work day is finished. She mentions that he was interested in further discussing the reopening of the trade route as well.


Female Human Fighter/5, Ranger/1(HP: 51/61; AC22/25; FF17/20; T15; F+8, R+8, W+4/+5; Perc: +10, Init +4)

Hearing that she will have to wait yet longer to be even partially healed, Kzrira lets out a sigh.
Lets go see if we can find out anything new about this trade route. I certainly want to avoid getting in a fight until I get my bow back and some of Abadar's healing.

She then looks to Amir hoping the rogue will have some idea of where to go to get more information on this.


HP 64 | AC/Touch/Flat 20/14/16 | Fort/Ref/Will +6/+7/+3 | Init +3 | CMB +6; CMD 20 [ooc]Bluff (11) Diplomacy (6) Kno:Local (6) Perception (10*) Stealth (14)

Kno Local: 1d20 + 6 ⇒ (11) + 6 = 17

Amir rubs his chin for a moment thinking on the matter...


Skills:
(Acro -4; Appr +0; Bluff +2; Climb -1; Diplo +6; Disg +2; EscArt -4; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +6; SenMot +9; Stealth -4; Swim -1)
Female Half-Orc Cleric 6
Vitals:
(HP: 42/42; AC: 20/11/19; Percep: +5 [+7]; Init: +1; Fort +7, Ref: +4, Will: +11; CMD: 19; CMB +8; Speed: 30)

Varkata offers, "My usual approach is to spend extra coins in taverns to learn things... Though perhaps finding a sage would be the best approach."


Whilst the lovely Kazim discusses the finer points of magically enhancing Kzrira's bow, Amir ponders. There was that shadowy information broker, Mechem Djall from the Nightstalls, but he'd likely charge a dear price. An old merchant would likely prove much cheaper if a knowledgeable one could be found.

The Sand Dragon Inn is now much too high profile to ask around. Perhaps the Daystalls just outside the main gates of the city would be productive. Newcomers are likely to be widely traveled and probably haven't yet heard of the Nexian scroll Amir carries anyway.


HP 64 | AC/Touch/Flat 20/14/16 | Fort/Ref/Will +6/+7/+3 | Init +3 | CMB +6; CMD 20 [ooc]Bluff (11) Diplomacy (6) Kno:Local (6) Perception (10*) Stealth (14)

Let's head out past the gate to the Daystalls, I'd avoid our usual haunts for now. I'll ask around and see what we can find. If I come up short we can switch the Drunken God method... As the rogue gestures to leave he offers a smirk at the half-orc.

Diplomacy amongst the stalls: 1d20 + 6 ⇒ (16) + 6 = 22


Back outside the walls, the air is hot and dry despite the muddy flow of the Scorpius that guides the trail into the city. The party crosses a simple plank bridge over a small channel that fills the watering troughs of the Camel Markets to look over the tents and stalls that greet travelers from the western wastes of the nation.

Varkata wrinkles her nose at Datorro's Brewery uncertain of the combination of harsh smells emitted from the combination tavern and alchemist shop. A row of brighter tents are marked with large banners proclaiming "Cheeho the Talking Dog" and "Fortunes Revealed by the Smoke Lady". A large adobe structure is marked with a mural of a camel crossed by a scimitar for the Caravan Guard Union Hall.

Amir moves off to join a group of older merchants surveying the activity.

I take it Kzrira is leaving her new bow at the temple for upgrades. Anyone else want to ask around?


Female Human Fighter/5, Ranger/1(HP: 51/61; AC22/25; FF17/20; T15; F+8, R+8, W+4/+5; Perc: +10, Init +4)

Kzrira looks to the others.
I would not mind checking out the Caravan Guard Union Hall. I used to work as a guard and spent quite some time riding with the patrols after we freed Kelmarane. Unfortunately as you all know, I am not usually the best in social situations.

She looks at Amir and then Varkata.
Would either if you like to join me? I figure that Amir has his own contacts, so perhaps us women should check out the caravan guards.


Amir did quite well, but if Kzrira wants to assist Varkata, they might get another tidbit.


Skills:
(Acro -4; Appr +0; Bluff +2; Climb -1; Diplo +6; Disg +2; EscArt -4; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +6; SenMot +9; Stealth -4; Swim -1)
Female Half-Orc Cleric 6
Vitals:
(HP: 42/42; AC: 20/11/19; Percep: +5 [+7]; Init: +1; Fort +7, Ref: +4, Will: +11; CMD: 19; CMB +8; Speed: 30)

Varkata thinks, I hope that's an alchemical reagent... because I don't think I want to taste any brew that smells like that...

She nods at Kzrira, "An excellent suggestion... if we're going where they're off-duty, we'd best have coin or ale to loosen tongues."


Skills:
(Acro -4; Appr +0; Bluff +2; Climb -1; Diplo +6; Disg +2; EscArt -4; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +6; SenMot +9; Stealth -4; Swim -1)
Female Half-Orc Cleric 6
Vitals:
(HP: 42/42; AC: 20/11/19; Percep: +5 [+7]; Init: +1; Fort +7, Ref: +4, Will: +11; CMD: 19; CMB +8; Speed: 30)

Diplomacy (Gather Info): 1d20 + 6 ⇒ (15) + 6 = 21


Amir learns a bit more about the lost oasis on the old road to Ipeq. It seems the misfortune that befell it was quite intentional. The two leading theories are that it was either the work of a Shir div or a vengeful Gebbite necromancer, but all agree that all the Dawnflower's priests were murdered and the Well of Paradise defiled. They assure their fellow merchant that it is best forgotten. A young and foolish faris of Sarenrae attempted to restore it a generation ago and never returned.

Varkata and Kzrira hear much the same, but also learn from one now grizzled caravaneer that he once accompanied a small band of smugglers attempting to sneak past the cursed oasis and they were chased off by a great winged lion that shouted oaths at them as they ran for their lives.


HP 64 | AC/Touch/Flat 20/14/16 | Fort/Ref/Will +6/+7/+3 | Init +3 | CMB +6; CMD 20 [ooc]Bluff (11) Diplomacy (6) Kno:Local (6) Perception (10*) Stealth (14)

Did we resolve that Kzrira could find a druid capapble of adaptive? IF not Amir will ask around about that too.

Diplomacy!: 1d20 + 6 ⇒ (17) + 6 = 23

Amir is sure to spend ample time in his exchanges talking up the rebuilding of Kelemerane and notes that the markets are being cleaned up, the city rebuilt and that there may be opportunity for cheap real estate I having just remembered the project regarding the main street on the eastern edge of town in addition to the other social niceties that come with older merchants exchanging info. Once he is convinced he has extracted what he can he will say his goodbyes and work his way back to Varkata and Kzrira.


The other merchants seem interested in Amir's news of opportunities on the western frontier. One tells of a desert dwarf druid who wanders the deserts of Osirion and Katapesh. He is said to have followers that commune with the palms around the Golden Oasis in the city.

The sun is sinking over the desert as the adventurers regroup. Grabbing some food from a food cart, Amir believes it is time to return to the Immaculate Repository for you meeting with the Mater of the Vault.

grabbing Karethas for the meeting?

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