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Sheik Voodoo's Katapesh Nights

Game Master voodoo chili

From the City of Bazaars to the City of Brass.


7,301 to 7,313 of 7,313 << first < prev | 137 | 138 | 139 | 140 | 141 | 142 | 143 | 144 | 145 | 146 | 147 | next > last >>

Karethas' familiar shrugs. "I am sorry. I do not know, Master. Surely, not too long."

Kzrira knows the smelly curs only too well and soon spots a hunting pack of gnolls crouching in the tall grass of the nearby dunes while you wait.

Init:

Amir 1d20 + 2 ⇒ (7) + 2 = 9
Karethas 1d20 + 6 ⇒ (18) + 6 = 24
Kzrira 1d20 + 5 ⇒ (9) + 5 = 14
Varkata 1d20 + 1 ⇒ (2) + 1 = 3
foe 1d20 ⇒ 18

Round 1
Karethas
gnolls
Kzrira
Amir
Varkata


Male Human Wizard (Conjurer)/ Level: 7 |HP: 44 of 44/ 0 NL| F=5 R=6 W=9 |Initiative +6| Perception +8 (+10 w/ Gen)|AC 12(16 w/ Mage Armor)

Karethas casts a quick spell and vanishes from sight.

Vanish extended to 10 rounds.


HP 73 | AC/Touch/Flat 20/14/16 | Fort/Ref/Will +6/+8/+5 | Init +3 | CMB +7; CMD 21 Acrobatics (13) Bluff (11) Diplomacy (7) Kno:Local (6) Perception (11*) Stealth (15)

Amir offers a gesture to Kzrira as she mentions the gnolls, Like This

Amir offers a sigh at the revelation they are already upon us, Idiots in addition to smelling bad. How many of them will I kill in a lifetime...


Karethas disappears just as a half dozen gnolls in archaic rusted armor rise and shoot a hail of arrows from their positions fifty feet away. All the visible companions are hit. Kzrira- 16,6; Amir- 5, 9; Varkata- 10, 12, 11 pierce

Round 1
Kzrira
Amir
Varkata
R2
Karethas
gnolls


Female Human Fighter/6, Ranger/1(HP: 73/73; AC25/28; FF17/20; T16; F+9, R+10, W+5/+7; Perc: +11, Init +5)

By Sarenrae's light I hate these dogs.

Wincing at the arrows that hit her from the obviously trained knoll archers, Kzrira aims and returns fire.

Karethas and Varkata, anything to help defend us from these arrows would be beneficial.

Attack-rapid shot: 1d20 + 15 + 2 - 2 ⇒ (14) + 15 + 2 - 2 = 29
Damage: 1d8 + 7 + 2 ⇒ (5) + 7 + 2 = 14

Attack-rapid shot: 1d20 + 15 + 2 - 2 ⇒ (14) + 15 + 2 - 2 = 29
Damage: 1d8 + 7 + 2 ⇒ (6) + 7 + 2 = 15

Attack-rapid shot: 1d20 + 10 + 2 - 2 ⇒ (9) + 10 + 2 - 2 = 19
Damage: 1d8 + 7 + 2 ⇒ (8) + 7 + 2 = 17


Male Human Wizard (Conjurer)/ Level: 7 |HP: 44 of 44/ 0 NL| F=5 R=6 W=9 |Initiative +6| Perception +8 (+10 w/ Gen)|AC 12(16 w/ Mage Armor)

Karethas moves to the side to further conceal his position. He casts Haste over all of his companions.

5ft Step, Cast Haste


HP 73 | AC/Touch/Flat 20/14/16 | Fort/Ref/Will +6/+8/+5 | Init +3 | CMB +7; CMD 21 Acrobatics (13) Bluff (11) Diplomacy (7) Kno:Local (6) Perception (11*) Stealth (15)

Is it possible to charge? MAybe wit ha n acro check thrown in?


Male Human Wizard (Conjurer)/ Level: 7 |HP: 44 of 44/ 0 NL| F=5 R=6 W=9 |Initiative +6| Perception +8 (+10 w/ Gen)|AC 12(16 w/ Mage Armor)

He does have double movement 8-).


Female Human Fighter/6, Ranger/1(HP: 73/73; AC25/28; FF17/20; T16; F+9, R+10, W+5/+7; Perc: +11, Init +5)

Amir's movement should be 60', so a charge would allow 120'. I believe the gnolls are closer than that.


Skills:
(Acro -4; Appr +0; Bluff +2; Climb -1; Diplo +6; Disg +2; EscArt -4; Fly: +0; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +7; SenMot +9; Spelcrft: +4; Stealth -4; Swim -1)
Female Half-Orc Cleric 7
Vitals:
(HP: 56/56 AC: 20/11/19; Percep: +5 [+7]; Init: +1; Fort +7, Ref: +4, Will: +11; CMD: 20; CMB +9; Speed: 30)

I think the Gnolls are 50' -- so unless there's difficult terrain (GM?) -- it's a fair charge...


Amir Awad Hajjir wrote:
Is it possible to charge? MAybe wit ha n acro check thrown in?

sure, 50' and we'll say that it is packed sand. awaiting actions from Amir and Varkata. I'd recommend that if in doubt, just do it. I'll modify if need be.


Skills:
(Acro -4; Appr +0; Bluff +2; Climb -1; Diplo +6; Disg +2; EscArt -4; Fly: +0; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +7; SenMot +9; Spelcrft: +4; Stealth -4; Swim -1)
Female Half-Orc Cleric 7
Vitals:
(HP: 56/56 AC: 20/11/19; Percep: +5 [+7]; Init: +1; Fort +7, Ref: +4, Will: +11; CMD: 20; CMB +9; Speed: 30)

Side note: Nothing like losing like 60% of your hit points while you're still flatfooted and haven't even acted yet -- and then to see all those wonderful buffs you don't have time to cast on your memorization list...

Varkata winces as the arrows sink into her, then snarls, "I don't have a wind wall today. But I've got a blade, a strong arm, and the ferocity of Cayden Cailean.", and rushes towards the gnolls, drawing her longsword. As she readies to run the nearest one through, she shouts out the name of her deity as a war cry, calling on the Accidental God in her fury to lend her blade extra strength.

Ferocious Strike...

Longsword: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23 for 1d8 + 5 + 3 ⇒ (8) + 5 + 3 = 16


'Tis a fine tradition: the cleric going last. (I feel your pain, V)

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