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Sheik Voodoo's Katapesh Nights

Game Master voodoo chili

From the City of Bazaars to the City of Brass.
Kelmarane.


9,051 to 9,076 of 9,076 << first < prev | 172 | 173 | 174 | 175 | 176 | 177 | 178 | 179 | 180 | 181 | 182 | next > last >>

HP 82 | AC/Touch/Flat 20/14/17 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +8; CMD 22 Acrobatics (14) Bluff (13) Diplomacy (7) Kno:Local (6) Perception (12*) Stealth (16)

Amir scratches at his chin for a moment and moves forward to the doors, Maybe...

Perception: 1d20 + 12 ⇒ (12) + 12 = 24
Disable Device?: 1d20 + 13 ⇒ (19) + 13 = 32

+3 to both if anything would qualify as trap like...


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1 - (HP: 80/87; AC27/30; FF21/24; T18; F+9, R+10, W+7/+9; Perc: +12, Init +5)

Seeing the wizard appear rather confused, Kzrira moves up with Amir to investigate the dome.

Perception: 1d20 + 12 ⇒ (18) + 12 = 30

She will also cast Detect Magic hoping it might assist her with the search.
Spellcraft: 1d20 + 6 ⇒ (11) + 6 = 17


Amir Awad Hajjir wrote:
Amir scratches at his chin for a moment and moves forward to the doors, Maybe...

you know what? given the rogue's ability to disarm magic traps and a nice roll, I'm going to allow it.

While Kareathas perhaps regrets his behavior at the CDS, Amir creeps up to feel the warm brass surface of the tower. He reaches out with perception and intuition honed over years of shady dealings. Somehow the intangible magical energies that ward the door are apparent to his sensitive touch and seem to stick to his fingertips allowing him to slightly twist and pull until the ward is unlocked and the doors slowly swing open revealing heat and light!


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +3; Heal: +8; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 7/Bloodrager 1
Vitals:
(HP: 72[88]/72[88] AC: 23[21]/11[9]/22[20]; Percep: +10 [+12]; Init: +1; Fort +10[+12], Ref: +4, Will: +11[+13]; CMD: 21[23]; CMB +10[+12]; Speed: 50)

Varkata quickly raises Ebon Flame, saying, "Make ready.." in response to the sudden light and heat. And yes, I'll take my own advice, I came far too close to heading to your drinking hall earlier today..., and starts casting Enlarge Person on herself.


HP 82 | AC/Touch/Flat 20/14/17 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +8; CMD 22 Acrobatics (14) Bluff (13) Diplomacy (7) Kno:Local (6) Perception (12*) Stealth (16)

Woo hoo!

Amir nods with satisfaction and pulls his weapons once more, allowing a larger Varkata to take the lead...


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1 - (HP: 80/87; AC27/30; FF21/24; T18; F+9, R+10, W+7/+9; Perc: +12, Init +5)

Kzrira looks on as Amir manipulates the magical lock and opens the way into the brass dome.
Imagine it is going to be a bit warm in there. Anyone have protection from heat? My new amulet should help some, but who knows how much, and I am guessing that efreet have more than just minor fires.


Male Human Wizard (Conjurer)/ Level: 8 |HP: 43 of 51/ 0 NL| F=5 R=6 W=10 |Initiative +6| Perception +9(+11 w/ Gen)|AC 12(16 w/ Mage Armor)

Karethas pulls out a few scrolls and casts spells of protection on himself and Varakata, warding them from the effects of fire and heat.

Resist Energy. CL 3


So I have Amir, Kzrira- fire resist 5; Karethas, Varkata- fire 10

With everyone warded against the oven-like heat, a properly sized Varakta leads the way through the great gate and into the Brass Tower.

The double doors open onto a circular brass chamber with walls that rise to form a dome twenty feet overhead. The room's floor and walls are bare, but the walls are engraved with stylized flames and scnes of a cityscape that wraps around the entire room. Above, the dome is carved with cavorting genies and other fiery creatures. The floor, walls and dome are all polished to a mirror-like sheen scattering the light of a large burning brazier that stands opposite you behind a fifteen foot diameter shaft in the floor and dome above in the exact center of the tower. There are no doors, stairs or ramps and no apparent exit other than up or down the shaft.

As you enter, the brazier flares and a huge creature of living flame rushes the giant priestess!

Initiative rolls:
Amir 1d20 + 2 ⇒ (1) + 2 = 3
Karethas 1d20 + 6 ⇒ (5) + 6 = 11
Kzrira 1d20 + 5 ⇒ (16) + 5 = 21
Varkata 1d20 + 1 ⇒ (5) + 1 = 6
foe 1d20 ⇒ 19

The burning humanois is even taller than the giant Varkata and a flaming fist pummels her as she is surrounded by roaring flame.
Varkata-7 slam, 8 fire (-5 ER)

Round 1
Kzrira
Karethas
Varkata
Amir
R2
FIRE


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +3; Heal: +8; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 7/Bloodrager 1
Vitals:
(HP: 72[88]/72[88] AC: 23[21]/11[9]/22[20]; Percep: +10 [+12]; Init: +1; Fort +10[+12], Ref: +4, Will: +11[+13]; CMD: 21[23]; CMB +10[+12]; Speed: 50)

I thought I was more resistant than that (ie - Immune?), thanks to the wish? (Leaving only 7 slam?)

Varkata shakes her head at the strange creature as the flames wash over her, ...suddenly, that wish seemed very prudent..., then draws upon the power deep within her as she begins to laugh, "Oh, I don't think you're going to like this....", she says, her voice crackling with energy as she swings the enlarged Ebon Flame.

Free Action: Rage, Ferocious on the first shot. Enlarged raging is 2d6+12 (thanks to bane) + 2d6

Ebon Flame: 1d20 + 17 ⇒ (20) + 17 = 37 I was about to get excited, but elementals are immune. Boo. For: 2d6 + 12 + 2d6 + 3 ⇒ (2, 2) + 12 + (1, 6) + 3 = 26 Plus Cold: 1d6 ⇒ 2

Ebon Flame (iterative): 1d20 + 12 ⇒ (14) + 12 = 26 For: 2d6 + 12 + 2d6 ⇒ (3, 5) + 12 + (5, 1) = 26 Plus Cold: 1d6 ⇒ 3


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1 - (HP: 80/87; AC27/30; FF21/24; T18; F+9, R+10, W+7/+9; Perc: +12, Init +5)

Kzrira's amulet overcomes any DR by elementals (of whatever type is closest - also includes fiery genies per Voodoo.

Seeing the creature attack Varkata, Kzrira steps back and unloads arrows at the elemental.
I don't like these creatures any more than I do gnolls.

Attack-rapid shot: 1d20 + 16 - 2 ⇒ (17) + 16 - 2 = 31 <-- not sure if there are any buffs up a this point.
Damage: 1d8 + 8 ⇒ (4) + 8 = 12

Attack-rapid shot: 1d20 + 16 - 2 ⇒ (11) + 16 - 2 = 25
Damage: 1d8 + 8 ⇒ (4) + 8 = 12

Attack-iterative: 1d20 + 11 - 2 ⇒ (12) + 11 - 2 = 21
Damage: 1d8 + 8 ⇒ (8) + 8 = 16


Kzrira Maiwith wrote:
Kzrira's amulet overcomes any DR by elementals (of whatever type is closest - also includes fiery genies per Voodoo.

yep, and I'm sure to rue that moment of beneficence.


Varkata Steeleye wrote:
I thought I was more resistant than that (ie - Immune?), thanks to the wish? (Leaving only 7 slam?)

check, I forgot. Is it noted on your character sheet?


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +3; Heal: +8; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 7/Bloodrager 1
Vitals:
(HP: 72[88]/72[88] AC: 23[21]/11[9]/22[20]; Percep: +10 [+12]; Init: +1; Fort +10[+12], Ref: +4, Will: +11[+13]; CMD: 21[23]; CMB +10[+12]; Speed: 50)

No. I'll go add fire immunity.


Male Human Wizard (Conjurer)/ Level: 8 |HP: 43 of 51/ 0 NL| F=5 R=6 W=10 |Initiative +6| Perception +9(+11 w/ Gen)|AC 12(16 w/ Mage Armor)

Karethas points his closed hand at the great fiery creature and a spectral ram leaps forth from his iron ring and charges it.

Ranged Touch Attack:1d20 + 6 ⇒ (5) + 6 = 11 Damage:3d6 ⇒ (3, 6, 5) = 14 Force Damage.
I can hazard a guess, but just in case: What is the creature?
KNOWLEDGE PLANES CHECK:1d20 + 17 ⇒ (10) + 17 = 27(8 rank, +3 class skill, +6 Int)


Karethas easily identifies the creature as a huge fire elemental, an outsider of living fire usually hard to damage with earthly weapons, but Kzrira's amulet enhances her shots to full potency. The conjurer punches at it with his magical ring, but it dodges aside. That matters not though as Varkata's blade of burning cold cuts through the heart of the flame quenching it. The creature disappears in an instant, likely returned to its home plane.


HP 82 | AC/Touch/Flat 20/14/17 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +8; CMD 22 Acrobatics (14) Bluff (13) Diplomacy (7) Kno:Local (6) Perception (12*) Stealth (16)

Amir straightens up from his combat pose and blinks, Well that was...hum...very well done...shall we move on?


The tower does not seem built to accommodate walking. Accessing other rooms requires flying up or down the vertical shaft at the tower's core.


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +3; Heal: +8; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 7/Bloodrager 1
Vitals:
(HP: 72[88]/72[88] AC: 23[21]/11[9]/22[20]; Percep: +10 [+12]; Init: +1; Fort +10[+12], Ref: +4, Will: +11[+13]; CMD: 21[23]; CMB +10[+12]; Speed: 50)

Varkata nods at Amir's comment as she catches her breath, having released her rage. She looks up and sighs, "Blasted Gnoll stole my flight... and I'm probably too heavy to be towed up when I'm big like this."


HP 82 | AC/Touch/Flat 20/14/17 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +8; CMD 22 Acrobatics (14) Bluff (13) Diplomacy (7) Kno:Local (6) Perception (12*) Stealth (16)

AMir considers his rug and the now quite large Varkata, We may have to do away with your size. You can fly if Kzrira's mount is still capable of taking her?


Male Human Wizard (Conjurer)/ Level: 8 |HP: 43 of 51/ 0 NL| F=5 R=6 W=10 |Initiative +6| Perception +9(+11 w/ Gen)|AC 12(16 w/ Mage Armor)

"I can give her the ability to climb up walls and across ceilings, regardless of her size. I can ride with Amir."

My fly spell is probably up. It only lasted 16 minutes with an Extend Spell, and we probably spent a decent several minutes in the temple.


that covers everyone, up or down.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1 - (HP: 80/87; AC27/30; FF21/24; T18; F+9, R+10, W+7/+9; Perc: +12, Init +5)

The griffon can be used for 6 hours per day, per Sheik Voodoo. Not sure if it can be changed to/from figurine form multiple times, or if the 6 hours are for just one use. Either way, with that period, she would have kept it in griffon form after the last fight.

The griffon can carry 300lbs as a light load, 600 as a medium load, and 900 as a heavy load. Unfortunately, Enlarge Person increases weight by x8, so I sure that even being as petite as she is, super sized Varkata will be more than 900. I could carry Karethas on the Griffon with me though, and then Varkata could ride the carpet.


Varkata is too big to share the carpet. I think Karethas came up with the best solution. I'll say the griffon can be used at hour increments. It's been maybe a half hour since the last battle.


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +3; Heal: +8; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 7/Bloodrager 1
Vitals:
(HP: 72[88]/72[88] AC: 23[21]/11[9]/22[20]; Percep: +10 [+12]; Init: +1; Fort +10[+12], Ref: +4, Will: +11[+13]; CMD: 21[23]; CMB +10[+12]; Speed: 50)

Varkata nods at Karethas' suggestion, "That should work.... now I just need to know what direction to climb in..."


Male Human Wizard (Conjurer)/ Level: 8 |HP: 43 of 51/ 0 NL| F=5 R=6 W=10 |Initiative +6| Perception +9(+11 w/ Gen)|AC 12(16 w/ Mage Armor)

Karethas approaches the edge of the shaft, cautiously stopping at least ten feet from the edge. He waggles his head indecisively, "The argument could be made either way. If we want to find who has captured the town, my guess is they are near the top. They could easily escape through the roof that way, a concern for most intelligent occupiers. On the other hand, if we wished to find our captive friends more quickly, then down is probably the way to go. I suggest up. Let's not endanger our friends further with our actions. If we freed them, then we could be easily ambushed escorting them out."


Karethas' logic seems sound; It is likely the pit is an oubliette and the lord of the Brass Tower reigns above. By magic, Varkata easily climbs the walls of the domed chamber like a great spider and up the shaft with Amir and Karethas close behind on the carpet. Kzrira's magical griffon has a harder time in the passage, but claws its way up behind.

There are two opening a short ways past the ceiling. To the west is the smell of oiled armor, to the east is the smell of baking bread. The shaft continue upward.

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