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Sheik Voodoo's Katapesh Nights

Game Master voodoo chili

From the City of Bazaars to the City of Brass.


8,751 to 8,771 of 8,771 << first < prev | 166 | 167 | 168 | 169 | 170 | 171 | 172 | 173 | 174 | 175 | 176 | next > last >>

Male Human Wizard (Conjurer)/ Level: 8 |HP: 51 of 51/ 0 NL| F=5 R=6 W=10 |Initiative +6| Perception +9(+11 w/ Gen)|AC 12(16 w/ Mage Armor)

"I can summon a lantern archon that can teleport to the Vault and deliver a message that we liberated the oasis."


Skills:
(Acro -4; Appr +0; Bluff +2; Climb -1; Diplo +6; Disg +2; EscArt -4; Fly: +0; Heal: +8; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -4; Surv: +4; Swim -1)
Female Half-Orc Cleric 7/Bloodrager 1
Vitals:
(HP: 72[88]/72[88] AC: 23[21]/11[9]/22[20]; Percep: +10 [+12]; Init: +1; Fort +10[+12], Ref: +4, Will: +11[+13]; CMD: 21[23]; CMB +10[+12]; Speed: 50)

Varkata says, "So long as they don't think they're being attacked."


HP 82 | AC/Touch/Flat 20/14/17 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +8; CMD 22 Acrobatics (14) Bluff (13) Diplomacy (7) Kno:Local (6) Perception (12*) Stealth (16)

I would hope the Keepers would have the sense to know a lone archon is no assailant. I'm an ignorant thief and even I know that much...


the ignorant thief is correct.

Ashraf-Asim turns to the shining obelisk. "I believe Sarenrae will soon make it known to the faithful that this holy site has been restored, but notify the Vaultkeepers. They will be glad to know this trade route is open once more and so will the little town of Kelmerane which I believe you mentioned once."


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1 - (HP: 87/87; AC27/30; FF21/24; T18; F+9, R+10, W+7/+9; Perc: +12, Init +5)

Kzrira continues to wander about the oasis, cleaning up anything that retains any taint of the vampires. She listens to the discussion and returns to the group at the mention of Kelemarane.

We need to move onto Kelemarane. Who knows what mess the efreeti might have caused. Our understanding is that is where the efreeti went after they were released. We have heard little from there, so we need to get there and see what disaster has undoubtedly befallen the princess.


"Efreet? Ah, I saw a trail of fire high in the sky a few weeks ago. I wondered... You must go. I wish that I could join you, but I am pledged to this place still."


Male Human Wizard (Conjurer)/ Level: 8 |HP: 51 of 51/ 0 NL| F=5 R=6 W=10 |Initiative +6| Perception +9(+11 w/ Gen)|AC 12(16 w/ Mage Armor)

Karethas summons a lantern archon and speaks to it in the lyrical celestial tongue,

Celestial:
"Please deliver a message for me. Teleport to the Immaculate Repository in Katapesh, seek out any priest of Abadar there and tell them, 'Tell the Master of the First Vault that the heroes of Kelemarane have freed the Well of Paradise of undead filth.'

He gives the archon a polite bow and, once the archon disappears, turns back to the others, "Message sent."


Skills:
(Acro -4; Appr +0; Bluff +2; Climb -1; Diplo +6; Disg +2; EscArt -4; Fly: +0; Heal: +8; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -4; Surv: +4; Swim -1)
Female Half-Orc Cleric 7/Bloodrager 1
Vitals:
(HP: 72[88]/72[88] AC: 23[21]/11[9]/22[20]; Percep: +10 [+12]; Init: +1; Fort +10[+12], Ref: +4, Will: +11[+13]; CMD: 21[23]; CMB +10[+12]; Speed: 50)

Varkata says, "Well, that saves us a few days... To be honest, I was starting to worry they might repossess Kzrira's resurrection if we didn't deliver on our promise."


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1 - (HP: 87/87; AC27/30; FF21/24; T18; F+9, R+10, W+7/+9; Perc: +12, Init +5)

Kzrira looks over at Varkata and chuckles:
Surprised the boys did not save money and hire a druid. They probably figured I would return as more of a man than the old thief or the drop-out mage.


Male Human Wizard (Conjurer)/ Level: 8 |HP: 51 of 51/ 0 NL| F=5 R=6 W=10 |Initiative +6| Perception +9(+11 w/ Gen)|AC 12(16 w/ Mage Armor)

With an arched eyebrow and a wry smile Karethas responds to Kzrira, "If manliness is measured by boastful taunts, then you surely beat all of us with the correct genitalia. The resurrection was paid in full, although I am questioning that expenditure at the moment."


HP 82 | AC/Touch/Flat 20/14/17 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +8; CMD 22 Acrobatics (14) Bluff (13) Diplomacy (7) Kno:Local (6) Perception (12*) Stealth (16)

Oh Varkata that is silly, they would never repossess her life force, they would merely press her into service in some manner under a Contract of Duty for some generous amount of time plus interest for the expense...but Karethas is right, they were paid properly anyway.

As Kzrira and Karethas banter the rogue merely shakes his head, I can die never needing to wonder what family life would be like. Are you finished? Shall we make our way?


Having paid off their debts, the Heroes of Kelmerane are left to plan next steps. The lammasu assures them that though long neglected, the trade route will lead them to their destination.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1 - (HP: 87/87; AC27/30; FF21/24; T18; F+9, R+10, W+7/+9; Perc: +12, Init +5)

Kzrira looks to her companions.
Shall we move on. Might as well get moving as the efreeti are unlikely to just sit and twiddle their while waiting for us. Plus, no doubt Faelar was gotten himself into no end of trouble in the time we have been gone.

Ready to head out to Kelmarane.


Though it has been a hard day of work, the morning will only bring the unbearable heat of summer once the group leaves the cooling greenery of the oasis behind so they say their farewells to the grateful Guardian of the oasis and leave with the setting of the sun.

The cycle of caravan life settles back over the party- long nights of travel and stifling days of rest under the harsh sun, but the powerful group encounters no difficulties for the remainder of the journey over the long abandoned route. The party finds that the new route has saved a third of the travel time from Katapesh City when the tall black obelisk marking the old route to Ipeq appears in the dawn's light. By the next day, you've taken the fork up the slackening flow of the Pale River and found the wadi with the burned out wagon that still remains from the time, which seems so long ago now, when you first met Garavel and Princess Almah after rescuing those slaves from Slow Idi. Idi finally met his fate in a most awful manner, but you wonder whatever became of those elven twins and more of the moment, what has become of Kelmarane under the efreet warlord Jhavhul.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1 - (HP: 87/87; AC27/30; FF21/24; T18; F+9, R+10, W+7/+9; Perc: +12, Init +5)

Kzrira looks to the others.
Should we could under the dark of night when we get close? We know the area quite well and could come from the Pale Mountain or the Nethys temple, directions that the effeet would not likely expect.


Male Human Wizard (Conjurer)/ Level: 8 |HP: 51 of 51/ 0 NL| F=5 R=6 W=10 |Initiative +6| Perception +9(+11 w/ Gen)|AC 12(16 w/ Mage Armor)

"I think a night time approach would be wise, but I suggest we visit the monastery first. We can check on Faelar and hopefully get the lay of the land, so to speak."


Skills:
(Acro -4; Appr +0; Bluff +2; Climb -1; Diplo +6; Disg +2; EscArt -4; Fly: +0; Heal: +8; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -4; Surv: +4; Swim -1)
Female Half-Orc Cleric 7/Bloodrager 1
Vitals:
(HP: 72[88]/72[88] AC: 23[21]/11[9]/22[20]; Percep: +10 [+12]; Init: +1; Fort +10[+12], Ref: +4, Will: +11[+13]; CMD: 21[23]; CMB +10[+12]; Speed: 50)

Varkata nods, "I suspect it's easier for us to hide in the darkness than flaming genies... And I certainly approve of plans that don't involve us stumbling blindly into danger... Especially if I'm sober."


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1 - (HP: 87/87; AC27/30; FF21/24; T18; F+9, R+10, W+7/+9; Perc: +12, Init +5)

Kzrira looks to the others.
I can hit them from 500 paces, and we know of numerous places to use for sniping. Unfortunately, unlike last time we took a besieged Kelmarane, I do not think that killing a few gnolls is going to be the answer.


sooo... monastery? when?


Male Human Wizard (Conjurer)/ Level: 8 |HP: 51 of 51/ 0 NL| F=5 R=6 W=10 |Initiative +6| Perception +9(+11 w/ Gen)|AC 12(16 w/ Mage Armor)

Three out of four say night time and I can't see the rogue disagreeing. Let's say midnight, late enough for any legitimate traffic in the area to be done.


The Reclaimers wait until late at night and then cover the distance through the darkness to the old familiar monastery well outside of town. No one is seen or heard on the road and the monastery stands open and empty. Then, an eerie goat-like wail is heard from somewhere within the building.

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