Sheik Voodoo's Katapesh Nights (Inactive)

Game Master voodoo chili

From the City of Bazaars to the City of Brass.
Kelmarane.


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Karethas:
The monster is evidently a native of the Plane of Fire, but what type of native is the bigger question. Karethas senses that the last shouted phrase by the Azer priest is some kind of magical activation phrase and seemed to cause some effect within the great burning worm.

Varkata up.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Karethas realizes that Amir has succeeded in making passage. He curses is own stupidity, ”I was wrong! Passage is through the worm. Stand still and be swallowed.” He waits for the worm’s attention to turn away, steps through the arch and stands very still.


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

Varkata stops attacking, keeping the blade up in defense, and steps back carefully, "And they didn't think to tell us? Better to surprise us, was it?"

Know (Planes): 1d20 + 4 ⇒ (17) + 4 = 21
Spellcraft: 1d20 + 7 ⇒ (1) + 7 = 8

Varkata is withdrawing - trying to avoid making things worse...


Seeing that the attacks on his object of worhsip have stopped, Anwar scowls through his flaming beard at Karethas. "I said that the Burning One is the Way. You do not listen." The great creature- which Varkata thinks resembles a fiery version of the great Purple Worms that haunt the deepest depths of Golarion down to the venomous stinger which is checked though Kzrira still suffers from the venom. The great maw drops upon Karethas next sucking the wizard up. “ALIK NAR AL JANZIR-AL-NAR,” Anwar shouts and Karethas is seen no more.

Kzrira- fort DC 26 or 3 STR damage and encumbered

Round 3
Kzrira
Varkata


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Fort: 1d20 + 10 ⇒ (4) + 10 = 14

Yeh, Kzrira is needing some help with this poison.


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

Didn't take a neutralize (a scroll of which might be a good party asset..), and using the Heal skill to help takes time we may not have.

Varkata holda her position cautiously, "Will your 'Burning One' still take us, or will it continue to strike?"


Anwar grimaces, "Stop your stupid attacks and surrender to the Chain of Fire. You will not be harmed."


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Kzrira, looking a little weaker than usual, calls out to Varkata. [b]Might as well charge into its mouth, that is what everyone else did.

With that, Kzrira flies into the creature's mouth, returning the griffon to its miniature form as she does.

Currently - 6 strength


"I said SURRENDER, not fly in its face, Cretin!" Anwar shrieks with extreme annoyance. The Great Burning Worm as big as a tower bites the tiny mortal flying at its face. The rows of horrible teeth are not held in check and Kzrira disappears broken and bloody down the hatch.

Kzrira-31 damage, fort DC 26 or 3 STR damage and paralyzed

"ALIK NAR AL JANZIR-AL-NAR" Anwar shouts, then with a sigh turns to Varkata. "I would not advise that approach. Just stand still before the Arch."


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Fort: 1d20 + 10 ⇒ (16) + 10 = 26

Ha - only really badly hurt, not maimed and paralyzed and mostly dead.

Giving up, Kzrira drops down in front of the archway as instructed and hopes for the best with her broken and battered body.


With Kzrira swallowed and no one left. Varkata surrenders, lowering her sword and offering herself up to the great worm.

*******

Amir and Karethas look back down the sloping corridor that ends in bubbling magma. The dim red glow from the molten stone backlights two dark forms that are suddenly disgorged in succession from the burning ooze and land on the living brass at their feet. Kzrira bleeds freely and can barely rise to her knees as she struggles against the mortal venom. Varkata nearly lands on her companion as she is spit from the fire.

Kzrira- second save, fort DC 26 or 3 STR damage and paralyzed

The passage is twenty feet wide and twenty feet high sinking into lava at the low end and rising to end in a featureless brass wall 80 feet ahead.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Fort: 1d20 + 10 ⇒ (17) + 10 = 27 <-- woohoo, still alive (more or less)


alright, actually requires three saves, but I'll let it slide ; )

Kzrira's face is swollen and looks black in the red-tinted light. She shakes uncontrollably, but staggers to her feet. She's very weak, but will survive.


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

Varkata looks around, then says, "Give me a minute or so to heal Kzrira -- I'd rather take the time to use the wand and save my magic for what's coming."

Neither Varkata nor her prayer beads can neutralize poison -- or restore the strength damage (today) -- but we can fix the wounds at least..

Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6
Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5
Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5
Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5
Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4

Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7
Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7
Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9
Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5
Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7

10 charges...


Varkata pateinetly mends Kzrira's wounds little by little with the minor healing wand.

and then? being timed out of the Paizo site is going to be a pain.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Although still in pain, with her muscles atrophied, Kzrira struggles to her feet, the weight of her equipment almost unbearable.

I do not know if you can cure the energy drained by its poison, but I will be not much more than a hindrance as I am now.

Strength 6 - she can shoot, but will take a penalty on damage I believe. Also, she is really going to be slowed by the weight.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Karethas frowns, ”I can help a little bit.”

Lesser Restoration 1d4 ⇒ 2. Varkata usually doesn’t memorize Restoration spells and I had a bad feeling. Unfortunately, I only memorized it once.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Kzrira feels slightly less drained, but still very weak.

-4 strength (8 Strength)


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

Varkata shakes her head, "I'm afraid I can't - Efreet aren't generally poisonners, and so I asked for spells that would help me destroy them. I didn't want to lose a potential bit of battle-magic to carry spells I didn't expect to need..."

She sighs, "I really should have looked into a few scrolls."


Karethas does what he can, but Kzrira remains weakened from the great burning worm's venom. The Heroes survey their surroundings. Currently, they appear trapped between a pool of lava and a wall of living brass.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

With some hesitation Amir will inspect the wall, if nothing visual yields results he will deign to touch it...

Perception: 1d20 + 13 ⇒ (19) + 13 = 32


Amir's Rogue-y senses are tingling. He suddenly has the suspicion that an unwary touch may cause the wall to somehow push them all into the molten slurry at the end of the sloped corridor!

It's a TRAP!


Amir disable device: 1d20 + 14 ⇒ (11) + 14 = 25

A HA! on the digit.

Amir pulls back his sleeves and gingerly moves his fingers over the hot brass. After long tense moments, the wall slides down safely. The old rogue wipes sweat from his brow and confidently leads the way forward to the bottom of brass stairs leading up. The large corridor continues after the landing first to the right for 250 paces and the right again for about 1000 paces before the passage ends in another wall. Amir double checks it and then finds a way to open it again.

Beyond is an octagonal room rising to a domed apex high overhead. Roaring flames burn in sconces throughout the chamber. The wall you passed through is covered with a bas relief of a horrible barbed devil. Doors of different sizes—some composed of close-fitting brass bars, others formed from riveted brass plates, but all bearing heavy locks—stand closed on each wall of the chamber. All of the doors and bars glow red with heat. Heavy benches complete with manacles at top a bottom and racks or cruel edged and hooked tools identify this place as a torture chamber and dungeon.


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

Varkata looks around and winces, "This is... truly disturbing... Not that we'd need more reasons to want to destroy them."


Thank you for keeping up with posts, Varkata. You're my favorite.
Moving on.

A quick check finds all the doors locked except the one opposite the hidden entrance. It opens to another large corridor of brass. Another 300 paces and it turns left to fortified door. Varkata turns the heavy bolt and you enter a chamber:

The brass ceiling of these casement chambers seems to bow under the great weight of the fortress above. Stairs punctuated by landings, complete with firing ports, look out over the citadel’s entry. You are apparently at the base of some barbican or gatehouse to Jhavhul's estate. a broad stairway leads up past tall arrow slits.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Kzrira looks up at the stairs with their firing ports.
That looks reassuring. Who knows what they might shoot out of those ports.

She looks to her companions.
Something tells me that we might want to fly up there rather than walking up those steps and give Jhavhul a chance to shoot at us. Any chance you could make us all invisible Kaarethas?


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

Varkata says, "I have a fly spell prepared, it's a gift from the Accidental God. In fact, based on our trip into the volcano, I think we can all fly -- the question is whether that would be enough to avoid archers - especially since we'd be a lot more visible without Karethas' invisibility."


not sure where Karethas is, but not seeing invisibility for all. Are we flying or not?


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

Varkata frowns, "Don't like being exposed... But even without invisibility, flying will be faster.."


Kzrira activated her bronze griffin and Karethas hops up behind her. Amir and Varkata step upon the flying carpet and the Heroes ascend up the stairway past rows of arrow slits that look out over an entry ramp. The next level up is another large guardroom with arrow slits to the west and south. There is also a stout door to the south. Dual stairs lead up at the north end of the chamber. These chambers are now largely devoid of furnishings, but not of guards. A giant that somewhat resembles an Azer sits upon the stairs up. He is broad and stands twice as high as a very tall man. Fire rises where a beard would be like an Azer, but his skin is like black basalt. A pair of large wolfish creatures with red-brown fur and glowing red eyes immediately start barking loudly.

Initiative:
Amir 1d20 + 2 ⇒ (9) + 2 = 11
Karethas 1d20 + 6 ⇒ (17) + 6 = 23
Kzrira 1d20 + 5 ⇒ (14) + 5 = 19
Varkata 1d20 + 1 ⇒ (5) + 1 = 6
foe 1d20 ⇒ 8

Round 1
Karethas
Kzrira
Hot dogs
Amir
Varkata


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Kzrira looks behind her at Karethas:
Any clue what that is and what might be useful against it?


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Should I drop you off or keep you with me and stay off the ground Varkata?


Know local DC 20:
The giant is a fire giant: militaristic humanoids that often serve as guards or soldier. Their bodies radiate heat and they are vulnerable to cold.

Know planes DC 14:
The wolf-like creatures are hell hounds: canines from the infernal planes.


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

Was originally planning on using my domain spell and flying under my own power -- but yes, please. Longswords are not the best for ranged combat... on the plus side, since you're steering, I can buff before leaping into battle..

Varkata says dryly, "We're on the Plane of Fire. I think it's just safe to assume everything we have to fight is immune to fire." With that, she starts whispering the words to a simple prayer, calling on the Drunken Hero to give her a small piece of his luck in battle.

Divine Favour


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Kzrira shrugs as she guides the griffon with her knees.
The giant is on fire, I assume that my cold arrows will not be appreciated.

With that, she begins to unload arrows at the giant.
Attack-rapid shot: 1d20 + 16 - 2 ⇒ (1) + 16 - 2 = 15
Damage: 1d8 + 7 + 1d6 ⇒ (4) + 7 + (4) = 15 <-- 1d6 is cold damage

Attack-rapid shot: 1d20 + 16 - 2 ⇒ (6) + 16 - 2 = 20
Damage: 1d8 + 7 + 1d6 ⇒ (1) + 7 + (4) = 12 <-- 1d6 is cold damage

Attack-rapid shot: 1d20 + 11 - 2 ⇒ (14) + 11 - 2 = 23
Damage: 1d8 + 7 + 1d6 ⇒ (1) + 7 + (1) = 9 <-- 1d6 is cold damage

And her aim is less than stelar.
Figures the only shot with a chance of hitting has 1s for both damage rolls.


Have we lost Karethas?

"Hell hounds," Karethas says, "adapted to the infernal regions of Hell and quite welcome among the Efreet, I see."

Kzrira's arrows are deflected by the giant's heavy plate armor. The massive creature palms a brass globe from the pile at his side and sends it flying back at Kzrira. The boulder-sized sphere hits her. Kzrira-22 bludge The hellhounds keep barking sending cinders out of their mouths as their teeth snap. Amir swoops down for a landing as Varkata calls upon divine favor.

Round 2
Karethas
Kzrira
Hot dogs


anyone want to run Karethas?


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Im not super experienced as a wizard at these levels but I can give it a shot? I think in this round cast Fly? If someone else feels more confident have at it!


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

I'd volunteer, but I've been fighting with my connection a little bit lately -- But that said, given that he's 'safely' mounted with Kzrira, I'm thinking he might go with a small summon/attack spell?


Varkata Steeleye wrote:
I'm thinking he might go with a small summon/attack spell?

yeah, I honestly was wondering if he needs to do anything since a fire giant and a couple hounds prob aren't much of a threat. He can just delay and let's get Kzrira's action.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Oops, I thought that I had already gone. Posting now.

Kzrira grunts as the boulder strikes her.
Anything you have to stop those rocks? They hurt. She calls over her shoulder to Karethas as she continues to fire at the giant.

Attack-rapid shot: 1d20 + 16 - 2 ⇒ (11) + 16 - 2 = 25 <-- maybe?
Damage: 1d8 + 7 + 1d6 ⇒ (4) + 7 + (4) = 15 <-- extra 1d6 is cold

Attack-rapid shot: 1d20 + 16 - 2 ⇒ (9) + 16 - 2 = 23
Damage: 1d8 + 7 + 1d6 ⇒ (3) + 7 + (3) = 13

Attack-rapid shot: 1d20 + 11 - 2 ⇒ (12) + 11 - 2 = 21
Damage: 1d8 + 7 + 1d6 ⇒ (1) + 7 + (4) = 12

Unfortunately, her shots continue to be less than as accurate as she would like.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Seeing the damage done by the first rock, Karethas decides that making it harder for the giant to see the companions is advisable.

Cast Glitterdust on the giant, also get the hellhounds if they are in range.

DC19 Will or all sparkly (and blind)


Karethas casts a spell from the back of the bronze hippogriff and the giant is consumed by a glittering cloud. The fiery goliath yells and grabs at his eyes. Kzrira keeps firing at the massive, heavily armored man and is able to target unprotected areas hitting twice out of three shots. The hounds glance back at the strangely acting giant and then charge the landed rug. The mastiff-sized hounds snap at Kzrira and one sinks blackened fangs into her thigh. Varkata-4 bite, no fire

Round 2
Amir
Varkata
Round 3
Karethas
Kzrira
Hot Dogs


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Seeing the giant unable to protect itself, Kzrira continues to launch arrows at the fiery monstrosity.

Attack-rapid shot: 1d20 + 16 - 2 ⇒ (8) + 16 - 2 = 22
Damage: 1d8 + 7 + 1d6 ⇒ (1) + 7 + (4) = 12 <-- 1d6 cold

Attack-rapid shot: 1d20 + 16 - 2 ⇒ (8) + 16 - 2 = 22
Damage: 1d8 + 7 + 1d6 ⇒ (6) + 7 + (4) = 17 <-- 1d6 cold

Attack-rapid shot: 1d20 + 11 - 2 ⇒ (3) + 11 - 2 = 12
Damage: 1d8 + 7 + 1d6 ⇒ (6) + 7 + (3) = 16 <-- 1d6 cold

I think that the dice gods have decided that we should all die. Maybe the 22s hit the blinded giant?


Back from the holidays yet? Let's see if we can keep this game going?

Kzrira keeps loosing arrows, but despite its blinded condition, Kzrira finds that the giant's heavy armor remains a formidable barrier as her arrows bounce off leaving only dents and no spilt blood.


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

Varkata pulls away slightly from the creature's bite, then quickly spins the blade in her hand, feeling it hunger to strike the thing down, as she tries to clear herself a path to the giant while he's still off-balance.

Ebon Flame (v hellhound): 1d20 + 17 + 2 ⇒ (6) + 17 + 2 = 25 for 1d8 + 10 + 2d6 + 2 ⇒ (3) + 10 + (1, 4) + 2 = 20 Plus Cold: 1d6 ⇒ 5

Ebon Flame (v hellhound, iterative): 1d20 + 12 + 2 ⇒ (19) + 12 + 2 = 33 Threat
Confirm: 1d20 + 12 + 2 ⇒ (1) + 12 + 2 = 15 (Ugh. Stupid dicebot)

for 1d8 + 10 + 2d6 + 2 ⇒ (1) + 10 + (4, 1) + 2 = 18 Plus Cold: 1d6 ⇒ 4


pfft. well, hell hounds aren't that tough.

Swinging the black-flame blade forward and back, Kzrira easily cuts down one of the infernal guard dogs.

Amir, Karethas, y'all out there?


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

Varkata holds position, waiting to slice the other hound and rush the giant.

And makes sure people are still alive?

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