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Sheik Voodoo's Katapesh Nights

Game Master voodoo chili

From the City of Bazaars to the City of Brass.


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HP 73 | AC/Touch/Flat 20/14/16 | Fort/Ref/Will +6/+8/+5 | Init +3 | CMB +7; CMD 21 Acrobatics (13) Bluff (11) Diplomacy (7) Kno:Local (6) Perception (11*) Stealth (15)

Amir delicately takes the small charm and stashes it on his person, We are better prepared and armed then we once were. This charm should aid us in getting to the task. Is there anything else about the stronghold you can share with us? Anything that aids our movement hastens us to our goal...

Diplomacy: 1d20 + 7 ⇒ (16) + 7 = 23


Skills:
(Acro -4; Appr +0; Bluff +2; Climb -1; Diplo +6; Disg +2; EscArt -4; Fly: +0; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +7; SenMot +9; Spelcrft: +4; Stealth -4; Swim -1)
Female Half-Orc Cleric 7
Vitals:
(HP: 56/56 AC: 20/11/19; Percep: +5 [+7]; Init: +1; Fort +7, Ref: +4, Will: +11; CMD: 20; CMB +9; Speed: 30)

Varkata nods, "It would also be helpful if we could resupply. Kzrira could use some new arrows... and if this is continuing, I could certainly use some more ale."


HP 73 | AC/Touch/Flat 20/14/16 | Fort/Ref/Will +6/+8/+5 | Init +3 | CMB +7; CMD 21 Acrobatics (13) Bluff (11) Diplomacy (7) Kno:Local (6) Perception (11*) Stealth (15)

Indeed...come to think of it Karethas I need your help, now better armed I am finding my weapons are behaving strangely. Perhaps you could look at them so that we are not caught by surprise in an effort to take on Oberhak?


Male Human Wizard (Conjurer)/ Level: 7 |HP: 44 of 44/ 0 NL| F=5 R=6 W=9 |Initiative +6| Perception +8 (+10 w/ Gen)|AC 12(16 w/ Mage Armor)

Karethas nods, "I'd be happy to look at it, but i don't see how they would change now."

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