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Sheik Voodoo's Katapesh Nights

Game Master voodoo chili

From the City of Bazaars to the City of Brass.

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Varkata Steeleye wrote:
Ack, sorry. Didn't think that our opponent could hover so I figured I was able to go without issues. That not being the case, I'll withdraw, no spell this round.

not hovering. He's hanging out with Karethas on the rock. I don't think a Fly spell allows hovering either, but it's kind of hard to work with that unless the creature has a fly-by attack feat so it's all good.

OK, I do feel a slight tinge of guilt about this, but I am a cruel, cruel GM.

Bruised and a bit disoriented by the thrashing, Varkata swoops back toward Amir in retreat. Only when she nears him and the lammasu disappears again does she recall the limited range of her invisibility purge spell. The watery orb rushes upward again and hits leaving a leonine bubble for a moment before the creature beaks free spraying droplets through the air.

alright, the lammasu hasn't moved so 50% miss for each shot from Kzrira and Amir. The dice will say whether he falls or not.

Female Human Fighter/5, Ranger/1(HP: 56/61; AC22/25; FF17/20; T15; F+8, R+8, W+4/+5; Perc: +10, Init +4)

Miss chance - first attack: 1d100 ⇒ 61 <-- Hit
Miss chance - second attack: 1d100 ⇒ 90 <-- Hit

Sometimes the dice are not completely evil (unlike certain Sheiks).

ah, but Amir's luck always sucks! miss chance: 1d100 ⇒ 56

BAH! should have waited for him to roll! and punch drunk wizard- nl: 2d6 ⇒ (1, 2) = 3

The hail storm of blunted arrows from Kzrira and a lucky shot from Amir finally wear down the guardian of the damned oasis. At least that is what it seems when Karethas hears a moan and feels something large and unseen plummet past him to impact the desert floor below.

(Acro -4; Appr +0; Bluff +2; Climb -1; Diplo +6; Disg +2; EscArt -4; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +6; SenMot +9; Stealth -4; Swim -1)
Female Half-Orc Cleric 6
(HP: 42/42; AC: 20/11/19; Percep: +5 [+7]; Init: +1; Fort +7, Ref: +4, Will: +11; CMD: 19; CMB +8; Speed: 30)

Wasn't worried about it - figured it would have to enter the sphere to attack us.

Female Human Fighter/5, Ranger/1(HP: 56/61; AC22/25; FF17/20; T15; F+8, R+8, W+4/+5; Perc: +10, Init +4)

Kzrira walks over while stashing her bow within her magical quiver.
This has to be the most obstinate creature I have ever seen. What do we do with him? We can tie him up and heal him. Or just leave him. For some reason, I think that we should heal him as he no doubt has information that will be useful to us.

She then looks over at Karethas.
And, I suppose we should bandage the human punching bag. He really needs to learn to stand behind me rather than sitting on a large rock.

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