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Sheik Voodoo's Katapesh Nights

Game Master voodoo chili

From the City of Bazaars to the City of Brass.


7,551 to 7,597 of 7,597 << first < prev | 142 | 143 | 144 | 145 | 146 | 147 | 148 | 149 | 150 | 151 | 152 | next > last >>

Male Human Wizard (Conjurer)/ Level: 7 |HP: 44 of 44/ 0 NL| F=5 R=6 W=9 |Initiative +6| Perception +8 (+10 w/ Gen)|AC 12(16 w/ Mage Armor)

Karethas strokes his beard, "It's something about the wording of Varakata's divination: 'The eaters of The Eater of Magic'. It makes me wonder if they have partaken of it's essence." He nods at Kzrira, "If magic works, then flying will give us the advantage."


Skills:
(Acro -4; Appr +0; Bluff +2; Climb -1; Diplo +6; Disg +2; EscArt -4; Fly: +0; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +7; SenMot +9; Spelcrft: +4; Stealth -4; Swim -1)
Female Half-Orc Cleric 7
Vitals:
(HP: 56/56 AC: 20/11/19; Percep: +5 [+7]; Init: +1; Fort +7, Ref: +4, Will: +11; CMD: 20; CMB +9; Speed: 30)

Varkata chuckles, "You just lacked a cleric with sufficient inebriation then. Besides, I could always let you walk on the air and snipe from above their reach... assuming spells work."


Female Human Fighter/6, Ranger/1(HP: 73/73; AC25/28; FF17/20; T16; F+9, R+10, W+5/+7; Perc: +11, Init +5)

Kzrira smiles.
I do not need to be above them. Get me within 500 paces and I can hit with fair accuracy. If the magic works here, I can probably shoot to the skeleton by simply going up 50 or 100 paces.


Karethas ibn Faradin wrote:
He nods at Kzrira, "If magic works, then flying will give us the advantage."

Gen settles upon the wizard's shoulder and he can feel her shiver as she speaks softly near his ear. "Be careful, Master. I can feel the dead zone. It goes beyond the great bones and even higher than the spire."


While you dither, Amir suddenly notices a low black cloud quickly approaching from the south. Though it resembles a sandstorm or perhaps loosely formed dust devil, no wind blows and there is an ominous metallic glittering within.


Female Human Fighter/6, Ranger/1(HP: 73/73; AC25/28; FF17/20; T16; F+9, R+10, W+5/+7; Perc: +11, Init +5)

When Amir mentions the cloud, Kzrira sighs once more.
That cannot be good.

She will ready an action to shoot at it as soon as it is within range, unless Karethas or someone tells her to hold her shots. She will use a cold iron arrow just in case.

Readied Action: Attack-cold iron arrow: 1d20 + 15 ⇒ (20) + 15 = 35 <-- minus any range penalty
Damage: 1d8 + 7 ⇒ (7) + 7 = 14

Confirm Crit (if it has a crit possibility): 1d20 + 15 ⇒ (19) + 15 = 34
Damage: 2d8 + 14 ⇒ (2, 4) + 14 = 20

Great rolls, watch it not be an enemy or attackable.


Male Human Wizard (Conjurer)/ Level: 7 |HP: 44 of 44/ 0 NL| F=5 R=6 W=9 |Initiative +6| Perception +8 (+10 w/ Gen)|AC 12(16 w/ Mage Armor)

Karethas nods at Gen, "Since you can sense it, can you tell if it will hurt you?"

Karethas looks around for cover, if none presents itself then he will prepare to use Tempest to cast Wind Wall if that seems like it could provide some cover.


Skills:
(Acro -4; Appr +0; Bluff +2; Climb -1; Diplo +6; Disg +2; EscArt -4; Fly: +0; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +7; SenMot +9; Spelcrft: +4; Stealth -4; Swim -1)
Female Half-Orc Cleric 7
Vitals:
(HP: 56/56 AC: 20/11/19; Percep: +5 [+7]; Init: +1; Fort +7, Ref: +4, Will: +11; CMD: 20; CMB +9; Speed: 30)

Varkata says, "Might that be our 'host' coming to see us?"


Karethas ibn Faradin wrote:
Karethas nods at Gen, "Since you can sense it, can you tell if it will hurt you?"

"I do not know what will happen to me inside the anti-magic zone. We may have to find out, however." She look apprehensively at the nearing cloud and you can now see shards of whirling metal are disturbing the black scorched dust of the battle isle. As it draws near it becomes clear that the glittering metal is a swarm of broken blades and shattered armor acting as as if a plague of locust!

Kzrira releases a shot into the swarming steel to absolutely no effect.

Init:
Amir 1d20 + 2 ⇒ (12) + 2 = 14
Karethas 1d20 + 6 ⇒ (8) + 6 = 14
Kzrira 1d20 + 5 ⇒ (13) + 5 = 18
Varkata 1d20 + 1 ⇒ (5) + 1 = 6
foe 1d20 ⇒ 5

Round 1
Karethas
Amir
rain of blades
Varkata
R2
Kzrira


Male Human Wizard (Conjurer)/ Level: 7 |HP: 44 of 44/ 0 NL| F=5 R=6 W=9 |Initiative +6| Perception +8 (+10 w/ Gen)|AC 12(16 w/ Mage Armor)

"This is not natural, so the anti-magic zone might be our only defense!" Karethas moves towards the Spire, encouraging the others to follow.


HP 73 | AC/Touch/Flat 20/14/16 | Fort/Ref/Will +6/+8/+5 | Init +3 | CMB +7; CMD 21 Acrobatics (13) Bluff (11) Diplomacy (7) Kno:Local (6) Perception (11*) Stealth (15)

Amir brings to hustle behind the wizard gesturing for the others to move...

-Posted with Wayfinder


Female Human Fighter/6, Ranger/1(HP: 73/73; AC25/28; FF17/20; T16; F+9, R+10, W+5/+7; Perc: +11, Init +5)

Kzrira nods in agreement.
Might be wise to speed us all up as well.

Kzrira begins to move toward the anti magic zone with the others.


Karethas and Amir are quick to retreat with Kzrira encouraging enhanced speed. The shrapnel swarm is not incredibly fast, but it reaches Varkata just as she reacts. Varkata- 12 damage, fort DC 16 or distracted.

Round 1
Varkata
R2
Kzrira
Karethas
Amir
rain of blades


Skills:
(Acro -4; Appr +0; Bluff +2; Climb -1; Diplo +6; Disg +2; EscArt -4; Fly: +0; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +7; SenMot +9; Spelcrft: +4; Stealth -4; Swim -1)
Female Half-Orc Cleric 7
Vitals:
(HP: 56/56 AC: 20/11/19; Percep: +5 [+7]; Init: +1; Fort +7, Ref: +4, Will: +11; CMD: 20; CMB +9; Speed: 30)

Fort: 1d20 + 7 ⇒ (10) + 7 = 17

Varkata says, "Too late. Where's a rust monster when you need one?" She pushes her way out of the cloud and rushes toward the others, calling upon the Drunken Hero for aid as she does, turning and hurling a concussive blast of sound at the blade-storm.

Sound Burst: 1d8 ⇒ 8 (Sonic, fort DC 16 or stunned for 1 round -- and, I assume +50% since it's a swarm)


The blast of sound causes a slight ripple through the cloud of shards, but it continues forward toward the priestess.

should I assume it's a retreat to the not-so-safe zone?


R2
Kzrira
Karethas
Amir
rain of blades


Skills:
(Acro -4; Appr +0; Bluff +2; Climb -1; Diplo +6; Disg +2; EscArt -4; Fly: +0; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +7; SenMot +9; Spelcrft: +4; Stealth -4; Swim -1)
Female Half-Orc Cleric 7
Vitals:
(HP: 56/56 AC: 20/11/19; Percep: +5 [+7]; Init: +1; Fort +7, Ref: +4, Will: +11; CMD: 20; CMB +9; Speed: 30)

That's the plan, I think.


Female Human Fighter/6, Ranger/1(HP: 73/73; AC25/28; FF17/20; T16; F+9, R+10, W+5/+7; Perc: +11, Init +5)

Yup. Retreat into the magic dead zone and see what happens.

Unless it is a really fast swarm, we should be far enough ahead to decide what to do if it follows.


Indeed, the steel swarm is not fast enough to keep up with the fleeing heroes though Varkata's pause to cast a spell allows the whirling shards to engulf her again knicking and slashing before she breaks out in a full run after the others. Varkata- 12 slash and pierce

There is a weird heavy feeling as you broach what must be the boundary of the anti-magic field. The swarm stops a short distance away as if it is familiar with the place and whirls ripping up dust in its frustration. Those within are not stilled however, and you hear a howling hunger as a dozen emaciated loping creatures rush out of the great bones.

40 from the steel swarm and 100 from the bones


Male Human Wizard (Conjurer)/ Level: 7 |HP: 44 of 44/ 0 NL| F=5 R=6 W=9 |Initiative +6| Perception +8 (+10 w/ Gen)|AC 12(16 w/ Mage Armor)

Karethas shrugs and says with a smile, "The fire or the pan, either way we are cooked." He gives a half-hearted attempt to cast Mage Armor, "Just to be sure."


maggots 1d20 ⇒ 2

Karethas' spell fails in the magic dead zone. The pale wretched creatures continue rushing toward you and you can see the red glint of their eyes and long lolling black tongues.

R1
Kzrira
Karethas
Amir
Varkata
ghastliness


Female Human Fighter/6, Ranger/1(HP: 73/73; AC25/28; FF17/20; T16; F+9, R+10, W+5/+7; Perc: +11, Init +5)

Hoping to be able to stop the undead appearing creatures, Kzrira begins to fire at them. She uses cold iron arrows just in case these creatures are susceptible to the metal.

At least we can fight these. . . . I hope.

She will aim at the closest ghoul/ghast creature.

Attack-rapid shot: 1d20 + 15 - 2 ⇒ (15) + 15 - 2 = 28
Damage: 1d8 + 7 ⇒ (1) + 7 = 8

Attack-rapid shot: 1d20 + 15 - 2 ⇒ (6) + 15 - 2 = 19
Damage: 1d8 + 7 ⇒ (6) + 7 = 13

Attack-rapid shot: 1d20 + 10 - 2 ⇒ (10) + 10 - 2 = 18
Damage: 1d8 + 7 ⇒ (6) + 7 = 13

None of the shots are perfect, but some do land.

As she fires, she calls over her shoulder to Karethas.
Any clue what these are? Are they resistant to any materials?


HP 73 | AC/Touch/Flat 20/14/16 | Fort/Ref/Will +6/+8/+5 | Init +3 | CMB +7; CMD 21 Acrobatics (13) Bluff (11) Diplomacy (7) Kno:Local (6) Perception (11*) Stealth (15)

Amir pulls his swords and attempts to see if the one will ignite, otherwise he prepares to meet the creatures when they advance...


One scavenger falls and another stumbles severely wounded from Kzrira's arrow. Amir draws his blades in preparation. They are well made if inert in the wake of the Eater of Magic. Gen has disappeared. Perhaps trapped in the Tempest Staff which feels dull and heavy in Karethas' grip. A question hangs in the air for Varkata.

Know religion DC 12:
They are indeed ghasts. They have no particular resistance to weapons, but are tougher than the more common ghouls. They exude a nauseating stink and like their lesser cousins spread deadly disease and have a paralyzing touch.


Female Human Fighter/6, Ranger/1(HP: 73/73; AC25/28; FF17/20; T16; F+9, R+10, W+5/+7; Perc: +11, Init +5)

Kzrira calls to the resident alcoholic with a holy symbol.
Any chance Cayden can help you here?


Male Human Wizard (Conjurer)/ Level: 7 |HP: 44 of 44/ 0 NL| F=5 R=6 W=9 |Initiative +6| Perception +8 (+10 w/ Gen)|AC 12(16 w/ Mage Armor)

Karethas backs up until his back is nearly touching the anti-magic boundary. "Undead have never been something I have had the interest in studying, sorry."

Full Defense


Skills:
(Acro -4; Appr +0; Bluff +2; Climb -1; Diplo +6; Disg +2; EscArt -4; Fly: +0; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +7; SenMot +9; Spelcrft: +4; Stealth -4; Swim -1)
Female Half-Orc Cleric 7
Vitals:
(HP: 56/56 AC: 20/11/19; Percep: +5 [+7]; Init: +1; Fort +7, Ref: +4, Will: +11; CMD: 20; CMB +9; Speed: 30)

Knowledge (Religion): 1d20 + 6 ⇒ (16) + 6 = 22

Varkata draws her blade and steps next to Amir, looking at the threats and narrowing her eyes, Ghasts... That's not good...

She grimaces and says, "Those'd be ghasts. Bigger, faster, stronger, smellier ghouls... So much so that the stink of them will make you sicker than mouldy mash rotgut, and their claws can lock your muscles up tighter than Abadar's vault."

She nods at Kzrira's question and puts her hand to the mug hanging from her ear, somewhat afraid of the answer as she reaches out and tries to fill herself with the heady power of the Drunken God, reaching for it with more desperation than she had in years, hoping to release it gently to burn away her wounds....

Trial channel - I may be the only one hurt, but if it works... well, it's a good thing.


Karethas backs up as far as he dares and holds the dead wood in front of himself. If Varkata's god can hear her, he can't help her and her prayer goes unanswered as the hungry dead rush forward.

The stink hits you first, quite literally as you are buffeted by the gut wrenching stench. All-fort DC 15 or sickened for 5 minutes. Then they charge over and around the front line of Amir and Varkata. Varkata takes the brunt of the assault and is overrun, knocked backwards off her feet in a scrum of four ghasts. Two charge Amir who strikes the first to reach him. Varkata gets an AoO, Amir his readied action

Another avoids the swordsman and rushes to threaten the archer while another heads for the nervous wizard.

R2
Kzrira
Karethas
Amir
Varkata- prone
ghastliness

maps are getting to be more trouble than they are worth, but here's something. map


Male Human Wizard (Conjurer)/ Level: 7 |HP: 44 of 44/ 0 NL| F=5 R=6 W=9 |Initiative +6| Perception +8 (+10 w/ Gen)|AC 12(16 w/ Mage Armor)

FORT SAVE: 1d20 + 5 ⇒ (20) + 5 = 25(2 Base, +0 Con, +3 Cloak)

Panic rises within Karethas as the undead closes on his position. "Kzrira!" he screams shrilly.

Ready action, if the ghast reaches me I will step out into the rain of blades and attempt to cast Elemental Aura: Fire from Tempest.


Female Human Fighter/6, Ranger/1(HP: 73/73; AC25/28; FF17/20; T16; F+9, R+10, W+5/+7; Perc: +11, Init +5)

Fort: 1d20 + 9 ⇒ (6) + 9 = 15

Gagging slightly, but managing to maintain her concentration, and her breakfast, Kzrira becomes suddenly concerned that Varkara is unable to call upon her patron, and even more concerned that the ghasts wish to use Karethas as a punching bag, Kzrira steps back, shoots at the ghast chasing Karethas and then fires any remaining arrows at the ghast coming after her.

Round 2

5-foot step to F9.

Attack-rapid shot @E12: 1d20 + 15 + 1 - 2 ⇒ (11) + 15 + 1 - 2 = 25 <-- extra +1 PBS, -2 rapid shot
Damage: 1d8 + 7 + 1 ⇒ (4) + 7 + 1 = 12

Attack-rapid shot: 1d20 + 15 + 1 - 2 ⇒ (5) + 15 + 1 - 2 = 19
Damage: 1d8 + 7 + 1 ⇒ (5) + 7 + 1 = 13

Attack-rapid shot: 1d20 + 10 + 1 - 2 ⇒ (9) + 10 + 1 - 2 = 18
Damage: 1d8 + 7 + 1 ⇒ (5) + 7 + 1 = 13

Shooting at the ghast going after Karethas, E12, then will focus on the one she just stepped away from, E7.


Skills:
(Acro -4; Appr +0; Bluff +2; Climb -1; Diplo +6; Disg +2; EscArt -4; Fly: +0; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +7; SenMot +9; Spelcrft: +4; Stealth -4; Swim -1)
Female Half-Orc Cleric 7
Vitals:
(HP: 56/56 AC: 20/11/19; Percep: +5 [+7]; Init: +1; Fort +7, Ref: +4, Will: +11; CMD: 20; CMB +9; Speed: 30)

Fort (Stench): 1d20 + 7 ⇒ (6) + 7 = 13 Oh good. That'll help.

Varkata snarls and lashes out with her blade as the ghouls try to rush her, Lend me at least your damnable luck, if not your power...

Longsword (AoO): 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22 for 1d8 + 3 - 2 ⇒ (1) + 3 - 2 = 2


Varkata still gets her regular actions as well.


Skills:
(Acro -4; Appr +0; Bluff +2; Climb -1; Diplo +6; Disg +2; EscArt -4; Fly: +0; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +7; SenMot +9; Spelcrft: +4; Stealth -4; Swim -1)
Female Half-Orc Cleric 7
Vitals:
(HP: 56/56 AC: 20/11/19; Percep: +5 [+7]; Init: +1; Fort +7, Ref: +4, Will: +11; CMD: 20; CMB +9; Speed: 30)

Varkata hits the ground with a groan, Really? This is how I'm going to die? Not by my own stupid youth, but rather torn apart by undead that I can't burn to cinders with your holy power while weakened by damage I can't heal? You couldn't have pointed this out in the divination?

She sighs, If I survive this, we are going to have a chat, you and I..., then shouts, "Maybe the blades out there will chop up the undead? Worst case, I like our odds with magic way better than without.", and tries to stand, hoping that the steel of her breastplate turns away enough claws that she makes it to her feet.


Female Human Fighter/6, Ranger/1(HP: 73/73; AC25/28; FF17/20; T16; F+9, R+10, W+5/+7; Perc: +11, Init +5)

I think you get a standard action as well. Standing up us a move action.

Semi-retcon
I did not realize that Varkata was down. Kzrira will shoot at the ghasts next to Varkata, starting with the one to Varkata's right, C11, and then going clockwise from there. -- Sorry Karethas, next round.


Skills:
(Acro -4; Appr +0; Bluff +2; Climb -1; Diplo +6; Disg +2; EscArt -4; Fly: +0; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +7; SenMot +9; Spelcrft: +4; Stealth -4; Swim -1)
Female Half-Orc Cleric 7
Vitals:
(HP: 56/56 AC: 20/11/19; Percep: +5 [+7]; Init: +1; Fort +7, Ref: +4, Will: +11; CMD: 20; CMB +9; Speed: 30)

Assuming I survive the move action, yes.


HP 73 | AC/Touch/Flat 20/14/16 | Fort/Ref/Will +6/+8/+5 | Init +3 | CMB +7; CMD 21 Acrobatics (13) Bluff (11) Diplomacy (7) Kno:Local (6) Perception (11*) Stealth (15)

ill get my post yo tonight, I'm on the move atm

-Posted with Wayfinder


Male Human Wizard (Conjurer)/ Level: 7 |HP: 44 of 44/ 0 NL| F=5 R=6 W=9 |Initiative +6| Perception +8 (+10 w/ Gen)|AC 12(16 w/ Mage Armor)

Ignore the ready action, since I did it wrong anyway. (Couldn't do the 5ft step I think) Just move out and cast and let it come. Thinking on it, change the aura to electricity. Is the blade storm thing a swarm?


HP 73 | AC/Touch/Flat 20/14/16 | Fort/Ref/Will +6/+8/+5 | Init +3 | CMB +7; CMD 21 Acrobatics (13) Bluff (11) Diplomacy (7) Kno:Local (6) Perception (11*) Stealth (15)

For: 1d20 + 6 ⇒ (8) + 6 = 14 OH COME ON!

As the ghasts approach the rogue lists on his feet, his stomach turning and his eyes watering. Despite the sudden ill feelings the rogue lashes out with his weapons, ready to do his part as best he can...

New sword, attack: 1d20 + 11 - 2 ⇒ (1) + 11 - 2 = 10 Despite the preparation Amir's swing is wide and does not connect...

That was the readied...

As Varkata is taken down to ground Amir steps towards her sheathing Simin knowing that his muddled senses will make the fight all the harder 5' to my right and lets out a yell, working to slash as his foes and draw attention to himeself...

New Sword, primary 1: 1d20 + 11 - 2 ⇒ (8) + 11 - 2 = 17 Maybe?
Damage: 1d6 + 2 - 2 ⇒ (2) + 2 - 2 = 2

New Sword, primary 2: 1d20 + 6 - 2 ⇒ (12) + 6 - 2 = 16 Maybe?
Damage: 1d6 + 2 - 2 ⇒ (6) + 2 - 2 = 6

Obviously I would get an additional +2 to attack and 1d6 damage per hit but I assume the field has killed the magic on the weapon...


The front line falters under the overwhelming stink of corruption. Varkata manages an awkward strike before she is overrun. Amir retches and flails ineffectively at the hungry dead that swarm his companion. Torn between the frightened wizard and the swarmed priestess, Kzrira fires at the mob. One falls to a pair of arrows. Another is further injured.

It is unclear whether he acts in unthinking panic, self sacrifice, or merely the inability to function without his magic, but Karethas moves back out of the dead zone. Immediately, the staff blinks from his hand and Gen appears flying upward. "No Master!" she shouts, but it is too late. Before the wizard can cast his spell, the waiting steel envelopes him. Karethas- 14 hack and slash. fort DC 16 or distracted

Varkata attempts to push her way back up. Her armor helps, but one undead freak sinks yellow fangs into her arm. Varkata-7 bite, fort DC 15

pause for Varkata and Karethas to resolve actions


Skills:
(Acro -4; Appr +0; Bluff +2; Climb -1; Diplo +6; Disg +2; EscArt -4; Fly: +0; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +7; SenMot +9; Spelcrft: +4; Stealth -4; Swim -1)
Female Half-Orc Cleric 7
Vitals:
(HP: 56/56 AC: 20/11/19; Percep: +5 [+7]; Init: +1; Fort +7, Ref: +4, Will: +11; CMD: 20; CMB +9; Speed: 30)

Varkata winces but then carefully withdraws, stepping back and then moving toward the edge of the barrier hoping to reclaim her magic.

Fort: 1d20 + 7 ⇒ (9) + 7 = 16


Male Human Wizard (Conjurer)/ Level: 7 |HP: 44 of 44/ 0 NL| F=5 R=6 W=9 |Initiative +6| Perception +8 (+10 w/ Gen)|AC 12(16 w/ Mage Armor)

FORT SAVE: 1d20 + 5 ⇒ (5) + 5 = 10(2 Base, +0 Con, +3 Cloak)

Karethas swats ineffectually at the myriad pieces of animated metal surrounding him and is unable to even begin a spell. Curling over, he tries to present less surface area for the metal to affect. He stumbles away from the boundary of the anti-magic field, trying to draw the swarm with him. He holds up his hand to Gen, "Stay back!"

HP 30 of 44
AC 15Touch AC 15 Flat Footed 14
F/R/W 3/4/7
Conditions: -2 Chr & Dex

Gen
HP 22 of 22
AC 21 Touch AC 14 Flat Footed 19
F/R/W 2/4/7
Conditions:


Varkata pushes off the emaciated mob and retreats even as Karethas is engulfed by flying bits of broken metal. Nicked and cut, he continues away from the others with the metalstorm in pursuit.

The pursuing ghasts grab at Varkata's clothes, but she breaks away. A pair team up on the archer scratching at her armor. Left behind, Amir suffers the worst. Surrounded, he suffers a horrible bite and two claws from the encircling undead. Amir- 16 bite, 5, 7 slash. fort DC 15

"No Master!" the genie kin shrieks as Karethas continues to be sliced and diced. Karethas-13. fort DC 16 or distracted

R3
Kzrira
Karethas
Amir
Varkata- prone
ghastliness

map


Skills:
(Acro -4; Appr +0; Bluff +2; Climb -1; Diplo +6; Disg +2; EscArt -4; Fly: +0; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +7; SenMot +9; Spelcrft: +4; Stealth -4; Swim -1)
Female Half-Orc Cleric 7
Vitals:
(HP: 56/56 AC: 20/11/19; Percep: +5 [+7]; Init: +1; Fort +7, Ref: +4, Will: +11; CMD: 20; CMB +9; Speed: 30)

How far to the barrier, Voodoo?


Female Human Fighter/6, Ranger/1(HP: 73/73; AC25/28; FF17/20; T16; F+9, R+10, W+5/+7; Perc: +11, Init +5)

Round 3

Although she knows that the ghasts are likely get some swings in at her, Kzrira continues to fire at the undead attacking her companions. First she fires at the already injured one, and then at the one to the left of Amir to keep him from being flanked.

5-foot step to H8

Attack-rapid shot: 1d20 + 15 + 1 - 2 ⇒ (15) + 15 + 1 - 2 = 29 <-- will draw AoO from G7
Damage: 1d8 + 7 + 1 ⇒ (8) + 7 + 1 = 16

Attack-rapid shot: 1d20 + 15 + 1 - 2 ⇒ (20) + 15 + 1 - 2 = 34 <-- possible crit
Damage: 1d8 + 7 + 1 ⇒ (8) + 7 + 1 = 16

Attack-rapid shot: 1d20 + 10 + 1 - 2 ⇒ (15) + 10 + 1 - 2 = 24
Damage: 1d8 + 7 + 1 ⇒ (6) + 7 + 1 = 14

Confirm Crit: 1d20 + 15 + 1 - 2 ⇒ (4) + 15 + 1 - 2 = 18 <-- maybe?
Damage: 1d8 + 7 + 1 ⇒ (5) + 7 + 1 = 13

With arrows flying, the injured ghast and several others are pummeled by the arrows.

Fire at D9, then C7, then H10 if the crit takes down C7.

Varkata, get back to where you can get some ale.


Varkata Steeleye wrote:
How far to the barrier, Voodoo?

right on the cusp. make it row J. Karethas is prob a little farther south than I put him.


Male Human Wizard (Conjurer)/ Level: 7 |HP: 44 of 44/ 0 NL| F=5 R=6 W=9 |Initiative +6| Perception +8 (+10 w/ Gen)|AC 12(16 w/ Mage Armor)

FORT SAVE: 1d20 + 5 ⇒ (7) + 5 = 12(2 Base, +0 Con, +3 Cloak)

Karethas desperately glances towards the others. He tries to I just need to cast ONE spell! He tries to cast the spell, but the chiming, slicing shards of metal keep him from focusing. He moves along the border of the anti-magic zone, drawing the swarm further away from the group.

Figure I am around M9? Move to M15.

HP 17 of 44
AC 15 Touch AC 15 Flat Footed 14
F/R/W 3/4/7
Conditions: -2 Chr & Dex
Distracted


Gen
HP 22 of 22
AC 21 Touch AC 14 Flat Footed 19
F/R/W 2/4/7
Conditions:


HP 73 | AC/Touch/Flat 20/14/16 | Fort/Ref/Will +6/+8/+5 | Init +3 | CMB +7; CMD 21 Acrobatics (13) Bluff (11) Diplomacy (7) Kno:Local (6) Perception (11*) Stealth (15)

Fort Save: 1d20 + 6 ⇒ (5) + 6 = 11 YAY GHOUL FEVER or Paralysis! Which one? WHICH ONE!? >:o Can't act till I figure that out...*sigh*


Female Human Fighter/6, Ranger/1(HP: 73/73; AC25/28; FF17/20; T16; F+9, R+10, W+5/+7; Perc: +11, Init +5)

EDIT
-- The crit would have been x3, not x2. Please add:
Crit extra damage: 1d8 + 7 + 1 ⇒ (5) + 7 + 1 = 13 -- if the crit hit.

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