Sheik Voodoo's Katapesh Nights (Inactive)

Game Master voodoo chili

From the City of Bazaars to the City of Brass.
Kelmarane.


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Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

How far can I move backwards if I use a withdraw action while prone?


Faelar's move catches the powerful janni off guard and his belated axe swing misses as the elf lunges forward to catch Kzrira while he works the healing wand. Unfortunately, his one-handed grab only tears her sleeve as she slips from his grasp. However, her eyes flutter open as she lies on the ground.

Kzrira- you can crawl five feet as a move action, but it provokes an AoO. So you can crawl 10 feet, but not use withdraw to avoid an AoO.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Karethas moves closer to the scrum happening by the doorway and struggles to cast a cantrip. The amount of arcane energy he has summoned has clearly taken it's toll. "Finish him already!" The elemental glances at the worn conjurer and lashes out at the janni once more.

edited to change my action. The acid dart would have hit, but then though it would be better to daze and keep Kzrira alive.
Air elemental slam: 1d20 + 6 ⇒ (14) + 6 = 20
Damage:1d4 + 1 + 2 ⇒ (1) + 1 + 2 = 4
Karethas moves to J14
Daze (DC 14 Will save)
Elemental will disappear at the beginning of my next turn.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

As Kzrira collapses to the ground, she feels the warmth of the healing from Faelar's wand. Remembering that she has a potion of healing in her pocket, she grabbs it and quickly drinks the potion. Before getting to her feet sure that she is going to feel the bite of the axe yet again.

Potion of CLW: 1d8 + 1 ⇒ (7) + 1 = 8

HP: 11/32

As I get to my feet, I grab my shield to help protect from the expected blow.

AC:18 for this round.

I have the shield listed on my AC section, but not in my inventory. Pretty sure I should have one.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Wow...this is rough...

Feint on the Div 1d20 + 7 ⇒ (7) + 7 = 14
Attack with L.Mace 1d20 + 6 ⇒ (11) + 6 = 17
Damage 1d6 + 2 ⇒ (3) + 2 = 5
SA if Applicale 1d6 ⇒ 4

Adrenaline pumping Amir again tries to lure the head into weakness hoping to end the engagement soon to intercede elsewhere. Die you miserable creature from beyond!


The cruel div is lured close by Amir's feint and then clobbered by the wily rogue. Amir feels the skull crack beneath the blessed mace and the creature falls to the floor horns clacking as it rolls a few feet away and dies.

The elemental rips at the scarred leader, who looks significantly weakened, but still resists Karethas' spell.

need Auri's action this round.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Woo Hoo! I killed a floating...demon...head...thing! Yah! Now hopefully we can rally on the janni before we meet the same fate ;-p


M Pseudodragon - 15pt - Oracle (flame) 4

Auri tries aiming for the scarred leader and charges toward him hoping to get into a flank.

Priority 1 is to charge to a flank of possible and attack, otherwise just position up into a flanker

Attack 1d20 + 8 + 2 + 2 ⇒ (16) + 8 + 2 + 2 = 28
Damage 1d6 ⇒ 3


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)
Amir Awad Hajjir wrote:
Woo Hoo! I killed a floating...demon...head...thing! Yah! Now hopefully we can rally on the janni before we meet the same fate ;-p

Yeh - we would have been much better off if I had been unloading arrows into the boss instead of into the DR of the div skull.


Male Elf Bard - 1

I step back away from Kardswann and use the wand to try and remove some more of Kzriras wound.

Cure Light Wounds (Via Wand) : 1d8 + 1 ⇒ (1) + 1 = 2 *SIGH*


Kzrira fumbles for her potion as the imposing janni raises the axe for a killing blow. Suddenly, like an angry hornet, the tiny dragon dives from above striking Kardswann. The large axe clatters to the ground behind him and his eyes widen in disbelief as he feels what it is to be mortal and dying. He totters forward and with a sigh collapses burying Kzrira under his bulk.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Oof - can someone get this elemental swine off of me?

Strength: 1d20 + 1 ⇒ (1) + 1 = 2

Kzrira is pinned by his weight and unable to move the bulky dead Janni.


Haleen helps drag the janni off her ward. She seems relieved, but confused. "You're lucky to be alive. But I don't understand how he died. The little dragon's fire should not have harmed an elemental being." Closer inspection finds that a piece of metal from one of Kzrira's arrows that appeared to miss in fact broke off in his chest eventually finding its way to the genies' heart.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Well this has been...exciting...

Amir scans the room to ensure that there is not an unaddressed threat. If nothing jumps out as needing a mace or sword swung at it, he will put away his weapons and move to assist Kzrira. Amir will cast a wary eye at this "Haleen" as he does so, her sudden shift in temperament makes Amir uneasy.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Kzrira gets back to her feet looking bloodied and worse for the wear.

Thank you Haleen. Yes, it was foolish. This was not how we intended to rescue you, unfortunately that annoying flying skull that Amir reduced to dust spotted us and after failing to affect us with his sorcery, attacked us and warned you janni friend.

What was he exactly? I have never felt such force before as I did when his axe struck.

Kzrira reaches down and picks up the janni's axe.

I do not know whether any of us can use this, but I am certainly not going to leave it for some gnoll to take as his own. Karethas or Faelar, does he have any more magic before we take our leave of this place, I think we all need some rest and healing before we go forward much farther.

Turning back to Haleen.
Is there a safe place here? If not, we shall find a place to make camp and return once we are all rested.

Perception: 1d20 + 7 ⇒ (15) + 7 = 22 <-- I quickly scan the dead janni and the other foes for anything of value while keeping a wary eye on the remaining gnolls and slavers in the area.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Karethas sighs heavily and puts his hands on his knees as he rests for a moment. Finally he looks up and nods at Kzrira. "Yes, I am quite spent and would like to find a place to rest too. I doubt any remaining gnolls would go after us at this point. I'm sure they are going to be quite demoralized by their leader's defeat." He focuses for a
moment and starts looking around at the equipment on the nearby bodies.

Cast Detect Magic and search the immediate area.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

I might be able to use the axe though it is not my usual style...but our journey is fraught with me acting out of my usual pace so why should this be any different?

Amir gestures at Auri and his shoulder if the dragon wants to perch a moment while Amir works with Karethas to look over the bodies. I must say my golden friend you fought with a vicious bravery, especially considering the occasional frailty of your size. Looking about Amir nods and gesture to everyone, All of us did fast and good work. We took punishment, to be sure, but I think we make an excellent team.


Male Elf Bard - 1

I help gather the rest of the equipment and stand by Amir while Karethas searches for any magical aura's, "I feel like I was not much help during the whole event, if truth be told. But you Aurichalcum, you fought like a Dragon of full size. I am sure this victory will hold a key to regaining your size given to you by birth right."

I glance over at Kzrira and Haleen, obviously a bit confused, "So this is the Haleen you were searching for? You have a strange way of greeting each other."


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

I look at Amir a bit quizzically. We fought well, but really got lucky. You an Faelar just ran into the middle of an arena circled by archers. You two are lucky that you are not pin cushions right now. I am a good shot, but clearly Sarenrae was blessing me today as those gnolls went down easy. Before we take on another small army, we need to have some serious discussion of tactics. If you were part of any of the caravan guards I have been with, you would be let go about now for running into battle like that.

At the same time, you fought brilliantly taking out that ogre and slaying that horrific flying skull. Just next time please be more careful, neither of you are build like a giant, so please don't go charging into battle pretending to one.
___________
Ninjaed by Faelar.

I nod to Faelar. Yes, this is Haleen, my adopted mother. Haleen, may I introduce my companions. Amir, our roguish rascal, Faelar, our knowledge master and healer, Karethas, our skilled magician, and of course our mighty dragon, Auri.

Together Faelar, Amir, Karethas and I travelled here searching for you. The wise Auri joined us recently seeking to unlock his draconic powers.


Male Elf Bard - 1

"I only entered the combat to provide limited healing, after my favoured plan was thwarted. I had hoped to have the same effect on the Ogre as against the Snake, that would have been most fortuitous. But alas it was not so, but I shall take your advice and remain further away from direct confrontation from now on. I am lucky that no attacks were aimed at me."


Haleen's frown deepens as she listens to the talk of loot and tactics. She turns to Kzrira her golden skin deepening to near purple and explodes. "What in the Nine Hells are you doing here?! What are you now just another bandit?"

don't have my books on me for the loot. I'll still be traveling over the next week so hit and miss on updates.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

No problem. Update when you can.

Bandit? Never. Opportunist, yes. We came into here trying to determine what had happened. This town was taken over by evil forces and we have been asked by those who previously ruled here to see whether it was possible to reestablish the town.

We have been attack by gnolls several times and that horrid skull set a trap for us outside of town, a trap which killed one of the poor slaves you chief sent as bait. I do not think we killed the monster out there, but it seemed to be more of a predator than an evil creature.

The bigger questions is WHAT ARE YOU DOING HERE? Here in the middle of nowhere serving a vile creature like this. I turn and kick the janni's body. You were never evil, you were caring, you took care of me like I was your own daughter. You taught me to care for others. You taught me to be good. So, I repeat - What are you doing in this hellhole half destroyed gnoll infested town in the middle of the desert?


Male Elf Bard - 1

Suddenly realising my lack of manners, I turn to Haleen and bow, "Greetings; my fair lady, my name is Faelar, Faelar Braegen and it is my great honour to finally meet you. Miss Kzrira has been most worried about you. I am just glad my previous knowledge of you turned out to be someone different with a similar name, otherwise she would be heart-broken."


Haleen's mouth opens and closes several times as she pulls at her hair. "I can't talk to you right now!"

She turns to the small gathering of smugglers and crooks that have gathered, "Well folks, it looks like you're under new management." With that she heads to her quarters off the southern passage.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Amir follows Haleen with a glance and a cocked eyebrow, Luck is as important to strategy as anything else. Besides, ogres make for excellent cover and I think that since you and the dragon were dealing with the archers it was the best we could do in the circumstances.
Standing idly by so that the ogre could confront you directly seems...unwise at best. But I will consider your observations in the future.

Looking out at the gathering people, I think for today we close down and clean up yes? Everyone get some rest and we can hit things fresh tomorrow!


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Karethas continues to strip the bodies as the conversation takes place. When Amir makes his announcement he calls out to the person he charmed, "Would you please help clear everyone out, and make sure no one takes anything that doesn't belong to them"


M Pseudodragon - 15pt - Oracle (flame) 4

Auri stares at the dead body. He then looks about at his battered friends.

Then the litte Rajah struts away like a cat that licked the cream and launches into the air, circling the area and watching for any late arriving reinforcements.


Karethas finds several magical auras on Haleen before she leaves. Otherwise, one of the shops appears to have some minor magical goods. Surprisingly, the slain leader had only the ominous axe as dweomered gear.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Karethas frowns as he struggles to pick up the giant axe. "This is the only magic item on Kardswann or on these gnolls. I think we will need to search the rest of the building to see if he was keeping any other valuables around." He squints up at the surrounding balconies. "Of course, we still need to get into that chamber in the church."


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Kzrira watches Haleen stomp away and is unsure how to respond. She then looks down and sees the still large gash on her chest and arm from where the axe almost ended her life. You suddenly see the energy drain out of her.

I think that we may want to retreat now. I am not feeling so good and I think that Haleen needs to think. We need to find a place to rest, heal and recover spells.


M Pseudodragon - 15pt - Oracle (flame) 4

"Hmmm so now what? She doesn't look like she holds answers to my quest."

Auri maintains his flying overwatch.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

I send out my thoughts to Auri - Auri, please tell Haleen that I still worry about her safety. I will not follow her, but with her lord dead and the other slavers here knowing of her connection to me, I want her safe and she can come find us if she wishes.


M Pseudodragon - 15pt - Oracle (flame) 4

Auri flits away following Haleen. From the safety of a nearby rooftop, he sends the message to the strangely behaving human, then watches for any response before returning to the party to report on what happened.


Most of the few surviving gnolls flee immediately leaving behind only a trio of gnolls too stoned to move and the one-eyed gnoll bartender. He as well the rest of the shop owners refuse to leave their places of business. They demand to know who is in charge and how they will be compensated for their businesses.

Auri finds that Haleen has retreated to her quarters and does not respond to his queries.


Male Elf Bard - 1

I look to my travelling companions, "We could stay here for the night. The remaining people here don't look to want a fight, so we should be safe. Or we can head back to Her Highness and report what we have found and what has been accomplished here. Either way I would like to go and speak to Undra again, to let her know that she is truly free and does not need to worry about Kardswann enslaving her again."


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

"Let's search the building and then barricade ourselves into the most secure room. If they want a fight tomorrow, then we can give them one." Karethas seems emboldened by the group's victory over Kardswann.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Lets find a safe place to rest for the night. I am still pretty hurting. I could use a few taps of that wand if it still works. Considering all the evil creatures that we have fought so far with ties to other realms, I would be surprised if there were not more hiding in the cracks somewhere. Lets get some rest and then make sure that the area is clear.

I borrow the CLW wand from Faelar:

CLW:1d8 + 1 ⇒ (8) + 1 = 9
CLW:1d8 + 1 ⇒ (2) + 1 = 3
CLW:1d8 + 1 ⇒ (4) + 1 = 5

I go over the the shop keepers.

We are not planning on running this town, just freeing it from the evil tyrant who was in control. The former lord of this land is planning on returning and I would expect her within a few days. You are welcome to work out whatever agreements you wish with her.

I should have time to level up tonight. Since I am going fighter, not that many changes so it should be fairly easy.


The smugglers and dealers pester you with questions, but return to their shops to await the new boss. A quick tour of the battle market reveals that the ground floor contains the various shops, arena stage, bar, and gladiator/slave cells which are now empty.

The next level contains the orchestra area and guard quarters. Haleen's room is here and a closet off one of the guard rooms which contains items taken off Antar the Lion's ill fated party. There is a ring, a wand, a red and a blue cloak, and chainmail armor. All these radiate magic. Additionally, masterwork segmented breastplate and a quiver of 18 cold iron arrows are found.

The upper level is reached by a narrow staircase from a guard room and holds the balcony with thrones and the rulers' chambers.


Male Elf Bard - 1

Once we have explored the area I find a small room where I can get some sleep, once everyone has decided if we are staying here. "I would like to stay here, it is probably the safest place around."

During the search, were there any books found that I could read?


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Faelar- unfortunately, gnoll's aren't particularly studious. There are a couple bindings and pages left in the jakes.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Faelar or Karethas, can either of you determine what magic is contained in the items we found?

I take the cold iron arrows.

These should be much more useful against the divs, although I will go through them pretty quick.

I also gather up any arrows left with the dead gnolls as well as their equipment.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Perhaps it would be best if we determine what we are to do with these shopkeeps and what not? If the princess intends to take over this space I think that we should take steps to ensure that she knows what is here but also that these people know she is coming...


M Pseudodragon - 15pt - Oracle (flame) 4

Auri looks over the magical items a bit curiously, poking and prodding at them, trying to fathom what their powers might be...

Big Axe: Spellcraft 1d20 + 4 ⇒ (17) + 4 = 21
ring: Spellcraft 1d20 + 4 ⇒ (20) + 4 = 24
wand: Spellcraft 1d20 + 4 ⇒ (6) + 4 = 10
cloak: Spellcraft 1d20 + 4 ⇒ (19) + 4 = 23
chainmail armor: Spellcraft 1d20 + 4 ⇒ (2) + 4 = 6


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

I already told them.

The shop keepers can do whatever they want, they should be safe until the Princess gets here. Our job is to make sure that this place is safe for the Princess and her retinue get here. While we killed the janni, I think that there is someone or something else here. We have found two of these div things, who knows what else may be here.

Regarding the loot, Amir, I think that you should take the magic chainmail and I will take the breastplate. You are getting into more face to face combat, so it would be better if you had the armor. I will take the arrows. Until we figure out what the cloaks, the wand and the ring are, we cannot divide them up.

Now then, lets find a place to rest and recover before we see what else this evil infested place holds.

Auri - there is a second cloak I believe, one red and one blue.


M Pseudodragon - 15pt - Oracle (flame) 4

a red AND A blue cloak, misread, thought it said red and blue
Spellcraft 1d20 + 4 ⇒ (6) + 4 = 10 !!!! newp!!

On that note, who's the party treasurer/loot splitter?


Male Elf Bard - 1

Darn it, I was hoping the previous occupants would have had some books and the Gnolls hadn't destroyed or found them, oh well.

I look disappointed that there were no books to be found but pick up the bindings and pages. I head to one of the shop-keepers and ask in my usual manner if they have any reading material. Once we have decided where we are staying for the night I sit down and read the pages.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Man, I seem to be losing a lot of posts recently.

Auri - splitting loot would require getting loot. This AP has been a little stingy up until this point. I have my bow, Amir has the mace he does not really like, and Faelar has a suit of +1 Studded Leather. That is about it.

I will take the arrows, Amir should take the better armor - probably the magic chainmail. I will take the breastplate (is a segmented breastplate different than a regular breastplate? Or is it an agile breastplate?) Hopefully Auri can use the ring and/or wand. For some reason I cannot see our mighty dragon flying around as the caped avenger.


M Pseudodragon - 15pt - Oracle (flame) 4

It has been very stingy with loot up til now, but now it seems the tide has turned and loot has now hit the table. It comes down to at some point we can begin dividing and selling/buying assets so kind of nice to know someone is tracking the stuff and handling the splits :P


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

I think Karethas had been tracking it to some extent, but we can certainly assign that responsibility "officially" from here on out. As to the loot: Curious to see what the axe is. Armor may or may not begood option depending on how it stacks up with the mithril weight wise and issues of skill penalties.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Lol - I have a higher Spellcraft than Auri, but cannot cast Detect Magic, so no help on the identifying. Karethas or Faelar should be able to ID whatever Auri missed on.

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A bit of respite from the road. Swap lies, tell tales, plot your next venture... whatever floats your ship of the desert.


"Aaaaarrgh - it's a pugwampi! Kill it, Kill it with fire!"

Dot


Male Hairy Highlander Halfbreed (ThirdSwede) Barbarian 9/King O' The North 5/Staffy Dad 7

"Here little puggy. Bad puggy! iNSanE PuGgY!!"

Dotted :)


SHHH! You'll ruin it for them!! -bah, you don't have fire anyway or roaches wouldn't have kicked yor arses. ; )

Alright everyone (else), check in and compare notes. Everyone is Chaotic Good so we shouldn't have any ethical issues. Also no healer, but there are ways around that so i'm not too worried.

It's a US holiday weekend so I may not start this up until mon. night so just tawk amongst yahselfs. and what's your time zone?
i'm at GMT -7.


Male Elf Bard - 1

I have a couple of questions. 1 - What is a Pugwampi?! Never heard of it before. 2 - Do you think that the group is okay for melee characters or should I try to get myself into the thick of battle to assist? Switching to a melee styled Bard is easy, so just let me know what you think.

Voodoo:
If you or anyone else decides that they want someone else who will be fighting, I can make some VERY quick changes to make Faelar a Dervish Dancer. His background will be the same, he will just not be as good when it comes to knowledge and won't be able to buff allies, if that is okay?

I am in England, so time zone = GMT +0:00
Thank-you Voodoo for choosing me to play this campaign and congratulations to my fellow players for also being selected. I look forward to playing with you guys.


Divine Gamemaster of the Abyss and below...

Pugwampi:

Detestable little fey loathed by nearly ever other creature including their fellow fairy folk Pugwampis are commonly known as "jackal rats" and are beacons of bad luck and misfortune.


Divine Gamemaster of the Abyss and below...

At last Voodoo found his zodiac sign ;)


Male Elf Bard - 1

Bad luck, fey?! Now they sound dangerous. Please tell me we will not be coming up against any of them!


Male Elf Bard - 1

Do you guys know the push/pull capacity of a Mule? Just doing a couple of final stock buying.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

While trains may be great in a push/pull configuration, I do not thing that mules are quite as effective - and in the push configuration if you have to get behind them they are likely to raise their tails and show you what they think of you.

Voodoo - thanks for choosing me, now I just need to get that Bow of Speed with Arrows of Pugwampi Slaying. --> Although I am guessing that normal arrows would work on the little vermin.

And to my fellow adventurers, welcome time to get some sand in our eyes and grit under our fingernail -- apparently we have no wussy cleric to worry about, so here is to Swords, Fire, Brimstone, and tactics which limit our injuries.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Kzrira is modified to a 20 point build and set for the desert. Someone let know if there is anything which needs to be modified/corrected. This should be interesting with a Bard, Rogue, Fighter(Dex based) and Wizard - I think we better all get really good at sneaking and hiding in the sand - maybe Karethas and I should take a level or two in rogue and we will have the sneakiest party in history - hehehe, backstab via arrows.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Hello all happy to be aboard this here...desert. : p

It always a good thing when the Rogue is the wisest in the party. If i get murdered by mind controlled party members I'll be so...well dead but really grumpy. Heh.

I should look at buying my gear I guess. Won't be till tonight that I can get that hammered out but if Monday is the objective I have a day or two to get that resolved.

@Faelar - I wish I could remember exactly but I believe quadrupeds take their strength score on the push/pull/encumbrance chart and multiply that by something like 1.5 or 2 but I am not sure so I wouldn't quote me on that. That may also be a 3.5 ruling too...hmmm.

No dedicated Healers should be fun. Keeps us on our toes....

Oh and I am on Pacific Standard time which is UTC -8 I believe, but I have a one year old that pretty well keeps me n strange hours so I post all over the place time wise.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Central Time here, but I usually check throughout the day - less on weekends. Don't expect very many posts after midnight for me.

Yeh - I hope the Bard is planning on taking some cure wounds, or making the strange multi to oracle -- that would be interesting, could be an oracle of music.


Male Daytona 500 DM / 12

Just dotting to watch the fun


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Oh the Srd confirms: medium quadruped would be at Capacity or push/pull at their strength then multiply that value by 1.5.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Thanks for selecting my character Voodoo! I'm in the Eastern time zone, and I check the boards from work and in the evenings. I can usually post multiple times a day during the week, but a little less on the weekends.

Maybe since we are short a healer Voodoo can give us a wand of CLW and the bard can keep us topped off :-).


Faelar- I don't have a problem with Dervish Dancer. that'll be fine. and you might consider taking cure light wounds for a spell since you have that capacity.

Ok, camp followers- no more spoilers. Pugs are one of the 'joys' of LoF. don't listen to them Faeler. Pugwumpis are just a myth. Nothing could be that ugly and annoying...


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

DM Voodoo - would you care if I were to switch from the base Fighter specializing in Archery to the Archery archetype? Now that I have reread it, I think it would work well.


Divine Gamemaster of the Abyss and below...

*sews his mouth shut*


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

No no no, unsew that. What else should we know? ; )


Divine Gamemaster of the Abyss and below...

There is a gnoll on the cover of one of the modules and a genie on another one...if that helps :)

I have to admit that I'm quite sad that I'm not a part of this, but I will remain lurking behind a camel...one that is not rigged...


Kzrira Maiwith wrote:
DM Voodoo - would you care if I were to switch from the base Fighter specializing in Archery to the Archery archetype? Now that I have reread it, I think it would work well.

That's fine. I also don't have a problem with making adjustments to your character until level 2. It always takes me a level of actually playing a character to kinda set the concept and see what works.


Male Elf Bard - 1

Okay so the modifier is multiplied...but what is a mules Strength score? I can't seem to find it anywhere. Once noticing that there wasn't a Cleric in the group, I was thinking about changing one of my spells to be a Cure Light Wounds. So are you guys okay with the group as it is, or would you like me to become a more melee based Bard, so we can have another person in close combat (Although I still won't do much damage)?

Edit - So should I play the beginning like I was a couple of days ago (never even hearing of these Pugwampi) or are the a famous myth?


I don't know that I've seen stats for a pack mule- i'd probably just use a pony with a 16 Strength (carries ~175-525 lbs. medium load)


Male Elf Bard - 1

Okay, thanks Voodoo :)


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

I would go with something similar to a mule, say an elephant or an M-1 tank.


Kzrira Maiwith wrote:
I would go with something similar to a mule, say an elephant or an M-1 tank.

You could probably buy those in Katapesh... just look for Crazy Ali's Trans-porium!

so i did a little research and pack mules generally carry about 200 lbs. so sounds about right. I'd give them an 18 Con as well.


Male Elf Bard - 1

I have spent all of my money now and updated it into my profile. Now just trying to figure which spell to change for Cure Light Wounds.

Voodoo only:

You may be wondering why I have the poles and canvas, well there is a reason. The poles are all places on the wagon, sticking upwards. 5 on each side, 3 straight up and 2 at a 45 degree angle (the one at the front sticks out over the mules and the one at the back sticks out away from the mules) Then I have the Canvas attached to the poles. This means that my wagon (which I will ride in while travelling in the open desert) is shaded from the sun, so if anyone else cannot walk any further they can sit in there for a while, while I walk.


Male Elf Bard - 1

Finished all of my adjustments now and ready to play when everybody else is now :)


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

As we are a small group, if Voodoo wants to start the game thread with an intro, we could all start introducing ourselves and feeling each other out. We can hold off on the real game until Monday or whenever DM Voodoo is ready.


I just want to sort a few things out as it won't be the usual LoF opening. We'll be starting in Katapesh City at a cafe called the Golden Net.

Kzrira may be looking for info on Haleen's whereabouts from the well connected and friendly proprietor. Amir and Karethas could be plotting their next move at this favorite hangout. I want to check on Faelar's hook.

Faelar:
So for your pathfinder mission- I don't see PFS being all that interested in what happened to a backwater burg at the butt end of Katapesh. So do you mind if I change your mission to finding an original copy of The Tales of Shaharezthed (this is part of the AP). I also may give you some PF contacts here. Specifically the elf twins I mentioned earlier. One has been performing at the Golden Net.


Male Elf Bard - 1

Voodoo:
"Your first assignment is to accompany Garavel's group to
Kelmarane, the Pathfinder Society has heard rumors
of several ancient structures in the area, including a
ruined monastery once dedicated to Sarenrae, and would
like to learn more about them. Even more pressing is the
mystery of what brought about Kelmarane's ruin in the
first place, reports of which are vague at best. If you can
determine the cause of the village's abandonment so many
years ago."

However, if you wish to change the mission, I will not complain. The thought of finding the original copy of a book, Faelar would be EXTREMELY excited about this mission and give it his all. The new mission you have selected would probably be a better fit for Faelar actually.

I don't mind performing with the Elf at the Golden Net, I can dance and sing (although I have focused them on Irish folk dance and song style). That could be how the others meet me.

Are you okay with the idea of having the shaded wagon with the canvas? I didn't know how much canvas I needed, so I got all I could.


Faelar:
yeah, i didnt find that campaign trait all that compelling as written. I think recovering a rare book from a missing Marid princess might be more appropriate for teh PFS and a follower of Shelyn. You don't necessarily have to know your contacts. They are green PF intiates that havent earned their wayfinder yet and have a reputation for getting into trouble.
Also how knowledgeable do you want to be about Katapesh? Have you studied? If so then you have likely heard stories about these Pugwumpis, but like most you think it's just a way to write off bad luck. and i'm fine with the wagon, but where did you get the funds to buy it?


Male Elf Bard - 1

Voodoo:
I had 55 GP left after my original stuuf. The 2 Mules cost 16 GP together, the Wagon cost 35 GP. Together that is 51. The Barrel cost 2 GP, making it a total of 53 GP. So I only had 2 GP left, So I bought 10 canvas which is 10 SP (or 1 GP). Then10 Poles which cost 50 CP (1/2 a GP) and then finally 10 days worth of Feed which was also 50 CP making it a total of 55 GP.

I would have studied it as much as possible, so may have heard of them. As for recovering the book, it is perfect for Faelar.

It is up to you how I meet the others though, it doesn't affect me really. Just fills out my story a bit.


Keen. It sounds like our enterprising young bard is ready to go so here's the link.

i'm heading out to hear GRR Martin talk and then prolly camping tomorrow, so enjoy yourselves. game is on. :).


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Sheik Voodoo:

I had a couple of equipment questions which I will assume in the affirmative and will take off my sheet if you have an issue with them:

I was hoping to buy a spring loaded wrist sheath from the Adventurer's Armory. Seems like the perfect kind of thing to grab at the Nightstalls.

My second issue was in regards to letters in Amir's possession. I was hoping that he might be able to find someone who could bind the letters into a book (and maybe somehow mount and preserve his mother's final letter in that same book) I was thinking that 15 gp would probably cover the specialty work (the same cost as a traveling spell book) since it would be less pages but might require about as much attention as something as specialized as a spellbook would require. Would this work for you?

The last thing is the urn of his father's ashes. In Amir's backstory it notes that it was mostly formed from the melted jewelry of his father. Is there a certain amount of my gp wealth that you want to go towards that? Do you care to come up with a value and/or weight for the urn and his father's ashes? Eventually he will spread the ashes in Kelmarane so who knows what that is worth. I doubt Amir would ever sell the urn when empty, he may even bury it or dispose of it somehow if it seems right in the moment. Anyway, wanted to get your input on that issue too.

Thanks a lot, hope GRRM was awesome.


Amir:
No problem with the wrist sheath. I'd say more like 10 gp for the portfolio book. and about 5 lbs for the urn. If you don't plan on selling it or anything, i'm not concered about the value.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

That you for the prompt reply my Sheik ;)


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Okay so I need to change my mother's kukri to a dagger because Rogue's aren't proficient with kukris....go figure.


Amir Awad Hajjir wrote:
Okay so I need to change my mother's kukri to a dagger because Rogue's aren't proficient with kukris....go figure.

or short sword- more damage.

I also wanted to mention that most people in Katapesh City will be speaking Kelish as a common tongue instead of Taldan. The outlands will be mainly Kelish with some Osiriani.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Hmmm - born in Osiriani and lived in Katapesh for 10 years - should I take both languages and no Taldan? I have Common, Osiriana and Gnoll at present, seemed likely languages, did not realize that Kellish was the common tongue in Katapesh


It's not a World Guide thing, but I see Katapesh as more in the Qadiran sphere of influence so why would everyone be speaking the language of a rival country. Just substitute Kelish for Common (Taldane).

It's kinda like everyone in Hong Kong speaking English, oh wait...
;) Well, Common would more likely be a second language mostly used in the urban core, how about that? Taldan won't really come into play in this game too much anyway.

EDIT: Looks like everyone 'cept Faelar speaks it anyway which fits since he's from Avistan. translate for the bard anyone? :)
(if you want to sub a language Faeler, I don't think Infernal will be used at all, probably not Draconic either.)


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Changed - I now speak Kellish, Osiriani and Common - I really do not have meeting a lot of gnolls in my background and have done substantial travel on merchant vessels, so those three languages make sense.


That's fine. Amir has Gnoll covered and would have likely had dealings with them in Katapesh's seamy side.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Voodoo- I just wanted to mention that I noticed I should have picked an additional first level spell so I added Hydraulic Push to my spellbook.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Alllrriigghhtttyyy then. Gear is done, Amir is a little nuts about being prepared. If you have seen the beginning of "Alladin" just think of that merchant, Amir can be a bit like -that- as far as how he talks about items and things people might "need".

@Sheik Voodoo - I ended up switching Dodge for Combat Expertise...because its better in every way better for my needs and a pre-req for Improved Feint if I want to go there. Additionally I took your recommendation of short sword. I think those are the only adjustments I have made.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Welcome back Voodoo - hope the camping was fun


ah yes, exploring sky islands west of Socorro NM. some hunters at the campground told me about their 'secret spot' which turned out to be a great hike on the north face of Mt. Baldy. about 10,000 ft elevation, beautiful views, plenty of wildflowers, and even water in a creek :) we spent most of the day up there and my girlfriend and I didn't see a soul.

Hey all, everything looks great. i'll allow some more time for introductions, then start the action ...


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

That is some beautiful country. I am from Western Colorado myself and I love the Southwest climate/landscape. My wife, who is from the Northwest, thinks I'm nuts.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)
Amir Awad Hajjir wrote:
That is some beautiful country. I am from Western Colorado myself and I love the Southwest climate/landscape. My wife, who is from the Northwest, thinks I'm nuts.

I am from New Hampshire, but went to school in LA and lived for several years in Frisco and Denver, CO - so I have been out there. It is beautiful country, glad you have fun.

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