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RPG Superstar 2015

Sheik Voodoo's Katapesh Nights

Game Master voodoo chili

From the City of Bazaars to the City of Brass.


1,651 to 1,700 of 6,988 << first < prev | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | next > last >>

HP 64 | AC/Touch/Flat 20/14/16 | Fort/Ref/Will +6/+7/+3 | Init +3 | CMB +6; CMD 20 Bluff (11) Diplomacy (6) Kno:Local (6) Perception (10*) Stealth (14)

Oh I will fight defensively as well. And use Combat Expertise. Bssically I will gingerly thrust my torch at it in a "please don't hurt me" type of way and set up flanks so the Touch attacks are sure to hit.


Male Elf Bard - 6

Voodoo, would the +1 bonus to damage affect the Cure Light Wounds from Auri and my wand?


Female Human Fighter/5, Ranger/1(HP: 52/61; AC25/28; FF17/20; T16; F+8, R+9, W+4/+5; Perc: +10, Init +5)

I am pretty sure not - it is "+1 competence bonus on attack and weapon damage rolls". Actually, reading the description with the "attack" being separate from the "weapon damage" if I were the DM, I would read that you guys would get the +1 on the touch attack, but not on the damage as it is magic damage and not "weapon damage" whereas I would get it with my bow since it is a weapon.


M Pseudodragon - 15pt - Oracle (flame) 4

[ooc]Wow still not round to Auri? ok posting a bit out of turn, doubt anyone will die just yet...[/dice]

R1

Auri snakes in and starts channeling the grace of the Heavens into the creature...

Attack 1d20 + 9 ⇒ (13) + 9 = 22 vs Touch
Damage (CLW) 1d8 + 1 ⇒ (6) + 1 = 7


Female Human Fighter/5, Ranger/1(HP: 52/61; AC25/28; FF17/20; T16; F+8, R+9, W+4/+5; Perc: +10, Init +5)

Here are my attacks - fighting defensively for AC20.

Attack-Hammer: 1d20 + 5 - 4 - 2 ⇒ (19) + 5 - 4 - 2 = 18 <-- -4 Fighting Defensively, -2 Small Weapon
Damage: 1d6 + 1 + 1 + 1 ⇒ (4) + 1 + 1 + 1 = 7 <-- Not sure what damage is. I am using 1d6 assuming this is a Warhammer that is made for a size Small person. Three +1 are Str, Magic weapon, bard song.


Alright, I'm back. Weds are my big 12 hours at work day : P

Amir is quick down the stairs behind Aurichalcum lighting the way with a torch. Faelar follows with his wand at the ready and softly singing an inspiring song. Karethas stays behind Kzrira who has her l'il magic hammer read to go. The crunch of the ancient charred bones beneath the boots of the living draws the enraged djinni from his sepulcher.

With a rattle and moan the ectoplasmic skeleton floats through the top of the stone coffin. Kzrira strikes and feels some resistance as her hammer drags through the incorporeal remnants of the ghostly robes. Then she disappears at Karethas' touch.

The ghost begins howling in a despair that prickles your skin and scales. DC 16 will or shaken Then a shining brass blur darts in with a blast of radiant energy.

Round 2
Amir
Faelar
Kzrira
Karethas
Ghost
Auri

and here's a map.


M Pseudodragon - 15pt - Oracle (flame) 4

R1
Save - 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22


Female Human Fighter/5, Ranger/1(HP: 52/61; AC25/28; FF17/20; T16; F+8, R+9, W+4/+5; Perc: +10, Init +5)

[b] Round 2[/dice]

Will Save: 1d20 + 2 ⇒ (7) + 2 = 9 <-- Am I affected by this power a second time within 24 hours?

If I am not shaken:

Attack: 1d20 - 1 ⇒ (6) - 1 = 5
Damage: 1d6 + 1 + 1 + 1 ⇒ (4) + 1 + 1 + 1 = 7

Fighting Defensively - AC20


ah, good catch- never mind, everyone is immune to the moan from your first exposure. yes, warhammer is 1d6. no, inspire bonus doesn't apply to spell damage.


M Pseudodragon - 15pt - Oracle (flame) 4

I was hoping that it would, but was pretty sure it wouldn't :p


Male Elf Bard - 6

Still singing I see Kzrira disappear and look around quickly to see if I can locate her, but upon failing get worried. Then I hear the moan of the Edimmu again and my attention is snapped back to where it should be. I step closer to it and try to touch it with my wand, a look of doubt written across my face.

5 foot step to E6
Cure Light Wounds (Via Wand) Attack : 1d20 + 6 ⇒ (15) + 6 = 21
Cure Light Wounds (Via Wand) Damage : 1d8 + 1 ⇒ (3) + 1 = 4


Male Human Wizard (Conjurer)/ Level: 6 |HP: 29 of 37/ 0 NL| F=3 R=4 W=7 |Initiative +6| Perception +7 |AC 12(16 w/ Mage Armor)

There's some really good attack rolls in there, great job guys. Kzrira, for future reference, don't forget your buffs from me and Faelar, not going to matter with 5 roll, but it might in the future :-).

Karethas frowns, as Kzrira fails to hit and reappears. He reaches out again and casts the same spell. "I'm making you invisible girl! The Edimmu will not be able to dodge your attacks."

Round 2
Move next to Kzrira, Cast Vanish on her again. Figured she needed the help since she is attacking it's full AC rather than touch, using a small weapon, and fighting defensively.


HP 64 | AC/Touch/Flat 20/14/16 | Fort/Ref/Will +6/+7/+3 | Init +3 | CMB +6; CMD 20 Bluff (11) Diplomacy (6) Kno:Local (6) Perception (10*) Stealth (14)

I'll put myself in D6 to give Auri a flank and then I will use the "aid another" action Attack vs AC 10-->1d20 + 3 ⇒ (6) + 3 = 9 To NOT aid him...*sigh


M Pseudodragon - 15pt - Oracle (flame) 4

R2
Auri zaps it again...

Attack 1d20 + 7 + 2 + 2 ⇒ (16) + 7 + 2 + 2 = 27 v Touch
CLW Damage 1d8 + 1 ⇒ (5) + 1 = 6


Amir waves his torch to distract the restless spirit, but it is more interested in Faelar and another burst of painful positive energy. Kzrira reappears for a moment to swing wide with the little hammer and then vanishes again with Karethas' assistance. The deadjinni lunges at Faelar and its fingers brush past the elf's shoulder leaving painful frostbite marks. Faelar-2 hp Then Auri hits it with yet another burst of life energy and it screams in rage.
do we have a DC 11 for Faelar's wand and DC 14 for Auri?

Round 3
Amir
Faelar
Kzrira
Karethas
Ghost
Auri


Female Human Fighter/5, Ranger/1(HP: 52/61; AC25/28; FF17/20; T16; F+8, R+9, W+4/+5; Perc: +10, Init +5)

I think so on the saves - one reason why Faelar should be casting CLW so that the save DC is higher. Didn't realize he was using the wand.

Round 3
I shift around and attack from behind trying to give everyone else flanking.

Not fighting defensively this round since it is not attacking me.

Attack: 1d20 + 5 - 2 + 2 + 1 + 2 ⇒ (16) + 5 - 2 + 2 + 1 + 2 = 24 <-- +2 BAB, +3 Dex, -2 Small Weapon, +2 Invisible, +1 Magic, +2 Flanking
Damage: 1d6 + 1 + 1 + 1 ⇒ (2) + 1 + 1 + 1 = 5
.


M Pseudodragon - 15pt - Oracle (flame) 4

What am I rolling again? (brain explosion here)


Female Human Fighter/5, Ranger/1(HP: 52/61; AC25/28; FF17/20; T16; F+8, R+9, W+4/+5; Perc: +10, Init +5)

Lol - Attacking with CLW -- touch attack, I should be behind them to get you guys +2 flanking bonuses. You may need to make a concentration check to avoid an AoO.


Male Human Wizard (Conjurer)/ Level: 6 |HP: 29 of 37/ 0 NL| F=3 R=4 W=7 |Initiative +6| Perception +7 |AC 12(16 w/ Mage Armor)

You could have moved there when you were invisible 8-P


M Pseudodragon - 15pt - Oracle (flame) 4

Ugh yes good point KZ - on the other hand attacking with CLW is nice to be fighting with in that it is a lot easier to lay on!

Conc - 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14


Female Human Fighter/5, Ranger/1(HP: 52/61; AC25/28; FF17/20; T16; F+8, R+9, W+4/+5; Perc: +10, Init +5)
Karethas ibn Faradin wrote:
You could have moved there when you were invisible 8-P

Didn't think of moving to get everyone flanking last round. Moved while invisible this round.


Male Elf Bard - 6

That is why I am using the wand, it does not provoke attacks of opportunity to use in combat. The DC for the wand is 11, yes.

I lunge at the Edimmu again, hoping to remove even more of it's pain and suffering.

Cure Light Wounds (Via Wand) Attack : 1d20 + 6 ⇒ (3) + 6 = 9

But somehow I seem to miss the Edimmu all together. I continue with my performance, by the way.

Inspire Courage : 2 / 9


HP 64 | AC/Touch/Flat 20/14/16 | Fort/Ref/Will +6/+7/+3 | Init +3 | CMB +6; CMD 20 Bluff (11) Diplomacy (6) Kno:Local (6) Perception (10*) Stealth (14)

I have the flank with Auri I think, so if Kzrira can set up for Faelar then I think the best thing for us to do is "Aid another" to drive the bonuses up to keep the wand slingers hitting...and my understanding is in line with Faelar, lower dcs to resist but no provoking on attacks seems a good opener.


did everyone go? I'm extrapolating the map here: map.


Amir continues waving his torch to distract the ghost, but it appears to distract Auri as well and he fails to cast his spell correctly in the heat of the battle. Falear also misses with his wand. Kzrira is more succesful and suddenly appears at the opposite side of the room to strike the ghost and feel the magic hammer drag as it passes through the skeletal apparition.

Karethas up?


Male Human Wizard (Conjurer)/ Level: 6 |HP: 29 of 37/ 0 NL| F=3 R=4 W=7 |Initiative +6| Perception +7 |AC 12(16 w/ Mage Armor)

Karethas gnashes his teeth in a exultant grin. "We shall win this battle yet." He moves his hands in complicated arcane gestures and points at the edimmu, causing a flash of light to appear around it's head.

Cast Daze (DC 14) at the ghost


Male Elf Bard - 6

Seeing that the Edimmu is now between Kzrira and myself, fills my with confidence and I try to heal it again.

Cure Light Wounds (Via Wand) Attack : 1d20 + 8 ⇒ (8) + 8 = 16
Cure Light Wounds (Via Wand) Damage : 1d8 + 1 ⇒ (5) + 1 = 6

Inspire Courage : 3 / 9


Karethas' spell proves ineffective against the haunt.
sorry, undead are immune to mind-affecting spells.

The edimmu begins to spin creating a wind that stirs the ash from the floor and begins to whip around you.

Round 4
Amir
Faelar -x
Kzrira
Karethas
Ghost
Auri


M Pseudodragon - 15pt - Oracle (flame) 4

R2 retcon - as he still would have had a move left after losing his spell, Auri 5' steps away from the creature.

R3
Cast CLW - hold charge.

Will have to wait for R4 to 5' step back and lay on the touch attack I think. If I failed on a 14 then I have less than a 50/50 to even perform the spell in combat :(


yeah, cast defensively is DC 15 + 2 x spell level= DC 17, pretty high.


M Pseudodragon - 15pt - Oracle (flame) 4
Sheik Voodoo wrote:
yeah, cast defensively is DC 15 + 2 x spell level= DC 17, pretty high.

Vs Level 1 with a 16 main stat? = prolly not gonna happen...! If it wasnt a touch AC creature I'd be way better off taking an AOO. :p


Female Human Fighter/5, Ranger/1(HP: 52/61; AC25/28; FF17/20; T16; F+8, R+9, W+4/+5; Perc: +10, Init +5)

Feeling that her weapon is at least having some effect, Kzrira redoubles her effort.

You guys had better get those heals working.

Attack-hammer: 1d20 + 5 - 2 + 1 + 2 ⇒ (15) + 5 - 2 + 1 + 2 = 21
Damage: 1d6 + 1 + 1 + 1 ⇒ (4) + 1 + 1 + 1 = 7


Aurichalcum wrote:

R3

Cast CLW - hold charge.

Will have to wait for R4 to 5' step back and lay on the touch attack I think.:(

No, making an attack with a touch spell is part of the casting action I believe. This is R4 though.

Yo Amir, waiting for your action.


Amir looks dazed perhaps confused as to why he's waving a torch, possibly having a senior moment. Nevertheless, Faelar lands a telling blow with his healing wand. The avenging spirit shreiks as Kzrira follows it up with another blow of her mini-magic hammer. Splatters of ethereal ectoplasm fly through you as the spirit spins and howls.
Karethas?


Male Elf Bard - 6

As parts of the Edimmu go through me, I take my empty hand and touch my chest where it flew through me, checking to see if there is actually anything there. I am happy to find nothing on me, but I still look upset at the act we are performing.


M Pseudodragon - 15pt - Oracle (flame) 4
Sheik Voodoo wrote:
No, making an attack with a touch spell is part of the casting action I believe.

gm:
d20pfsrd wrote:


touch spell

Touch Spells and Holding the Charge

In most cases, if you don't discharge a touch spell on the round you cast it, you can hold the charge (postpone the discharge of the spell) indefinitely. You can make touch attacks round after round until the spell is discharged. If you cast another spell, the touch spell dissipates.

Some touch spells allow you to touch multiple targets as part of the spell. You can't hold the charge of such a spell; you must touch all targets of the spell in the same round that you finish casting the spell.

Otherwise Im facing having to roll a 14+ to cast the spell (or lose it), possible AOO's, a to hit roll, and then it gets a save... thats an awful lot of 'not gonna happen' - so if the above is true, I'd be best gimping it and only shooting every second round. :p

R4 action will depend on what happens per the above - R1 I got a spell in, R2 I failed the roll and lost a spell, R3 would have been step back and cast for R4 delivery. If that doesn't work then I am out of sequence :(


HP 64 | AC/Touch/Flat 20/14/16 | Fort/Ref/Will +6/+7/+3 | Init +3 | CMB +6; CMD 20 Bluff (11) Diplomacy (6) Kno:Local (6) Perception (10*) Stealth (14)

Huh...whazzat? Off my lawn!

Aid! 1d20 + 3 ⇒ (2) + 3 = 5


Male Human Wizard (Conjurer)/ Level: 6 |HP: 29 of 37/ 0 NL| F=3 R=4 W=7 |Initiative +6| Perception +7 |AC 12(16 w/ Mage Armor)

Karethas sneers as his spell fails to effect the edimmu. I should have known that wouldn't work. He twists his ring and casts Vanish one last time on Kzrira.


ok Auri, got you. i missed that the concentration check was for round 2.

Kzrira vanishes again, but before Aurichalcum can close for the attack, a gust of wind spins around the room hurling the tiny dragon toward the wall. DC 25 fly check (at -4) or 8 hp non-lethal The winds whips up the ash and particles of bone in a stinging cloud that makes it difficult to see. 20% concealment.

Round 5
Amir
Faelar
Kzrira
Karethas
Ghost
Auri


Male Elf Bard - 6

I continue to sing, even though I can't see much and a piece of bone flies into my mouth. I spit the bone out and try to lunge with my wand at the area where the Edimmu was.

Cure Light Wounds (Via Wand) Attack : 1d20 + 8 ⇒ (18) + 8 = 26
Concealment Chance (1-20 Miss): 1d100 ⇒ 99
Cure Light Wounds (Via Wand) Damage : 1d8 + 1 ⇒ (3) + 1 = 4

Still took the flanking bonus with Kzrira, as she is not invisible in my turn.


M Pseudodragon - 15pt - Oracle (flame) 4

End of R4

Fly - 1d20 + 15 - 4 ⇒ (6) + 15 - 4 = 17 Vs DC25 (at -4 penalty)
Smashed again!
HP 12/20

Auri moves back in (Move action)
..and discharges the spell.

Attack 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21 v touch.
Concealment Miss - 1d100 ⇒ 52
Damage 1d8 + 1 ⇒ (6) + 1 = 7


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Female Human Fighter/5, Ranger/1(HP: 52/61; AC25/28; FF17/20; T16; F+8, R+9, W+4/+5; Perc: +10, Init +5)

I get a bad feeling about this, but we are too far along to just run now.

Attach-Hammer: 1d20 + 5 - 2 + 1 + 2 + 2 ⇒ (5) + 5 - 2 + 1 + 2 + 2 = 13
Damage: 1d6 + 1 + 1 + 1 ⇒ (3) + 1 + 1 + 1 = 6
Concealment: 1d100 ⇒ 46 <-- <20=miss

I think this hammer is as defective as your wand Faelar.


HP 64 | AC/Touch/Flat 20/14/16 | Fort/Ref/Will +6/+7/+3 | Init +3 | CMB +6; CMD 20 Bluff (11) Diplomacy (6) Kno:Local (6) Perception (10*) Stealth (14)

Aid!...not that Auri needs it with that roll but I go vefore him... 1d20 + 3 ⇒ (12) + 3 = 15


Male Human Wizard (Conjurer)/ Level: 6 |HP: 29 of 37/ 0 NL| F=3 R=4 W=7 |Initiative +6| Perception +7 |AC 12(16 w/ Mage Armor)

That might hit Kzrira since it doesn't get it's Dex to its AC, it's AC's got to be pretty low. I think we are doing well, and it's going down pretty quick..


The wind blows out Amir's torch, but he continues poking the burned stick in the ghosts direction. (i'll assume Faelar's light is also up) Faelar squints through the grit and spits out a bone as he boldly pokes the spirit with his wand resulting in another bellow. Fighting against the wind, Kzriras hammer swing is deflected.

actions Karethas? why do you say he doesn't have dex?
Auri- need a DC 20 fly check to move


M Pseudodragon - 15pt - Oracle (flame) 4

Die roll as requested

Fly 1d20 + 15 ⇒ (13) + 15 = 28

Yep all worked :P


Female Human Fighter/5, Ranger/1(HP: 52/61; AC25/28; FF17/20; T16; F+8, R+9, W+4/+5; Perc: +10, Init +5)

Kzrira was invisible from the Vanish. Thus, the ghost should not get it's dex bonus against her attack while she was invisible and she got a +2 on attack (which is already added into my previous roll).


oops right you are. busy weekend so posts were a bit rushed, but that will be a hit!

Kzrira pops into view to rip through the ghostly skeleton yet again with her magic weapon. The spirit vents its wrath on the elf with its icy grip Faelar-1 hp cold just as the tiny dragon battles back against the wind to lay a final healing touch upon the cursed dead.

There is an immense implosion that sucks life force from everyone in the tomb as the sarcophagus cover splits with a crack and the pieces fall to the sides. The ash and bone fragments slowly precipitate to the floor and the presence is gone. DC 14 fort save or 1d4 Con damage.


M Pseudodragon - 15pt - Oracle (flame) 4

Fort Save.1d20 + 4 ⇒ (11) + 4 = 15

Blowing the dust back out of his nostrils, Auri puffs himself back up to his fullest and mightiest stature "And victory is ours! A triumph of the Dragon and his comrades once again!" he seemingly misses the fact that he is covered in dust and sand, and is still half crumpled from his slamming against the crypt wall.


Female Human Fighter/5, Ranger/1(HP: 52/61; AC25/28; FF17/20; T16; F+8, R+9, W+4/+5; Perc: +10, Init +5)

Fort Save: 1d20 + 4 ⇒ (7) + 4 = 11

As the ghost explodes, Kzrira feels a chill run through her soul as though she has been touched by death.

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