Sheik Voodoo's Katapesh Nights (Inactive)

Game Master voodoo chili

From the City of Bazaars to the City of Brass.
Kelmarane.


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Kzrira Maiwith wrote:
This is our old bard companion Faelar and his lovely wife Almah, the ruler of Kelmarane. Do you have any healing that might cure them, or at least alleviate their pain until we can find magic to heal their wounds?

Qilue is Faelar's wife. The halfling that you rescues from the Brass Tower. I never really got the elf-halfling thing. but hey, different strokes.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Doh, been a while. Perhaps it is Qilue with a really bad makeup job.


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

Varkata looks at them and nods, drawing in power and releasing a wave to heal everyone...

Channel: 4d6 ⇒ (5, 2, 2, 6) = 15


Varkata's healing round has no effect on the undead mewing hungrily in the cages and unfortunately, has no effect on the disease that has brought Almah and Faelar low.

heal DC 13:
The pair suffer virulent forms of syphilis and chlamydia which covers them with a pox and causes them to shake uncontrollably. Almah has lost hair and Faelar is unconscious!


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Karethas fumbles in his haversack, tears rolling down his cheeks. He finally pulls a potion out, "I have one of these. It's a potion to cure diseases...but I only have one." Karethas shakes his head, clearing his head. "Amir, open their cages!" He rushes forward to offer Almah the potion, figuring she is less able to endure the consequences of the sickness. "Where are Qilue and Garavel?"


Almah takes the potion and drinks after sighing with concern over Faelar's fate. She continues to tremble, but she feels cooler to the touch as if her fever has broken. She will need some time to recover from the disease's effects.

"We do not know what happened to Qilue. She was not taken with us. Poor Faelar." She was captured later- Reminder: you rescued Qilue from the Brass Tower.

"Garavel," she chokes up. "Brave and loyal Garavel. The Pactmaster's Favor protected him from Undra's... powers. But not her wrath. There," she cries turning her head from the animate flesh on the table. "That is what remains of Garvel!"

"The div seduced and defiled us and when she quickly grew tired turned the diseased broken wrecks over to her foul consort, the undead Shaitan lord. Those fortunate enough to die did not escape, but rose again as these pitiful creatures yet caged around us to torment us with out ultimate fate."

"To think that I once befriended Undra and defended her not knowing what she was. She tries to cry though she has no more tears. "Water, please. How did you find us? Where are our tormentors?"


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Heal: 1d20 + 8 ⇒ (20) + 8 = 28
--> Ah, another great use of a natural 20. Does Kzrira know how long they can last? Would we be able to rest and regain some spells?

A nasty version of a disease common among those who practice the oldest profession, figures that Undra would revel in seeing others afflicted with it.

Faelar is unconscious now. Perhaps we could teleport them to a temple if we do not have the magic to cure them. For Garavel, we know that there is magic to cure him, whether we can obtain it, I do not know.


Kzrira feels that Faelar has recently languished from his afflictions and will survive for a couple more days. The sooner he can be helped the better though.


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

Varkata asks, "Karethas, are we safe within this.... wherever this is? If so, I can ask Cayden Cailean to grant me the ability to cure the disease tomorrow."

In the interim, I can also treat disease (via Heal Skill)

She pauses, unsure if she should continue, then sighs, "The flesh on the table is animated, which is to say, that Garvel is dead. The best we can do is to stop this perversion of life.... and, then, gods willing, have him raised."


Almah speaks up. "I think we are safe here now. The efreeti lord does not visit often. Undra would just torment him that he would make a good Div. She said he didn't need a harem because he lusted after nothing but power and the Queen of the Fire Plane."


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Karethas gags a bit when he realizes the figure is Garvel, but steels himself and looks back at Varkata. "Do what you must. He would not want his body to be kept like this. Turning to include the others, "Here is the rub though. We cannot just hold up, rest, and relearn our spells. Nefeshti and her allies are providing a distraction and this may be our only chance to defeat Jhavhul and his efreeti. We must seize the opportunity." He considers for a moment, "I can summon the hound archon a final time and give the bottle to him. He can teleport to the Lambent Citadel in Solku and release Almah and Faelar there to be healed. He cannot teleport people, but the bottle is within his ability to teleport. It would be my last powerful summoning spell of the day though."


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Kzrira looks at Karethas.
But, does time pass the same her as outside the bottle? Remember the last plane we were sucked onto did not follow the same time pattern as Katapesh. Perhaps time passes slower in here.

She then looks to Almah:
Do you know how long you have been here? How many days ago do you think that you were taken prisoner?


"I don't know. It feels like so long, but I don't think it has been a month."

Varkata does what she can to make Faelar more comfortable while Kzrira turns her attention to scavenging equipment for the battle ahead. She finds that the harpy archer has a magical bow and amulet. Umad has a magical breastplate and ring. There is nothing else to be found except for four large, magical jewels on the throne.

Almah just shakes her head. "Anything that we had of value was tossed in the fountain of dust."


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

Varkata says, "Have you enough magic left to face Jhavhul, Karethas? Mine is largely spent -- and, to be fair, I think we need to figure out how to escape the bottle. Besides, Kzrira may be right about time."


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Kzrira picks up the bow and looks at it.
Karethas, any clue what these are? Is this bow better than the one I bought in Katapesh?

Kzrira then looks at the others:
I agree we need to move with speed. However, if we all die because we are unprepared, then it is all for naught.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

It seems he matter of 'time' is first and foremost. Is there a way to answer that question?


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

Varkata shrugs, "Only if we had a way of knowing when they were captured.... Unless there's a way to do it by magic... But if so, I don't know it."


Almah estimate of time trapped in the bottle seems close to how long it has been outside. There doesn't appear to be a significant difference in time inside. As for exiting the place, likely the portal you entered through works both ways especially since the ghul no longer exists to prevent an exit.

The genie battle likely still rages above the House of the Beast so you may not have time to sleep, but you do have time to carefully inspect the bottle to find weapons that might assist you against Jhavhul.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

"I have tried to use my spells judiciously, so I have several that I think may be useful against Jhavhul and any allies in his presence. We just need to make it to him without too many more draining encounters. Kzrira and Varkata, why don't you cast Detect Magic and look around this space with Amir. You might find more useful resources for the final battle. I will take the time to examine the items we have found so far. Once we are ready, we can leave the bottle and I will summon the Archon to get Almah and Faelar to safety. Almah, within a few minutes of us leaving, a great hound headed archon will come to help get Faelar out of the bottle. You should be at the Lambent Citadel. Mention our names and beg healing for Faelar." He hands her his pouch, "Here is nearly 100 platinum pieces to donate for the services. That should be plenty."

bow, amulet, breastplate, and ring:
SPELLCRAFT CHECK:1d20 + 18 ⇒ (10) + 18 = 28(9 rank, +3 class skill, +6 Int)
SPELLCRAFT CHECK:1d20 + 18 ⇒ (1) + 18 = 19(9 rank, +3 class skill, +6 Int)
SPELLCRAFT CHECK:1d20 + 18 ⇒ (3) + 18 = 21(9 rank, +3 class skill, +6 Int)
SPELLCRAFT CHECK:1d20 + 18 ⇒ (10) + 18 = 28(9 rank, +3 class skill, +6 Int)
The 4 jewels:
SPELLCRAFT CHECK:1d20 + 18 ⇒ (9) + 18 = 27(9 rank, +3 class skill, +6 Int)
SPELLCRAFT CHECK:1d20 + 18 ⇒ (8) + 18 = 26(9 rank, +3 class skill, +6 Int)
SPELLCRAFT CHECK:1d20 + 18 ⇒ (3) + 18 = 21(9 rank, +3 class skill, +6 Int)
SPELLCRAFT CHECK:1d20 + 18 ⇒ (20) + 18 = 38(9 rank, +3 class skill, +6 Int)


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

"I have tried to use my spells judiciously, so I have several that I think may be useful against Jhavhul and any allies in his presence. We just need to make it to him without too many more draining encounters. Kzrira and Varkata, why don't you cast Detect Magic and look around this space with Amir. You might find more useful resources for the final battle. I will take the time to examine the items we have found so far. Once we are ready, we can leave the bottle and I will summon the Archon to get Almah and Faelar to safety. Almah, within a few minutes of us leaving, a great hound headed archon will come to help get Faelar out of the bottle. You should be at the Lambent Citadel. Mention our names and beg healing for Faelar." He hands her his pouch, "Here is nearly 100 platinum pieces to donate for the services. That should be plenty."

bow, amulet, breastplate, and ring:
SPELLCRAFT CHECK:1d20 + 18 ⇒ (3) + 18 = 21(9 rank, +3 class skill, +6 Int)
SPELLCRAFT CHECK:1d20 + 18 ⇒ (2) + 18 = 20(9 rank, +3 class skill, +6 Int)
SPELLCRAFT CHECK:1d20 + 18 ⇒ (13) + 18 = 31(9 rank, +3 class skill, +6 Int)
SPELLCRAFT CHECK:1d20 + 18 ⇒ (10) + 18 = 28(9 rank, +3 class skill, +6 Int)
The 4 jewels:
SPELLCRAFT CHECK:1d20 + 18 ⇒ (9) + 18 = 27(9 rank, +3 class skill, +6 Int)
SPELLCRAFT CHECK:1d20 + 18 ⇒ (11) + 18 = 29(9 rank, +3 class skill, +6 Int)
SPELLCRAFT CHECK:1d20 + 18 ⇒ (11) + 18 = 29(9 rank, +3 class skill, +6 Int)
SPELLCRAFT CHECK:1d20 + 18 ⇒ (11) + 18 = 29(9 rank, +3 class skill, +6 Int)
Karethas will also recall Vanish using a Pearl of Power.


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

Varkata nods, "We'll see what we can find... Maybe there are some scrolls or potions to assist us."

Detect Magic..


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Likewise, Kzrira uses her limited ability to see magical aura to check around and see what else might be about the area.

Cast Detect Magic

Perception: 1d20 + 13 ⇒ (2) + 13 = 15


pfft. I guess that I'll take the first round of rolls ;P

Karethas spends awhile judging the auras he sees. The bow is a +2 frost bow. The Amulet is unknown. The breastplate is +2. The ring is a ring of major fire resistance (20). The gems are red, blue, brown, and clear being elemental gems of fire, water, earth and air.

so where are Varkata and Kzrira looking specifically?


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Kzrira will search around the throne. Not sure what else there is to search around here as from your description, there does not seem much else. Is there anything in the pool of sand?

Kzrira's eyes open as she sees the bow and Karethas describes its magic.
Very nice. Much better than the one I have been using. In addition, it should be very effective against fire creatures who tend to not like cold.


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

If Kzrira is looking at the throne, then Varkata would start with the dust pool..


Magical sight would not penetrate the stone throne or dust so Kzrira and Varkata are forced to explore with mundane means. Kzrira finds that the throne hides nothing of value once the elemental gems were removed. Varkata finds that the pool of black dust is not so deep, but difficult to sift through. Nonetheless, she finds some gold and silver coins. 15 gold, 40 silver


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Karethas goes over each of the items carefully, but he keeps coming back to the amulet. Finally he sighs, "Varkata or Kzrira, you might want to look over this amulet. I just can't seem to discern it's purpose and you might notice something that is eluding me."

I believe Amir has the weakest fire resistance currently, although I did not look back to check that. So he should get the ring, and Kzrira obviously should get the bow. I don't believe the breastplate would be an improvement for anyone. If no one objects, Karethas will hold onto the gems to use as we need for upcoming battles. The earth elemental is a big tank, the air is good for controlling medium sized opponents, the fire is good against creatures vulnerable to fire, and the water is useful if we are ever in a water environment again (Would have been useful in Kakishon.).


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Kzrira looks at the amulet and scratches her head.
Doubt I can discern anything that you have not already, but worth a try.

Cast Detect Magic

Spellcraft: 1d20 + 6 ⇒ (14) + 6 = 20


The odd amulet has a golden lizard suspended from the chain. Oddly, it appears that the end of the lizard's tail has broken off. Kzrira detects that the amulet has the ability to harden ones skin (natural armor +2), but there is some other ability that she can't quite decipher.


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

I assumed I'd be digging while detecting, no worries.

Spellcraft (Amulet): 1d20 + 7 ⇒ (14) + 7 = 21


yep, digging first and percep checks, but I'll just throw something else in for now

Varkata looks up to peer at the amulet, but has nothing more to offer. Her continued digging turns up another item: a string of Sareaenite prayer beads.

spellcraft DC20:
The holy item has two magical powers: once per day, a cleric can use the item to cast either cure serious wounds, remove blindness/deafness, or remove disease. The item also allows a cleric to channel positive energy into a weapon which imparts the effects of a bless weapon spell. The caster level is equal to number of dice rolled for the channel.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Spellcraft: 1d20 + 6 ⇒ (17) + 6 = 23

Kzrira looks at the new prayer beads. Immediately recognizing them from a similar set an old priest she knew years ago had, she explains what they do.

Varkata - feel free to read the spoiler above, they are a cleric item.

I would not mind having the amulet. Kzrira does not have any natural armor yet.


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

It's a low caster level, but I could use them to try to cure disease our friends..


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Karethas considers their situation for a moment, "We are going to get them to safety using the archon anyway, and the Citadel is as good of place to send them as any. I say save the beads in case we need them later. If everyone is happy with the items, then we should probably get moving."[b] Turning to Almah, [b]"When we exit, give it two minutes and exit yourself. I will summon the archon, have him teleport you to the citadel and then have him return to us, just in case we can use his services. Hold onto the bottle, if we don't return sell it and use the proceeds to rebuild Kelemarane."


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Karethas considers their situation for a moment, "We are going to get them to safety using the archon anyway, and the Citadel is as good of place to send them as any. I say save the beads in case we need them later. If everyone is happy with the items, then we should probably get moving." Turning to Almah, "When we exit, give it two minutes and exit yourself. I will summon the archon, have him teleport you to the citadel and then have him return to us, just in case we can use his services. Hold onto the bottle. If we don't return, sell it and use the proceeds to rebuild Kelemarane."


Karethas warns the others that the time to strike is finite. He urges the others to see the bottle carried to safety while the heroes deal with Jhavhul.

how are you dealing with the caged ghouls? are we following Karethas' plan?


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

Can we destroy them safely from outside the cages?


Varkata Steeleye wrote:
Can we destroy them safely from outside the cages?

sure, as long as you stay out of reach.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Kzrira looks at the caged undead.

Interesting that they keep this undead caged. Makes you wonder who it was previously. Perhaps if we leave it in the cage, we can raise or cure it of its undeath. In all likelihood, this was once a good member of Kelmarane.

If they are locked in the cage in the bottle, there seems to be no reason to destroy the creature at this point. We can always destroy it later.


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

Varkata says, "Quite likely, but undeath only makes it harder to restore them to life... Assuming we can find the means to do it."


Almah looks tearfully at the vile undead. "These once were my people, but I am afraid there is nothing left of them. I think at this point it would be cruel to restore them after the depravity that they have suffered. Please, set their souls free to receive Pharasma's final judgement."


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

Varkata nods, sadly, "Very well."


The ghouls are dealt with and the palace within a bottle is safe again. Karethas' plan is followed and after passing through the quicksilver portal, the Heroes are once again in the overwhelming heat at the heart of Pale Mountain. The Archon is summoned and with a low bow to the Heroes, he teleports away with the bottle to seek healing for the inhabitants at the far Citadel of Sarenrae in Solku leaving the adventurers to once again survey their location...

Jeweled tiles cover the floor of the extravagantly decorated chamber. Blazing torches, candelabras, lanterns and braziers spread throughout the room join the soft glow of the river of lava that bisects the chamber from west to east flowing through high tunnels. The party stands at the pavilion at the north end of the room. It is formed by black silk hangings strung between four engraved columns and filled with pillows and cushions that once couched the large black glass bottle.

how about we post our fire resistance in our icon descriptions for ease of my tracking?


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Is it possible to try to use UMD to discern the "other" ability of the amulet? I'm not sure how judicious you want to be in the rogue just "trying" it... UMD: 1d20 + 11 ⇒ (5) + 11 = 16 Meh. I also noted my current "5" resistance to fire.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Kzrira does not have any resistance normally. She has Resist 5 if there is an elemental close by, to whatever elemental is closest. -- Amulet of Elemental Strife

I am not sure if she has any spells in effect right now.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Varkata and Kzrira were covered by Varkata's Communal Resist Energy Spell for 80 minutes, so Fire 20 at 9th level. I have 2 Endure Elements scrolls, if needed. My Planar Adaptation is noted above.


Varkata has fire immunity from her wish and I'll say that 40 minutes remain on the spell so Fire resist 20 for Kzrira and Amir. Who's taking the ring of major fire resistance?

and what now?


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

AS the most liekly party "in the face" of something that burns should I wear it and give the gem to Kzrira for at least a backup when spells go down? Otherwise are we ready to leave?


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Sounds good to me.


Amir puts on the ring and protected from the infernal heat, the Heroes cotinue their mission to defeat the evil Efreeti Lord. The river of lave flows from the west and through the room. Karethas and Varkata once again sense the wild magic presence of the Wishwarp and with that, Varkata also sense great evil toward the heart of the volcano.

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