Varkata Steeleye |
Varkata nods at Karethas' analysis, "Wish I'd have known there were worse things than Efreet here... Might have gone with more Holy magic.". She thinks for a moment, then nods, That could work..if we must fight beasts from the Abyss, then let's enlist the help of the heavens..
Begin casting Summon Monster IV
Spiritual Weapon: 1d20 + 6 + 4 ⇒ (19) + 6 + 4 = 29 Threat
Confirm: 1d20 + 6 + 4 ⇒ (17) + 6 + 4 = 27 Could be
Damage: 1d8 + 2 ⇒ (8) + 2 = 10
Plus Critical Damage: 1d8 + 2 ⇒ (5) + 2 = 7
Spiritual Weapon: 1d20 + 1 + 4 ⇒ (14) + 1 + 4 = 19 for: 1d8 + 2 ⇒ (3) + 2 = 5
Sheik Voodoo |
"There once was a Kelmerane crew,
Yet again called to the rescue
of the town from an army of gnolls and Jann,
Iron monks and Rovagug Spawn.
All just a preamble to a final fiery Doom."
I did mention Rovagug spawn... Funny how prophecy is much clearer in hindsight. the limerick is just as awful though.
Amir Awad Hajjir |
At this point is there honestly any point in me doing anything other than ferry Kzrira to and fro? I'm not upset I just can't think of anything more tactically sound...
Amir Awad Hajjir |
So like Iw as saying is there honestly any reason to not ferry Kzrira around.... :p Ok ok...
Amir will gesture at the ground for where Kzrira wants to be put down.
I figure this round, its move to get Kzrira wherever and then move to get close enough to line up a charge?
Sheik Voodoo |
Amir-Kzrira does have her own flying mount so kick her off or bring her along. The more targets, the better. Share the pain. ; ) Also, you might want to wait so you have some summoned reinforcements to flank off. BTW you would have totally taken down that last janni with your crit back stab by yourself is everyone hadn't piled on the crits a couple rounds back.
Varkata Steeleye |
You did mention that. That's our bad for forgetting
Kzrira Maiwith |
Kzrira looks to Amir:
I think we should split up. No reason to make one big target for that thing.
With that she reaches into her haversack and pulls out a small figurine. Speaking a command word, a beautiful bronze griffon is suddenly flying beside her, which she mounts with great skill.
Lets see what you can do big boy.
Move - retrieve figuring
Standard - activate figurine
Not sure if she can mount the griffon this round, if not she will mount it next round.
Fast Mount: 1d20 + 12 ⇒ (20) + 12 = 32 vs DC20 <-- technically she has to have a move action available to fast mount, your call on whether she needs it with a nat-20 being wastedused here
Varkata Steeleye |
We both do on our turns.
Sheik Voodoo |
I was going to do the hound archon, but could he fit on the tower with the creature?
Yeah, the tower is onion domed, but 50 feet in diameter. It is steep though so maybe a DC 12 acrobatics or slip and slide 10 feet toward the edge each time hit. Someone could maybe hit him with a fly as well.
Sheik Voodoo |
Kzrira catches the gist of Amir's gesture and in a moment is mounted on a powerful bronze griffon which takes wing as Amir drops away toward the monstrous many-legged construct upon the tower. Varkata's rapier dives into the mass of legs and eyes wounding it as she starts a conjuration.
Karethas finishes his conjuration and a familiar sacred ally appears on the tower as well. archon: 3d20 ⇒ (19, 1, 9) = 29;sword: 2d6 + 3 ⇒ (3, 2) + 3 = 8 It is hard to see what is happening exactly, but it seems like the Archon struck the creature.
"It is a Retriever from the Abyss! A deadly weapon!" the hound-headed celestial calls out. "It can be hurt by mortal weapons, but mends itself quickly. Hit it hard, hold nothing back and you may have a chance!" Then the Archon disappears with a flash as an array of legs as long and sharp as the great sword the Hound Archon was wielding hack him to shreds.
A bluish beam comes cutting through the dark night again and this time actually hits Kzrira. She is gripped by intense cold. Kzrira-45 cold, ref DC 19 for half
Round 8
Amir
Karethas
Kzrira
Varkata
R9
Kelmarane forces
Karethas ibn Faradin |
2 rounds of Vanish and 6 rounds of Haste.
Karethas is aghast at how quickly the monstrosity cuts down his summoned ally. "Keep your distance! It is a butcher!" Seeing no evidence that the abomination can locate him when he is invisible, Karethas pulls a pearl and recalls his Vanish spell.
Ummm...do as you will. This thing seems beyond me :-) I could throw a fireball or lightning bolt, but that is a lot of AOE to spend on a single creature.
Voodoo, does the term Retriever give me any more info?
Kzrira Maiwith |
Just to confirm the last hit, Kzrira's AC is 31 with the Shield up. Sorry I have not been posting that.
Kzrira shivers as the icy bolt strikes, but continues to fire arrows at the behemoth.
Karethas, keep sending in holy warriors, they may be destroyed, but better them than us.
Despite the freezing cold, Kzrira continues to fire at the creature, coaxing her griffon to move closer to make the attacks easier.
Single Move(griffon) to 30' above the Retriever. <-- should not effect attack I don't think with a single move
Attack-rapid shot: 1d20 + 16 + 1 - 2 ⇒ (19) + 16 + 1 - 2 = 34 <-- +1 haste
Damage: 1d8 + 8 ⇒ (6) + 8 = 14
Attack-rapid shot: 1d20 + 16 + 1 - 2 ⇒ (19) + 16 + 1 - 2 = 34 <-- +1 haste
Damage: 1d8 + 8 ⇒ (2) + 8 = 10
Attack-iterative: 1d20 + 11 + 1 - 2 ⇒ (5) + 11 + 1 - 2 = 15 <-- +1 haste
Damage: 1d8 + 8 ⇒ (2) + 8 = 10
Attack-haste: 1d20 + 16 + 1 - 2 ⇒ (10) + 16 + 1 - 2 = 25 <-- +1 haste
Damage: 1d8 + 8 ⇒ (8) + 8 = 16
Reflex: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24 --> extra +1 from haste <-- needs to fire at Amir, he has evasion
Amir Awad Hajjir |
Is it possible for me to basically fly around it to aid another Kzrira? It REALLY seems like I shouldn't be going toe to toe with this thing...
Varkata Steeleye |
Varkata finishes her spell, bringing 1d3 ⇒ 3 small balls of light down from the heavens, then quickly starts casting again, this time conjuring a shimmering rapier-wielding dandy to attack the beast.
Lantern Archon #1 (ray #1): 1d20 + 3 ⇒ (8) + 3 = 11 for 1d6 ⇒ 3
Lantern Archon #1 (ray #2): 1d20 + 3 ⇒ (9) + 3 = 12 for 1d6 ⇒ 4
Lantern Archon #2(ray #1): 1d20 + 3 ⇒ (10) + 3 = 13 for 1d6 ⇒ 1
Lantern Archon #2 (ray #2): 1d20 + 3 ⇒ (5) + 3 = 8 for 1d6 ⇒ 6
Lantern Archon #3 (ray #1): 1d20 + 3 ⇒ (1) + 3 = 4 for 1d6 ⇒ 6
Lantern Archon #3 (ray #2): 1d20 + 3 ⇒ (14) + 3 = 17 for 1d6 ⇒ 3
Wow. That's some bad rolling. Hopefully something as big as that had a bad touch AC.
Spiritual Weapon: 1d20 + 6 + 4 ⇒ (7) + 6 + 4 = 17 Probably miss[/dice]
Spiritual Weapon: 1d20 + 1 + 4 ⇒ (4) + 1 + 4 = 9 [ooc]Ugh
Spiritual Ally: 1d20 + 6 + 4 ⇒ (20) + 6 + 4 = 30 Threat
Confirm: 1d20 + 6 + 4 ⇒ (19) + 6 + 4 = 29 2d10 + 4 ⇒ (3, 8) + 4 = 15
Spiritual Ally: 1d20 + 1 + 4 ⇒ (19) + 1 + 4 = 24 Threat
Confirm: 1d20 + 1 + 4 ⇒ (13) + 1 + 4 = 18 Maybe?1d10 + 2 ⇒ (8) + 2 = 10 Plus Critical: 1d10 + 2 ⇒ (6) + 2 = 8
Sheik Voodoo |
Keep up with your hp. I believe Kzrira is at 39 now. Again I'd rather have a static status in each combat post. AC and hp at minimum. special statuses like invisible or blessed are good, too.
Amir is brought up short as the Archon is brutally destroyed in a flash. He swerves on the flying carpet and moves to cover Kzrira. Still unseen, Karethas grips a pearl and recalls his spell. Kzrira fires from griffon back landing three shots, she thinks. Varkata sends the holy rapier forth again as a solar system of little glowing orbs and a silvery fop appear to yield a little light on the black mass atop the tower. The trio of lights send rays at the great creature raking it with light. Then the spirit ally hacks at Rovagug's champion as well.
The Retriever slashes around it with immense barbed legs hard as steel, but forged of fallen souls. However, it cannot hurt the fop. It sends another beam at the archer. Amir swoops in to distract it. Amir: 1d20 + 13 ⇒ (15) + 13 = 28 (+2 to Kzrira's touch AC = 20, yes?) The red beam strikes true unfortunately. Kzrira-46 fire, ref DC 19 for half
Round 9
Amir
Karethas
Kzrira
Varkata
R10
Kelmarane forces
Karethas ibn Faradin |
Karethas sighs as his watches another beam hit Kzrira unerringly. Invisibly, he flies above the Retriever and levels Tempest. Appearing suddenly in the air, crackling arcs of electricity race down the staff culminating in a purplish bolt rushing toward the towering abomination.
Lightning Bolt: 8d6 ⇒ (5, 2, 1, 4, 6, 5, 2, 6) = 31 Ref DC 19 for half
Haste 5 rounds
HP 51 of 51
AC 12 Touch AC 12 Flat Footed 11
F/R/W 3/5/10
Conditions: -2 Chr & Dex
Vanish= broken
Gen
HP 25 of 25
AC 21 Touch AC 14 Flat Footed 19
F/R/W 3/5/10
Conditions:
Varkata Steeleye |
The following assumes that Kzrira makes her reflex save and doesn't die.
Varkata smiles as she sees the beast being harried by her glowing summoned menagerie before turning her attention toward the injured archer. She whispers another spell and flies over to touch Kzrira, washing away some of her wounds. She pauses a moment, worried about her ability to heal the massive damage quickly enough, then calls out to the nearest Archon, "Can you aid my friend?"
Summoning things with truespeech is useful.
The archon flies over to the archer and casts a warm glow over her. (Aid: +1 morale bonus to hit and fear saves, 3 minutes)
Temporary HP to Kzrira: 1d8 + 3 ⇒ (6) + 3 = 9
The other archons attack the giant beast.
Lantern Archon #2 (ray #1): 1d20 + 3 ⇒ (13) + 3 = 16 for 1d6 ⇒ 2
Lantern Archon #2 (ray #2): 1d20 + 3 ⇒ (4) + 3 = 7 for 1d6 ⇒ 1
Lantern Archon #3 (ray #1): 1d20 + 3 ⇒ (9) + 3 = 12 for 1d6 ⇒ 1
Lantern Archon #4 (ray #2): 1d20 + 3 ⇒ (17) + 3 = 20 for 1d6 ⇒ 5
Cure Serious (From Invis Purge): 3d8 + 7 ⇒ (2, 6, 6) + 7 = 21
Edit: Bottom half of post (spirituals) got cut off.
Spiritual Weapon: 1d20 + 6 + 4 ⇒ (6) + 6 + 4 = 16
Spiritual Weapon: 1d20 + 1 + 4 ⇒ (6) + 1 + 4 = 11
Spiritual Ally: 1d20 + 6 + 4 ⇒ (6) + 6 + 4 = 16
Spiritual Ally: 1d20 + 1 + 4 ⇒ (16) + 1 + 4 = 21 for: 1d10 + 2 ⇒ (9) + 2 = 11
Wow, that's some bad rolling. Assumed that the 16s against full AC are misses.
Kzrira Maiwith |
HP: 38/87 (+9 temp hp) <-- never really figured out how temp HP works, do they get taken first?
Pretty sure it is 38 hp.
This thing sucks. And really hurts.
Kzrira, despite the damage, continues to fire at the monstrosity.
Reflex: 1d20 + 10 ⇒ (17) + 10 = 27
Attack-rapid shot: 1d20 + 16 - 2 + 1 + 1 ⇒ (14) + 16 - 2 + 1 + 1 = 30
Damage: 1d8 + 8 ⇒ (3) + 8 = 11
Attack-rapid shot: 1d20 + 16 - 2 + 1 + 1 ⇒ (20) + 16 - 2 + 1 + 1 = 36
Damage: 1d8 + 8 ⇒ (1) + 8 = 9
Attack-haste: 1d20 + 16 - 2 + 1 + 1 ⇒ (2) + 16 - 2 + 1 + 1 = 18
Damage: 1d8 + 8 ⇒ (5) + 8 = 13
Attack-iterative: 1d20 + 11 - 2 + 1 + 1 ⇒ (17) + 11 - 2 + 1 + 1 = 28
Damage: 1d8 + 8 ⇒ (2) + 8 = 10
Confirm Crit: 1d20 + 11 - 2 + 1 + 1 ⇒ (1) + 11 - 2 + 1 + 1 = 12
Damage: 2d8 + 16 ⇒ (3, 1) + 16 = 20
Sheik Voodoo |
Karethas uneashes a bolt of lightning that rips into the unnatural horror atop the tower. Kzrira keeps firing landing most of her shots. The assembled celestial host of minor Archons and divine flops. One lantern Archon sweeps back to assist Varkata in healing Kzrira. The bow and spell finally overcome the Abyss spawned threat and the Champion of Rovagug tumbles from the tower to crash on the street below. The soulstuff that it is made of diffuses into the night until the monstrous bulk evaporates to nothing.
There are howls of dismay from the gnolls still attending the guard posts and towers.
Varkata Steeleye |
Varkata points the fop toward a guard-tower, then calls to the archons, "Please punish the wicked gnolls.," before turning her attention back to Kzrira.
Cure Serious (from Searing Light): 3d8 + 7 ⇒ (6, 6, 4) + 7 = 23
Think of temp HP as a cocoon.. they get ripped away before your actual HP do.
Kzrira Maiwith |
Kzrira nods to Varkata, assuming that the sharp eyed priestess can see her.
Dead gnolls coming up.
HP: 61/84 (+9 temp)
Kzrira will continue firing at the gnolls she can see. Not sure if we are still in combat.
Hypothetical question --> What would happen if you cast confusion on a swarm? Would it attack itself doing auto-damage?
Sheik Voodoo |
Sure. Let's stay in combat
Varkata flies over to the griffon mounted archer and heals some more of the horrible burns from the vile beam. Amir and Karethas are right behind Kzrira as she flies toward the last bastion of gnoll defenders in the upper city. They are greeted by flights of arrows from the guard tower by the defiled church.
Kzrira- 34 pierce, ref DC 17 for half; Varkata- 33 pierce, ref DC 17
Round 9
Amir
Karethas
Kzrira
Varkata
R10
Kelmarane forces
Amir Awad Hajjir |
Sorry for the delay, Paizo wouldn't let me on for a couple days.
IF it makes sense at this point to crash into one of those squads I will, but only after seeing what is up with the whole casting confusion thing. Amir is totally responding to his other much more...er...powerful allies so he basically will go last in the round after seeing what they do.
Karethas ibn Faradin |
I was kinda saving Confusion for whatever henchmen were inside and not a swarm. A swarm would attack itself for 1d8+Str, random henchmen have the chance of starting infighting. I think Fireball is the better choice here.
Oh and when I cast Lightning Bolt, I mentioned flying above the creature because I wanted to see if the bolt would blast through the dome itself. The spell description mentions: "It can melt metals with a low melting point, such as lead, gold, copper, silver, or bronze." I meant to mention it in the last post, but I was rushed here trying to get to bed that night :-).
Karethas points his finger at the tower of gnolls and a purplish glowing bead flies from his fingertip into the upper tower. Purplish fire explodes from the tower along with the screams and howls of the gnolls within.
Fireball 8d6 ⇒ (2, 1, 5, 6, 5, 2, 3, 2) = 26+50% for swarm. Ref DC 19 for half
Haste 4 rounds
HP 51 of 51
AC 12 Touch AC 12 Flat Footed 11
F/R/W 3/5/10
Conditions: -2 Chr & Dex
Vanish= broken
Gen
HP 25 of 25
AC 21 Touch AC 14 Flat Footed 19
F/R/W 3/5/10
Conditions:
Kzrira Maiwith |
Reflex: 1d20 + 10 ⇒ (9) + 10 = 19
Grimacing as once more the arrows begin to strike her, not many, but enough to cause pain, Kzrira sucks in her breath, concentrating as she again fires at the mass of gnolls below.
Attack-rapid shot: 1d20 + 16 - 2 + 1 + 1 ⇒ (7) + 16 - 2 + 1 + 1 = 23 <-- assuming within 30' and haste still active
Damage: 1d8 + 9 + 1 ⇒ (7) + 9 + 1 = 17 <-- Extra +1 from PBS, +2 from FE
Attack-rapid shot: 1d20 + 16 - 2 + 1 + 1 ⇒ (6) + 16 - 2 + 1 + 1 = 22
Damage: 1d8 + 9 + 1 ⇒ (4) + 9 + 1 = 14
Attack-haste: 1d20 + 16 - 2 + 1 + 1 ⇒ (8) + 16 - 2 + 1 + 1 = 24
Damage: 1d8 + 9 + 1 ⇒ (3) + 9 + 1 = 13
Attack-iterative: 1d20 + 11 - 2 + 1 + 1 ⇒ (15) + 11 - 2 + 1 + 1 = 26
Damage: 1d8 + 9 + 1 ⇒ (7) + 9 + 1 = 17
I really hate gnolls. We may need to retreat if there is much more of this. Protection from arrows next time.
Varkata Steeleye |
Reflex: 1d20 + 4 ⇒ (6) + 4 = 10 Well, that's ungood. What kind of magic are they using to do that?
Varkata winces at the onslaught of arrows, muttering, "I'm going to need the archons to aid me if this keeps up." She takes a breath, filling her lungs with air even as she fills herself with power, then releases it, feeling the healing energies wash over herself and Kzrira. "Archons, keep blasting them," she says, then flies back, opening some distance between her and the freakishly accurate gnoll archers.
Channel: 4d6 ⇒ (5, 5, 3, 4) = 17 56/72 hp after the channel.
Archon #1 (ray #1): 1d20 + 3 ⇒ (5) + 3 = 8 (v touch) 1d6 ⇒ 5
Archon #1 (ray #2): 1d20 + 3 ⇒ (11) + 3 = 14 (v touch) 1d6 ⇒ 2
Archon #2 (ray #1): 1d20 + 3 ⇒ (2) + 3 = 5 (v touch) 1d6 ⇒ 1
Archon #2 (ray #2): 1d20 + 3 ⇒ (18) + 3 = 21 (v touch) 1d6 ⇒ 5
Archon #3 (ray #1): 1d20 + 3 ⇒ (7) + 3 = 10 (v touch) 1d6 ⇒ 3
Archon #3 (ray #2): 1d20 + 3 ⇒ (2) + 3 = 5 (v touch) 1d6 ⇒ 2
Spiritual Ally: 1d20 + 6 + 4 ⇒ (11) + 6 + 4 = 21 for 1d10 + 2 ⇒ (5) + 2 = 7
Spiritual Ally: 1d20 + 1 + 4 ⇒ (7) + 1 + 4 = 12 for 1d10 + 2 ⇒ (1) + 2 = 3
By my count the Spiritual Weapon should have winked out of existence by now...
Kzrira Maiwith |
HP: 70/87 after heal
Kzrira turns her head briefly towards Varkata as she smells the scent of fresh brew surround her as some of the arrow wounds close.
Much appreciated.
I believe they are swarms of gnolls with bows.
Sheik Voodoo |
Glowing balls and an extravagantly dressed rake descend on the mob of gnolls among the battlements. The Archons send bolts here and there seemingly randomly, but many hit and the fop flies into the crowd blade flashing.
The gnolls are hard pressed by the Heroes and their allies. The volleys of arrows grow erratic. Some gnolls fire at the Archons to little effect and some continue firing at Heroes. The wizard and archer take the brunt. Karethas- 12, Kzrira-16, both ref DC 17 for half
There is a loud buzzing and something launches from the broken gates of the defiled temple. Amir is suddenly confronted by a giant wasp with glowing red eyes. There is a croaking voice from whence the wasp came and suddenly Varkata feels her fly spell cut off!
Round 10
Amir
Karethas
Kzrira
Varkata
R11
Kelmarane forces
Varkata Steeleye |
I am *so* glad that ending a fly results in feather falling.
Amir Awad Hajjir |
Not convinced that he can get past the winged creature, Amir settles for meeting it. Ushering the carpet to move, that rogue attempts an attack...
Attack, Power attack: 1d20 + 14 - 3 ⇒ (16) + 14 - 3 = 27
Ha HAAAAA: 1d6 + 1d6 + 4 + 4 ⇒ (6) + (2) + 4 + 4 = 16
Kzrira Maiwith |
Not wanting to give the gnolls any chance to regroup, Kzrira continues unloading at them.
Attack-rapid shot: 1d20 + 16 - 2 + 1 + 1 ⇒ (3) + 16 - 2 + 1 + 1 = 19
Damage: 1d8 + 8 ⇒ (2) + 8 = 10
Attack-rapid shot: 1d20 + 16 - 2 + 1 + 1 ⇒ (12) + 16 - 2 + 1 + 1 = 28
Damage: 1d8 + 8 ⇒ (4) + 8 = 12
Attack-haste: 1d20 + 16 - 2 + 1 + 1 ⇒ (16) + 16 - 2 + 1 + 1 = 32
Damage: 1d8 + 8 ⇒ (5) + 8 = 13
Attack-iterative: 1d20 + 11 - 2 + 1 + 1 ⇒ (12) + 11 - 2 + 1 + 1 = 23
Damage: 1d8 + 8 ⇒ (4) + 8 = 12
Reflex: 1d20 + 10 ⇒ (16) + 10 = 26
The arrows continue to fly, some accurate, some not so accurate, cutting into the horde of gnolls below.
Sheik Voodoo |
Amir takes on the great wasp by the light of his flaming sword. With a burning slash, he removes a leg and burns a hole in its abdomen. It matches the rogue with a shortsword-sized stinger. The barbed stinger hits and injects venom! Amir-10 pierce, fort DC 18 or sickened
Kzrira keeps a steady stream of arrows flying at the gnolls on the parapets and as more fall, the mob's moral breaks. Shouting about the Lioness come to kill them all with her flying fangs, the gnolls abandon the tower running for their lives. Varkata glides to the ground as her flying spell is interrupted by the mysterious newcomer. Karathas hears the gnolls of the palace trying to rally for a last effort to repel the invaders.
Only Varkata's darkvision reveals the threatening figure moving toward her from the ruined temple.
Round 11
Amir
Karethas
Kzrira
Varkata
R12
Kelmarane forces
Varkata Steeleye |
Did I miss an action between the dispel of my fly and this new attack?
Fort: 1d20 + 10 ⇒ (18) + 10 = 28
Will: 1d20 + 11 ⇒ (13) + 11 = 24
Karethas ibn Faradin |
Sorry busy weekend and whenever I look at my phone my two year old wants to look at youtube videos. I just keep my phone in my pocket. Anyway, I didn't get to act last round either.
Round 10
Pull a scroll and cast Magic Circle against evil.
Karethas casts Vanish on himself once more and disappears. He then swoops down to be close to the gates of the palace.
2 more rounds of Haste
Haste 2 rounds
Vanish 5 Rounds
Magic Circle Against Evil 80 Minutes
HP 51 of 51
AC 12 Touch AC 12 Flat Footed 11
F/R/W 3/5/10 (+2 against evil stuff)
Conditions: -2 Chr & Dex
Vanish= broken
Gen
HP 25 of 25
AC 21 Touch AC 14 Flat Footed 19
F/R/W 3/5/10
Conditions:
Amir Awad Hajjir |
Fort!: 1d20 + 7 ⇒ (16) + 7 = 23
Amir spits at the creature as he now lays into it in earnest...
Attack Sholeh, PA 1: 1d20 + 14 - 2 - 2 ⇒ (15) + 14 - 2 - 2 = 25
Dam!: 1d6 + 1d6 + 4 + 4 ⇒ (1) + (4) + 4 + 4 = 13
Attack Simin, PA: 1d20 + 13 - 2 - 2 ⇒ (9) + 13 - 2 - 2 = 18
Dam?: 1d6 + 3 + 4 ⇒ (4) + 3 + 4 = 11
Attack Sholeh, Pa 2: 1d20 + 8 - 2 - 2 ⇒ (10) + 8 - 2 - 2 = 14
Dam!: 1d6 + 1d6 + 4 + 4 ⇒ (5) + (2) + 4 + 4 = 15
HP 72 of 82
Also note that Simin glows like a faint torch, I did commission it with the glow so I'm probably well seen and seeing well, lol
Varkata Steeleye |
Round 10
Varkata's breath stops in her chest as her forward momentum stops and gravity begins to pull on her, then lets her breath out as she starts floating gently downward, Well, that's useful... No idea who did that, though. Still, best be ready for anything. She begins to whisper the words to shield of faith as she drifts gently downward... Maybe that'll stop those gnolls from turning me into a walking pincushion..
Round 11
Varkata's eyes narrow as she sees the priest step out, then shakes her head as she shrugs off his evil magic, then smiles. "Archons?," she calls, "Looks like we've a new friend to play with." With that, she begins rushing forward, smiling as Karetha's magic gives her the speed to close the distance, drawing Ebon Flame... and the power deep within her, her cloud-grey eyes swirling like storms. "You picked the wrong girl to dance with, Shaggy," she snarls as she reaches the priest, driving the magic sword into him only moments before he's illuminated by the archon's light rays.
Ebon Flame: 1d20 + 15 + 1 + 1 ⇒ (20) + 15 + 1 + 1 = 37 (Boosts from Aid & Haste) Threat
Ebon Flame: 1d20 + 15 + 1 + 1 ⇒ (7) + 15 + 1 + 1 = 24 Not sure. Maybe.
Damage (non-critical): 1d8 + 9 ⇒ (2) + 9 = 11 Plus Cold: 1d6 ⇒ 4
Damage (critical): 1d8 + 9 ⇒ (3) + 9 = 12
Archon #1 (Ray 1): 1d20 + 3 ⇒ (13) + 3 = 16 v. touch for 1d6 ⇒ 3
Archon #1 (Ray 2): 1d20 + 3 ⇒ (3) + 3 = 6 v. touch for 1d6 ⇒ 3
Archon #2 (Ray 1): 1d20 + 3 ⇒ (19) + 3 = 22 v. touch for 1d6 ⇒ 6
Archon #2 (Ray 2): 1d20 + 3 ⇒ (17) + 3 = 20 v. touch for 1d6 ⇒ 2
Archon #3 (Ray 1): 1d20 + 3 ⇒ (9) + 3 = 12 v. touch for 1d6 ⇒ 5
Archon #3 (Ray 2): 1d20 + 3 ⇒ (12) + 3 = 15 v. touch for 1d6 ⇒ 4
The Spiritual Ally will keep at the archer-swarm, since it's not been redirected. Edit: In both r10 and 11.
Spiritual Ally (v. swarm, round 10): 1d20 + 6 + 4 ⇒ (18) + 6 + 4 = 28 threat
Spiritual Ally (Confirm, round 10): 1d20 + 6 + 4 ⇒ (16) + 6 + 4 = 26 for 2d10 + 4 ⇒ (6, 5) + 4 = 15
Spiritual Ally (v. swarm, round 11): 1d20 + 6 + 4 ⇒ (11) + 6 + 4 = 21 for 1d10 + 2 ⇒ (7) + 2 = 9
Varkata's Status: 72/88hp (raging) + 6 temporary (aid), AC: 25/13/24 (that's +4 from SoF and Haste, -2 for Rage - net +2 since aid doesn't help AC)