I was also under that impression -- that a lit arrow would be illuminating the tower.
|Amir Awad Hajjir|
I never though night time was a good idea, I am just weak willed and unassertive, lol.
Yeah I am thinking we need to pick somewhere and make things come to us...or just bypass the guards and start trying to break into the dome/market area and hope we stay ahead...
My intention was to launch the first arrow with light on it into the tower, and then follow that with more arrows. She could do this from 500' if needed, with a small penalty.
Light would create a globe 20' in radius, 40' for low light vision. Perhaps I am misreading things, but I do not think that one needs to be in the radius of illumination to see into the lit area. Thus, she could be firing from quite a distance away, hundreds of feet if necessary, and be able to shoot into the illuminated area.
I am sorry if I am belaboring the point, but I thought we had scouted the area and it sounded as though there were a few guards, 3 or 4 or some similar normal number of guards, in each guard station. With this number and a lit arrow, I thought that we should be able to surprise the guards, or at least take down 1 or 2 before they determined where the arrows were coming in from the darkness. I think that we would have chosen a different tactic if we knew that there were dozens of gnolls in the tower, or that we would have to get so close, and still be blind.
As a note to all my games: MY family is on vacation starting the weekend before the 4th of July through the following weekend of July 9/10. I will have intermittent internet access but our schedule is a bit up in the air. I will try to post when I can but if I am quiet for some or all of this period please know I will be back. I don't intend on radio silence but stranger things have happened.)
Alright, fly spell clarifications for how I'm handling the spell. Make you fly check, if required, at the start of your turn kinda like a swim check to see how it affects your intended actions.
Speed: 60' w/ light armor; 40' w/ med or hvy
Skill check: +1/2 CL + 4 (good rating) + dex - armor penalty= modifier
Fly check DCs:
Full horizontal move (60'/40') DC 0
less than 1/2 move (< 30'/20') = fly DC 10
hover or shift (< 5') = fly DC 15
fail < 5 = no iterative attack
fail 5+ = fall 10'
They Flying Carpet has a speed of 40' and does not need a check to hover.
(note: I'm giving the Jann 40' fly speed)
Sounds reasonable. Fortunately the mithral breastplate is light armour.
I have a +3 to fly including the ACP, +4 for maneuverability +3 for my CL = +10 total?
Hypothetical question --> What would happen if you cast confusion on a swarm? Would it attack itself doing auto-damage?
Interesting question- it's an AoE spell though 15x15 and a troop is 20x20. Most swarms are vermin which are immune to mind affects. A troop of soldiers isn't mindless though so I would allow it. The troop would make a group roll for actions each round.
Didn't get to pick up diehard -- would have been the next feat, since I got Endurance as a bonus. Thought about calling an archon back to aid me me again for more temp hp -- couldn't cast or channel because concentration isn't something I could do.
As I posted on the other page, technically you could have ended bloodrage as a free action. If you did it between the two attacks, Varkata would have collapsed unconscious at that point, before taking the second hit. This is one of the problems with pbp versus tabletop where you would have had the option before the DM rolled the second attack.
Works for me, with the same result, -3 and unconscious, and the second attack is at someone else, unless the priest likes to kick enemies when they are down.
I agree having the HP come off if/when the rage ends, like by being unconscious, is one of the most odd rules I have seen.
Technically, free actions need to happen on your own turn (they're free when you're taking another action), so the best I could have done was release the rage after my attacks and get knocked down then -- but that's a whole lot of metagaming just to keep a character alive, and I'm not the sort of player to do that.
Varkata dug in to make a last stand, used her bloodline magic (which did minimal damage) and three of her ferocious strikes. She said, it'll be him or me -- sadly, it didn't go the way she was hoping -- but she wouldn't have released her rage in the hope that between her spells and her armour, she'd survive the next shots and be able to swing her sword again.
As I said, I should have cast divine favour on the way down (for the extra +2/+2) -- it's rough trying to be a battle cleric when you don't actually buff up. (But, since the gnoll emerged after she'd touched down, casting a limited-duration melee boost spell didn't make a lot of sense just yet -- so increasing her defenses seemed the better call... [of course, all it does is bump her middling AC to slightly less middling, so clearly not]). And, realistically, confirming the critical and connecting on more than one attack this round might have helped too.
That said, we can treat rage hp as temp hp, per unchained -- I'm good with that, not only to save myself the negative level for being raised, but also to avoid having to waste a feat on Diehard (which is only made worse by the fact that you need Endurance to get it!) -- in order to survive being dropped ever again -- because by level 8, it's a death sentence for pretty much every character.
Also, she had 29 hp -- it took both hits to knock her down.
|Amir Awad Hajjir|
I'm a fan of the temp HP solution. I'm certainly in the camp of not understanding Paizo's long standing tradition of punishing martial's over casters just because for the first 5 levels they tend to rule the roost. The Unchained barb at least makes the idea make more sense from a world setting/evolution perspective. There would be no high level or old barbarians...or exceedingly few, if the normal system as described was deployed in wild. My 2 cp any way.
|Karethas ibn Faradin|
Sorry again for my absence. On Friday we finished the packing we've been working on for a month. On Saturday we loaded everything on a 27ft tractor trailer and my wife, daughter, 75lb dog and brother-in-law left for Buffalo. On Sunday I spent the day alone in an empty house doing repairs and cleaning. On Monday I said goodbye as our belongings were trucked off, painted, finished cleaning, and drove the 400 miles to Buffalo. Now we are stuck at my inlaws' house until I find a job and we can buy a house. At least I slept in a little today.
Anyway, as I always say when the question of Fire Resistance comes up, Amir has the Ruby Seal that grants him 5 fire resistance (Which again, he really should put on his character sheet. It shouldn't count against him when we count up loot, but we need a record.) I also have 3 scrolls of Resist Energy, two of which I will use on Varkata and myself.
Sorry folks I have been having a myriad of access issues, I apologize for the spotty posting.
For the love of all that is good I swear I have added that thing to my sheet a dozen times! WHAT IS WRONG WITH ME!?!?!?
Its on there now. I see it! Sorry.
As a head's up -- I'll be out of town in a place where I'm not expecting to have any internet access from Friday, Sept 2 until Saturday the 10 (and will likely be unpacking and the like, such that Monday the 12th is probably the safest estimate of when I'll be able to catch up and post).
I'll still be here to play this week, but given the chaos of packing, I wanted to make sure I posted a warning of my absence while I can (though I will try to post a reminder before I go..)
While I'm gone, please feel free to bot Varkata as needed. Her sheet properly indicates which spells and powers she has left -- and assuming we find the Efreet, probably divine favour and close to melee, rage and use her elemental strike and ferocious strikes (taunting his inability to burn her).
That said, if there's some prep time (or a different tactical situation) she might use other magic instead.