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PaizoCon 2016

Sheik Voodoo's Katapesh Nights

Game Master voodoo chili

From the City of Bazaars to the City of Brass.


2,101 to 2,150 of 2,150 << first < prev | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | next > last >>

Male Human Wizard (Conjurer)/ Level: 8 |HP: 51 of 51/ 0 NL| F=5 R=6 W=10 |Initiative +6| Perception +9(+11 w/ Gen)|AC 12(16 w/ Mage Armor)

I've been tinkering with my spells, but I am ready now.


HP 82 | AC/Touch/Flat 20/14/17 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +8; CMD 22 Acrobatics (14) Bluff (13) Diplomacy (7) Kno:Local (6) Perception (12*) Stealth (16)

Amir nods vigorously at all the magical tinkering going on around him.


Male Human Wizard (Conjurer)/ Level: 8 |HP: 51 of 51/ 0 NL| F=5 R=6 W=10 |Initiative +6| Perception +9(+11 w/ Gen)|AC 12(16 w/ Mage Armor)

Btw Voodoo I know Tempest basically progresses with the character. Am I supposed to get higher level spells and/or more charges? Honestly, at this point I would prefer more charges.


yeah, I don't think that I want to go any higher than those spells. How many charges currently?


Male Human Wizard (Conjurer)/ Level: 8 |HP: 51 of 51/ 0 NL| F=5 R=6 W=10 |Initiative +6| Perception +9(+11 w/ Gen)|AC 12(16 w/ Mage Armor)

Five.


Karethas ibn Faradin wrote:
Five.

how about 1 charge/level then? currently @ 8 spell levels per day.

The Exchange

Male Human Desk Monkey 2/ Logistics Guru 3/ Over-educated 2/Gamer 6

I want to apologize for my absence I came down with some hellish virus thing and was hospitalized on Monday. I was recently released and am trying to get back on my feet. I hope to have updates to all my games by tonight or tomorrow morning by the latest.


Yikes! hospital is no fun. well, welcome back and stay in good health.


Skills:
(Acro -4; Appr +0; Bluff +2; Climb -1; Diplo +6; Disg +2; EscArt -4; Fly: +0; Heal: +8; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -4; Surv: +4; Swim -1)
Female Half-Orc Cleric 7/Bloodrager 1
Vitals:
(HP: 72[88]/72[88] AC: 23[21]/11[9]/22[20]; Percep: +10 [+12]; Init: +1; Fort +10[+12], Ref: +4, Will: +11[+13]; CMD: 21[23]; CMB +10[+12]; Speed: 50)

Wow, unfun. Get better, Devon.

The Exchange

Male Human Desk Monkey 2/ Logistics Guru 3/ Over-educated 2/Gamer 6

Thanks folks, it has been...unpleasant. AND its like my third ER visit in as many months? 2016 has kinda seriously sucked, lol.


Male Human Wizard (Conjurer)/ Level: 8 |HP: 51 of 51/ 0 NL| F=5 R=6 W=10 |Initiative +6| Perception +9(+11 w/ Gen)|AC 12(16 w/ Mage Armor)

Like you said a while back, it is crazy when you look back at the illnesses you and your family had to endure. Feel better!


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1 - (HP: 87/87; AC27/30; FF21/24; T18; F+9, R+10, W+7/+9; Perc: +12, Init +5)

Get better man. We will be here when you get better.


Male Human Wizard (Conjurer)/ Level: 8 |HP: 51 of 51/ 0 NL| F=5 R=6 W=10 |Initiative +6| Perception +9(+11 w/ Gen)|AC 12(16 w/ Mage Armor)

Voodoo, was I able to get all the spells I requested for my spell book, or just the ones you listed in the main thread? Plus, I was looking at my spells for the day and my last tinker did not update to my character page. Mind if I make the changes again, it won't effect this encounter.


Karethas ibn Faradin wrote:
Voodoo, was I able to get all the spells I requested for my spell book, or just the ones you listed in the main thread? Plus, I was looking at my spells for the day and my last tinker did not update to my character page. Mind if I make the changes again, it won't effect this encounter.

I believe we covered all of them with the post below:

Sheik Voodoo wrote:
The next day, having obtained their gear, Kzrira and Varkata join Amir and the paper trail proves less elusive. Together, they manage to find the rest of the requested eldritch scrolls in time to join Karethas for a late lunch at the Golden Net.

sure update, but no cheating ; )


RE: lighting

so here's the levels as you prob know-
bright-> light -> dim -> dark -> deeper dark

darkvision works in dark, but not deeper dark

I meant to note that the sun seems farther away and dimmer inside the oasis meaning just regular ambient light not the bright light outside in the desert.

So the darkness moving out from the ruins brings the ambient to dark- Varkata can see. Non-magical and lower level magical light sources have no effect on the darkness.


HP 82 | AC/Touch/Flat 20/14/17 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +8; CMD 22 Acrobatics (14) Bluff (13) Diplomacy (7) Kno:Local (6) Perception (12*) Stealth (16)

Ah see and I was thinking in the category of dim I guess. Do two light sources overlapping make the overlapping area a step brighter...buts its all moot...hopefully I can stab something to make it all go away...


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1 - (HP: 87/87; AC27/30; FF21/24; T18; F+9, R+10, W+7/+9; Perc: +12, Init +5)

I think the rule is that higher level magic light trumps lower level.

light(lvl0) < darkness(lvl2) < daylight (lvl3)


Kzrira Maiwith wrote:

I think the rule is that higher level magic light trumps lower level.

light(lvl0) < darkness(lvl2) < daylight (lvl3)

< deeper darkness (L3) /it moves 2 levels vs daylight's 1


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1 - (HP: 87/87; AC27/30; FF21/24; T18; F+9, R+10, W+7/+9; Perc: +12, Init +5)

Actually, Daylight (L3) specifically says it counters darkness spells of equal or lower level. The 1 level increase referenced in Daylight is for a distance 60-120', it makes bright light in the closest 60' radius.

Deeper Darkness(L3) only effects the first 60', which is dropped by 2 light levels. However, since Deeper Darkness is level 3, and "Daylight counters or dispels any darkness spell of equal or lower level, such as darkness.", I think that a Daylight spell would completely negate Deeper Darkness.

Of course this is all moot since I do not think any of our casters memorized Daylight.


Skills:
(Acro -4; Appr +0; Bluff +2; Climb -1; Diplo +6; Disg +2; EscArt -4; Fly: +0; Heal: +8; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -4; Surv: +4; Swim -1)
Female Half-Orc Cleric 7/Bloodrager 1
Vitals:
(HP: 72[88]/72[88] AC: 23[21]/11[9]/22[20]; Percep: +10 [+12]; Init: +1; Fort +10[+12], Ref: +4, Will: +11[+13]; CMD: 21[23]; CMB +10[+12]; Speed: 50)

I didn't, as Daylight has no useful effect on Vampires.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1 - (HP: 87/87; AC27/30; FF21/24; T18; F+9, R+10, W+7/+9; Perc: +12, Init +5)

Hmmm, I always thought it was effectively daylight, did not know it was not.


Male Human Wizard (Conjurer)/ Level: 8 |HP: 51 of 51/ 0 NL| F=5 R=6 W=10 |Initiative +6| Perception +9(+11 w/ Gen)|AC 12(16 w/ Mage Armor)

How about Continual Flame? Specifically, as cast by a celestial type summoned ally. As a arcane spell it is 2nd level and as a divine spell it is 3rd


Karethas ibn Faradin wrote:
How about Continual Flame? Specifically, as cast by a celestial type summoned ally. As a arcane spell it is 2nd level and as a divine spell it is 3rd

The counter and dispel line means the *light spell either has to be cast as a counter spell or cast on the object that has the *darkness on it. If the *light spell is just in the same area, it doesn't work except daylight which cancels out to the ambient light.

THIS helps a bit.


Skills:
(Acro -4; Appr +0; Bluff +2; Climb -1; Diplo +6; Disg +2; EscArt -4; Fly: +0; Heal: +8; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -4; Surv: +4; Swim -1)
Female Half-Orc Cleric 7/Bloodrager 1
Vitals:
(HP: 72[88]/72[88] AC: 23[21]/11[9]/22[20]; Percep: +10 [+12]; Init: +1; Fort +10[+12], Ref: +4, Will: +11[+13]; CMD: 21[23]; CMB +10[+12]; Speed: 50)

It's a level 3 spell, so it would dispel a level 3 darkness spell (bringing us back to ambient light)


Varkata Steeleye wrote:
It's a level 3 spell, so it would dispel a level 3 darkness spell (bringing us back to ambient light)

yes, but see above. A CL3 Continual flame specifically has to be cast on the same object that the deeper darkness was cast on. Not just cast while in the area of effect for the deeper darkness. Certainly possible, but maybe tricky.


Skills:
(Acro -4; Appr +0; Bluff +2; Climb -1; Diplo +6; Disg +2; EscArt -4; Fly: +0; Heal: +8; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -4; Surv: +4; Swim -1)
Female Half-Orc Cleric 7/Bloodrager 1
Vitals:
(HP: 72[88]/72[88] AC: 23[21]/11[9]/22[20]; Percep: +10 [+12]; Init: +1; Fort +10[+12], Ref: +4, Will: +11[+13]; CMD: 21[23]; CMB +10[+12]; Speed: 50)

Again, not that we have a prepared spell -- but I will say that seems an odd ruling to me given that dispel magic allows you to target a spell effect that you're trying to dispel.

I guess whomever wrote that has decided that the issue is the range of the spell (dispel is medium, while most light spells are touch)?

Just makes Dispel Magic the more useful spell, then.


Male Human Wizard (Conjurer)/ Level: 8 |HP: 51 of 51/ 0 NL| F=5 R=6 W=10 |Initiative +6| Perception +9(+11 w/ Gen)|AC 12(16 w/ Mage Armor)

This is the part I was thinking of:

OGC wrote:
Now that we have those out of the way, let's assume the more typical case where someone cast a darkness spell on one object, somebody else cast a light spell on another object, and the areas overlap....Next, the light spells attempt to shine through. For every light spell, check to see if it has a higher spell level (not caster level!) than the highest spell level of any of the darkness spells. If so, that light spell has its normal effect, as per the spell. Do not reduce its light level again for the darkness spell; that already happened.

So not looking to dispel the darkness spell, just allow all to see in the range of Continual Flame. If we are not dealing with Deeper Darkness because Continual Flame would not be high enough level to have an effect on DD.


Male Human Wizard (Conjurer)/ Level: 8 |HP: 51 of 51/ 0 NL| F=5 R=6 W=10 |Initiative +6| Perception +9(+11 w/ Gen)|AC 12(16 w/ Mage Armor)

BTW, the wizard is NOT a joy kill. He just lets the other PLAYERS have the joy of hitting things instead of flailing aimlessly.


Karethas ibn Faradin wrote:
BTW, the wizard is NOT a joy kill. He just lets the other PLAYERS have the joy of hitting things instead of flailing aimlessly.

Exactly, just as the poor GM said, kill joy.

sigh. poor Amir can't get a break outside of a market.


HP 82 | AC/Touch/Flat 20/14/17 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +8; CMD 22 Acrobatics (14) Bluff (13) Diplomacy (7) Kno:Local (6) Perception (12*) Stealth (16)

Yeah I think I am going to file the tale of Amir under "Mr Magoo and the Legacy of Fire" if he lives and "Adventurers go to Katapesh, Rogues go to Hell" if he dies.


Currently in the middle of a move and lacking internet. I'll get follow-up post next week.


Someone give Amir a Red Bull! We do need to find a more reliable way for Amir to fly. There will likely be a lot of aerial battle in the upcoming genie war.


HP 82 | AC/Touch/Flat 20/14/17 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +8; CMD 22 Acrobatics (14) Bluff (13) Diplomacy (7) Kno:Local (6) Perception (12*) Stealth (16)

Maybe I can just retrain as an archer and steal Kzrira's schtick, lol.


Actually it was the arcane dip for wand exploitation.

How about everyone chip in for a magic carpet?


Skills:
(Acro -4; Appr +0; Bluff +2; Climb -1; Diplo +6; Disg +2; EscArt -4; Fly: +0; Heal: +8; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -4; Surv: +4; Swim -1)
Female Half-Orc Cleric 7/Bloodrager 1
Vitals:
(HP: 72[88]/72[88] AC: 23[21]/11[9]/22[20]; Percep: +10 [+12]; Init: +1; Fort +10[+12], Ref: +4, Will: +11[+13]; CMD: 21[23]; CMB +10[+12]; Speed: 50)

Wings of flying? Boots? A broom? A flying mount?


Male Human Wizard (Conjurer)/ Level: 8 |HP: 51 of 51/ 0 NL| F=5 R=6 W=10 |Initiative +6| Perception +9(+11 w/ Gen)|AC 12(16 w/ Mage Armor)

A flying carpet would be SO appropriate for the setting. You could say that it would be a whole new world! Right! A whole new world? Get it? Selene Dion? Aladdin?.... It was the best reference ever. F&)k all of you!


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1 - (HP: 87/87; AC27/30; FF21/24; T18; F+9, R+10, W+7/+9; Perc: +12, Init +5)

I can easily see Amir riding along on a flying carpet, very appropriate.


Karethas ibn Faradin wrote:
A flying carpet would be SO appropriate for the setting. You could say that it would be a whole new world! Right! A whole new world? Get it? Selene Dion? Aladdin?.... It was the best reference ever. F&)k all of you!

My sentiments exactly :)


HP 82 | AC/Touch/Flat 20/14/17 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +8; CMD 22 Acrobatics (14) Bluff (13) Diplomacy (7) Kno:Local (6) Perception (12*) Stealth (16)

Celine Dion did Beauty and The Beast. We are looking for Regina Belle in this case. But regardless, it was an awesome reference.

If we get me a flying carpet I promise to yell "can your friends do THIS?" as I fly in to make attacks...


Skills:
(Acro -4; Appr +0; Bluff +2; Climb -1; Diplo +6; Disg +2; EscArt -4; Fly: +0; Heal: +8; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -4; Surv: +4; Swim -1)
Female Half-Orc Cleric 7/Bloodrager 1
Vitals:
(HP: 72[88]/72[88] AC: 23[21]/11[9]/22[20]; Percep: +10 [+12]; Init: +1; Fort +10[+12], Ref: +4, Will: +11[+13]; CMD: 21[23]; CMB +10[+12]; Speed: 50)

Does that mean we have to get you a monkey? And a fez?


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1 - (HP: 87/87; AC27/30; FF21/24; T18; F+9, R+10, W+7/+9; Perc: +12, Init +5)

Ooh, a fez would be cool. Not sure if it is Kzrira's style though.


Male Human Wizard (Conjurer)/ Level: 8 |HP: 51 of 51/ 0 NL| F=5 R=6 W=10 |Initiative +6| Perception +9(+11 w/ Gen)|AC 12(16 w/ Mage Armor)

Hmm, Lantern Archons and Hound Archons cast Continual Flame. Would that overcome the level of darkness in the pit? I'm confused about the whole level of light/darkness thing, which is why I'm glad Voodoo is in charge.


Skills:
(Acro -4; Appr +0; Bluff +2; Climb -1; Diplo +6; Disg +2; EscArt -4; Fly: +0; Heal: +8; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -4; Surv: +4; Swim -1)
Female Half-Orc Cleric 7/Bloodrager 1
Vitals:
(HP: 72[88]/72[88] AC: 23[21]/11[9]/22[20]; Percep: +10 [+12]; Init: +1; Fort +10[+12], Ref: +4, Will: +11[+13]; CMD: 21[23]; CMB +10[+12]; Speed: 50)

I know that, per the rules, their spells expire when the summon ends -- but they're still Continual Flame, complete with their level -- so they should beat the Darkness (not deeper darkness) -- or, at the very least, given that we know what the spell is cast on, be able to dispel it.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1 - (HP: 87/87; AC27/30; FF21/24; T18; F+9, R+10, W+7/+9; Perc: +12, Init +5)

We could always try Dispel Magic to see if we can simply kill, or at least temporarily disrupt, the Deeper Darkness.


regular darkness. archons would work.


Male Human Wizard (Conjurer)/ Level: 8 |HP: 51 of 51/ 0 NL| F=5 R=6 W=10 |Initiative +6| Perception +9(+11 w/ Gen)|AC 12(16 w/ Mage Armor)

The Capitals are killing me right now. The Stanley Cup playoffs are the most grueling experience in sports, and watching the Caps lose to another goalie standing on his head is just making me sick. Anyone else a hockey fan?


Skills:
(Acro -4; Appr +0; Bluff +2; Climb -1; Diplo +6; Disg +2; EscArt -4; Fly: +0; Heal: +8; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -4; Surv: +4; Swim -1)
Female Half-Orc Cleric 7/Bloodrager 1
Vitals:
(HP: 72[88]/72[88] AC: 23[21]/11[9]/22[20]; Percep: +10 [+12]; Init: +1; Fort +10[+12], Ref: +4, Will: +11[+13]; CMD: 21[23]; CMB +10[+12]; Speed: 50)

I am, though one without a team to cheer for in these playoffs. Flipped between the Isles/Panthers and Wild/Stars last night (saw the Isles win in 2OT, didn't stay up to see the Wild win) so I didn't see Philly/Wash -- but I did hear they win 2 to 0 on 11 shots and that the only person on the team who showed up was the goalie.

Glad to see the Lightning advance, shocked that the Sharks haven't choked yet.


Skills:
(Acro -4; Appr +0; Bluff +2; Climb -1; Diplo +6; Disg +2; EscArt -4; Fly: +0; Heal: +8; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -4; Surv: +4; Swim -1)
Female Half-Orc Cleric 7/Bloodrager 1
Vitals:
(HP: 72[88]/72[88] AC: 23[21]/11[9]/22[20]; Percep: +10 [+12]; Init: +1; Fort +10[+12], Ref: +4, Will: +11[+13]; CMD: 21[23]; CMB +10[+12]; Speed: 50)

Sorry, I'm out of the habit of using door sight -- in another campaign I had a cleric with the ability and it wasn't allowed to function -- there was always magical darkness, or creatures hiding because they expected me to look through the wall/door.


Varkata Steeleye wrote:
-- there was always magical darkness, or creatures hiding because they expected me to look through the wall/door.

Outrageous! What kind of GM would abuse darkness that way?!

The Exchange

Male Human Desk Monkey 2/ Logistics Guru 3/ Over-educated 2/Gamer 6

Sorry, I got hit by a cold this weekend and it knocked me out. Apologies for the delay.

As for hockey I am a fan though admittedly its much harder to care being in the NW. When I was in MD it was all about the Skipjacks and the Capitals and then when I was back in CO I was there when the Avalanche came to town, I was also much more into college then with Air Force and Colorado College putting decent teams on the ice year to year back then. I still try to keep track of things in a general sense but I haven;t been to a game in years and rarely have a chance to watch one on TV.

I keep meaning to look at the local teams but I sorta wish that we could sustain an NHL team in Portland or Seattle because then I know I would get roped back in.

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