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Sheik Voodoo's Katapesh Nights

Game Master voodoo chili

From the City of Bazaars to the City of Brass.


1,801 to 1,823 of 1,823 << first < prev | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | next > last >>

Female Human Fighter/6, Ranger/1(HP: 74/74; AC25/28; FF17/20; T16; F+9, R+10, W+5/+7; Perc: +11, Init +5)

Yeh, did he last 10 posts or 20? But, look at the positive side, you replaced our knowledge and intelligence focussed bard. Faelar didn't even count as a meat shield. Perhaps a meat napkin or a squishy shield.


'tis true, the front line could barely stop a sneeze. That's what happens when you have a backseat fighter.


Skills:
(Acro -4; Appr +0; Bluff +2; Climb -1; Diplo +6; Disg +2; EscArt -4; Fly: +0; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +7; SenMot +9; Spelcrft: +4; Stealth -4; Swim -1)
Female Half-Orc Cleric 7
Vitals:
(HP: 56/56 AC: 20/11/19; Percep: +5 [+7]; Init: +1; Fort +7, Ref: +4, Will: +11; CMD: 20; CMB +9; Speed: 30)

Anybody spare a cup of barbarian levels?


HP 73 | AC/Touch/Flat 20/14/16 | Fort/Ref/Will +6/+8/+5 | Init +3 | CMB +7; CMD 21 Acrobatics (13) Bluff (11) Diplomacy (7) Kno:Local (6) Perception (11*) Stealth (15)

All right Kzrira and Karethas, time to kill them all for us?


Female Human Fighter/6, Ranger/1(HP: 74/74; AC25/28; FF17/20; T16; F+9, R+10, W+5/+7; Perc: +11, Init +5)

Ok, anyone have anything that can affect a swarm? Karethas has 2 alchemist fire. I do not know whether regular weapons will work against this swarm. Amir, Kzrira and Varkata can swing at the swarm to see if we can damage it with weapons, perhaps Amir's fire sword will work. We don't seem to have any AoE spells other than Searing Light and Tempest's Lightning Bolt.


Female Human Fighter/6, Ranger/1(HP: 74/74; AC25/28; FF17/20; T16; F+9, R+10, W+5/+7; Perc: +11, Init +5)

We should have a potion of remove disease. I think it was found in the Pale Mountain, and I do not recall using it. At least I do not see Remove Disease in the campaign thread, unless it is misspelled or named otherwise.


Kzrira Maiwith wrote:
We should have a potion of remove disease. I think it was found in the Pale Mountain, and I do not recall using it.

yeah, I believe so. Should be in Amir's fanny pouch if no one has it listed on them. Only works outside the zone though...


Female Human Fighter/6, Ranger/1(HP: 74/74; AC25/28; FF17/20; T16; F+9, R+10, W+5/+7; Perc: +11, Init +5)

Well, the strongest member of the party, sadly out cleric, can carry Amir a ways, while I get the swarm to follow me. Unless of course if Karethas can land a way away from the dead zone and get the swarm to keep chasing him, and then he can simply fly up, giving us a chance to move out of the dead zone to administer the potion.


Male Human Wizard (Conjurer)/ Level: 7 |HP: 44 of 44/ 0 NL| F=5 R=6 W=9 |Initiative +6| Perception +8 (+10 w/ Gen)|AC 12(16 w/ Mage Armor)

We do have a potion of Remove Disease. All the loot we didn't sell off is listed at the bottom of my character sheet.


Female Human Fighter/6, Ranger/1(HP: 74/74; AC25/28; FF17/20; T16; F+9, R+10, W+5/+7; Perc: +11, Init +5)

Nice. I looked at all the character sheets, but must have not gotten to the bottom of yours after finding your regular gear further up.

Do we have just one potion of Remove Disease or more than one? It says Potions. I assume it is just one, but more than one would be nice.


Male Human Wizard (Conjurer)/ Level: 7 |HP: 44 of 44/ 0 NL| F=5 R=6 W=9 |Initiative +6| Perception +8 (+10 w/ Gen)|AC 12(16 w/ Mage Armor)

Just one. It used to be several different potions under one heading.


Male Human Wizard (Conjurer)/ Level: 7 |HP: 44 of 44/ 0 NL| F=5 R=6 W=9 |Initiative +6| Perception +8 (+10 w/ Gen)|AC 12(16 w/ Mage Armor)

I think Voodoo figures we can get a single channel in on me If we want to keep the swarm thing away. I can keep it away for quite a bit for you to get Amir up to full health, but I memorized three Lesser Restores because I figured I'd be useless inside the zone and I don't think Varakata prayed for any. Amir will need them to counter the ability damage done by the ghosts and I can't cast them while I lead the swarm on a merry chase.


Female Human Fighter/6, Ranger/1(HP: 74/74; AC25/28; FF17/20; T16; F+9, R+10, W+5/+7; Perc: +11, Init +5)

How fast is the swarm? Karethas can fly at 60'. If he double moves, he should be able to lead it quite a way from the dead magic zone, then fly back and be able to hit Amir with 1-2 Restores. Then, rinse and repeat if necessary. The joys of what I assume is a mindless construct swarm.

By the way, did Karethas make a knowledge check as to how to damage the swarm?


Varkata Steeleye wrote:
How many roungs and how hurt is everyone? If I can heal the others while Karethas is "away" and then cast a healing spell as he arrives, we should be good?

I honestly have no idea. I'm going to request again that in combat, hp are posted with every action as Karethas was doing for a while. This is so there is a static record. I'm not a fan of the header stats because folks OFTEN forget to update them and there's no record once they ARE changed.

My tally and I may have missed something-

Amir- 5 (max 63 from Con damage)
Kzrira- 58?/73
Varkata- 17/56
Karethas- 8/44

The blades won't follow if Karethas gets too far ahead nor go far from the dead zone.

So again, you can take some time patching Amir up, but if you are out too long, flying knives will follow.

Also bear in mind that players not keeping track of their resources and spending days RL making a move = cranky GM


Female Human Fighter/6, Ranger/1(HP: 74/74; AC25/28; FF17/20; T16; F+9, R+10, W+5/+7; Perc: +11, Init +5)

Pretty sure I am at 48, although it might be 58. I thought that I was healed 10, but then reinjured.

I agree, lets keep things moving. We have a something to fight somewhere, and it is not going to just die by itself.


HP 73 | AC/Touch/Flat 20/14/16 | Fort/Ref/Will +6/+8/+5 | Init +3 | CMB +7; CMD 21 Acrobatics (13) Bluff (11) Diplomacy (7) Kno:Local (6) Perception (11*) Stealth (15)

Hey I was doing it too! Sometimes!....Er...occasionally...I'll be better.

Max HP is 59 right? 2 hits of the rot at -2 Con each...


Skills:
(Acro -4; Appr +0; Bluff +2; Climb -1; Diplo +6; Disg +2; EscArt -4; Fly: +0; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +7; SenMot +9; Spelcrft: +4; Stealth -4; Swim -1)
Female Half-Orc Cleric 7
Vitals:
(HP: 56/56 AC: 20/11/19; Percep: +5 [+7]; Init: +1; Fort +7, Ref: +4, Will: +11; CMD: 20; CMB +9; Speed: 30)

Spells marked off, healing done. And yes, 17 matches my own count.


HP 73 | AC/Touch/Flat 20/14/16 | Fort/Ref/Will +6/+8/+5 | Init +3 | CMB +7; CMD 21 Acrobatics (13) Bluff (11) Diplomacy (7) Kno:Local (6) Perception (11*) Stealth (15)

Family emergency, be back soon

-Posted with Wayfinder


HP 73 | AC/Touch/Flat 20/14/16 | Fort/Ref/Will +6/+8/+5 | Init +3 | CMB +7; CMD 21 Acrobatics (13) Bluff (11) Diplomacy (7) Kno:Local (6) Perception (11*) Stealth (15)

This is to all my games: I should be back "online" by the evening of May 28. A pair of back to back emergencies in my family (one of which involved gunshot wounds the other a simple infection run amok situation) has put significant strain on my day to day resources partnered with some massive issues at work, compounded by the time I have missed because of said emergencies. I am commited to returning I just need a couple more days.


yikes! well, here's to less interesting times. No problem, don't stress about it. we'll keep it going until you can get back in.


Male Human Wizard (Conjurer)/ Level: 7 |HP: 44 of 44/ 0 NL| F=5 R=6 W=9 |Initiative +6| Perception +8 (+10 w/ Gen)|AC 12(16 w/ Mage Armor)
Sheik Voodoo wrote:
here's to less interesting times.

No doubt! Hoping for the best for you and your family.


Female Human Fighter/6, Ranger/1(HP: 74/74; AC25/28; FF17/20; T16; F+9, R+10, W+5/+7; Perc: +11, Init +5)

Hey, in this group I am the one who is supposed to be shooting people.

Get everything straightened out, we will be here when you return. I give Amir a 50/50 chance of still being here as well.


Skills:
(Acro -4; Appr +0; Bluff +2; Climb -1; Diplo +6; Disg +2; EscArt -4; Fly: +0; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +7; SenMot +9; Spelcrft: +4; Stealth -4; Swim -1)
Female Half-Orc Cleric 7
Vitals:
(HP: 56/56 AC: 20/11/19; Percep: +5 [+7]; Init: +1; Fort +7, Ref: +4, Will: +11; CMD: 20; CMB +9; Speed: 30)

Wow, Amir. Wishing a good outcome, and some much more boring times in your future.

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