Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
General Discussion Recruitment Play-by-Post Play-by-Post Discussion

Pathfinder Roleplaying Game


Starfinder


Pathfinder Society


Pathfinder Adventure Card Game

Sheik Voodoo's Katapesh Nights

Game Master voodoo chili

From the City of Bazaars to the City of Brass.
Kelmarane.


2,201 to 2,211 of 2,211 << first < prev | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | next > last >>

Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +3; Heal: +8; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 7/Bloodrager 1
Vitals:
(HP: 72[88]/72[88] AC: 23[21]/11[9]/22[20]; Percep: +10 [+12]; Init: +1; Fort +10[+12], Ref: +4, Will: +11[+13]; CMD: 21[23]; CMB +10[+12]; Speed: 50)

I was also under that impression -- that a lit arrow would be illuminating the tower.


if i missed you daylighting an arrow let me know.

Also, if they can't see 60' how can you see 100'??

Also, it's not underground dark, I'd say the gnolls can see by starlight as dim, by moonlight just fine.


HP 82 | AC/Touch/Flat 20/14/17 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +8; CMD 22 Acrobatics (14) Bluff (13) Diplomacy (7) Kno:Local (6) Perception (12*) Stealth (16)

I never though night time was a good idea, I am just weak willed and unassertive, lol.

Yeah I am thinking we need to pick somewhere and make things come to us...or just bypass the guards and start trying to break into the dome/market area and hope we stay ahead...


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1 - (HP: 60/87; AC27/30; FF21/24; T18; F+9, R+10, W+7/+9; Perc: +12, Init +5)

My intention was to launch the first arrow with light on it into the tower, and then follow that with more arrows. She could do this from 500' if needed, with a small penalty.

Light would create a globe 20' in radius, 40' for low light vision. Perhaps I am misreading things, but I do not think that one needs to be in the radius of illumination to see into the lit area. Thus, she could be firing from quite a distance away, hundreds of feet if necessary, and be able to shoot into the illuminated area.

I am sorry if I am belaboring the point, but I thought we had scouted the area and it sounded as though there were a few guards, 3 or 4 or some similar normal number of guards, in each guard station. With this number and a lit arrow, I thought that we should be able to surprise the guards, or at least take down 1 or 2 before they determined where the arrows were coming in from the darkness. I think that we would have chosen a different tactic if we knew that there were dozens of gnolls in the tower, or that we would have to get so close, and still be blind.

The Exchange

Male Human Desk Monkey 2/ Logistics Guru 3/ Over-educated 2/Gamer 6

As a note to all my games: MY family is on vacation starting the weekend before the 4th of July through the following weekend of July 9/10. I will have intermittent internet access but our schedule is a bit up in the air. I will try to post when I can but if I am quiet for some or all of this period please know I will be back. I don't intend on radio silence but stranger things have happened.)


1 person marked this as a favorite.

I'm off camping for traditional US Brexit Holiday weekend.


So Amir's on vacation. Same with you, Karethas?


Alright, fly spell clarifications for how I'm handling the spell. Make you fly check, if required, at the start of your turn kinda like a swim check to see how it affects your intended actions.

Speed: 60' w/ light armor; 40' w/ med or hvy

Skill check: +1/2 CL + 4 (good rating) + dex - armor penalty= modifier

Fly check DCs:
Full horizontal move (60'/40') DC 0
less than 1/2 move (< 30'/20') = fly DC 10
hover or shift (< 5') = fly DC 15

fail < 5 = no iterative attack
fail 5+ = fall 10'

They Flying Carpet has a speed of 40' and does not need a check to hover.

(note: I'm giving the Jann 40' fly speed)


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +3; Heal: +8; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 7/Bloodrager 1
Vitals:
(HP: 72[88]/72[88] AC: 23[21]/11[9]/22[20]; Percep: +10 [+12]; Init: +1; Fort +10[+12], Ref: +4, Will: +11[+13]; CMD: 21[23]; CMB +10[+12]; Speed: 50)

Sounds reasonable. Fortunately the mithral breastplate is light armour.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1 - (HP: 60/87; AC27/30; FF21/24; T18; F+9, R+10, W+7/+9; Perc: +12, Init +5)

Yup - same with the mithral chainmail Kzrira has.


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +3; Heal: +8; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 7/Bloodrager 1
Vitals:
(HP: 72[88]/72[88] AC: 23[21]/11[9]/22[20]; Percep: +10 [+12]; Init: +1; Fort +10[+12], Ref: +4, Will: +11[+13]; CMD: 21[23]; CMB +10[+12]; Speed: 50)

I have a +3 to fly including the ACP, +4 for maneuverability +3 for my CL = +10 total?

2,201 to 2,211 of 2,211 << first < prev | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | next > last >>
Paizo / Messageboards / Paizo Community / Online Campaigns / Play-by-Post Discussion / Voodoo's Caravanserai All Messageboards

Want to post a reply? Sign in.

©2002–2016 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.