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Sheik Voodoo's Katapesh Nights

Game Master voodoo chili

From the City of Bazaars to the City of Brass.


1,851 to 1,900 of 1,900 << first < prev | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | next > last >>

Female Human Fighter/6, Ranger/1(HP: 71/74; AC25/28; FF17/20; T16; F+9, R+10, W+5/+7; Perc: +11, Init +5)

Lol - absentminded does not even begin to describe Faelar. He had Loremaster written all over him. However, it was a lot of fun playing, even if every battle was a tactical chess match.


Male Human Wizard (Conjurer)/ Level: 7 |HP: 44 of 44/ 0 NL| F=5 R=6 W=9 |Initiative +6| Perception +8 (+10 w/ Gen)|AC 12(16 w/ Mage Armor)

He had a great character, but in a fight it was like playing with a hand tied behind your back. It was at least one wasted action a turn. I'm sure it was a great way to balance the Pathfinder power boost for a 3.5 AP for Voodoo though.


Sooo, Kzrira's gesture with Varkata's help was enough to move the Shaitan from unfriendly to indifferent and friendly enough to give some advise on fighting Dilix.

I guess Varkata's next roll was a request for a free ticket home- No. besides he already stated his price.
Last roll is a request for reassurance, i guess?
OK...

and I think we're done here. it appears that you've pretty much got to chose a side.


Skills:
(Acro -4; Appr +0; Bluff +2; Climb -1; Diplo +6; Disg +2; EscArt -4; Fly: +0; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +7; SenMot +9; Spelcrft: +4; Stealth -4; Swim -1)
Female Half-Orc Cleric 7
Vitals:
(HP: 56/56 AC: 20/11/19; Percep: +5 [+7]; Init: +1; Fort +7, Ref: +4, Will: +11; CMD: 20; CMB +9; Speed: 30)

Nope, just an attempt to have him actually give us a reason to help him other than "Because I command it."


Since Kzrira critically failed that save, I was pondering giving her some interesting consequence. If it 'd been a real fireball, there'd have been equipment damage. Given it was a haunt, some sort of mental affliction might be fun. Hello, crazy cat lady!


Male Human Wizard (Conjurer)/ Level: 7 |HP: 44 of 44/ 0 NL| F=5 R=6 W=9 |Initiative +6| Perception +8 (+10 w/ Gen)|AC 12(16 w/ Mage Armor)

Sure! Give the paranoid woman another mental disorder ;-).


Female Human Fighter/6, Ranger/1(HP: 71/74; AC25/28; FF17/20; T16; F+9, R+10, W+5/+7; Perc: +11, Init +5)

She has several mental disorders without any magical aid, heck, the disorder might actually offset her current maladies.


Female Human Fighter/6, Ranger/1(HP: 71/74; AC25/28; FF17/20; T16; F+9, R+10, W+5/+7; Perc: +11, Init +5)

Lol - having now read the IC thread. I suppose she could take up the cat as a familiar, and then next level grab a level of Sorcerer with Arcane(sage) bloodline, with the cat as her familiar. Then she can jump into Arcane Archer next level. Not sure if it would change her much, but would at least give her a few more abilities.


Nicely done. I'm off line until the end of the month and then maybe spotty for another week.


Yeah, to clarify, I'll just give damage type and you should subtract any resistances.

The brass skeletons actually do have fast healing though it's true I suppose, that I describe DR for fleshy things the same way. Hard things i describe DR more like hardness...

Skellies also have DR / bludgeon and hot and cold resist. Not you average skeletons obviously.


Female Human Fighter/6, Ranger/1(HP: 71/74; AC25/28; FF17/20; T16; F+9, R+10, W+5/+7; Perc: +11, Init +5)

Not that I want to spread things and thinner, but it would be cool to take a level of Wizard and then go into Arcane Archer, just to keep Spooky as a familiar.


or Witch perhaps might be more appropriate ; )


Female Human Fighter/6, Ranger/1(HP: 71/74; AC25/28; FF17/20; T16; F+9, R+10, W+5/+7; Perc: +11, Init +5)

Kzrira is not a witch.

Ok, some might refer to her in a similar sounding term, but it is just a misunderstanding as to why the person suddenly found himself looking like a hedgehog.


Skills:
(Acro -4; Appr +0; Bluff +2; Climb -1; Diplo +6; Disg +2; EscArt -4; Fly: +0; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +7; SenMot +9; Spelcrft: +4; Stealth -4; Swim -1)
Female Half-Orc Cleric 7
Vitals:
(HP: 56/56 AC: 20/11/19; Percep: +5 [+7]; Init: +1; Fort +7, Ref: +4, Will: +11; CMD: 20; CMB +9; Speed: 30)

If it's just about the familiar, aren't there feats that'll do that?


Female Human Fighter/6, Ranger/1(HP: 71/74; AC25/28; FF17/20; T16; F+9, R+10, W+5/+7; Perc: +11, Init +5)

Not sure what level this is going to, but I have always wanted to play an arcane archer. Really, it is probably weaker than a straight archer, but just seems like it would be fun. It would also give her some more diversity in what Kzrira can do. She has a 14 Int, so she would not have problem with most spells, her DC would be low, but I do not think that she would be the one casting fireball or other offensive spells. The big loss would be feats from fighter, but she is pretty good as it is.


Skills:
(Acro -4; Appr +0; Bluff +2; Climb -1; Diplo +6; Disg +2; EscArt -4; Fly: +0; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +7; SenMot +9; Spelcrft: +4; Stealth -4; Swim -1)
Female Half-Orc Cleric 7
Vitals:
(HP: 56/56 AC: 20/11/19; Percep: +5 [+7]; Init: +1; Fort +7, Ref: +4, Will: +11; CMD: 20; CMB +9; Speed: 30)

The only reason I'd point away from that a little is that we're apparently not getting too many more levels -- so I'm not sure you'd really get a chance to get to the good part of AA -- I mean, making all your arrows magical, by the level you gain the ability, is almost comical. ;)


Female Human Fighter/6, Ranger/1(HP: 71/74; AC25/28; FF17/20; T16; F+9, R+10, W+5/+7; Perc: +11, Init +5)

I know. That is the real question. How many more levels are we going to go. We are only level 7, not really that high. But I recall Voodoo at some point indicating that we were only going to gain a few more, I think it was level 10. So, unfortunately, the AA is probably not the best track, although it would still fit well with Kzrira.


Yeah, I'm thinking we'll end up around level 10 though there is the possibility of a little postscript


HP 73 | AC/Touch/Flat 20/14/16 | Fort/Ref/Will +6/+8/+5 | Init +3 | CMB +7; CMD 21 Acrobatics (13) Bluff (11) Diplomacy (7) Kno:Local (6) Perception (11*) Stealth (15)

I always assumed that we were going to somehow bound Voodoo to this thread in perpetuity? Who KNOWS what level we could end at?!?


Female Human Fighter/6, Ranger/1(HP: 71/74; AC25/28; FF17/20; T16; F+9, R+10, W+5/+7; Perc: +11, Init +5)

He managed to scare off Faelar, the adventure skills other than knowledge challenged bard, and Shifty, the flighty dragonette, and the paladin turned tail and fled before he even arrived. Unfortunately, despite his best attempts, the thief, the school dropout, and the shoot-first-ask-questions-later lady(?), are still hanging around. Plus, now we have a half-orc, and everyone knows that getting rid of half-orcs is like getting rid of a rat plague.


Skills:
(Acro -4; Appr +0; Bluff +2; Climb -1; Diplo +6; Disg +2; EscArt -4; Fly: +0; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +7; SenMot +9; Spelcrft: +4; Stealth -4; Swim -1)
Female Half-Orc Cleric 7
Vitals:
(HP: 56/56 AC: 20/11/19; Percep: +5 [+7]; Init: +1; Fort +7, Ref: +4, Will: +11; CMD: 20; CMB +9; Speed: 30)

At least without a lot of heavy liquor.

Though considering the pounding we've been taking, I think I almost have to go Vindicator just in self-defense... and certainly wouldn't mind a few levels to take the PrC for a real test spin, as it were.

Sadly, none of my compulsion spells are likely to make this fine GM stay and play. Though I'll certainly do my best. ;)


Female Human Fighter/6, Ranger/1(HP: 71/74; AC25/28; FF17/20; T16; F+9, R+10, W+5/+7; Perc: +11, Init +5)

You don't need compulsion spells. There are other ways. After all, Calistria is only one alignment step from Cayden, and I am sure she has some special summon monster spells that could be entertaining.


I'm not the jealous type.

Varkata Steeleye wrote:
Though considering the pounding we've been taking, I think I almost have to go Vindicator just in self-defense... and certainly wouldn't mind a few levels to take the PrC for a real test spin, as it were.

Holy Vindicator? As in the "I'm going to bleed all over you" PrC? Ah, it warms a DMs heart to hear that you feel the fights have been challenging : )

TO be fair, you're at about APL+2 now... but there is a level up drawing nigh. Those skeletons were really vague in description and the OGC site had them as skeleton warriors = the old FF lich warriors with that gold circlet thing. I don't think that was right and I had to balance them out on the fly.

I'm just waiting to see if Karethas has anything... and then do we have a definite destination?


Ah, there he is. Proteans? but where are they anyway?


Skills:
(Acro -4; Appr +0; Bluff +2; Climb -1; Diplo +6; Disg +2; EscArt -4; Fly: +0; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +7; SenMot +9; Spelcrft: +4; Stealth -4; Swim -1)
Female Half-Orc Cleric 7
Vitals:
(HP: 56/56 AC: 20/11/19; Percep: +5 [+7]; Init: +1; Fort +7, Ref: +4, Will: +11; CMD: 20; CMB +9; Speed: 30)

Yes, most likely. There's a rather large hole in terms of other divine/martial combo classes, sadly, and without a nice paladinny meat-shield, the melee cleric keeps getting her rear royally kicked... and Vindicator continues to scale my channel dice.

(Well, other than Hellknight Signifier, which, strangely, isn't so Drunkish)


I think that I've stated this in the past, but I will once again say that I LOATHE aqueous orb and the pit spells.

That is all.


HP 73 | AC/Touch/Flat 20/14/16 | Fort/Ref/Will +6/+8/+5 | Init +3 | CMB +7; CMD 21 Acrobatics (13) Bluff (11) Diplomacy (7) Kno:Local (6) Perception (11*) Stealth (15)

YEAH1 F!%%ing wizards!?!

Thank you Karethas


HP 73 | AC/Touch/Flat 20/14/16 | Fort/Ref/Will +6/+8/+5 | Init +3 | CMB +7; CMD 21 Acrobatics (13) Bluff (11) Diplomacy (7) Kno:Local (6) Perception (11*) Stealth (15)

YEAH F~@~ing wizards!?!

Thank you Karethas


Male Human Wizard (Conjurer)/ Level: 7 |HP: 44 of 44/ 0 NL| F=5 R=6 W=9 |Initiative +6| Perception +8 (+10 w/ Gen)|AC 12(16 w/ Mage Armor)

Hey! This adventure path has kept me from casting effectively for most of 3rd-7th levels. Damn wild magic zones and non-summoning demi-planes!


Skills:
(Acro -4; Appr +0; Bluff +2; Climb -1; Diplo +6; Disg +2; EscArt -4; Fly: +0; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +7; SenMot +9; Spelcrft: +4; Stealth -4; Swim -1)
Female Half-Orc Cleric 7
Vitals:
(HP: 56/56 AC: 20/11/19; Percep: +5 [+7]; Init: +1; Fort +7, Ref: +4, Will: +11; CMD: 20; CMB +9; Speed: 30)

It's what's called "clever use of spells". Besides, really, how scared should we be of an encounter that could have been ended with a hydraulic push? ;)


Varkata Steeleye wrote:
It's what's called "clever use of spells". Besides, really, how scared should we be of an encounter that could have been ended with a hydraulic push? ;)

at least hydraulic push respects CMD. That's my main prob- the ongoing reflex saves seem really off. As written, a stone golem with a CMB +24 and pitiful +3 ref save doesn't stand a chance against a ball of water... that's just goofy. It really should allow a break grapple, though I'd allow the caster a +5 bonus or something to the DC. AqOrb is prob better than grasping hand which is a L7 spell.


Skills:
(Acro -4; Appr +0; Bluff +2; Climb -1; Diplo +6; Disg +2; EscArt -4; Fly: +0; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +7; SenMot +9; Spelcrft: +4; Stealth -4; Swim -1)
Female Half-Orc Cleric 7
Vitals:
(HP: 56/56 AC: 20/11/19; Percep: +5 [+7]; Init: +1; Fort +7, Ref: +4, Will: +11; CMD: 20; CMB +9; Speed: 30)

Well, there is that. to be fair, I think it's just a matter of not expecting golems to be subject to reflex very often given their spell immunities... (So, yay for SR: None?)


Dunno if y'all remember the 'orb' spells in 3.5. That was a jump-the-shark moment for me. they were basically evocation blaster spell disguised as conjugation to work around SR.

Basically moved on from 3.5 because of the bloat orbs and those stupid 3.5 warlock.


Female Human Fighter/6, Ranger/1(HP: 71/74; AC25/28; FF17/20; T16; F+9, R+10, W+5/+7; Perc: +11, Init +5)

Never played 3.5. I went from AD&D to PF. From all the complaints, I do not think I missed that much, other then a lot of power creep.


Actually, 3rd Ed brought me back. I drifted away from AD&D in the 90's- 2nd Ed just seemed to be getting more and more baroque. D&D 3 was fantastic until Hasbro's corporate greed scrooed it up. PF is basically 3rd Ed with a lot of stuff that I had already house ruled and even more brilliant stuff I would have never thought of :)


Skills:
(Acro -4; Appr +0; Bluff +2; Climb -1; Diplo +6; Disg +2; EscArt -4; Fly: +0; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +7; SenMot +9; Spelcrft: +4; Stealth -4; Swim -1)
Female Half-Orc Cleric 7
Vitals:
(HP: 56/56 AC: 20/11/19; Percep: +5 [+7]; Init: +1; Fort +7, Ref: +4, Will: +11; CMD: 20; CMB +9; Speed: 30)

I do, and also hated the Orbs -- though I thought they happened in a splatbook and not the core 3.5 (though I could be wrong -- I keep having flashbacks to what the 3.5 ranger looked like and it may block out the rest of things).

Though I will say that I've been finding more than a wee bit o'bloat happening even with PF these days.


Female Human Fighter/6, Ranger/1(HP: 71/74; AC25/28; FF17/20; T16; F+9, R+10, W+5/+7; Perc: +11, Init +5)

Yeh, every new "class" seems to be more powerful, in focussed ways, than the last. And, don't even get me started on 3rd party classes. I have not read that many, but have a guy playing a Godling or something in one campaign. Somehow he has the ability to take oracle revelations, and took the Nature Oracle revelation, that lets him use his charisma in place of dex for AC and CMD. BUT, he also has the ability to substitute one ability score for charisma. Thus, he has a huge strength, and is using strength in place of charisma in place of dexterity for AC and TWICE for his CMD. Perhaps it is just me, but this really seems broken.

With rare exceptions, I stick mostly with core races and core and APG classes. I have played a few others, but most just do not feel right.


Skills:
(Acro -4; Appr +0; Bluff +2; Climb -1; Diplo +6; Disg +2; EscArt -4; Fly: +0; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +7; SenMot +9; Spelcrft: +4; Stealth -4; Swim -1)
Female Half-Orc Cleric 7
Vitals:
(HP: 56/56 AC: 20/11/19; Percep: +5 [+7]; Init: +1; Fort +7, Ref: +4, Will: +11; CMD: 20; CMB +9; Speed: 30)

In my home game, I only allowed Core, APG and Inner Sea World Guide -- and added ARG archetypes. (Anything else needed special permission -- and by anything else, I mean "Paizo Material" Much 3pp is pretty darn scary).


Yes, Amir. I did set this up before with the spiero encounter in the mausoleum...

Sheik Voodoo wrote:

Karethas falls under the onslaught still crackling with phantom flames as he lies unmoving. Kzrira's hasty shots lack the force to penetrate the brass covered bones and shatter them. Amir draws his blades and fights to defend himself, but Golnar barely scratches the metallic bones. Sholeh fares better cutting through an ulna. It is only then that Amir realizes that it is Sholeh, not Golnar that is burning!

Varkata up. and I have a plan for Amir's blades- these skeletons are immune to fire, of course.


HP 73 | AC/Touch/Flat 20/14/16 | Fort/Ref/Will +6/+8/+5 | Init +3 | CMB +7; CMD 21 Acrobatics (13) Bluff (11) Diplomacy (7) Kno:Local (6) Perception (11*) Stealth (15)

Oh I know but combat being combat I figure Amir hasn't taken the time to really "process" the situation. (Plus the dragon did weird things) Lots of harrying stress stuff so befuddlement is character based, not player based.


Female Human Fighter/6, Ranger/1(HP: 71/74; AC25/28; FF17/20; T16; F+9, R+10, W+5/+7; Perc: +11, Init +5)

Why does this seem like a fairy tale where someone gets eaten by a whale and then has to cut himself out.


Skills:
(Acro -4; Appr +0; Bluff +2; Climb -1; Diplo +6; Disg +2; EscArt -4; Fly: +0; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +7; SenMot +9; Spelcrft: +4; Stealth -4; Swim -1)
Female Half-Orc Cleric 7
Vitals:
(HP: 56/56 AC: 20/11/19; Percep: +5 [+7]; Init: +1; Fort +7, Ref: +4, Will: +11; CMD: 20; CMB +9; Speed: 30)

I didn't realize we could use Amir as bait like that.. ;)


I don't know if Amir would describe it as a fairy tale- turned into a jackal, swallowed by a whale, etc. At least he hasn't been truly cursed so that his nose grows when he lies...


Female Human Fighter/6, Ranger/1(HP: 71/74; AC25/28; FF17/20; T16; F+9, R+10, W+5/+7; Perc: +11, Init +5)

Yeh, we should have used Varkata. Just think what would happen if a whale ate a cleric of Cayden. You would just start to cast Create Ale over and over again, and in no time the whale would be drunk off its rocker and you would find yourself released along with several past whale meals.


Skills:
(Acro -4; Appr +0; Bluff +2; Climb -1; Diplo +6; Disg +2; EscArt -4; Fly: +0; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +7; SenMot +9; Spelcrft: +4; Stealth -4; Swim -1)
Female Half-Orc Cleric 7
Vitals:
(HP: 56/56 AC: 20/11/19; Percep: +5 [+7]; Init: +1; Fort +7, Ref: +4, Will: +11; CMD: 20; CMB +9; Speed: 30)

... Give it time. I'm sure one of the two Shaitan nobles may be mad enough to curse us, yet. :)


And on THAT note... another cliffhanger since I will be at music camp all week. Sorry. back on the 8th.


Female Human Fighter/6, Ranger/1(HP: 71/74; AC25/28; FF17/20; T16; F+9, R+10, W+5/+7; Perc: +11, Init +5)

Na - the cliff hanger would be if the ship were still hanging on the edge of its plunge.


HP 73 | AC/Touch/Flat 20/14/16 | Fort/Ref/Will +6/+8/+5 | Init +3 | CMB +7; CMD 21 Acrobatics (13) Bluff (11) Diplomacy (7) Kno:Local (6) Perception (11*) Stealth (15)

Damn you music camp! Enjoy!


Skills:
(Acro -4; Appr +0; Bluff +2; Climb -1; Diplo +6; Disg +2; EscArt -4; Fly: +0; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +7; SenMot +9; Spelcrft: +4; Stealth -4; Swim -1)
Female Half-Orc Cleric 7
Vitals:
(HP: 56/56 AC: 20/11/19; Percep: +5 [+7]; Init: +1; Fort +7, Ref: +4, Will: +11; CMD: 20; CMB +9; Speed: 30)

It's more of a shiphanger?


Female Human Fighter/6, Ranger/1(HP: 71/74; AC25/28; FF17/20; T16; F+9, R+10, W+5/+7; Perc: +11, Init +5)

Told you all to put ranks in Profession(cliff diver).

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