I was also under that impression -- that a lit arrow would be illuminating the tower.
|Amir Awad Hajjir|
I never though night time was a good idea, I am just weak willed and unassertive, lol.
Yeah I am thinking we need to pick somewhere and make things come to us...or just bypass the guards and start trying to break into the dome/market area and hope we stay ahead...
My intention was to launch the first arrow with light on it into the tower, and then follow that with more arrows. She could do this from 500' if needed, with a small penalty.
Light would create a globe 20' in radius, 40' for low light vision. Perhaps I am misreading things, but I do not think that one needs to be in the radius of illumination to see into the lit area. Thus, she could be firing from quite a distance away, hundreds of feet if necessary, and be able to shoot into the illuminated area.
I am sorry if I am belaboring the point, but I thought we had scouted the area and it sounded as though there were a few guards, 3 or 4 or some similar normal number of guards, in each guard station. With this number and a lit arrow, I thought that we should be able to surprise the guards, or at least take down 1 or 2 before they determined where the arrows were coming in from the darkness. I think that we would have chosen a different tactic if we knew that there were dozens of gnolls in the tower, or that we would have to get so close, and still be blind.
As a note to all my games: MY family is on vacation starting the weekend before the 4th of July through the following weekend of July 9/10. I will have intermittent internet access but our schedule is a bit up in the air. I will try to post when I can but if I am quiet for some or all of this period please know I will be back. I don't intend on radio silence but stranger things have happened.)
Alright, fly spell clarifications for how I'm handling the spell. Make you fly check, if required, at the start of your turn kinda like a swim check to see how it affects your intended actions.
Speed: 60' w/ light armor; 40' w/ med or hvy
Skill check: +1/2 CL + 4 (good rating) + dex - armor penalty= modifier
Fly check DCs:
Full horizontal move (60'/40') DC 0
less than 1/2 move (< 30'/20') = fly DC 10
hover or shift (< 5') = fly DC 15
fail < 5 = no iterative attack
fail 5+ = fall 10'
They Flying Carpet has a speed of 40' and does not need a check to hover.
(note: I'm giving the Jann 40' fly speed)
Sounds reasonable. Fortunately the mithral breastplate is light armour.
I have a +3 to fly including the ACP, +4 for maneuverability +3 for my CL = +10 total?