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Sheik Voodoo's Katapesh Nights

Game Master voodoo chili

From the City of Bazaars to the City of Brass.


1,501 to 1,519 of 1,519 << first < prev | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | next > last >>

Varkata Steeleye wrote:
I believe there are divination spells that will reach across planes -- which would catch extradimensionals (I imagine)

L4 scrying indeed would cross planes but is limited to targeting creatures. L5 commune with other planes might reveal something. L6 greater scrying could see that you have a bag of holding and infer the scroll might be there though it still couldn't detect lead.

Just a couple possibilities.

So decision whether to keep or stash scroll and how to identify it?


Bluff (11) Perception (10*) Stealth (14) :: Init (+3) :: HP (64) :: F(6)/R(7)/W(3)

There is overlap players here but Tilnar is odd person out so I wanted to mention this here too:

So as most of you noticed I had to bow out of my GM responsibilities here on the boards but for now I think that I can still play and might even be a more consistent presence as a player as I was sometimes having trouble feeling like I could update a game and not do the "full monty" and update MY games.

Anyway. Home issues. Work issues. Health issues. No one thing is bad but together its a pretty overwhelming slog. I will do everything in my power to keep folks in the loop but I just wanted to offer the status update here.

===================================================

Traditionally you couldn't divine the contents of the bag absent some pretty crazy stuff as it was another plane and not a person. Scrying lets you see people but not things anywhere. All the "thing" spells functioned only on the home plane... At least that was how I understood it all those many moons ago in AD&D. Not sure if the functional changes made to various things in 3.PF has made that something you can worm around.


Skills:
(Acro -4; Appr +0; Bluff +2; Climb -1; Diplo +6; Disg +2; EscArt -4; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +6; SenMot +9; Stealth -4; Swim -1)
Female Half-Orc Cleric 6
Vitals:
(HP: 42/42; AC: 20/11/19; Percep: +5 [+7]; Init: +1; Fort +7, Ref: +4, Will: +11; CMD: 19; CMB +8; Speed: 30)

You can always get hints about things with Divination (which doesn't indicate a limit), Contact Other Plane, Commune and the like -- but I think you're right in that we're now talking about major mojo, and that it's not necessarily going to point in the right place (at least not if you don't know the right questions to ask first)


Female Human Fighter/5, Ranger/1(HP: 1/61; AC22/25; FF17/20; T15; F+8, R+8, W+4/+5; Perc: +10, Init +4)

I might view Commune or a similar divine spell as allowing some sense of where something is as it is technically something coming from a deity who might have been able to see into the past to determine where something was put in the past.

All in all, the lead/bag should probably protect from most low and mid level spells. If we are dealing with people capable of casting level 6+ spells, then we probably have bigger problems.
-----

Glad you are still with us Amir. Sorry you had to stop the games, but I know how much time it can take to run a campaign. I still want to try to get my Temple of Elemental Evil up again, but have not had the energy for it. Hopefully before too long I will be able to get it going.


Bluff (11) Perception (10*) Stealth (14) :: Init (+3) :: HP (64) :: F(6)/R(7)/W(3)

I agree. I think "the gods" or whatever could probably snoop in some cosmic way but given the vagueness of their answers it wouldn't be a sure fire way to find something. Direct divination has limitations I think we could exploit and, like Kzrira, I agree that if we are dealing with people who cast spells like that we probably have other things we can't contend with.


Skills:
(Acro -4; Appr +0; Bluff +2; Climb -1; Diplo +6; Disg +2; EscArt -4; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +6; SenMot +9; Stealth -4; Swim -1)
Female Half-Orc Cleric 6
Vitals:
(HP: 42/42; AC: 20/11/19; Percep: +5 [+7]; Init: +1; Fort +7, Ref: +4, Will: +11; CMD: 19; CMB +8; Speed: 30)

Oh, I quite agree. At that point, we suddenly need a lit if nondetection.


Female Human Fighter/5, Ranger/1(HP: 1/61; AC22/25; FF17/20; T15; F+8, R+8, W+4/+5; Perc: +10, Init +4)

Jumping this over from the IC thread.

I believe that the last time the Tempest Bow was priced, I "paid" 3400 for it. At that time I was only including it as a +1 Adaptive Composite bow. Since then it has picked up Fire Resistance and the ability to fire icicles. Cool stuff, but really not things that I had to pay out of pocket for.

So, if we are balancing things, probably 3400 is what the exchange value for Tempest should be and then VooDoo and Karethas can change it as needed. -- Rod of Elemental Spell (cold only), Fire Resistance, +1 CL/DC on cold spells. Things like that might be quite useful for Karethas.


Bluff (11) Perception (10*) Stealth (14) :: Init (+3) :: HP (64) :: F(6)/R(7)/W(3)

That looks right. 3400.

Well if Tempest is trying to be as helpful to him as it was to Kzrira it might go whole hog on extending summoning or something in that regard. Or it might have just gained an insciprtion, "yada yada yada Thor" Wonder what that means?


Female Human Fighter/5, Ranger/1(HP: 1/61; AC22/25; FF17/20; T15; F+8, R+8, W+4/+5; Perc: +10, Init +4)

More likely all the monsters summoned will just have an icy demeanor.


Bluff (11) Perception (10*) Stealth (14) :: Init (+3) :: HP (64) :: F(6)/R(7)/W(3)

Maybe it was only icy before because of Kzrira's disposition? Maybe with Karethas it will be more airy?


Female Human Fighter/5, Ranger/1(HP: 1/61; AC22/25; FF17/20; T15; F+8, R+8, W+4/+5; Perc: +10, Init +4)

Perhaps I should see if the night stalls have an Amir bane bow.


Bluff (11) Perception (10*) Stealth (14) :: Init (+3) :: HP (64) :: F(6)/R(7)/W(3)

Such hurtful things you say! It was MY idea to stick you in a bag! What does that show if not warmth and care for our fine archer? I'm just a crotchety old man...


Female Human Fighter/5, Ranger/1(HP: 1/61; AC22/25; FF17/20; T15; F+8, R+8, W+4/+5; Perc: +10, Init +4)

So, am I understanding you correctly that you are trying to turn your archer into a bag lady?


Recovering from crosscountry train ride. Post something tomorrow.


Female Human Fighter/5, Ranger/1(HP: 1/61; AC22/25; FF17/20; T15; F+8, R+8, W+4/+5; Perc: +10, Init +4)

No problem, Amir's bag lady will be here trying to recover her senses and figure out what the men did to her bow.


Skills:
(Acro -4; Appr +0; Bluff +2; Climb -1; Diplo +6; Disg +2; EscArt -4; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +6; SenMot +9; Stealth -4; Swim -1)
Female Half-Orc Cleric 6
Vitals:
(HP: 42/42; AC: 20/11/19; Percep: +5 [+7]; Init: +1; Fort +7, Ref: +4, Will: +11; CMD: 19; CMB +8; Speed: 30)

Just bend it and string it. It'll be fine.


Bluff (11) Perception (10*) Stealth (14) :: Init (+3) :: HP (64) :: F(6)/R(7)/W(3)

A. I didn't "try" I "did" make her a bag lady. I am this group's Yoda after all or at least I was until the priest showed up, now she has all the wisdom.

B. I really think Kzrira shouldn't try that, Karethas will sneak weird bugs into her bedroll or something. The guy is at the level where his magic starts to get kinda scary, don't take his stuff :p


Female Human Fighter/5, Ranger/1(HP: 1/61; AC22/25; FF17/20; T15; F+8, R+8, W+4/+5; Perc: +10, Init +4)

Yeh, figures Karethas would be the one to have a frozen staff. I don't really think I should do any research into how he got it.


Female Human Fighter/5, Ranger/1(HP: 1/61; AC22/25; FF17/20; T15; F+8, R+8, W+4/+5; Perc: +10, Init +4)

I will be out of town this weekend at a Con in Nashua, New Hampshire. If anyone is going to be there, let me know. Posting will be very light, and possibly nonexistent between Thursday afternoon and Sunday evening.

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