Sheik Voodoo's Katapesh Nights (Inactive)

Game Master voodoo chili

From the City of Bazaars to the City of Brass.
Kelmarane.


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Varkata Steeleye wrote:
I believe there are divination spells that will reach across planes -- which would catch extradimensionals (I imagine)

L4 scrying indeed would cross planes but is limited to targeting creatures. L5 commune with other planes might reveal something. L6 greater scrying could see that you have a bag of holding and infer the scroll might be there though it still couldn't detect lead.

Just a couple possibilities.

So decision whether to keep or stash scroll and how to identify it?


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

There is overlap players here but Tilnar is odd person out so I wanted to mention this here too:

So as most of you noticed I had to bow out of my GM responsibilities here on the boards but for now I think that I can still play and might even be a more consistent presence as a player as I was sometimes having trouble feeling like I could update a game and not do the "full monty" and update MY games.

Anyway. Home issues. Work issues. Health issues. No one thing is bad but together its a pretty overwhelming slog. I will do everything in my power to keep folks in the loop but I just wanted to offer the status update here.

===================================================

Traditionally you couldn't divine the contents of the bag absent some pretty crazy stuff as it was another plane and not a person. Scrying lets you see people but not things anywhere. All the "thing" spells functioned only on the home plane... At least that was how I understood it all those many moons ago in AD&D. Not sure if the functional changes made to various things in 3.PF has made that something you can worm around.


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

You can always get hints about things with Divination (which doesn't indicate a limit), Contact Other Plane, Commune and the like -- but I think you're right in that we're now talking about major mojo, and that it's not necessarily going to point in the right place (at least not if you don't know the right questions to ask first)


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

I might view Commune or a similar divine spell as allowing some sense of where something is as it is technically something coming from a deity who might have been able to see into the past to determine where something was put in the past.

All in all, the lead/bag should probably protect from most low and mid level spells. If we are dealing with people capable of casting level 6+ spells, then we probably have bigger problems.
-----

Glad you are still with us Amir. Sorry you had to stop the games, but I know how much time it can take to run a campaign. I still want to try to get my Temple of Elemental Evil up again, but have not had the energy for it. Hopefully before too long I will be able to get it going.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

I agree. I think "the gods" or whatever could probably snoop in some cosmic way but given the vagueness of their answers it wouldn't be a sure fire way to find something. Direct divination has limitations I think we could exploit and, like Kzrira, I agree that if we are dealing with people who cast spells like that we probably have other things we can't contend with.


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

Oh, I quite agree. At that point, we suddenly need a lit if nondetection.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Jumping this over from the IC thread.

I believe that the last time the Tempest Bow was priced, I "paid" 3400 for it. At that time I was only including it as a +1 Adaptive Composite bow. Since then it has picked up Fire Resistance and the ability to fire icicles. Cool stuff, but really not things that I had to pay out of pocket for.

So, if we are balancing things, probably 3400 is what the exchange value for Tempest should be and then VooDoo and Karethas can change it as needed. -- Rod of Elemental Spell (cold only), Fire Resistance, +1 CL/DC on cold spells. Things like that might be quite useful for Karethas.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

That looks right. 3400.

Well if Tempest is trying to be as helpful to him as it was to Kzrira it might go whole hog on extending summoning or something in that regard. Or it might have just gained an insciprtion, "yada yada yada Thor" Wonder what that means?


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

More likely all the monsters summoned will just have an icy demeanor.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Maybe it was only icy before because of Kzrira's disposition? Maybe with Karethas it will be more airy?


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Perhaps I should see if the night stalls have an Amir bane bow.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Such hurtful things you say! It was MY idea to stick you in a bag! What does that show if not warmth and care for our fine archer? I'm just a crotchety old man...


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

So, am I understanding you correctly that you are trying to turn your archer into a bag lady?


Recovering from crosscountry train ride. Post something tomorrow.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

No problem, Amir's bag lady will be here trying to recover her senses and figure out what the men did to her bow.


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

Just bend it and string it. It'll be fine.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

A. I didn't "try" I "did" make her a bag lady. I am this group's Yoda after all or at least I was until the priest showed up, now she has all the wisdom.

B. I really think Kzrira shouldn't try that, Karethas will sneak weird bugs into her bedroll or something. The guy is at the level where his magic starts to get kinda scary, don't take his stuff :p


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Yeh, figures Karethas would be the one to have a frozen staff. I don't really think I should do any research into how he got it.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

I will be out of town this weekend at a Con in Nashua, New Hampshire. If anyone is going to be there, let me know. Posting will be very light, and possibly nonexistent between Thursday afternoon and Sunday evening.


hmmm, I'm not sure, Devon. Perhaps you are trying to do too much at once or maybe it's a connection problem. I have found that you can't have a window open too long or it'll drop the post.

When I need time to really write something up, I will type it in MS Word and cut and paste it into the post so I don't have to worry about the messageboard dropping it. I don't know that it takes any longer and if the post is lost, you still have it saved in Word.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Yeh, I hate it when the site times out. If I have a longish post, I will usually ctrl-a and then ctrl-c to copy what I typed. If it is a really long post - like a character's background, I do what Voodoo mentioned and type it up in a word processor (Apple Pages - no MS word for me). Nonetheless, I have had many posts get lost because of either timing out or having a bad connection when I forgot to copy what I typed, that always sucks.


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

I've also been bitten enough times that I regularly try to CTRL-A/C before any even moderate-length post... But it's still not a full-on reflex and so I'm still often frustrated.

The Exchange

Male Human Desk Monkey 2/ Logistics Guru 3/ Over-educated 2/Gamer 6

Yeah I started doing that. My phone is the hard one and that is what I try to use from time to time on the weekends. I have had my laptop more often recently so that helps. Regardless I will just try to be more mindful about how long it is taking me and "backing up" before I hit submit if it isn't some quick thing...


Kzrira does need a weapon, but whether it specifically is a kill all extra-planar evil... other than Undra, unlikely you'll face much like that in the immediate future. So no rush. even in human time.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Final numbers based on previous conversations:

Amir = Ring, Amulet and $3059.18
Kzrira = Chainmail and $4809.18
Varkata = Headband and $59.18
Karethas = Haversack, Tempest and $3659.18


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Am I getting credit for losing Tempest? Or is it just that the armor has a fairly high price tag?


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

I just added $3400 to your total for Tempest. The armor is pricey.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Thanks, that was what I figured. I knew we had discussed this a few weeks ago. That gives me enough to do something, like purchase a bow to replace Tempest. Or, if your last IC post is to be believed, purchase a pleasure slave.


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

Since we all have some cash on hand ... Might good time to buy a new CLW for out-of-combat healing?


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Why? It certainly would not have helped me last time (76 damage in 1 hit). Lol.


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

I'm rather hoping shots like that are the exception rather than the status quo?


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Dear gods I hope so. I am too squishy for that to be the new "normal". LOL


This will be my third campaign this year to hit the 3 yr mark!

One player does send anniversary gifts, not that that's an expectation ; )


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

I used to send anniversary presents, then the post office started cracking down on things that tic and that were full of white powder.


Kzrira Maiwith wrote:
I used to send anniversary presents, then the post office started cracking down on things that tic and that were full of white powder.

hmmm, I feel another Large Humanbane Great Axe crit coming on...


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Wow, three years! Sigh, never thought it would take this long....lol.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

You must have missed that early post that we were planning on playing this in real time.


Even the fastest PbPs at maybe 6 mos per book would take 3 yrs. I'm aiming for 5 yrs, but that may be optimistic.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

I hear rumors of 1 or 2 finishing in like 1 year. Even for me that seems absurdly fast, or it is all the DM pushing with the result being poorly developed party dynamics and characters.

I think that this is going at a very good pace. 1-2 posts by Voodoo per day, sometimes on the weekends. And most of the players are consistent at posting just about daily. This speed keeps everyone involved and if you are gone for a few days, does not result in having to read through dozens, some campaigns hundreds, of posts if you are gone for a week on vacation.

Faster, as mentioned above, usually results in reactive posting and a lack of character development, slower - I have several of those - and I and up forgetting who the character is, which eventually turns into just posting a short response when something requires it (roll playing) and rarely really role playing.

And this is why I have so many posts. Because I like to just post nonsense half the time.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

I wasn't REALLY complaining.


I did see one PbP that went through 3 books in a year. Really compulsive posting a couple times each hour and plot light with most of it being soap opera weirdness. I couldn't really follow it. It flashed out after the start of the 4th book.

My experience has been that once posting drops to a couple times a week, continuity suffers. I do make sure I keep up with a post or two a day to keep things moving. I like to run sand-boxy though so play through will be a bit longer than if I really pushed the plot. There's no hurry though.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

This is one of my oldest campaigns, I think it was the third or fourth I joined. Since the beginning it has been among my favorites, both because of the players and Voodoo's DMing style. I have had others that probably surpassed it at times, but most of those - one Kingmaker campaign and a Way of the Wicked Campaign - have since died down or died out due to the DM either failing to post regularly, or having to stop playing. The simple fact is that the regular posting by the players and Voodoo have meant that this is a campaign I can almost always look forward to having something to read, and respond to, on a daily basis. Kzrira may not have the most perfect background, but she has developed in to a very enjoyable character to play.

So, thanks all for 35 great months of playing and here is to 35 more at which point we will hopefully be just about finished with the City of Brass and discussing what to do with our archmage, master thief, annoying archer and uberdrunk priestess.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

I agree, its been good times. I guess we will see if Tilnar can last dealing with our motley crew for that long ;p


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Well, he has dealt with me for more than 2 years in several games. From what I have seen thus far, he is rather hard to scare off, so I am guessing that barring Voodoo deciding to greataxe crit him on an ongoing basis, he should hang around for a while. And, really, Voodoo has already found a primary target for his large 3x crits.

Duck and Cover


Kzrira Maiwith wrote:
This is one of my oldest campaigns, I think it was the third or fourth I joined.

yeah, I know Harpwizard's game is still going. It had a half year head start and is a bit ahead in posts and level. What else is still going? I began with a Zyren game. He ran a lot of long running stuff, but life kinda threw him off and we'll have to see if he returns or not.

My other 3 yr is a Jade Regent game and we're on book 5. I think that'll be the first AP I finish. I was in a RL Shackled City game back in the day which went to the end, but I was away for a while and missed about a third of it.


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

It's true. I mean, if I can put up with Kzrira for that long, I can surely handle almost anything. ;)

From what I've seen, both the pace and players of this game are great and I have no issues with either... though I'm 30-odd months short of my three year anniversary. ;)


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Yup, DM Harpwizard's is my longest running. I was in several of DMZZ's games, his Heart of Runes was the longest one. We made it midway through the 3rd book before he disappeared. That one really started to slow down over the past year though.

Those are the ones I started before yours. Also started DM Aron's Kingmaker game about the same time as yours. Loved that game and had a great time, but it started to lag shortly into the second book and really has not had much happen in well over a year now.

I was also in DM Doug M's Way of the Wicked. We racked up almost 18000 posts in probably 18 months IC, and another 6k or so in the OOC. It was a great game. Unfortunately, RL threw him a curveball and we are unsure if it is going to continue. Not that you want to read 18,000 posts, but if you want to see a very interesting take on the Way of the Wicked campaign, he probably is the most in depth and creative maker of NPC's that I have ever seen. They all have backgrounds and motivations and feel like real people, not numbers on a page. A lot of them are there for plot purposes and if a party was foolish enough to attack them would be quickly destroyed since they are probably 10+ CR above the party, if not more, in many cases.

I have one campaign, DM Aron's Curse of the Crimson Throne, which has made it to the 4th book, but that one is going real slow and is more of a post and wait at this point. We are still moving through the AP, but it feels more like roll playing than role playing.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)
Varkata Steeleye wrote:
though I'm 30-odd months short of my three year anniversary. ;)

They have spells and certain undead to cure that problem. . . Not sure if I would really call it a "cure" though.


let me know if I'm taking things too fast- lengthy exposition to cover before we get to the crux of book 3. : )


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Its fine by me, hard to post, on road but ill catch up

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