Sheik Voodoo's Katapesh Nights (Inactive)

Game Master voodoo chili

From the City of Bazaars to the City of Brass.
Kelmarane.


801 to 850 of 2,406 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>

HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Oh I would definitely worry about beach connectivity, usually it is so far from the router! And the sand in the computer? You are better off to stay inside so you can meet your online obligations. ;p


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Life's a beach ain't it.


nothing more is known about Halruun as he's been locked beneath the church for 20 years. if he's still around, he's likely no longer living anyway. any other preps for the expedition?

posting will be sparse for me this weekend and I think Karethas isn't back for several more days anyway.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Why don't we take it slow so that Karethas can prep whatever spells he wants for the fight it both you and he are gone for a few days. I do not think going into what is likely the BBEG of the module is a good idea unprepared.


Kzrira- are you talking about the 40 cold iron arrows Garavel brought back for you or something else? Yes, you have the arrows you requested from Garavel. and that ought to more than cover anything you might meet any time soon.

Karethas- you find that with Zataran's assistance you can reconstitute 2 bless potions and a potion of clairvoyance and see invisibility from the dried remnants.

The gems are quite powerful and unique... (to follow)


Karethas:
The violet red stone is a powerful jacinth likely to have been used to bestow the vessel with the ability to travel astrally. The diamond perhaps was to be used to bestow permanency. Finally, the ruby is decorated as a special genie seal. It has the qualities of an interpretation of secrets seal with an additional power to ward flames (energy resistance 5 fire to the bearer). Amir was holding the seal.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Doh - now I feel foolish, I already had the arrows added.


I guess i didn't say it, but the interdict key disappeared with the seal. Also I figured an elemental with an Int 4 wasn't going to do too well figuring out a lock mechanism though some really smart animals (Int 3?) can. I reckon min. Int 5-6 to figure it without coaching.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Amir! We missed you, but not your rolls. ;-)


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

YEah no kidding right? I might be better off to let Voodoo bot me in fights the way I roll in this game :/ :-P


i'm rolling far better for the skeletons- two nat 20s though i failed to follow up on the crit.

I have:
fire resist 5 for Auri and Amir.
fire resist 10 for Kzrira and Faelar.


Not sure what Amir is talking about as Faelar identified them as undead skeletons and his mace was more effective than his blade. Kzrira just does enough damage to still be pretty effective despite the DR.

BTW I'm not drinking the kool-aid on blunt arrows doing the same damage as broadhead. I'll say they bypass non-bludg DR, but only do 1-2 damage.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

But the kool-aid is delicious!

I think I missed Faelar's confirmation of their undead status. For some reason it stuck in my brain that they "looked" one way but were actually just fire constructs. Sorry for the confusion.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)
Sheik Voodoo wrote:

Not sure what Amir is talking about as Faelar identified them as undead skeletons and his mace was more effective than his blade. Kzrira just does enough damage to still be pretty effective despite the DR.

BTW I'm not drinking the kool-aid on blunt arrows doing the same damage as broadhead. I'll say they bypass non-bludg DR, but only do 1-2 damage.

Hmmm, you ever stood in front of a chunk of lead travelling at say 200mph (I think this is 300fps which is the average speed of a compound bow from what I can tell). Nonetheless, since I will use them only against DR5/Bludgeoning, 1d2 is better that 1d8-5 87.5% of the time.


VC - Sydney, Australia

Don't forget the Str bonus :) Makes the d2 option even more attractive.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

I am at +7 damage with the Str. But without the damage bonus, 1d2 averages 1.5. 1d8-5 averages -.5. One seems substantially better.


Aurichalcum wrote:
Erm, he didn't just get burninated to death did he?!

yep, your dragon fire was too much for him!

of course, Kzrira softened him up quite a bit. I didn't expect Kzrira to make the save yet alone crit him. A 3x crit can ruin your day even with minor DR.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Kzrira is a party pooper of course!


M Pseudodragon - 15pt - Oracle (flame) 4

Well thats a rather poetic death really...


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Sorry, I will let the BBEG beat on you all for a few rounds next time. I actually did not think that the crit had confirmed.


M Pseudodragon - 15pt - Oracle (flame) 4

Nah I was just planning on sparky sparky dragoning him for a while longer... he's the only thing I have been able to touch in combat the last while :p


Kzrira Maiwith wrote:
Sorry, I will let the BBEG beat on you all for a few rounds next time. I actually did not think that the crit had confirmed.

oh, whoa.

not sure what I was looking at for the crit confirmation....

yeah, a 15 was a miss. oh well, blame it on turkey, traveling, and the flu :P


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

You can always bring him back and let Auri and his friend Rocky beat on the guy while I shoot at skeletons trying to beat up our mage and academic, er, I mean bard.

Sorry that I pointed that out. I went back to see if I had caught him flat footed, but the crit was on round 2, so I figured I should mention it.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Yeah, well I was just about to unleash my barrage of Magic Missiles!! Pew Pew!! I think the whole thing would have been much more difficult if we didn't have all the fire resistance. I figured that the bbeg would have some elemental spells, but didn't figure it would help so much with the earlier minions too.


well, i want to give you your money's worth ; )


M Pseudodragon - 15pt - Oracle (flame) 4

Why can't people just let dead things be?


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)
Cap'n Voodoo wrote:
Aurichalcum wrote:
Erm, he didn't just get burninated to death did he?!

yep, your dragon fire was too much for him!

of course, Kzrira softened him up quite a bit. I didn't expect Kzrira to make the save yet alone crit him. A 3x crit can ruin your day even with minor DR.

Not sure exactly what his DR is, but don't forget that my Bow is +1, so all the arrows are considered magic (+1) for the purpose of overcoming DR. So far my brain trust has not informed me that I need cold iron or blunt or silver or good or something else to overcome his DR.


M Pseudodragon - 15pt - Oracle (flame) 4

Too late now, you argued for him to come back to life :p


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Just trying to get the damage correct. I think it should be no crit, but also no DR if he is DR Magic.


Warning: Monsters will vary from RAW depending on the whims of the GM.

That said, Kzrira can see that her arrows aren't having full effect and Aurichalcum is surprised at the efficacy of his fiery breath.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Heh - then I will have to begin to cycle though my arrows until one starts to cause him pain.


M Pseudodragon - 15pt - Oracle (flame) 4

Not that efficient, the bastard got back up after Burnination! Hes gonna get a bit more in a sec...

"I r in ur crypt burninating ur Hecuvas."


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Sorry for my absence, Festivities had me on the road and then had a world of comp problems and a water main explode out on the main street after my driveway, craziness!


I'm not certain if Faelar was still planning on going for that dervish feat. Amir ought to just hold onto it for now though I imagine he has some attachment to his shortsword.

The BP may be too heavy for everyone, but I figured you can sell it for gear. On that note, Kzrira should note that the max dex bonus for breastplate is +3. Agile only helps climb and jump checks. I just noticed that the other day.


M Pseudodragon - 15pt - Oracle (flame) 4

Yeah a loot split would be nice... it's been pretty light on as far as 'stuff' - typical AP!

They always leave you starved.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)
Sheik Voodoo wrote:


On that note, Kzrira should note that the max dex bonus for breastplate is +3. Agile only helps climb and jump checks. I just noticed that the other day.

Don't forget I am a level 3 fighter. I get +1 to the max dex from Armor Training.


Kzrira- indeed i did forget. check.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

I assumed that once things calmed down, we would get some down time to go/send to Katapesh to sell/buy items and other bookkeeping. I for one wanted some downtime to learn some more spells.


yep. we are at the end of Book 1 of LoF. The AP assumes an extended break before the next book- basically a year of Kelmarane being reestablished.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Kzrira spends the year shooting Gnolls from long distance just for fun - and because she really hates them.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

He is attached to the sword, I mean to be perfectly honest if I could melt down a magic weapon and have the sword imbued I would go that route but some GMs are more willing to do that than others. *looks at Voodoo questioningly*


VC - Sydney, Australia

So the technical questions:

What loot have we got to sell off?

How are we then splitting the proceeds, have we all got roughly equal portions? I suspect we might be a bit skewed as the loot has been in a few fixed items rather than ready saleables...

So far I have picked up a +1 ring (but no coin), hows the others looking?


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Karethas needs to identify the items we found.

We have:
My +1 Breastplate(agile) - 1000+base value
+2 Breastplate(light fortification) - 9000+more as it is gold I think
+1 Scimitar +1 (flaming) - 8000 <-- nice weapon, but since my guess is that we are going to be fighting a lot of fire monsters, perhaps better sold if Faelar does not want it (he needs 2 feats (weapon prof(scimitar) and Dervish Dance) to really use it effectively.

Unidentified - Karethas/Faelar to identify
Strand of prayer beads,
Necklace of brass spheres
A Ring
A Belt

I do not know what else we have. We don't really seem to have named a person to keep track of this stuff.

I will keep the +1 Breastplate right now as I do not think that the extra +1 for the +2 breastplate is worth it and we could probably use the cash. Eventually I will need to go either Mithral Breastplate or Celestial Armor if I decide to go the Arcane Archer route, but that is not for a few levels.

Will have to see what the other stuff is before we make any decisions. I will try to back through DM VooDoo's posts to see what else we got from the shrine, the temple, and elsewhere that has not been sold. If someone else has been keeping track of this, it would be helpful.


Amir- Sure, just let me know what you have in mind.

I believe Karethas has been tracking loot.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Can we assume that Karethas or Faelar takes 20 on identifying the items we found? Or wait and do that after we finish (hopefully not get finished by) the ghost.


yes, but let's wrap up the ghost first.


M Pseudodragon - 15pt - Oracle (flame) 4

LOL ...and maybe our GM is feeling indulgent enough to give us an inventory of the items found at 'the shrine, the temple, and elsewhere that has not been sold'. COuld be a bit quicker than having someone go back through and make accounts... plus I think Tempest and the funky Bracers we found might have an odd GP value.

Think we might need to keep a better handle on it going forwards though :p


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Yeah, I tried to keep track of unclaimed items, but wasn't always on the ball. I'll try to better going on.


And that wraps up book 1.

The new items are identified as:
Strand of prayer beads- lesser strand (blessing and healing beads)
Necklace of brass spheres- Necklace of fireballs (III)
A Ring- Ring of improved climbing
A Belt- Belt of Giant Strength +2

as for past treasure- though i'm not strictly following the book as written, I think i mostly stayed with the treasure listed. my philosophy is that the players need to account for treasure, the GM has enough to do without bookkeeping for players as well. if it's forgotten so be it.
that said, i'll take a look.

btw, Amir values the golden armor at 10,000 gp once it is cleaned up.


Monastery-
+1 small warhammer
Ring feather fall- Faelar?
Gold bowl- 100 gp, rough gem- 150 gp
Giant vulture eggs (now rotten)
Chime of opening- Amir
Tempest-Kzrira
+1 good aligned mace- Amir
Brooch of shielding- ?

Battle Market-
Kardswann's +1 great axe
Ring of prot +1- Auri
Wand of bull str- Karethas?
+1 chainmail
MW agile BP- Kzrira
Cloak of protection +1
Cloak of Cha +2- Faelar
5000 gp

I think Karethas has recorded everything since the Battle Market well enough.

801 to 850 of 2,406 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Voodoo's Caravanserai All Messageboards

Want to post a reply? Sign in.