Sheik Voodoo's Katapesh Nights (Inactive)

Game Master voodoo chili

From the City of Bazaars to the City of Brass.
Kelmarane.


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oh, you'd be 'milking' the poison alright... :P i'd have to think about that.

as for the strength of the poison- it still had a 40% chance of affecting the gnoll, the dice just weren't with you. I guess we could look at scaling the strength by level or something. Or let me know if you have an alternative suggestion.

and just so you all knows- be ready to LEVEL UP after the cobra play time.

Kzrira:
BTW i'm fine with the stat switch. she appears to be pretty gruff so an above avg CHA seemed off. and she seems a bit wiser than Faelar, but that's not saying much : )


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Now there you go jumping to conclusions. Like that we are actually going to beat the cobra.


Correction: Survivors will level.


VC - Sydney, Australia

Survival of the fleetest.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

So some of might not survive. Shoot. No, I really mean it, shoot and then shoot again.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

I assume that is the end of the snakecapade. Based upon your earlier comment, should we level to 3 now?


to take effect on the morrow, but yes feel free to upgrade.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

I can't use my new Survival Skills to skin the snake and get some meat for dinner? Lol

FYI all, I am taking a level in Ranger - Favored Enemy will be Humanoid(gnoll).

HP: 1d10 ⇒ 10

Skills - Acrobatics), Stealth (x2), Perception, Spellcraft, Heal, Knowledge(nature), Knowledge(geography), Survival

Feat: Weapon Focus(Longbow)
--> My plan is to take Rapid Shot at level 4 as my level 2 Ranger Feat. Other options are Improved Init or taking Rapid Shot now and then Far Shot next level. Any thoughts from the peanut gallery would be appreciated.


SHAZAM!!


VC - Sydney, Australia

Oracle HP 1d8 ⇒ 8

Will stat up this afternoon


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Yay for level 3!


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

I edited the prior post. Any thoughts on my level 3 feat would be appreciated.


Male Elf Bard - 1

Sweet, level 3!

I already know how I am going to progress Faelar :)


Male Elf Bard - 1

I think that Weapon Focus is good for level 3 Kzrira, seeing as you are the person dishing out the damage we need you to be able to hit more :)


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

I would prefer Rapid Shot, but then my Ranger Feat is limited to only Far Shot unless the DM lets me switch since I would already have 3 of the 4 Ranger-Archery feats already. With 2 shots, I would hit a little less often, but get 2 attacks a round on most rounds --> 5-foot step back, fire twice.

I am still mulling this over.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

I would take Weapon Focus this level, next level take Ranger again and get Rapid Shot and the nice bump in Ref and Fort Saves. Then go back to fighter for the rest. You don't really miss out on the bonus feat that way.

Here's my hit point roll btw: 1d6 ⇒ 6
Nice!


Male Elf Bard - 1

That is a very good point Kzrira, but I agree with Karethas, just taking an extra level of Ranger couldn't hurt right?

I have upped my Knowledge scores this level, so hopefully won't miss any knowledge checks (if there are any).


Male Elf Bard - 1

Oh and here's my Hit Point Roll, PLEASE be high! For some reason I don't get good rolls on the D8's with this Dicebot. It must hate me. I nearly forgot all about Hit Points then!

1d8 ⇒ 7

SWEET! Thank-you Dicebot, this is hopefully the start of a new friendship :)


VC - Sydney, Australia

Rapid Shot is awesome.

I find WF to be a bit of a waste of a Feat to be honest, low bang for buck as a Full BAB character.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

I think you are right about WF in general, but as a Fighter you will need to have it to get Weapon Specialization and it helps mitigate the some of the minuses from Deadly Aim/Power Attack. IMO getting + to damage is the name of the game and so that makes it worth getting.

I decided to pick up Augment Summoning for my feat because I plan on continuing to focus on summoning creatures because Amir needs flanking partners :-).

VooDoo: Will we have a couple of hours back at camp for Karethas to add a 2nd level spell to his spell book? If so, I would like to add Summon Monster II from the spell book we picked up from that detestable slave merchant.


Wow, dicebot is looking out for you guys this level :)

Karethas- You all are calling the shots on your schedule, so sure.

Kzrira- Rapid Shot is prolly the best Ranger bonus. that frees you up to take something more interesting this level.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

You know, I love Summon Monster, but when you go from the 1st level list to the 2nd level list there is no improvement in many of the creatures. A level 1 riding dog is as good or better than the wolf, goblin dog, or hyena in most ways, which is dumb. On the other hand, the small elementals are not too bad, with the earth one being a good damage dealer (and bullrusher once I get Create Pit :-) ), and the others can be good in certain circumstances. The lemure is resistant to damage but has a hard time hitting...if you are neutral or evil.

The Exchange

Male Human Desk Monkey 2/ Logistics Guru 3/ Over-educated 2/Gamer 6

WEird Formatting Post issue Dicebot Dump!:
1d10 ⇒ 2
1d10 ⇒ 1
1d10 ⇒ 2
1d10 ⇒ 41d10 ⇒ 21d10 ⇒ 81d10 ⇒ 61d10 ⇒ 31d10 ⇒ 31d10 ⇒ 101d10 ⇒ 21d10 ⇒ 91d10 ⇒ 51d10 ⇒ 31d10 ⇒ 81d10 ⇒ 51d10 ⇒ 51d10 ⇒ 41d10 ⇒ 81d10 ⇒ 6

Okkaayy...

Think I am going to go fighter for this level. Picking Up "Stealthy and Two Weapon Fighting"...eventually I will go for Two Weapon Feint *Wiggles Eyebrows*

1d10 ⇒ 8

+ Stealthy
+ Two Weapon Fighting
+ 2+Int+1 Skill Points:
Bluff
Acrobatics
Perception
Disable Device
Survival

+ 2 Fort
+ 1 BAB


Male Elf Bard - 1

okay ...

With 81d10's you still only scored a 6?!


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

not bad hp - 10, 8, 8, 7, 6 from 2d10, 2d8 and 1d6. I would say that is somewhere between above average and AWESOME.


VC - Sydney, Australia

Cant say I'm that much of a fan of Weapon Spec. either :P

There's just so many more interesting options out there.

Clustered Shots, Deadly Aim, Precise Shot, to a lesser extent IPS, Manyshot... geez the list gets long.

The Ranger also does really well with the Switch Hitter build, although dedicated Archer can be quite worthwhile.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Yeah I can't say that WF or WS will ever be viable options for me as I already am splitting my time between weapons. And I just noticed that my last post got eaten...

I was saying to Faelar that it was weird because my formatting got all wonky and that string showed up which is why I through it in the spoiler. Strange.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

How about this for a series of feats:

Level 3 - Rapid Shot
Level 4(Ranger) - Deadly Aim (from Crossbow combat style)
Level 5 (fighter) Weapon Focus
Level 6 (fighter) Weapon Specialization (Level 4 Fighter Requirement)
Level 7 (fighter) Point Blank Master - don't provoke AoO with my bow

--> The combo by eighth level would allow me to be attacking 3/round and doing 1d8+13 (+1 Str, +2 Int, +1 Magic, +2 Weapon Spec, +6 Deadly Aim, +1 Point Blank Shot) - I would be attacking at -4 (-2 Rapid Fire, -3 Deadly Aim, +1 Weapon Focus)

Or I could stick with the Archery line on the Ranger and get Deadly Aim at 3 and Rapid Shot at 4th. I think that Rapid Shot is much more valuable right now.

@Shifty - I agree that the Weapon Focus/WS are not always great, but in order to get Point Blank Master and avoid AoO when firing from next to someone, I need the WS - or at least WF and 6 levels of Ranger.

There are also the Snap Shot/Improved Snap Shot/Greater Snap Shot/Combat Reflexes. With a 18 or by then probably 20 Dex, before a nice belt, I could get 5+ AoO on anyone within 10 feet of me and be doing extra damage with bonuses to Crit confirms. Once again, it is yet four more feats, so probably in the Level 8-13 range for these. Greater Snap Shot is BAB +12, so that one will be a while.


Male Elf Bard - 1

You have all these feats that would be good for you, but I have very few that would be good for Faelar. I think my next feat will be Lingering Performance. But after that I have no idea.


VC - Sydney, Australia

I'd just save a feat and keep doing the 5' step dance - step back, unload :p

Similarly with Auri it's a bit the same Fae; Metamagic feats kind of punish Oracles given the slow spell level progression.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Yeh - lingering performance is good for bards. It essentially gives you up to 3x your performances if you can guess about when a fight is going to end.


Karethas ibn Faradin wrote:
You know, I love Summon Monster, but when you go from the 1st level list to the 2nd level list there is no improvement in many of the creatures...

agreed. SM2 doesn't add much. i'd go with the elementals which fit in with your interest in genie calling. i'd also consider any suitable substitutions you might have. Zhyens (mini-genies) might be appropriate, but not much combat use.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

With SM2 you can also call multiple SM1 animals can't you. So we could have 1-3 mini pups attacking.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Yeah, i will use the earth elemental for harder to hit targets and multiple pups for groups of fodder. Plus air elemental for flying opponents and fire elemental for anything with a weakness against fire.


Male Elf Bard - 1

Can anyone suggest any Level 1 Bard Spells that they think would be good to get? I am stuck trying to decide which one would be the best choice.

I currently have :
* Cure Light Wounds,
* Sleep
* Silent Image

I am considering Ear-Piercing Scream, Feather Step, Restful Sleep and Timely Inspiration, but would like everyone else's opinion of what I could take or which of these would be best.

Ear-Piercing Scream : Does some damage, so I could help more in combat.
Feather Step : Ignores Difficult Terrain for a time.
Restful Sleep : Heal double the normal amount for sleeping (if interrupted, heal nothing).
Timely Inspiration : Can give a +1 to a failed Attack or Skill check as an Immediate Action.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Even though I already have it, I think Vanish is a very good 1st level spell. It doesn't have some of the utility of Invisibility, but it is a good short buff and can help people avoid AOO when trying to get into positions.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Grease is one of the best level 1 bard spells. Think about it, have the enemy keep falling down while I pelt them with arrows.

The Exchange

Male Human Desk Monkey 2/ Logistics Guru 3/ Over-educated 2/Gamer 6

MY GOD 30 posts...wow.

So I wanted to mention this in the interest of transparency: I am really struggling with this weird cold thing that my house just can't seem to shake (and a lot of people around town I guess) anyway I know weekends have always been hard for me but when I get sick and can't post it increases the issue I'm sorry if I seem absentee and I know I just typed up something like this in the last couple of weeks but I consistnetly want to ensure folks I am here and wanting to play.

Now...to the ...er....30 posts....


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

You have been consistent enough and your posts are usually good, and make the campaign more interesting, so I am not worried about you being a little slow if you are ill. As I have mentioned before, this is one of my favorite campaigns because everyone is playing their characters in character and well, which just adds to a well DMed campaign.

Get better and post whenever you get a chance.


Male Elf Bard - 1

I had considered Vanish, but considering that I am usually singing in combat that would give my position away. As for the grease, if they were on the floor it would be even harder for you to hit them with your bow, which is not what we want.


grease wouldn't make it easier for Kzrira ro hit the baddies, but might be useful for disarming foes. i'm surprised restful sleep doesn't mention ability score recovery??? that might actually make it worthwhile. Featherstep is a good mobility spell.


no worries, Amir. Sorry the crud is lingering.

by way of advanced notice, my teaching gig is up end of the month and I may be sparse June and July whilst traveling.


Male Elf Bard - 1

I know, if it recovered ability damage too then I would have picked that, but alas it isn't included. Out of all of them I am considering Featherstep as it has such a long duration, but not sure how many times we have come across difficult terrain. If we haven't come across much it wouldn't seem like something he would learn, as he would have little experience in difficult terrain.

Get well soon Amir.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Charm person is always fun. Abundant Ammunition might be useful if you never want me to run out of ammo. Hideous Laughter is fun, but once again everyone falls prone which does not help with my shooting.

I still like Grease. If nothing else, it will slow down anyone trying to advance, or as the Sheik said, you can cast it on a weapon so that the enemy cannot hold it.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Not every battle is a distance one, plus we have Amir who would greatly appreciate prone targets, and Grease has some utility as well.


Male Elf Bard - 1

Grease it is then :)


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

It sounds wrong when you say I would like prone targets...its true but something about it...


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

As an FYI for all, I may be off the boards from Friday the 18th until Monday the 28th. I have attempted to download a program which allows me to tether my PC through my Iphone, but do not know whether it will work where I am going. Thus, I hope to keep up with my characters, but if I fall behind, feel free to DMPC me as necessary.


VC - Sydney, Australia

Away this Friday afternoon until Sunday night, just a heads up... will be happening most weekends now until I go away :(


so post your actions so we can wrap up this fight! ;P

when are you out in the field Shifty? I'll be off work and traveling jun-july so posting may be spotty over that period.

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